The 30FPS Debate: Is Frame Rate a Deal-Breaker?

The 30FPS Debate: Is Frame Rate a Deal-Breaker?

23
Josh Wise

How many frames do you like in your seconds? The speed at which games unreel has, in recent times, grown into a rabidly contested topic. In one corner are those who believe that more is better – that twice the frames means twice the game. The other corner is home to folks who either take it as it comes, don’t notice, or even prefer a lower number. But who is right? Is 30 frames per second perfectly fine? Or should we crane our necks away from anything below 60 frames per second, lubricating our corneas with eye drops?

The launch of the PlayStation 5 and the Xbox Series X has changed the expectations of many, who have grown accustomed to the glassy flow of 60fps. The problem being that, while the new consoles have been humming away in our living rooms since late 2020, many of the games of this generation have still had one foot in the last. We are living in a pandemic-lengthened overlap. Once the generation really kicks off – when Unreal Engine 5, with its billions of rocks and traceable rays, makes its way into more games, say – 30fps may, once again, be the norm on consoles. This debate was recently stoked into a blaze by Starfield, Bethesda’s upcoming sci-fi behemoth, which will be locked to 30fps on Xbox.

Bethesda’s games are not usually lauded for their technical supremacy. Traditionally, a new Fallout game doesn’t so much launch, with a nice clean bang, as leak and blow toward us – its glimpses of beauty all glued together with bugs and jitters. Personally, I wouldn’t have it any other way; there has always been something charming about a game that looks as if it had busted free of containment, its ideas still glowing with hot potential. They are then, by custom, patched and cooled into place after release. Starfield, however, is different. For one thing, its vision – a multifarious string of planets, vacuum-sealed in starred belts of space – is unlike anything Bethesda has done before. It is graphically lustrous. For another, there are raised stakes, after the crummy reception that greeted Redfall. Xbox players want a first-rate blockbuster, and they don’t want their enjoyment belted and buckled by a limited frame rate.

Contrast the PlayStation showcase, from a few weeks back, and the absence of fuss around the Spider-Man 2 gameplay demo, which ran in 30fps. This is likely down to a couple of reasons. One, like its predecessors, that game will probably launch with a 60fps mode, in which its more supple features – the rich detail, the dynamic reflections – are squeezed in favour of silkier movement. Two, and more important, it looked great. Whenever I play Spider-Man or its sequel at 60fps, I’m met with the strange suspicion that I am watching a low-budget documentary. It reminds me of the weird and fleeting fad of 48fps movies, from around a decade ago. One of the films that released with that option was The Amazing Spider-Man, in which Andrew Garfield looped through the boroughs at double the rate of Tobey Maguire, with half the impact. Watch that movie at the standard 24fps, though, and it tightens into focus, clad in cinematic silk.

Likewise, I played God of War Ragnarök at 30fps and found it sublime. It glittered with that movie-like frost that melts away at higher frame rates. It always irked me that The Last of Us Remastered didn’t offer 30fps for those in thrall to the toasted smoulder of the original; the sped-up gloss of the remaster seemed to strip something out, dousing its motions with fluidity. Praise be to developer Ember Lab, who, for Kena: Bridge of Spirits, opted to deliver its cutscenes at 24fps, glazing it with a Hollywood burnish. The game itself spooled forth at 60fps, should you so wish, but the story was locked, lifted by the lack of frames into the realm of a dream. As for Shedworks, the studio behind Sable, the movements of its heroine were trapped in flickers, as though she were out of step with the world, threatening to gutter out onto the air.

Often, whether you prefer 30fps or 60fps comes down to genre. First-person games tend to benefit from the doubled-up image of 60fps, with its darting immediacy. Similarly, racing games suit the added frame intake – owing to their fixation on finely shaved seconds, and scenery that gets licked into a haze of velocity. The point, really, is that the number of frames per second is about more than mere technical oomph; it is an artistic decision, as well as a matter of taste. In the end, it has more to do with your frame of mind.

Comments
23
  • For me personally it depends on the game.

    With competitive multiplayer games, where every millisecond counts, and action is happening at a fast pace, I prefer the higher frame rate.

    For slower paced single player games like Starfield, where exploration and visuals are focused on more, 30fps is preferred so each frame is of a better quality.

    If I had to pick one; Quality over Quantity.
  • It's okay. Just like they fix many of the bugs(and then Bethesda takes their code for their own patches kek), modders will unlock the frames for those who want it.
  • You've probably heard my opinion before, 60FPS on XSX in 2023 or GTFO.
  • Resolution > FPS
    4K > 60fps

    If you care about both then go buy a $1000+ Gaming PC. A $500 console just can't deliver on both every time.
  • Ok don't know why the Greater Than symbol is coming out as ">".

    Resolution Greater Than FPS
    4K Greater Than 60FPS
  • I couldn't care less about how many frames there are. As long as it isnt clunky as fuck, It's whatever. Some of the best games I've ever played are 30 fps or below.
  • I think some of it depends on how well optimised it is. RDR2 never felt awful to play and I have some faith that Starfield will be the same. I will say though that for me once I play a game at 60, I simply cannot play it at 30 regardless of any visual improvements. I’ve tried it on games like Guardians of the Galaxy, Hogwarts, and FF7 Remake and every time I have to go back up to 60 because it just lacks that fluidity and looks too jarring. I tend to care more about performance than 4k visuals and plenty of games look fantastic still anyways
  • @1 This. Couldn't have put it better.
  • @1 Agreed.

    @Dirty130 - I've gotta ask about this opinion. Is the idea that technology has come forward in 2023 and so 60fps should be more achievable ?

    If anything, as we move away from cross-gen games the opposite is likely to be true as the article suggests. Devs are going to keep squeezing as much visual fidelity as possible out of this tech and that means sticking the FPS floor at 30. Raytracing, 4k etc. all comes at a significant rendering cost.

    The idea that 2023 means 60fos should be the minimum seems to neglect the way other tech has progressed
  • Many people want high performance and high end graphics, but I don't think that can be achieved with consoles while still keeping consoles at a reasonable price. At that point, I feel like you're in the PC realm for that, or hitting PC prices for consoles with that kind of power.

    I'm in the "I don't really care" camp. If a game runs well at 30FPS, then I'm fine with it. I just want the game to work and be fun. Of course, a clunky game can be a pain, but in some ways, this is no different than the debate about high fidelity graphics.

    People always want games with amazing graphics, and most times those games are broken, boring, or forgettable. Hell, some games that I've really enjoyed and played multiple times are 2D, or 8-bit/16-bit 2D games, whereas as most high quality graphics games I play once, and forget the story within a year or two.
  • @Dervius - I feel the "most powerful console on the planet" should run games at 4K/60FPS these days and if some games can do it, more should. If your game can't, then release it on a Nintendo console.
  • I miss the 6th generation of games.

    Almost nothing was 60fps and everything else was struggling to maintain 30fps and we didn't care.
  • @Dirty130

    It's not a linear scale. Some games can, because they're not as technically intensive. Arguably, like on OC, most games probably could given the right sacrifices.

    If visual fidelity isn't a priority for you, then fair enough, but it's not simply a case of 'some games can do then all games should'.

    Games are incredibly complicated bits of software, and aiming for 30fps is generally an intentional design decision because they've spent their finite rendering resources elsewhere.

    Again, entirely fine to prefer otherwise, I just don't really understand the reasoning.

    It's not that the console can't do it, it sthat Devs have decided to prioritise other things that make it unfeasible in some cases.
  • Sadly it looks like this game won't get a 60 fps update later, I guess I'll just be playing this one on my PC mostly
  • 30 fps is a deal breaker for me. I will not buy 30 fps games. Frame rate is most important. It does make my decision on paying for games or not. 60 fps should be standard. Graphics are over rated
  • I don't believe it is debatable. I do however think there is 0 reason not to have both a performance and quality mode. The PC version will presumably run at 60fps, so why limit the consoles? I am perfectly happy to play this game in 1080p.
  • Graphics are least important.
    Gameplay over graphics
    Frame rate over graphics
  • Not really, if there's no other option then I'll trust the dev. Unless it's Redfall
  • 17 and 19 get me.
  • I always go with quality over performance options in games (bar a couple of exceptions). I completely get what the OP is saying, to me it feels more cinematic and less 'gamey'. The one exception I remember in recent years was Subnautica Below Zero, which was just unplayable as the frame rate was closer to 15 than 30 in quality mode.

    Going from a 60fps to a 30fps game takes a few minutes to get used to, but it's the same when you turn off motion smoothing on a film - at first it looks super off and juddery, and then you don't notice it all when you're used to it.
  • As someone who can [though rarely] get motion sickness from games, I'll take Framerate over graphics 100% of the time.

    I'd gladly take 60FPS as the baseline, even if we had to drop back down to 1080p [though more than likely anything but the worse optimised games could manage somewhere between HD and 4K on series X.]

    Bonus result, games could have smaller filesizes that way as they wouldn't be wasting so much space on huge files at the cost of performance.
  • "Personally, I wouldn’t have it any other way; there has always been something charming about a game that looks as if it had busted free of containment, its ideas still glowing with hot potential."

    What a ridiculous take. There should be no praise for games launching to consumers broken, especially considering the price of games. This has now become the industry standard for AAA studios... Releasing the games in alpha states, full of bugs, crashes and missing basic features, then adding them in patches over the course of a year or 2 and classing it as "content"

    Battlefield 2042 is a prime example of this. People spending £100 on the best edition of the game, for it release unfinished and riddled with issues mentioned above. It's then sat in your library unplayable for 6-12 months. Only recently has it become up to par but it also released on Game Pass so the £100 paid was for nothing!
  • I honestly could care less for a game like this. Maybe for a fast paced game like Doom or COD.
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