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pyoobez

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About pyoobez

  • Birthday 08/26/1983

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    Moustachio

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  1. I went into this game blind on how to play and finished every chivo in under 7 and a half hours according to the game hub info on XBox. It seems 5 hours or less is pretty doable if you understand the game quickly and work straight through the chivos. You will need an extra controller for multiplayer, however.
  2. I've given all my Water Treatment players on the top floor Dragon Maws. They can almost wipe out the three Deathclaw attack, but one does make it to the diner floor on the second floor. He dies in a second, taking the smallest sliver of health off the workers. I've been curious if it's possible to end them on the top floor, so I've started replacing my top floor with spare maxed SPECIAL dwellers that hang out in my Warehouses after they're done training, as I have an excess of them. Roughly 15 or so, not counting my 9 quest dwellers and one or two that are still doing daily wasteland runs.
  3. It's been 2 months of playing daily and I just reached 10 out of the 20 needed Legendary Dwellers. So yeah, 100+ hours.
  4. I don't believe weapons and outfits need to be unique, but I'm not 100% sure. I do know legendary dwellers don't matter. I have 5 dwellers and 2 are Eulogy.
  5. Yeah, I got them. I meant the random Wasteland Exploration quests. There's a few somewhat misleading named ones "Rescue Sierra Petrovita" and a similar one with a Broterhood member. I thought if you rescued them, they'd join you in the vault as legendaries, but they just give Quantum and a Mr. Handy respectively. It seems you can only get rare dwellers from Wasteland Exploration in a cabin and a Red Rocket encounter (and maybe another I'm forgetting about)
  6. The update is for the One. It's odd as it's been letting me play without updating. But now that I tried to start it, it says it's a 1.52 GB update and just stops at 0 and eventually goes from Queue back to Updates. EDIT: So it's finally updating now.
  7. I guess I got somewhat lucky. The only chivo I had mess up was Dine and Dash. It's been stuck at 66% since I started. I've tried building new ones on my vault countless times, but it never pops. The only other chivo I have to unlock is Blast from the Past, which I'm 25% through. If I ever unlock it, I'll probably delete my save to finish Dine and Dash. ...at which point, they'll probably add some DLC chivos... Also, I've noticed XBox has started saying today there's an update for Fallout Shelter. It never seemed to start (or finish) though.
  8. Yeah, Legendary Dwellers seems to be the toughest chivo by far. Enough so that 50 raiders and everything else is pretty laughable by comparison. I've gotten one dweller from a quest and one from a paid lunchbox (I've bought two 5 packs so far). EDIT: Apparently there aren't any Legendary Dwellers from Wasteland Quests. Finally got that one and then another with previous Fallout characters, but there was no option to recruit them. The most I've gotten from free lunchboxes was some weapons and clothes and I've opened probably 10 or more of them so far from various objectives, quests and random wasteland encounters (Super Duper Mart - Cram). EDIT: Finally unlocked another legendary from a free lunchbox. It was a duplicate character, but it still counted for 5%.
  9. Yeah, I keep high level guys at the top two floors with best non-questers weapons and 5-ish endurance. For me, I have Vault Door-Elevator-Water Purification-Elevator-Overseer's Office. So they go through to the right to the Water Purification room and fight, ignore the Overseer's Office and drop down to the second floor. From there they ALWAYS turn and go left then (ignoring my Radio room to the right) and head into the upgraded Diner below the Water room. Then after that, it's a storage room with a bunch of level 10 endurance people, again with good weapons where they always die. (The storage room people never level up, but I swap them out with Cola bottlers.) I'd think Diners/Gardens on both top levels would be better, but eh. My "bro-tip" though is highlight the room they're in and hold the controller to the left. It'll auto stimpak them when they get low on health. This makes all non-rad emitting enemies easy. But be careful with rad throwing enemies, especially scorpions (and even feral ghouls until you level up) and if you happen to have a low-level or low-endurance survivors. Beyond that, it's just about having enough stimpaks and being slightly wise with them. I currently have 2 fully upgrade stimpak rooms. A 2 wide and a 3 wide, so I can store 55. When I send questers out, I send 25 at a time. Then I wait for that to restock all the way until I send another set of questers out, so I'm not caught with my pants down and make sure everyone is healed up fully so keep morale up. Rad-away is similar for other enemies, although I only have 2 2 wide rooms. Finally, I recommend NOT having Mr. Handys on stimpak/rad-away making floors. That way when you log on, you can send questers out with 25 each, then grab the stock yourself so they're not wasted by being picked up while storage is maxed out.
  10. EDIT: Updated this some. "Overachieve much" (Complete 100 Objectives) For starters, you can skip one objective each day. (Each day starts with the happiness meter/calendar.) Every skip after the first one costs Quantum starting at 2 and increasing for each skip until the next day starts. I recommend not wasting much Quantum on this as I find it more valuable to use for speeding up quest times or clothing. If you happen to end up with 3 hard ones, though, you may want to pay to skip one. But be warned, you don't know what you'll end up with next. Secondly, not all objectives reward the same. I've seen objectives payout a few hundred coins one time and a few days later pay out with a lunchbox, Quantums, pets or Mr. Handys for the exact same objective or else just a few more. Lunchboxes are very handy for a few achievements and necessary for Legendary Dwellers. Quantums speed things up and I find the second most useful. Pets are a toss up. They can be very beneficial depending on the perk you get (health/xp boosts, wasteland junk finding increase) or somewhat useless by being like 9% off crafting cost. If you're scrapping regularly for the scrap achievement, you'll end up with an excess of most junk. Mr. Handys, for the most part, their benefit of extra hands and picking up resources are almost negated by them getting in the way of Deatchlaw battles as when they die, they bring up a repair screen and can cost time trying to heal the dwellers. And I don't like having them on stimpak/rad-away floors as they'll pick them up when your storage is full. Super Easy. Have 4 bald dwellers. This is an immediate completion for me. If you don't have 4 bald dwellers, I'd recommend sending a few to the barbershop and changing their hairstyle to bald (I can't confirm this works, though, but I imagine it does). It's a small coin payout, but it gets one done. Another option (especially for early on) is to have a bald man or two be breeders. Their children, if male, stand a good chance of being born bald. Equip X non-specific clothes/weapons on dwellers. You can unequip clothing or weapons and re-equip them to unlock this quickly. For clothing, there's not much of a risk. For weapons, however, I recommend doing one at a time in a room and not using the top floor due to the chance of Raiders/Ferals/Deathclaws. Alternatively, this is a good time to swap out better weapons/clothing for dwellers if you don't keep up with swapping them on every quest. Assign X dwellers to their best-suited room. If you have training rooms going, you can swap dwellers out. So pull someone with high INT from a classroom and send them to make stimpaks/rad-away. I'm pretty sure I've switched people between same rooms like Strength guys from one power station to another and they counted. Easy. Boost the SPECIAL of X dwellers. This comes in generic any special and also specific skills like strength, intelligence, luck, etc. Just send them to training rooms. If you want to speed this up, find dwellers with low skills in a specific area like say 1 INT and have them go to a classroom to learn. The first level is less than half an hour. Even without the speed up, if you have all skill rooms going, this should popup within a day or so. One sidenote I've noticed pretty late into the game is to watch pets. You can have 1 pet per 1 room size. So 1 pet in a 2 person room, 2 in a 4 person and 3 in a 6. The game will tell you this if you try to equip say 4 pets in a 6 person room, but if you're swapping dwellers in and out, they'll just end up kicking another pet owner out and leave them wandering around. So be ready to switch or store pets. Medium Difficulty. (Generally not hard, just a little time consuming.) Make X friends in the Wasteland. For this, I've found the best action is to send out 2-3 (or more) explorers. Within 5-15 minutes, they should find a wounded Wastelander and patch them up. Later on they'll find more, usually a friendly Feral Ghoul or Mercs or another wounded person. In my experience to speed this up, you're best bet is to recall the explorer after the first one they find, especially since it's generally within 10 minutes. Then send someone else out and send them back out again. I generally give explorers 5 stims and 5 rad-aways, which is plenty for exploring for an hour or so. Discover X locations in the Wasteland. This is pretty similar to the previous, I generally don't reset them as much. Having multiple explorers out at one time should unlock this pretty quickly. Locations in the Wasteland will show up in their text as stuff like "Abandoned Radio Station". I think hiding from raiders counts as a location. Level Up X Dwellers In The Wasteland. This can be done pretty easily by finding a few dwellers who's bars are almost full and sending them out. Then recalling them within a few minutes when they level up and sending out another. I'd avoid sending out low levels for risk of death, though. I recommend level 15 or so. Although, higher levels such as the 40s will take longer. Again, closer to full bar is less time needed. Stop X Incidents (generic) or specifically Fend off X (Raider/Feral Ghoul/Radroaches/Radscorpion/Deathclaw) attacks with no casualties OR Extinguish X fires. This can take a bit of time/luck. You can speed some of these up by rushing rooms repeatedly, the generic stop anything being the easiest and also the Radroaches, Radscorpions and Fires (Raider, Ferals and Deatchlaws require luck or else dropping your dweller counts to avoid Deatchlaws). To speed this up, simply pick a room and rush repeatedly until it fails (higher dwellers makes it easier). I recommend watching the happiness meter and not letting them drop much below 75%, however. I usually rush my second to top floors until they fail twice and then a few of the med bays to try to get stimpaks back. Watch your stimpaks, however, so you're not caught with your pants down with less than 5 in storage in case a Deathclaw attacks. Finally, I'm not positive of this, but I believe Deathclaws (and maybe at lower dweller amounts Raiders and Feral Ghouls) can be sped up slightly by having your radio room on. It seems like when a dweller arrives as soon as I call them in, there's Deathclaws following. Obviously, radio-ing dwellers isn't fast by any means. Craft/Find/Scrap X outfits/weapons junk. Some of these are easyThese can take a day or more of playing, but will unlock over time without too much effort, especially as play longer. Complete X Quests from the Overseer's Office/Wasteland. The Overseers is fairly easy. I think I've seen 4 from it so far. If you upgrade the Overseers office you can send multiple quest runners out at a time. For these Quests, check the time it takes to do. If you're getting ready for sleep it's a good time to start a 12 hour to 1+ day quest. If you want to speed this up, you can use Quantums to speed up and get there. 1 Quantum takes 2 hours of time. So if you have 4 hours and 30 minutes to get to a quest, you probably want to wait 30 minutes so it's at 4 hours and only costs 2 quantum instead of using the 3rd for those 30 minutes. And some quests reward you with Quantums, so these can be nice to speed up, so you some/all of the Quantums back. Hard. Kill X Radroaches with bare hands. These are prime ones to be skipped, imo. If you really want to, they can be sped up a bit by rushing rooms until they fail. The chances of running across radroaches this way seems to be fairly slim, however. Generally it seems to be room fires and (There are several other hard ones, but none are coming to mind. I'll try to update this when I see them pop up.) Progress Dependent. Craft/Find/Scrap X outfits/weapons junk. Some of these are easy, especially Find X Weapons or Find X Clothes. Anything counts, so doing quests and having explorers in the Wasteland can speed this up (they count when the dweller returns and they're collected.) Clothing/Weapons workshops can help these as well. Sometimes they call for rare clothing or weapons which can take a little longer, but more often reward you better. You can also check quest rewards to see if they reward you with rare clothes/weapons. They'll have blue symbols. But in general, these are easier as you progress through the game and have more storage rooms and more people running quests and exploring. Equip X Specific weapons. These can be very hard if you don't have any/many of the weapons and it's probably wise to skip them early on using your free skips. For instance, I had one for several days to equip 6 Flamers and only had 2 at that point, before I understood the objectives. It was over a week before I had acquired the others. But again, as you build up your storage rooms and have multiple workshops going, you can start finding recipes and crafting weapons you need for these. Find the Mysterious Stranger X Times. This one runs in reverse. It's far easier, imo, when your vault is small as there's more places for him to hide as you grow. Certain rooms with yellowish/tannish backgrounds can also make it harder as he blends in easier. There's not a lot to due to help this, save for the few rooms you can change themes on. I find the Railroad Living Quarters to be really good, he pops out from the crimson red well. Some rooms like level 3 storage are also a pain due to the shelves/walls. But in general for the Stranger, the sound can clue you in if you're quick and/or have a good ear. As for the eye, I recommend checking elevators as he will pop up in them and it's generally easy to find him there, especially if you have all your dwellers assigned to rooms and nobody's wandering around on a "Coffee Break". For me, with 13 levels, it seems like I might click him 1 out of 3 times. And every so often, it's a complete accident like before the music plays and it's a huge reward.
  11. Yeah I got B&C showing up now and I too have had attacks right after they walked in, were midway through or leaving. I do think the Raiders end up a random draw of either them, Ghouls or Deathclaws. Bit of a shame if there's no way to speed up Raiders. Would be cool if you evicted dwellers if there was a 25% chance that they turned into Raiders and returned.
  12. I voted 100+ hours. I've gotten 700/1000 and 36/43 chivos. In my main "zombies on" game, I've been alive for over 48 hours (this is real time and for longest single life, so I've died several times). In my secondary game for getting chivos without worrying about zombies, I've put in over 62 hours in one life. So that alone is 110 hours and that's not the time spent on lives where I died. With the main game, I'm barely halfway to a score of 1000 (a little over 500) and have killed around 500-600 zombies with a chivo yet to kill 2500. And between my games, I'm maybe 2/3rds in the way to traveling 1000 km. I believe I read this chivo is accumulative between saves. If it's not, I'm around 1/3rd of the way. And beyond that, I've not touched any of the four Kill 10/100/500/2500 Players. This alone, legitimately, would likely take forever as there can only be 4 players in a world at a time. Even with a second controller/friend, I'd still put it at being over 100 hours.
  13. EDIT: Okay so I was wrong. I thought the chivo popped for Dine and Dash when I destroyed all my diners and rebuilt one, but it was the one for building 50 rooms. I've tried everything I can think of for Dine and Dash ...building a second one including left to right, right to left, sides and the center, having people in there, having people work in them, destroying all my diners and building just one again from scratch, nothing seems to work to get it to pop. My only other thought is to try upgrading one or two and then finishing them (or else a new save).
  14. I did 12 for the chivo and the only factions I had to fight, luckily, were the Railroad (quite a few times) and the Synths once. I don't mind the Railroad, but I prefer the Minutemen. But I also had Cait with me (finished her quest and max affection/love). Only reaction I got was when I lured a few scavengers out of Goodneighbor, told them to say their goodbyes and shot them in the face. She liked that. She didn't even care when I enslaved people with collars.
  15. http://images-eds.xboxlive.com/image?url=MSVnmBUo_fHjbLYMjAEUQzJTeHqaZhuo5GgL3AkXahmJoIco8dE1XFOtLZ5PwJBiH3IkQdUxf29DDyeNNq_n4O6SyQK3bMotPlHM.Tgyt.qjJty0fFn6unSjlpRYTBucA9RGcjdRV0cKv9T.wc4UWa810OHobcmeRWb6Lg7BIhT0D9YtNw2e5WMz7lZn_zNeztMkl9pNlfvOMmi7Je3ZloGI.xzIm89q4mMlPzsa7SR9KxJCnl9k32gyqr48DjWADWi59bukQ3yw91iHE.ZxHIIH4omsbGEAMyEcXLOYnTw-&format=png&h=640&w=1138 http://images-eds.xboxlive.com/image?url=MSVnmBUo_fHjbLYMjAEUQ0lownAKOp9IonrjkJ1oPz526pJjCjWkTDpqyD19.1ogxoKTiKflKWN9_tBJBEvVbFtLMzFaTkJYzj98JsAgjURE3F19q7Q4RSwsJUypbzzCd2QXfbvlcPpNk3oSeeGNmHAacakCS7e8uF9EoFDHT8thRKt8MVPfJsgrePaA3rONXdvI_cQrSnHpDUXkH1zrk4DX6_HzFuvRLLbw49Jno_8feygj1gpUgivfjzMoSOFUyKorGj6ELr9z0qk5IAGGnAq66GQNHwprA9FyOwhBMaY-&format=png&h=640&w=1138 The second one is before I move it a few times to get the ear covered up without clipping through the wall. The metal in Home Plate can be a bit of a pain.
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