
In Monster Hunter: World "Every Monster is Different" Says Producer - Video Interview
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Friday, January 19, 2018 @ 06:25 PM
Friday, January 19, 2018 @ 11:45 PM
Saturday, January 20, 2018 @ 07:08 AM
Saturday, January 20, 2018 @ 11:44 AM
Saturday, January 20, 2018 @ 02:39 PM
Saturday, January 20, 2018 @ 02:39 PM
Sunday, January 21, 2018 @ 06:37 PM
Monday, January 22, 2018 @ 04:42 AM
Friday, January 19, 2018
Today marks Monster Hunter: World being one week away from launch, and what is arguably the biggest, most high-profile release for the series to date, especially in the west. A huge phenomenon in Japan, Monster Hunter hasn't really made the same kind of impact on western shores as yet, but Capcom will be hoping that all changes with World.
During a recent event in London, we had the chance to sit down and talk with Producer Ryozo Tsujimoto about what newcomers to the series should take into consideration before venturing into Monster Hunter: World and braving the colossal beasts that await, as well as influences and inspirations that include Game Director Yuya Tokuda's expansive lizard collection.
There's insights into the creative process that comes with building a monster too, as well as what goes into making the game's diverse environments. Check out our brief chat with Tsujimoto-san below to find out more, then check out our gameplay video here, if you haven't already. Monster Hunter: World launches for Xbox One and PlayStation 4 on 26th January.