Dragon's Dogma II Review

Dan Webb

The term ‘cult hit’ gets bandied around all too often these days, but if there's ever a franchise worthy of that label, it's Dragon's Dogma, a franchise that has shifted more than seven million copies. Yes, seven million! While technically it wasn’t the most functional of debut outings, there was a charm to the 2012 original that seemingly garnered the attention of the masses. So much so that the first Dragon's Dogma not only earned a 2017 remaster (Dragon's Dogma: Dark Arisen), but thankfully we've now been blessed with a sequel, one that has all the charm of the original, but with a bit more swagger. The potential is strong in this one.


 

In Dragon’s Dogma 2, you play as the Arisen, a mysterious figure who’s been touched by a ferocious dragon and thrown head first into a chilling prophecy. As the Arisen, you are effectively the leader of a faction of warriors known as Pawns, and together, you’ll battle against mythical creatures in a series of diverse biomes, trying to not only fulfil the prophecy laid out before you, but to get to the bottom of the Godsway plot. While perfectly entertaining, the quests themselves in Dragon’s Dogma 2 ultimately become an excuse to explore the game’s expansive game world.

See, that’s the thing about Dragon’s Dogma 2. Mechanically, for the most part, the game is spot on. The different classes you can use and switch between regularly without feeling disadvantaged, and the fact that you can build out your squad with other player’s Pawns (even if they do randomly get themselves killed by walking into canyons and gorges), combine to elevate Dragon’s Dogma 2’s combat to an impressive level. Throw in the fact you can use aspects of the open-world in your quest to take down giant foes, while climbing on their backs, to jab your sword in their eye(s), well, that’s what makes Dragon’s Dogma 2 utterly fantastic. Sure, the melee combat could do with some kind of lock-on system, as it's a touch unwieldy without it, but other than that, I have very few complaints about the minute-to-minute gameplay in Capcom’s DD follow-up. As an experience in that regard, Dragon’s Dogma 2 is a brilliant fantasy adventure simulator.

Thanks to how the game is structured, the fact you can change classes (as aforementioned) whenever you wish, and not feel underpowered as a result, is a definite selling point. In fact, in the end, I had loadouts for different classes, so I was able to change my style of play every few hours, just to keep things fresh. Throw in a load of crafting mechanics, special abilities to unlock, and some truly interesting side quests, and there's as much to do outside of the main content of the game as there on the critical path. So much so, we spent tens of hours in our playthrough just exploring, without a care in the world.


 

Where Dragon’s Dogma 2 is perhaps a touch disappointing, is in how certain aspects of the game are communicated. Some of the main quests are just straight up confusing, and in regards to the quests in and around the city hubs, the less said about them, the better. One such example encompasses what are effectively stealth missions… in a game with no sneaking mechanics. If you get seen, you are beaten and taken to jail. That’s it. Thankfully, these quests and moments are few and far between, but still stick out as an utterly bizarre and baffling design decision.

When it comes to some of the main and side quests, too, some of their solutions are hugely illogical. The perfect example of this is to be found in a side quest where in order to conclude it, you have to use the grab button to apprehend a nun, who is just literally standing there - it never dawned on us to just grab someone to conclude a side quest (unless we were chasing someone), and it's remarkably unclear. The solutions to that particular quest, and some of Dragon’s Dogma 2’s other quests, are seemingly more luck than judgement at times. To say that some of them require complete guesswork is the understatement of the century.

Some of the main story missions can be a bit disjointed at times too. On numerous occasions I found myself in weird situations that I could only solve through sheer perseverance and banging my head against the wall until something worked. The thing is, these mildly confusing and bewildering aspects of the game pale in comparison to the actual meat of the game: the exploration.


 

The truth is, much of the fun in Dragon’s Dogma 2 comes from said exploration and the mystery as to what lies at the end of the beaten path. Whether it’s a new boss, a nice piece of loot, or if you’ve ventured forth through a certain cave system up to the shrine at the top of a mountain - there are pleasant surprises to be discovered around every corner. Granted, a lot of your time will be spent traversing the massive open-world, just getting from A to B, especially as fast-travelling is ridiculously expensive, but you'll still have fun along the way. However, I would say that Dragon’s Dogma 2 requires a pretty insane amount of patience. If you have that in your locker, you’re going to absolutely adore Capcom’s follow-up.

That's the thing with Dragon’ Dogma 2 - despite all of its various foibles and quirks, the game itself has numerous moments of brilliance. I, for one, will never forget the epic battle that ensued on a desert path between one griffin, two cyclops and what seemed like a never ending onslaught of goblins and harpies. It was phenomenal. So, if you can get past the jankiness in the game's quests, Dragon's Dogma 2 proves to be an unforgettable, immensely rewarding experience.

Dragon's Dogma II

Dragon's Dogma 2 is a fine follow up to the cult classic original. With some ingenious gameplay and a captivating open-world, it's a stunning fantasy exploration simulator. If some of the main story missions had better structure, and the game didn’t feel so disjointed at times, this could easily be in the conversation to be crowned one of the best action-RPGs of this generation. It's still bloody good, despite that.

Form widget
85%
Audio
75%

The voice acting is okay, and while the original score is excellent, it could definitely do with some more ambient music to drown out the moments of silence. Also, how are silent protagonists still a thing in 2024?

Visuals
85%

The open-world is breathtaking at times, and its diversity and scope is one of the game’s selling points. From a character model perspective, though, it’s nothing to write home about.

Playability
90%

With plenty of classes to choose from, there's something for everyone here. Plus, there’s nothing more satisfying than climbing up the back of a 30-foot beast and jabbing it in the throat or eye(s). So, so satisfying.

Delivery
80%

The open-world is a delight to explore and aside from some wonky main missions, the story is a great excuse to wander around and get lost in the intrigue.

Achievements
70%

Aside from some easily missable achievements, Dragon’s Dogma 2 boasts a pretty decent list. If it wasn’t for some incredibly grindy ones, it’d be even better. On the whole, though, it’s pretty solid.

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