Interviews Archive - Page 2 of 17
Star Wars Battlefront 2 Is All About Playing Out Those Impossible Star Wars Fantasies – Video Interview
Rey vs. Darth Maul? Yoda vs. Kylo Ren? Yes, please!
Wolfenstein 2: The New Colossus is "Revolution on a Grander Scale" - Video Interview
Talking all things Blazkowicz and beyond.
How Agents of Mayhem is a Whole Different Beast to Saints Row - Video Interview
Talking the absence of co-op, hidden depths, and inspirations.
Destiny 2’s Open-World Environments Are Designed To Be “Places You Can Inhabit” Says Bungie – Video
Also, they think it has the “best PVP” they’ve ever made!
South Park: The Fractured But Whole is a "Visceral Farting Experience" - Interview
Ubisoft San Fran on manipulating butt cheeks, censorship and more.
Middle-Earth: Shadow of War's New Nemesis System "Expands the Palette of Stories You Can Have" - Interview
Monolith's Creative VP fills us in on the Shadow of Mordor sequel.
Injustice 2's Story is "Longer and More Epic," Says Ed Boon - Video Interview
NetherRealm's Creative Director gives us some heroic insights.
BioWare Tried To Push "The Notion of Discovery & Curiosity" In Mass Effect: Andromeda
We talk all things Mass Effect with the game's Producer.
For Honor's Hardest Difficulty Will "Kick Your Ass" - Video Interview
Best sharpen them skills.
All of Sniper Elite 4's - Theatres of War "Are Chosen For a Reason," Says Rebellion's Lead Designer - Video
There's method to the madness.
Scalebound "Rewards You For Being a Good Player" - An Interview with Hideki Kamiya
The outspoken Creative Director has a chat with us.
Dead Rising 4 Features Exploding Garden Gnomes: An Interview With Capcom Vancouver - Video
Studio Director Joe Nickolls gives us the lowdown on Frank West's latest outing.
In Watch Dogs 2 You'll See The Impact of Aiden Pearce's Actions - Video Interview
Talking all things Watch Dogs 2-shaped with the game's Senior Producer.
You'll Need to Play Through Dishonored 2 Twice Before You Understand It, Says Harvey Smith - Video Interview
Arkane's Creative Director gives us the lowdown.
Titanfall 2's Titans Are "Like Street Fighter Characters," Says Producer Drew McCoy - Video Interview
Which one's Chun-Li then?
For Call of Duty: Zombies in Spaceland "We Got All of the Crazy, Zany Ideas In!" Says Infinity Ward - Video Interview
Infinity Ward spills the beans on its first crack at Zombies.
In Titanfall 2's Campaign "We Needed to Nail the Pilot/Titan Relationship", Says Design Lead - Video Interview
The lowdown on the single-player's influences and key features.
"For Us to Abandon the Legacy in Gears of War 4 Would Have Been Cruel" Says The Coalition's Creative Director - Video Interview
The Coalition talks becoming custodian on the killer cover shooter series.
Battlefield 1 Design Director: "Bad Company is Always in the Back of Our Heads" - Video Interview
DICE's Lars Gustavsson talks Battlefield's past, present and future.
How Gwent: The Witcher Card Game is a Whole New Deck of Cards - Video Interview
Find out how CD Projekt RED is shaking up Gwent.
In Destiny: Rise of Iron "You're Going to Learn a Lot About Gjallahorn's Origins" - Video Interview
Find out more in our chat with Bungie.
In Steep "You Can Really Fly" - Video Interview
Hitting the slopes with Ubisoft Annecy.
"Mafia 3 Lets You Build Your Own Mafia Crime Family" - Video Interview
"It's pretty much limitless."
Halo Wars 2: Could Cross-Play Between Xbox One and Windows 10 Happen in the Future? - Video Interview
Get the answer to this and loads more in our interview.
In ReCore "Fans of Metroid and Mega Man Will Feel Right at Home" - Video Interview
Getting to the core of ReCore.