Interviews Archive - Page 4 of 17
If Battleborn Isn’t a MOBA, What the Hell Is it? - E3 2015 Video Interview
Gearbox VP Steve Gibson explains.
E3 2015: Elite: Dangerous David Braben Interview - Blurring the Line Between Console and PC
Frontier's CEO talks creating his own sci-fi universe.
Rock Band 4 - Living the Ultimate Rock Fantasy: A Video Interview with Harmonix's Daniel Sussman
Evolving the game, innovating and building self-expression into the latest Rock Band.
Destiny House of Wolves Interview - Asking the Burning Questions
We quiz Senior Designer Derek Carroll and Creative Director Chris Barrett.
Halo: The Master Chief Collection is “a Black Eye for Us”, Says Frank O'Connor
Frank’s frank about HMCC’s impact.
Want To Be A Pro Gamer? Let Former Pro Gamer Michael “Strongside” Cavanagh Tell You How
Got the skills to pay the bills? Then heed this advice.
343's Frank O'Connor on Why PC eSports Are Ahead of Console eSports and Being Baffled by the Mainstream Media - Video Interview
Halo's Franchise Development Director waxes lyrical on eSports.
State of Decay: Year-One Survival Edition Interview - Where's The MMO!?
We chat to Microsoft's Sebastian Grinke.
ScreamRide Interview - Building a Coaster Game Filled With Destruction Just for Xbox
The spiritual successor to Rollercoaster Tycoon? No.
Ori and the Blind Forest Video Interview - Discussing Xbox One’s Most Beautiful Game
With Executive Producer Mark Coates.
From Left 4 Dead to Metamorphosis: The Story of Turtle Rock's Evolve - Video Interview
Monster talk with Creative Director Phil Robb.
Remedy on Quantum Break, Xbox One's Most Ambitious Exclusive and Revisiting Max Payne & Alan Wake
Talking time-bending action with Sam Lake.
Evolve Interview - Turtle Rock Co-Founder Chris Ashton Talks 4th Monster, The Behemoth
The genesis of Evolve's gigantic rock monster revealed.
Halo 5: Guardians Video Interview - Talking the Multiplayer Beta, eSports and Beyond With Josh Holmes
Getting the lowdown on the Master Chief's next outing.
Why Isn’t Assassin’s Creed Unity a Fully Co-Op Game & What’s Happening With Multiplayer in the Franchise? – Video Interview
Unity’s Creative Director sits down for an in-depth chat with us.
Halo: The Master Chief Collection - Halo 5 Rewards, Splintering Online Players and Halo 2: Anniversary - Video Interview
Discussing all things Halo with 343's Kiki Wolfkill.
Wolfenstein: The New Order Retrospective with Jens Matthies - "We Would Love To Do a Sequel"
Machine Games' Creative Director talks bringing Wolfenstein back to life.
WWE 2K15 - Big Show on WWE Games, The Joys of Playing a Heel and the Future of Wrestling – Video Interview
One of the WWE's biggest legends talks us through his career and beyond.
PES 2015 - Glory Days, Addressing Negatives and Throwing the Gauntlet Down to FIFA - Video Interview
Discussing Pro Evo's return to its glory days.
Far Cry 4 - Changing the Tone, Weaponised Elephants and the Best Far Cry Open World Yet - Video Interview
Trouble in paradise with Creative Director, Alex Hutchinson.
Assassin's Creed: Unity's Multiple Mission Approaches, Solo Play and Custom Gear - Video Interview
Senior Producer, Vincent Pontbriand answers our burning AC questions.
Dead Island 2's Californian Paradise, Awesome Improvised Weapons and Character Cars - Video Interview
Talking death in paradise with Deep Silver's Carston Lindner.
Destiny's Infinite Capacity to Surprise, Punching Holes in the World and a Beta Retrospective - Video Interview
Community Manager David Dague reveals what Bungie learned from the beta.
Fable Legends' Focus on Social, Addressing Sceptical Fans & What Still Makes It A Fable Game - Video Interview
Game Director, David Eckleberry gives us the lowdown on a new Fable adventure.