Interviews Archive - Page 5 of 17
Sunset Overdrive's Awesome Apocalypse, Self-Expression and Bright, Colourful World - Video Interview
Insomniac's Community Lead tells us all about injecting some colour into the shooter.
Forza Horizon 2's Spectacular Showdowns, Encouraging Exploration and Developing Drivatar - Video Interview
Playground Games' Ralph Fulton gives us the lowdown on the new Horizon.
Dragon Age: Inquisition - You Can’t Mount a Dragon, But You Can Mount a Unicorn - Video Interview
Producer Cameron Lee discusses reigniting the old magic.
Mortal Kombat X's Ed Boon on Fatality Meetings and Having More New Characters Than Ever - Video Interview
Mortal Kombat's co-creator talks gore and more.
Lords of the Fallen's Challenging Combat, Dark Souls Comparisons and Learning Curve - Video Interview
CI Games' Tomasz Gop gives us the lowdown on Harkyn's adventure.
CD Projekt RED Discusses The Witcher 3: Wild Hunt's Big Story, Monster Hunting and Developing Geralt - Video Interview
Konrad Tomaszkiewicz talks delivering quality for Geralt's next chapter.
Rocksteady Discusses Batman: Arkham Knight’s Batmobile, Open World and Mysterious Super Villain - Video Interview
Plus, fresh gameplay footage.
Video Interview: Battlefield Hardline - "One of the Most Important Things For Us is to Launch an Awesome, Stable Game on Day One," Says Visceral
Talking cops and robbers with Hardline's Lead Multiplayer Designer.
Video Interview: Rainbow Six: Siege - "We Wanted to Bring Back the Father of Tactical Shooters," Says Ubisoft
Game Designer Andrew Witts talks blowing up Rainbow Six and starting over.
Video Interview: Evolve - "Last-Gen Wouldn't Have Done It Justice", Turtle Rock Reveals
Turtle Rock co-founder Phil Robb talks next-gen only monsters.
Video Interview: Borderlands: The Pre-Sequel - "You Can't Make a New Borderlands Game Without Having More Guns," 2K Australia Assures
Talking a bazillion more guns and beyond with The Pre-Sequel dev.
Video Interview: Destiny Will Surprise Halo Fans Says Bungie
Talking exploration and alien shooting with Community Manager, David Dague.
Video Interview: Alien: Isolation is Different Every Time You Play, Explains Creative Assembly
Lead Designer Gary Napper talks creating a replayable Alien experience.
Homefront: The Revolution Interview - It's Never Sunny in Philadelphia
Fasahat Salim talks guerrilla tactics.
Middle-earth: Shadow of Mordor Interview – Michael de Plater Talks the Orcs
Monolith's Director of Design gives us the lowdown on the Nemesis system.
LEGO Batman 3: Beyond Gotham Interview – Phil Ring Talks Taking Batman Out of this World
TT Games' Producer gives us the lowdown on LEGO Bats' journey into outer space.
GRID Autosport Interview – Toby Evan-Jones Tells Us Why Codies Didn't Want to Wait to Make More GRID
Some insight into the third game from its producer.
Skylanders: Trap Team Interview – Jeff Poffenbarger Talks Bringing Life to Toys
Toys for Bob's Executive Producer tells us all about traps, rejected Skylander ideas and more.
Phil Harrison Interview - Xbox One, Exclusives and the Power of Indie
Microsoft’s corporate vice president speaks.
A Chat With One of the Most Outspoken Figures in the Industry
Oddworld inhabitants Co-Founder Lorne Lanning talks up a storm.
Batman: Arkham Knight Interview - Dax Ginn Talks The "Power Fantasy" Of Being the Bat
Rocksteady's Producer reveals more about bringing the Dark Knight exclusively to next-gen.
Rare Studio Head Talks Kinect Sports Rivals, Developing for Xbox One & The Future of Rare
Craig Duncan reveals all.
Evolve Interview – We Embark Upon a Wild Hunt With 2K's Denby Grace
We track down some answers from the 4v1 title's Executive Producer.
Alien: Isolation Interview - The Creative Assembly Talks Terror
Alistair Hope and John McKellan on making the alien scary again.
PJ Estevez Talks the Evolution of Ryse: Son of Rome and the Resolution Debacle
Crytek's Design Director ryses to the occasion.