
RAGE 2 Will Address the Criticisms of Rage By Delivering "A Better Ending" - Interview
7
Tuesday, March 05, 2019 @ 06:36 PM
Tuesday, March 05, 2019 @ 08:24 PM
Tuesday, March 05, 2019 @ 09:03 PM
Tuesday, March 05, 2019 @ 10:49 PM
Tuesday, March 05, 2019 @ 11:29 PM
Tuesday, March 05, 2019 @ 11:39 PM
Wednesday, March 06, 2019 @ 12:03 PM
Tuesday, March 05, 2019
The first RAGE was a decent enough shooter before it just kind of ended without warning. That wingstick was good fun, as were those scuttling mechanical spider drones, and id Software did what it does best: really robust shooty-bangs. RAGE 2 is aiming to deliver this time, however, with a proper ending being just one thing it aims to get right.
With Just Cause developer Avalanche Studios taking the development reins this time around, RAGE 2 is leaning in to its open-world expertise and propensity for creating chaos within that framework, while id Software handles the gunslinging bits. It's a potential match made in heaven, and it's shaping up rather well, as our hands-on preview here attests.
Having given the game a play for a few hours, we had a chat with id Software Studio Director Tim Willits, quizzing him on all things RAGE-related, from the anarchy and havoc you'll be able to wreak, to the weapons, environments, and, yes, the ending. Check it out below. RAGE 2 is out for Xbox One, PlayStation 4, and PC on 14th May 2019.