Overview:
- Estimated achievement difficulty: 5/10
- Offline: 40 [970]
- Online: 2 [30] ("Intruder" and "Deterrence")
- Approximate amount of time to 1000: 130-190 Hours
- Minimum number of playthroughs needed: 1
- Missable achievements: None
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: N/A
- Extra equipment needed: N/A
Useful Links:
- General Game Discussion
- Executed Guide – All Mission Tasks (By GamerDude5448 & Community)
- Collectible Guides and S-Rank Video Guides (Maka, PowerPyx, & 360GameTV)
Introduction:
Metal Gear Solid V: The Phantom Pain picks up nine long years after the events of Ground Zeroes. Upon waking up from a nine-year coma, Snake is thrown back into the fray almost immediately as the hospital he awakes within is attacked by militant soldiers and other deadly forces. As Ishmael, Snake’s shady, face-bandaged escort puts it while leading you out of the building, “Good news is you're in the land of the living. The bad news is the whole world wants you dead.” And with that, begins Snake’s persistent mission to reunite with Miller, rebuild their nation, and seek revenge on the man that started this war, Skull Face. Similar to Ground Zeroes, The Phantom Pain contains a balanced blend of stealth and action gameplay within an open-world environment. There are 42 achievements to be earned, spanning 50 main missions and 157 Side Ops, and a whole slew of other key features such as rebuilding your very own Mother Base from the bottom up. The achievement list will ask you earn S-Ranks on all the main missions, complete every mission’s optional objective, establish bonds with three companions and more. Offering up to, if not more than 140 hours of content, there’s plenty to enjoy for hardcore Metal Gear fans and achievement completionists alike.
Story Playthrough + Side Ops:
Upon booting up the game, you will undergo an almost hour-long, unparalleled experience that is the game’s bombastic prologue. With the help of Ishmael, you’ll get adjusted with the control scheme of basic maneuverability and combat. Completing this Prologue will in turn unlock "Awakening" and then thrust you into the next main mission, "Phantom Limbs," which unlocks its own achievement upon completion. It is after this mission that the player will begin to build the foundation of their Mother Base and unlock more missions at a steady pace. LikeGround Zeroes, your time in between missions will take place within the Ariel Command Center, otherwise known as the ACC. Here, you can sort through your mission list and choose which you would like to undertake. There are 8 more story-related achievements tied to completing specific missions, one overarching achievement for completing all 50 missions in the game, and another three achievements dedicated to completing all of the Side Ops, smaller missions that will unlock in batches after a main mission has been completed. During the early hours of your playthrough, make sure to recruit D-Dog and Quiet once you make contact with them, as doing so will unlock "Cry Havoc" and "Speechless" respectively. Finally, it's recommended to always bring a buddy along on a mission, no matter how unimportant or short. Utilizing their unique skill sets will increase your in-game “bond level” with each. As such, you can expect there to be three achievements tied to reaching maximum bond levels with D-Dog, D-Horse, and Quiet.
Milestone-Based Tasks:
Though most, not all of the work done in this section of the roadmap will be earned naturally over the course of your playthrough, it is best broken down into its own category for clarity purposes. In total, there are 12 achievements that are based on milestone accomplishments. The easiest to discuss are "Accomplished" and "Deployment," which ask you to earn an S-Rank in all 50 main missions and complete all Key Dispatch Missions; unique off-screen missions reserved for your Combat Units. One of the more difficult milestone-based achievements, "Executed," asks players to complete every single mission task in the game; small, optional objectives present within each of the game’s main missions. There are well over 200 of these mission tasks, so it’s not something to think lightly about.
There are also two achievements tied to increasing the number of staff within Mother Base: "Platoon" and "Battalion." As your Units increase in size, as will their levels. There is then "Army," which unlocks after raising all seven units to level 50 at the same time. Continuing on with Mother Base related tasks, "Enhanced," "Reinforcement," and "Locked and Loaded" can be earned by developing 300 or more items and weapons throughout the Mother Base menu in your iDroid. Finally, there remains three achievements that take some time to earn: "Architect," "Prosperity," and "Hero." The first of these is earned for building all four platforms for each unit of Mother Base, a task that involves plenty of in-game resources (fuel, metal, etc.) and GMP (Gross Military Product). The second of these achievements will unlock once you have amassed a cumulative total of 10 million GMP. Lastly, the third is obtained once you have amassed 150,000 points of Heroism by completing missions, earning S-Ranks, extracting animals, and other heroic deeds.
Collectibles:
Within the game, there are three – technically four – unique sets of “collectibles.” The first comes in the form of 47 wild animals that can be found throughout Afghanistan and Africa. Once you’ve obtained them all, you will unlock the "Conservation" achievement. Beyond this, there are also a number of blueprint and key item collectibles that are needed for the "Collector" achievement. Most of these will come naturally as you play the game and complete main missions and Side Ops, but a few will require some open world exploration. Finally, "Reminiscence" is earned for completing Side Ops #51-#60, and then visiting a secret room on Mother Base’s medical platform to retrieve a unique photograph. All of these collectible-related achievements can be tackled at any point during your playthrough and are not missable.
Miscellaneous Tasks:
What remains at this point is not directly tied to specific missions, milestones, or collectibles. For example, once you have access to your Combat Unit at Mother Base, you can select to play missions as soldiers other than Snake and unlock "Apprentice" in the process. Following this, "Captured" can be achieved at any time during your playthrough by neutralizing all of the enemy forces within a single guard post or outpost. There are also achievements tied to interrogating an enemy, Fulton extracting your very first enemy, and rescuing a female prisoner during a mission. Unfortunately, there are two achievements that will require an online connection; "Intruder," which is earned for taking part in an FOB infiltration mission and "Deterrence" for building a nuke late-game after Mission 31. "Disarmament" can be earned for breaking down the nuke once its development is complete, but will not require an online connection.
Conclusion:
It goes without saying that Metal Gear Solid V: The Phantom Pain is an extraordinarily well-made game. From the moment Snake wakes up at the hospital in Cyprus, the action unfolds alongside fluid and polished gameplay mechanics in ways that will rarely cause the player to part from the game's missions and overarching, wild narrative. Achievement-wise, you’ll be spending more than one hundred hours to see everything done. Though along the way you will create unique on-mission experiences for yourself, undoubtedly develop a complex relationship with the game's most interesting character, and learn a deep-rooted, hidden truth behind everything you were made to believe. The Phantom Pain is through and through an experience worth investing your time and patience.
[XBA would like to thank BiggD for this Roadmap]