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Complete Quest Guide


T0b3

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FAERY

Legends of Avalon

COMPLETE QUEST GUIDE

 

Introduction: Welcome to my FAERY quest guide. This guide might help you find a solution if you're stuck or show you the last remaining side quests you need for the achievements. Notice that some of the quests offer you multiple ways of solution. I've marked those. You should always consider to fight since it will greatly help you to reach a higher level. The combat in this game is extremely easy, setting the game's difficulty to easy makes it an even easier task.

Legend

MQ = Main Quest

SQ = Side Quest

MS = Multiple solutions possible

Avalon

Total Quests: 12

 

MQ - The awakening

Given by: Automatically given at the beginning of the game

Questline

 

  • Fly to Marilou
  • Fly to the top of the tower
  • Talk to King Oberon
  • Find a ferry being willing to join you
  • Recruit Azielle
  • Find a second Faery being willing to join your group
  • Recruit Bert

MQ - Recruit Azielle

Given by: King Oberon

Questline

 

  • Find Azielle on the beach
  • Enter the cave of the dragons with Azielle
  • Advance through the cave to the treasure
  • Return to talk with Oberon with Azielle

MQ - Recruit Bert

Given by: King Oberon

Questline

 

  • Find Bert near the mirrors
  • Find where all the pages have flown to (3/3)
  • Take the page that has fallen in the water
  • Take the page from the Seagull's nest
  • Take the page from the 1st floor of the tower
  • Take the pages back to Bert (3/3)
  • Introduce Bert to Oberon

SQ+MS - Retrieve the first page

Given by: Bert

Questline

 

  • Ask Bron the fisherman for advice
  • Fight the Mischievous pixie
  • Ask Bron the fisherman to lend his conch
  • Call Manon the mermaid from the rock in the sea
  • Give the page to Bert

SQ - Retrieve the second page

Given by: Bert

Questline

 

  • Tak to the pixie who found the page
  • Ask Arachne to mend the page
  • Give the page to Bert

Hint: The pixie is inside the tower, on the groundmost level.

 

SQ+MS - Retrieve the third page

Given by: Bert

Questline

 

  • Find the Seagull's nest
  • Ask for fish from Bron the fisherman
  • Go to the cave and as the goblins for fish
  • Give a healing potion to the wounded goblin
  • Lay the fish below the Seagull's nest
  • Retrieve the page from the nest
  • Give the page to Bert

SQ - Help Mariliane

Given by: Mariliane

Questline

 

  • Kill a crab
  • Take the crab shell back to Mariliane

Hint: Mariliane can be found on the groundmost level of the tower.

 

SQ - Carry out a favor for Arachne

Given by: Arachne

Questline

 

  • Find a swathe of fabric in the City of Mirages
  • Take the magnificent fabric back to Arachne

Hint: Travel to the City of Mirages and talk to the peri weaver.

 

SQ - Help Chugflea

Given by: Chugflea

Questline

 

  • Find Chuflea's cousin in the worlds
  • Search for Chugflea's second cousin
  • Search for Chugflea's third cousin in the other worlds
  • Give Chugflea news of his cousins

Hint: Chuglfea can be found on a rock behind the area with the mirrors. His first cousin can be found in the third world, Flying Dutchman, and is named Chugbee. The third one is the antique retailer in the City of Mirages.

 

SQ - Make Marsyas Happy

Given by: Marsyas

Questline

 

  • Find out how to reproduce the nymph's laughter
  • Find a bottle full of water
  • Provoke Seagull to make her laugh
  • Give Marsyas the bottle containing the laughter

Hint: Talk to the mermaid first and she will tell you to find a bottle full of water. It can be found on a rock near the shoreline to the right of Chugflea. HERE is a picture of its location.

 

SQ - The dragon's egg

Given by: Received by finding the egg in the dragon's cave

Questline

 

  • Ask advice from the inhabitants of the worlds visited
  • Go and see the painter in the branches of Yggdrasil
  • Identify the patterns of the eggs in the nest
  • Go back to see Fabergé the artist
  • Place the painted egg in a nest
  • Retrieve the egg from near Fabergé the artist's home

SQ - Help Mustard seed

Given by: Mustard seed

Questline

 

  • Retrieve the seeds stolen by the trolls
  • Return the seeds to Mustard seed

Edited by T0b3
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Tree World

Total Quests: 8

 

MQ - Save Yggdrasil

Given by: King Oberon

Questline

 

  • Cross the portal that leads to Yggdrasil
  • Find out why Yggdrasil is dying
  • Chase away the hornets that are harming Yggdrasil
  • Find another cause for the illness of Yggdrasil
  • Chase away the termites devouring Yggdrasil
  • Discover the real cause of Yggdrasil's illness
  • Remove the waste that is harming Yggdrasil
  • Tell Oberon what was happening on Yggdrasil

MQ+MS - The hornet's nest

Given by: Automatically received while progessing

Questline

 

  • Enter the hornet's lair
  • Find the queen of the hornets
  • Combat the queen hornet

MQ+MS - The termite threat

Given by: Automatically received while progessing

Questline

 

  • Enter the termite's lair
  • Advance through the galleries to the queen's chamber
  • Kill the queen termite

Hint: The lair can be found at the roots of the tree.

 

MQ - Toxic waste

Given by: Automatically received while progessing

Questline

 

  • Find where the waste is buried
  • Ask the inhabitants of the tree for help
  • Ask Grim if his racoon can help you dig the waste from beneath the tree
  • Dig to find the waste
  • Vanquish the corrupted dryad
  • Ask Fabergé the artist for the help of the birds
  • Return to evacuate the toxic waste

SQ - Grim's racoon

Given by: Grim

Questline

 

  • Find a way to break the trap
  • Find someone who never cries
  • Make Red cry
  • Give the tears of Red to Grim

Hint: Red can be found above White.

 

SQ - The annoying bird

Given by: White

Questline

 

  • Ask Fabergé the artist how to chase the bird from its nest
  • Tickle the bird
  • Go back and see White

SQ - The Love Fae

Given by: Galadrielle

Questline

 

  • Ask Gargamelle for a cake
  • Find a large spring of fern
  • Go back and see Gargamelle
  • Give the cake to Puck
  • Give a gift to Galadrielle

SQ+MS - Blue paint

Given by: Fabergé

Questline

 

  • Ask Galadrielle for advice
  • Pick the highest leaf on the tree
  • Find a feather in a bird's nest
  • Give the ingredients to Galadrielle
  • Give the potion to the strange faun
  • Go back and talk to Fabergé the artist

Edited by T0b3
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The Flying Dutchman

Total Quests: 10

 

MQ - The Flying Dutchman

Given by: King Oberon

Questline

 

  • Find the origin of the problem
  • Ask the Korrigans about the plague
  • Find a way of solving the Shipwrecker's problem
  • Takt to the Senta at the figurehead
  • Stop the mutiny
  • Find what is blocking the ship
  • Resolve the problem of the Dark mermaids
  • Go back and see Oberon

MQ - The plague

Given by: Boatsman

Questline

 

  • Find the entrance to the dock
  • Convince the Chugbee to help you
  • Find a musket bullet for use as a cannonball
  • Find the gunpowder for the cannon
  • Go back and see Chugbee in front of the door
  • Enter the dock
  • Talk to the Korrigans
  • Join the Korrigans near the Shipwrecker

Hint: Chugbee can be found on the main deck, next to some cannons.

 

MQ+MS - The Shipwrecker's illness

Given by: Korrigan

Questline

 

  • Create emetic potions
  • Find a shell
  • Find seaweed
  • Find phials of seawater
  • Ask the Korrigans to summon the Shipwrecker and administer him with potions
  • Talk to the Korrigans
  • Talk to the Pirate ghosts

MQ+MS - The mutiny

Given by: Senta

Questline

 

  • Fight the Pirate ghosts
  • Go back and see Senta
  • Talk to the Captain

MQ - All sails set

Given by: The captain

Questline

 

  • Consult the ship's log
  • Get information from the Pirate ghosts or the Korrigans

Hint: The ship's log lies on a stump in front of the mirror.

 

MQ+MS - The Dark mermaids

Given by: Korrigan

Questline

 

  • Talk to the Dark mermaids
  • Battle the Dark mermaids (4/4)
  • Talk to the Captain

Hint: The mermaids are swimming in the water, to the right of the ship, next to some small icebergs.

 

SQ - Troll hide-and-seek

Given by: Boatsman

Questline

 

  • Defeat the trolls who are hidden in the holds of the ship (3/3)
  • Go back and see the Pirate ghosts
  • Search the crates at the front of the ship

Hint: The trolls are hidden next to treasure chests inside the cargo hold.

 

SQ - The thieving gull

Given by: Clam

Questline

 

  • Defeat the gull who has been seatling Clam's potions
  • Go back and see Clam

Hint: The gull is above Clam.

 

SQ - Limpet's enigmas

Given by: Limpet

Questline

 

  • Find the highest point of the island
  • Go back to see Limpet
  • Find the highest point of this world
  • Go back to see Limpet
  • The glint in the dead man's eye

Hint: Left of Limpet, there is a big rock shaped like a man's face. Fly into the left eye.

 

SQ - Away boarders

Given by: Korrigan

Questline

 

  • Defeat the two groups of dark gnomes
  • Go back to see the leader of the Korrigans

Hint: The groups of gnomes are in the back of the ship and behind the figurehead.

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City of Mirages

Total Quests: 13

 

MQ - The sacred Scarabaeid

Given by: King Oberon

Questline

 

  • Find the root of the problem
  • Find out how to communicate with the Scarabaeid
  • Talk to the Scarabaeid via the Sphinx
  • Find what is disturbing the Scarabaeid's vision
  • Defear Ifrit
  • Find a way of quenching the Scarabaeid's thirst
  • Create and install wind traps
  • Go back and see Oberon

MQ+MS - Communication problem

Given by: Automatically received while progessing

Questline

 

  • Help the inhabitants of the poor districts
  • Talk to the Sphinx

Hint: The poor district is underneath the Scarabaeid.

 

MQ - Help Dunyazade

Given by: Dunyazade

Questline

 

  • Retrieve the hearts of palm (4/4)
  • Go back and see Dunyazade

Hint: You can find palm hearts around the temple.

 

MQ - Help Ibrahim

Given by: Ibrahim

Questline

 

  • Retrieve phials of water
  • Go back and see Ibrahim

Hint: The phials are scattered around in the are where the mirror is.

 

MQ - Help Badr Al Dine

Given by: Badr Al Dine

Questline

 

  • Retrieve a tuft of tegumentary hair
  • Go back and see Badr Al Dine

Hint: You can get that blue hair from side and back of the Scarabaeid.

 

MQ+MS - Communicate with the Scarabaeid

Given by: Automatically received while progressing

Questline

 

  • Defeat the Peri priestesses
  • Climb onto the Scarabaeid's head

MQ+MS - The Ifrit

Given by: Sphinx

Questline

 

  • Fight the Ghouls
  • Go as far as the urn
  • Defeat the Ifrit
  • Report to the Sphinx

MQ - The Scarabaeid's thirst

Given by: Sphinx

Questline

 

  • Find an idea to retrieve water
  • Ask the villagers about the weaver
  • Find the Femnec
  • Talk to the Femnec using Grim's help

MQ+MS - The Peri weaver

Given by: Automatically received through progressing

Questline

 

  • Enter the tomb which is the lair to the gouls
  • Defear the genie
  • Talk to Peri weaver, Julie
  • Lay wind traps
  • Report to the Sphinx

SQ - An archaeology mission

Given by: Chughopper

Questline

 

  • Collect the vases from the tomb
  • Give the vases to Chughopper, the antique dealer

Hint: The tomb you are looking for is in the back of the Scarabaeid. When inside, go left at the first junction and defeat the mummies.

 

SQ - Help Douban

Given by: Douban

Questline

 

  • Question inhabitants of the rich district
  • Go back and see Douban

Hint: The guy you are looking for stands next to small field.

 

SQ - The husband of Morgiana

Given by: Morgiana

Questline

 

  • Investigate into the husband's disappearance
  • Report on your investigation to Morgiana

Hint: The husband is located in the rich district of the town, next to a house.

 

SQ - Help Abu Hassan

Given by: Abu Hassan

Questline

 

  • Free the well from the tegumenary hair of the baby rokhs
  • Go back and see Abu Hassan

Hint: Fly to the back of the Scarabaeid and you'll see the rokhs floating in the air. Defeat them and go back and see Abu Hassan.

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  • 1 month later...
  • 1 month later...
  • 1 month later...

MY Chugflea quest appears to be glitched, I can't talk to his antique dealer cousin about being his cousin..its the last quest i need before the 200 completion.

 

EDIT: The chugflea quest explanation you have written up there is so wrong, and may lead many people, like myself, to thinking it is glitched. That is wrong, you just suck at explaining.

 

Chugflea's FIRST cousin is in the forest world.

His SECOND cousin in is the SECOND world, the flying dutchman

and his FINAL cousin is in the final world, the antique dealer.

Edited by BurningBlaze21
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  • 3 weeks later...
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  • 7 months later...
  • 7 years later...
1 hour ago, ilickzombies said:

Is it possible to change the link for the bottle in the Make Marsyas Happy quest where you get Nymph's Laughter for him? Image Shack made me log in and wouldn't me see it in the end. Imgur should let you link straight to the image without logging in.

The guide author hasn't logged into the site since 2018 so it's a fair bet the image is lost.

 

Here's a video of the quest:

 

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1 hour ago, bLaKgRaVy said:

The guide author hasn't logged into the site since 2018 so it's a fair bet the image is lost.

 

Here's a video of the quest:

 

Damn you were fast. Thanks for the great response! The bottle was really easy to find with the video. Probably easier than the image OP posted. Goes to show that I should use video guides more.

 

I didn't even think to see if the OP was still around.

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7 hours ago, ilickzombies said:

Damn you were fast. Thanks for the great response! The bottle was really easy to find with the video. Probably easier than the image OP posted. Goes to show that I should use video guides more.

 

I didn't even think to see if the OP was still around.

That’s the first thing I check when someone posts an inquiry to an older guide. Glad I could help!

Edited by bLaKgRaVy
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  • 7 months later...

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