Interviews Archive - Page 7 of 17
Borderlands 2 Tiny Tina's Assault on Dragon Keep Interview – Discussing Pandora's Swansong With Steve Gibson
Gearbox's VP talks ending Borderlands 2 in style.
MCM London Comic Con Day 1 Recap: Saints Row IV Dev Chat & Splinter Cell: Blacklist
Missed out last weekend? Then catch up now.
Lost Planet 3 Interview - Andrew Szymanski Talks Jim the Family Man, Evolving Akrid and Creating Atmosphere
Capcom's Producer and LP3 Project Lead comes in from the cold.
CD Projekt RED’s Michal Platkow-Gilewski Talks The Witcher 3, Its Huge World & Creating the Perfect RPG
Coming to a next generation near you.
Ed Boon Talks eSports, As We Get Some Tips Off The UK’s Best Injustice: Gods Among Us Player
Watch as the UK’s best Injustice player is crowned.
TT Games’ Phil Ring Talks All Things LEGO Marvel Super Heroes, Come See LEGO Iron Man In Action!
Interview time, folks. Plus, a good chunk of gameplay to boot!
NetherRealm’s Adam Urbano Talks Injustice, Working With DC & Roster Building
And of course, so much more. That’s how we roll.
Thief Interview - Bringing Next-Gen Into the Light
We chat to Producer Stephane Roy and Lead Level Designer Daniel Windfeld Schmidt.
Saints Row IV Interview - We Couldn't Make Dragons Work, Explain Jim Boone and Scott Phillips
We learn a little more about Volition's most bonkers game yet.
Army of Two: The Devil's Cartel Interview - Greg Rizzer: “The Michael Bay Experience is in Full Effect”
The Devil's Cartel Producer talks action, movies, and the co-op loop.
Gears of War: Judgment Interview – Epic's Jim Brown Talks Looking At Gears With Fresh Eyes
Judgment's Lead Level Designer gives us the lowdown on the latest Gears.
GRID 2 Interview – James Nicholls Talks Challenges, ESPN and Cockpits
The game's Chief Designer pulls onto the GRID.
Fuse Interview – Insomniac CEO Ted Price Talks About the Importance of Fun
As well as reinstating colour and humour, crazy weapons and making a fresh shooter.
Assassin's Creed III: The Tyranny of King Washington Interview: Marc-Alexis Côté - “At One Point We Had Lightning Coming Out of Connor's Eyes!”
We talk about rewriting history with the DLC's Creative Director.
Ken Levine Talks Creating the BioShock Atmosphere in Columbia, Post-Development Blues and 10 Years With the Franchise
Part 2 and it’s chock full of yet more scintillating conversation!
Crysis 3 Interview – Crytek Talk The End of an Era and a Future Crysis
Cevat Yerli and Rasmus Højengaard talk Crysis and beyond.
Resident Evil: Revelations Interview – Masachika Kawata Talks Horror, Transitions, RE: Outbreak and the Series' Roots
The Resident Evil Producer offers up some Revelations.
Ken Levine Talks BioShock Infinite, the Changing Face of the Industry and Infinite’s Delay
Check out our frank interview with Irrational Games' Creative Director.
Tomb Raider Multiplayer Interview - "We Know Exactly What You Guys Went Through"
We talk to producer Joe Khoury and ask, "why?"
The Cave Interview – Delving Deeper into Ron Gilbert's Hole
We lift the darkness shrouding Gilbert's cave with the adventure maestro himself.
Dead Island: Riptide Interview – Talking Undead Brain Bashing With Deep Silver
Creative Producer, Sebastian Reichert professes his undying love for a baseball bat.
Dead Space 3 Interview – Discussing Co-Op, Survival Horror and Not 'Going Action' With Steve Papoutsis
Visceral Games' Executive Producer tells us all about the latest slice of intergalactic terror.
Fuse Interview – Talking Co-Op, Overstrike, Shifting Tone, Weapons and Humour With Ted Price
Insomniac's CEO fills us in on its 4-player shooter.
Far Cry 3's Jamie Keen Talks Crazy People, Freedom & Rook Island
We talk to Far Cry 3's Lead Game Designer and shower you in gameplay.
IO Interactive's Torben Ellert Talks Realism in Hitman: Absolution, Contracts Mode & Creating the Perfect Hit
Lots of Hitman chatter and gameplay inside.