Interviews Archive - Page 8 of 17
The Man in the Shadows: Assassin’s Creed III’s Lead Writer Gives Us a History Lesson on Connor
Who he is, where he comes from and how they created him. Plus, loads of gameplay.
Sonic & All-Stars Racing Transformed Interview - Whizzing Around With Lead Designer Gareth Wilson
The ex Bizarre man on the jump from PGR to mascot racing.
We Talk Need For Speed: Most Wanted with Criterion’s Leanne Loombe & Enlist in the Porsche Driving School
Basically, we drive Porsches really fast.
Assassin's Creed III Interview - Matt Turner Talks Revolution and Revitalisation
ACIII scriptwriter stokes the flames of war.
Call of Duty: Black Ops II Interview – Jay Puryear Talks Zombies, the 80s and Creativity
Treyarch's Director of Brand Development chats about the latest CoD.
Codemasters' Iain Smith Talks GRID 2, Why It Took So Long to Announce & the Game's Physics
And a lot more... you know us crazy cats!
343's Frank O'Connor Talks Halo 4 & Keeping the Franchise Fresh, Says Triple-A Titles Will Never Go Away
343's Franchise Development Director reflects on their first true outing.
Fable: The Journey Interview - Horsing Around With Lionhead
Lead Designer Ted Timmins reveals all, including his socks.
XCOM: Enemy Unknown Interview: Jake Solomon On Extra-Terrestrial Console Strategy
Firaxis' Lead Designer talks turn-based alien action.
Interview: Epic Mickey 2's Warren Spector on Video Game Violence
Disney and Junction Point's VP & Creative Director spills his guts.
Forza Horizon’s Ralph Fulton Talks Speed, Style and Redefining the Genre
Forza Horizon's Design Director reveals all about Playground Games' debut outing.
Call of Juarez: The Gunslinger Interview – Talking The Cartel and the Wild West With Techland
International Brand Manager, Blazej Krakowiak tells us a tale.
Gamescom 2012: Deadpool Interview - Busting Through the Fourth Wall With Sean Miller
High Moon's Game Director talks the Merc With a Mouth.
Gamescom 2012: Epic Mickey 2 Interview - Warren Spector on Co-Op Gameplay, Choice and Consequence
The Deus Ex, System Shock and Epic Mickey maestro talks the Disney sequel.
Gamescom 2012: Call of Duty: Black Ops II Interview - John Rafacz on Multiplayer, CoD Fatigue and Beyond
Treyarch's Communications Director gives us the lowdown on warfare in the year 2025.
Randy Pitchford Flips Us The Birds, Talks His Borderlands 2 Favourites & His Favourite Ninja Turtle
We quiz the Gearbox chief on all the important stuff.
Hitman: Absolution Interview - Agent of Change
We quiz IO Interactive. Is Hitman getting dumber or deeper?
Randy Pitchford Talks Borderlands 2, Suits & Alienating Your Existing Userbase
We caught up with Gearbox’s CEO to talk about their upcoming cel-shaded sequel.
E3 2012: Crystal Dynamics' Brian Horton Talks Tomb Raider & Lara Croft's Brutal Beginnings
Lara's back and she's in for a rude awakening!
Transformers: Fall of Cybertron Interview – More Than Meets the Eye With High Moon's Matt 'Tieg' Tieger
Discussing Dinobots, Decepticons, Autobots and Cybertron's last days.
E3 2012: Aliens: Colonial Marines Interview - A Close Encounter With Gearbox's John Mulkey
Talking Xenomorph's, the Alien canon and beyond with the Design Director.
E3 2012: Quantum Conundrum Interview - Kim Swift Takes Us To Another Dimension
Airtight Games' Creative Director talks us through the dimension shifting puzzler.
E3 2012: F1 2012 Interview - Driving a Few Laps With Paul Jeal
Codies' F1 series Game Director tells us all about its latest Grand Prix.
Call of Duty: Black Ops II Interview – John Rafacz Talks Future Warfare
Treyarch's Communications Director reveals tomorrow's world at war.
E3 2012: Borderlands 2 Interview - Talking the Sequel's Wub-Wub, Guns and Robots With Jeramy Cooke
Gearbox's Art Director gives us the lowdown on all things Borderlands 2.