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Just finished Star Wars Fallen Order, am working on DBZ Xenoverse 2 at the moment and Tom Clanceys Wildlands Co-op with a mate.0 points
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For Super Mario RPG and the Yoshi race, I always have to go way slower than my brain wants to go. I struggled a lot in the first SNES run but won first try in this remake. I also felt some timing issues, in particular with the Super Jumps. I never had a problem getting over 30 for the Attack Scarf, both on SNES and when I've played ROMs over the years, but I couldn't even get to 30 on Switch after a bunch of tries. I've never succeeded in doing 100 for the Super Suit, so I wasn't expecting that, but not even being able to get the Attack Scarf was frustrating. As for me, I haven't posted in forever but I've played a bunch of really solid games. The most standout for me recently was Dicey Dungeons (GamePass). I'd heard of it years ago when it was part of the indie Game Jam where the theme was "a roll of the dice" and heard it was a fun roguelike but I never got around to trying it until recently. I found it to be incredibly fun despite its apparent simplicity. Not since Shovel Knight have a felt such a distinct difference between playing as different characters, where your gameplay is so altered. Each character had a unique and interesting way of playing as them, forcing you to learn how to use them properly and play differently, focusing on different types of gear and different dice rolls. It also gave me that awesome feeling from roguelike games where a build comes together perfectly for you to just destroy enemies, and I hadn't had that feeling since Risk of Rain 2. Loved this game, and highly recommend it. It also did a great job with RNG, utilizing only input RNG with dice rolls rather than output RNG which drives most gamers crazy. Hard Mode had a really good challenge to it, as did the final boss run and fight (which again added even more change-up to the gameplay), making for an incredibly satisfying completion. I finally got around to playing Bioshock 2, which I for some reason never did, despite loving Bioshock and Infinite. Same solid gameplay as the first game, even though it felt markedly more difficult. The story didn't have the same impactful twist as Bioshock and Infinite, but it was still a solid story and good DLC story content. I wasn't looking forward to the Protector Trials at all just because I detest horde modes, especially when shoehorned into games for no real reason. They turned out to be pretty fun with the variety of set builds you're given, forcing you to try out all of the weapons and plasmids. It was a challenge for sure considering I only really used one or two plasmids during the story, but I didn't have any real issues and finished up that completion. A huge chunk of DLC was released for Talos Principle II, anywhere from 20-30 hours of content for $20, which was amazing. It was three separate pieces of content, with the first requiring some new ways to think about existing mechanics, the second being a more straightforward story expansion of the base game, and the third filling in a gap in the base game with some of the hardest puzzles in the game. I got through the first piece of content with relative ease once I figured out the leaps in logic I needed to make for this group of puzzles. The second was challenging but still doable. The third was absolutely brutal. A total of 24 of some of the toughest puzzles I've ever had to solve. This series continues to be one of the favorites for puzzles, combining excellent narrative, really interesting "lore," and perfectly designed puzzles. They're just hard enough to be doable but give you that satisfying aha moment when you break through. I'm expecting a third game eventually (and looking forward to it).0 points
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Now I could be wrong on this, but I am pretty sure that you cannot earn achievements on EA and Ubisoft games without streaming them via Cloud Gaming on the PC's Xbox App as these come directly from the developers PC versions/launchers which are not connected to the Xbox servers. The achievement list that you see, is most likely only available if you play it via Cloud Gaming which 'should' launch the console version as the streaming service uses Series X server blades to deliver the content and as such, you would be playing directly on the console. I don't know that for certain, but this has always been my interpretation of those EA and Ubisoft games on the Xbox App. Maybe it's the developers/publishers way of trying to encourage people to buy games directly from their own launcher/store instead of via Microsoft so that they don't have to pay a percentage to them for each game sold, or maybe so that they don't have to go back through their games (most of which development/support ended years ago) to integrate the Xbox Live service into the PC versions.0 points
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I loaded up Lords of the Fallen and noped it out pretty quick. Just didn't interest me but that could be because I am burned out on Elden Ring. Decided to go back to Starfield now that mods have been out a while and the game is enjoyable. It's sad that the community understands what they want in games better than Bethesda. So many simple mods that change basic parts of the game to make them more enjoyable and in line with what people want from an RPG.0 points
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When I had clicked on the numbers it showed first to unlock and recent unlocks for me. I didn't notice the comments until I scrolled further down after reading your message. I had wondered about the dialog tag, and wondered why it wasn't clickable but that makes sense now. I appreciate the reply, don't think I would have guessed them all, especially the rook. Glad that was clarified by the other comment.0 points
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The Castle/Rook icon represents 'Difficulty Specific' for an achievement, completing a game on hard difficulty for example. There seems to be at least one image in the new format that is currently not in use, such as the Date/Time Sensitive icon (represented by a clock face) and so the older icon is still being used in it's place. One icon however, the green Power icon is currently being used to represent two different things at the moment, Online and Multiplayer. There is a multiplayer icon in the new format available (it's four dots in a square formation) but currently the multiplayer tag is linked to the online image tag. Whether this was a choice by Rx or not, I cannot say. I just wanted to put it out there, just in case Rx was not aware of it.0 points
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The number in parenthesis is the number of comments that achievement has, not how many people unlocked it. The symbol to the left of the number is simply a dialogue box for the comments. Those symbols are what we call 'tags'. They tell you what is needed to unlock the achievement. For your screenshot, the profile face/torso means 'single player', the book means 'story related' and the download symbol means it's an offline/online achievement (faded green is offline and brighter green is online [multiplayer]). Before the site update in September 2020, we could assign tags to every achievement. After the update, we can't anymore, and it's become an automatic thing. How accurate it is I do not know, nor do I know what a few of them mean, such as the rook/castle tower. It's mainly a forgotten thing when it was once a major feature in 2015. Example of tags, both pre-update and post-update. The green images are post-update tags that were automatically assigned. Hover over the colorful image (on a PC) and it shows what it means. https://www.xboxachievements.com/game/gears-of-war/achievements/ This is a list of the pre-update symbols that were used: https://www.xboxachievements.com/forum/topic/438199-achievement-tagging-is-live/0 points
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I've actually played this game on XBox and Steam. I can confirm using the secrets menu does not affect achievements in any way. (In fact, it's a good way to get several of the character unlock achievements faster). It's just a good way to unlock the other characters and levels without having to do any strange easter eggs.0 points
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Clog away! Yeah it's possible that since they were unlocked on an XSX instead of an actual 360 that there's more of an issue than normal, but the site gets all their info directly from Xbox/Microsoft, and since they show as unlocked there they should here. Well wait and see0 points
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I checked your Played Games in your stat profile and that game was showing correct at 18 achievements unlocked. Checked the game's achievement list and indeed it still shows only 12 achievements unlocked. Checked your Achievement Log and it also has only 12 achievements unlocked. I reset you again to see if it would fix it but it didn't. Looking at your tag in the Xbox app it shows 6 achievements as 'Unlocked' with no timestamp, meaning that they were unlocked while you were disconnected from Xbox Live. That's the same thing it would show if playing on a 360 and it wasn't connected. Honestly haven't seen that in years. I reset your tag again and Played Games still shows 18 achievements but your Achievement Log and achievement list now show 14 achievements (you recently unlocked 2 more). What I did is notify RoutineX (our programmer). Maybe he can do something with your achievements. I do know that 360 achievements unlocked while disconnected from Xbox Live should appear as unlocked in the game's list. I have had several games from 2007 and 2008 where I've unlocked achievements while disconnected from XBL that do indeed show as unlocked on the site. It will probably fix itself eventually but we'll see what Rx has to say. https://www.xboxachievements.com/profiles/BornAProphet/games https://www.xboxachievements.com/game/alan-wake/achievements/BornAProphet https://www.xboxachievements.com/profiles/BornAProphet/log0 points
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Finished up Puzzle quest 3 achievements at last, but I feel like they will probably add more again so will keep logging in for now to amass some more resources. They have added back in a way to evolve gear after taking that option away in a previous update. The new gear system is alright as far as i can tell, but i havent really played around with it all that much. Also still just slogging away at Gems of War, having to do lots of PvP which is more im depth than when i last played properly so is good.0 points
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According to the Game Pass mobile app, in the EA Play section for PC, The Sims 4 is listed. So I don't know why you aren't unlocking any achievements. This is probably a question for EA directly.0 points
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Sure my GT is LeBeauGringo if you need anything just tell me . Thank you ! edit : i just saw you already send them thank you i made a copy of them .0 points
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June 2024 Senua’s Saga: Hellblade II: I honestly don’t know why I played this. I did not care much for the first game, which was a glorified walking simulator with annoying voices in your ear the whole time. And that’s what we got here, lol. I will say that the game was beautiful and the story was intriguing. The game reached a huge peak for me during the first “boss fights” of sorts, especially with the attacks in tune with the music. Boss #2 was pretty good as well, and got me thinking that a full-fledged game with less walking and more of these epic bosses would be great. Like a modern-day Shadow of the Colossus. But yeah, that was about it. I got to the ending expecting the most epic of the boss fights and the game fell flat on its face. I’ll give it a solid 7 for being beautiful and having two good fights, but the rest was eh. Turnip Boy Robs a Bank: Played this one because I enjoyed the humor and gameplay of the first game. I didn’t really expect this one to go full-roguelite, but it was alright. There was plenty of weapon variety, but sadly all of them became useless when you could just start with a rocket launcher and magnum. I had slight annoyances with the side quests because of the RNG or just randomness of finding NPCs. The person who wanted me to harvest 110+ souls can fuck off. The boss fights felt so completely random and out of place. Plus the music didn't hit as hard as the first game. Overall it was enjoyable for a sitting but I was rushing it by the end. Probably would ding it more if it wasn't so short. Final Fantasy XVI – The Rising Tide DLC: Planned to play the second DLC in May, but my plans got delayed until the first week of June. I’ll start by saying this DLC was a major step up from the first one, which was basically just a hollow appetizer with an epic boss. In this one we got story, side-quests, new weapons/armor, two new Eikons to play with, and a…roguelite mode ZZZZZ. I enjoyed the new Eikons which both brought fun, engaging abilities that I added to my rotation. The side quests were whatever, mostly fetch quests but allowed me to explore the beatiful area from top to bottom. The game is still not stable 60fps btw, that’s a paddlin. The main boss fight was worthy of adding to my epic gaming moments this year, however I was getting curb stomped by it. Turns out the DLCs increased the max level from 100 to 120, but I was just floating through on Final Fantasy difficulty with the auto-dodge ring. Well I got hit with a massive DPS check because I was nearly 20 levels lower than the boss. Worst of all, I had zero saves that could back me out of this situation, so it was either power through or restart the whole damn DLC. Kinda annoyed that I didn’t get a warning for point of no return, but it was an epic boss fight non-the-less. Loved how the DLC ended and enjoyed the side stories involving returning characters from the main game. That’s where the fun ended, as I now had to go do the roguelite portion of the DLC. Absolutely pointless. I was terrified the whole time because you have to beat all of it in one sitting, including ONCE AGAIN ending in Odin. I got Rebirth PTSD because failing meant another 2 hours in the mines. Thankfully I beat it first try, even though I had several close calls with health. This was probably the least fun “roguelite DLC for a game that does not need a fucking roguelite mode” in recent memory. Just glad it is over. Bayonetta 1 & 2: My original work trip plan was Bayonetta 3, which I purchased in April and didn't get around to. However, I decided to play the entire trilogy because they are fun and fairly short. I had purchased Bayonetta 2 way back in 2018, and it came with the original game as a free download. Plus I wanted to give Bayonetta 2 a second opinion because I disliked it the first time around. I found Bayonetta 1 to be less fun than I remember. The combat was great, but the game looked very dated graphic-wise. I also felt like the story was ALL over the place and tough to follow, despite knowing most of it already. I ended up dropping my 2010 rating by a point. I’m very thankful I could pack it away after a playthrough and not have to spend another 30 hours cleaning up shit. Bayonetta 2 was mostly the same, with a new haircut and much better graphics. I did end up enjoying this more than I remember. I still don’t care much for Loki, but the story was easy to follow and the gameplay felt slightly better. I enjoy not being penalized for using health/power items. It was a perfectly fine extension and a nice, quick 7 hours to clear. This one is still Nintendo exclusive but had in-game achievements should it ever come to other consoles. Can’t see myself playing it again though. Bayonetta 3: It was very clear from the first mission that Bayo 3 was a step up from the previous 2. It looked gorgeous and Bayonetta got another hair glow up. The story was pretty good. Introducing a new threat while playing off the multiple timeline idea was enjoyable. The best thing to come out of that was seeing multiple Bayonettas. My favorite was easily the first timeline with her punk aesthetic and ponytail. Bought that skin and used it the entire game. This game also gave us a new playable character, an entire side story with Jeanne involving stealth, and a taste of the prequel game that I didn’t know existed until just two weeks ago. I’ll probably pick that up on my September trip and check it out. Back to the game: It was exceeding expectations very high in the first couple of missions. I loved the mission with punk timeline Bayonetta so much I got chills, which rarely happens in games. Love that “this is fucking epic” feeling you sometimes get when gaming. The next mission was nearly just as good, giving us a fucking TRAIN demon. That was so damn epic. I was starting to really like the ability to use demons mid-fight and not just during button spam cutscenes. Sadly, that is where Bayo 3 peaked and we started going downhill without a steering wheel. Once we got to Jeanne and the new character, I wasn’t feeling it. Didn’t care for Jeanne’s stealth missions and I didn’t want to play Sekiro with how Viola worked. I will say though, I loved Viola’s battle theme and seeing Cheshire for the first time was pretty cool. Even when I returned to Bayonetta, the levels were annoying to traverse and some overstayed length. I will also say that Bayo 3 has quite possible the worst collectible I have ever seen in my life. Chasing a cat for 10 minutes each level who is way faster than you and can turn any direction instantly was driving me nuts. Don’t care what kind of bonus levels we got for all collectibles, that shit is staying locked. Anyways, the ending was decent and showed a lot of revelations that I won’t spoil. I will say that between the ending and drama with her voice actress, I think Bayonetta is donezo. The ending left a lot of loose ends for potential spin offs, especially with Viola. Thumbs up overall, I was impressed with how long the game took, even if I complained about the final boss having thirteen health bars. Elden Ring – Shadow of the Erdtree (Spoilers ahead): Up to this point I’ve logged like 60 hours in June and I'm heading for the slowest gaming month of all time. Enter the main course: A DLC so large it could have been Elden Ring 2 and we would have paid $70 for it. I had definitely been waiting for this, but I also hampered my hype because I knew the pain we were going to be in for. I mistimed my download a little bit on release, not expecting a 15gb update on top of the DLC download, so I didn’t get started until about 12:45am that night. I wandered over to the first boss, a very easy NPC-like enemy. Between the 1-year rust, being kitted for fighting Malenia from May 2022, and not knowing if my weapons were even good, I died to that asshole like 18 times. It was very frustrating because of the usual “boss must be level 70,000 with all that stamina” or else I would have gotten him earlier. I seriously think some bosses need a stamina tune. After nearly a full hour of doing nothing but de-rusting, I finally killed him and turned it off for the night. What proceeded was popping into the game around 3pm the next day and playing for…12 straight hours. There are next to zero games that can make me do that nowadays, so I’m not even disgusted with myself. I fucked off in every direction, mumbling things like “how do I get there, what’s over here, what the fuck is that.” I also wasted no time throwing away the solo “git gud” mentality and stuck with my mimic tear for fights. This let me skirt through the first two main bosses within 5-8 tries. I was hanging out with a streamer I mod for the entire day, who was also playing the DLC. It was just an incredible comfy day and reminded me why I love gaming. I honestly would give anything for all gaming days to be that good. I spent my Saturday time with Mia as usual, but right after she left it was back to the Shadow Realm. Around this time, I kept seeing how important the scadtree fragments were. I decided to use a map and go around collecting all of them in the areas I cleared, as well as clean up any missed bosses. Sunday blinked by and this DLC had me wanting to leave work on Monday as soon as possible and get right back to it; I love that feeling and yearn for it. There were so many bosses and general areas I loved. Walking into the madness forest and seeing “Torrent cannot be summoned, he is frightened.” Then seeing a scary ass enemy ahead with warnings like “Do not fight it, you cannot run, hide and await your chance” all leading up to the giant ass creepy mansion and the oh so cool Midra fight…Holy fuck what a thrill. And having done all the NPC questlines, I was giddying during that all out NPC fight before reaching the final boss. All of that pales in comparison to my favorite encounter of the entire game. Igon, the man literally too angry to die. I summoned him for the Bayle fight and his dialog was a perfect 10. Igon’s yelling compared with how badass Bayle’s lightning transformation was gave me chills. When the boss goes down and Igon yells “YOU SHALL HAUNT ME, NO LONGER.” I was brought to near tears. Please give that voice actor a bonus. Bayle was one of the last main bosses I fought, simply because I got one-shot on my first visit lol. After Bayle, it was onward to the fissure for boss I missed and then the final area. I heard some pretty bad things about the final boss’s bullshitometer being off the charts, and can’t say I disagree. Phase 1 felt fair but phase 2 went beyond sicko mode with attacks sometimes reaching double digits before you’re allowed to breathe. Hope you didn’t need to heal, cause that was your two second one swing attack window! Unfortunately, even with max power, my mimic and I couldn’t survive. I gave the boss 30 attempts, reaching 40% of his health bar on 3-4 occasions. Not really wanting to be bullshitted any longer, I resorted to human players and it only took one. I summoned someone named “Let Me Tank Her” with the biggest shield I’ve ever seen. That person tanked the entire fight, barely ever taking damage. No doubt a character left over from helping others tank Malenia, what a bro. With that, all bosses were down. In what felt like an instant, I had put 42 hours into the DLC. Every boss defeated, every area explored. Another long 7 hour session and I finished collecting everything I missed. Every weapon obtained (with help from Scotty). Every armor set farmed out. Every single unique item picked up that didn’t need a second playthrough. I even slapped on some new incantations on tried them out. The wide halo ring seemed pretty good and the rot butterflies were pretty, but nothing compares to my trusty Halo Scythe. That thing carried me hard with its Ash of War. So lets get down to rating. A very solid 9. I can’t give it a perfect 10 because I have some gripes that can’t be ignored. First off, early game difficulty (and the final boss). While yes, most bosses could be beaten with some time and using all items at my disposal, the early game was abysmal and the final boss’s phase 2 is bullshit. I’ll still stand by that. I kinda blitz my way through most bosses thanks to Mimic and safety Miquella ring strats, so I missed some of the bullshit I’ve been hearing on the grapevine like General Gaius. My only other gripe was the map layout. They squeezed so much into such a small space that it was frustrating trying to find where to go. The multi-layer map pissed me off so much. It was impossible to see where to go from just looking at the map. Each time you looked down, there was another fucking place to figure out how to get to (aka Google). That’s the bigger source of gatekeeping the perfect 10. I enjoyed the massive amount of variety in enemies, new and old. I was okay seeing recycled bosses here and there because there felt like enough new bosses to offset and keep me entertained. Same with regular enemies and the music tracks. I forget which boss it was that had an absolutely epic score but I need to find it (maybe Midra?). Mizaki promised a DLC as big as Limgrave but we got like 2-3x that. Even with some areas not having much to loot or pick up, I still enjoyed exploring to the fullest. This has been the most hours I’ve put into a single player DLC possibly ever. If every game delivered $40 DLCs this good, gamers would be eating like kings and queens all year. Other activities in June include: Resident Evil 6 (9 Hours) – Started a co-op playthrough with Mia. We finished Leon’s story but still have 2(?) more campaigns. A little goofy on the action so far but still enjoyable. Zelda: A Link to the Past (7 Hours) – Twitch streams. Yugioh Legacy of the Duelist Link Evolution (5 Hours) – Played this on my trip. It was easy to boot up and play a few matches, but damn is the game super slow. I got bored and finally started Bayonetta on day 3 of the trip. GSL Cleanup (3 Hours) – I played 21 GSL games for 21,000 Gamerscore. This was all earned on either June 8th or June 30th. I got boned by Cake Invaders so we’ll stuff that on July. Hidden Cats in Paris (1.5 Hours) – Third game in the series, not getting tired of them yet. I was slightly disappointed in the lack of apparent references, but it’s no biggie. Clone Hero (0.5 Hours) – No stream, just a quick jam session on a Discord night. Looking forward to July Resident Evil 6 with Mia. Continued GSL cleanup, including 50k during a special Twitch stream on July 5th. That should be interesting... Alan Wake DLC, maybe... Finally getting back to the PS4 backlog (fingers crossed).0 points
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Well, it's so far been a sweltering summer here, but the team is back to bring you some relief. Stay inside and game, because we have a ton of new content for you! First, we finally get to present to you an overhauled list of Staff Clubs. Most the Staff Clubs still contained ancient games from 360 and XBLA arcade, many of which were not available or not completable. It took a lot of work, but we were able to bring the Staff Clubs into the current generation of X1, XSX, and Windows games. There unfortunately are still some clubs where former staff members are lost to time, so their staff clubs are stuck as is, but we were able to overhaul the majority of them. You can check out them all using the links below. The Guide Links thread is the easiest way to browse through them all and see if you qualify for any new clubs. Staff Clubs Staff Club Guide Links Next up, we have a new Challenge Club for you. It's a bit of a ridiculous one, but I got inspired to make it during GSL when it felt like I was playing at least one new cat game every day. Even though I hate cats (by default, since I'm allergic to them), I present to you a new four tiered club: Feline Frenzy. I was surprised at how many different genres I was able to capture just from cat games, ranging from puzzle to shmup to ARPG to racing to Metroidvania. That's the bulk of the new content, but we've also made some updates to a few other clubs, mainly because of problematic achievements. Blasphemous has been replaced in both Where's My Map? and jeffy's Subscriber Club because its "platinum" achievement may decide to not unlock for you randomly, and you're completely screwed out of the completion if so. Jeffy has chosen to replace it with Prince of Persia: The Lost Crown (an excellent choice), and the Where's My Map? club has had some games shift around to accommodate. Castlevania Advance Collection has moved up to Tier 5 to take the place of Blasphemous, Axiom Verge was bumped up to Tier 4, and Tales of Kenzera: Zau was newly added to the club In Going Rogue, UnderMine in Tier 4 has similarly seen ongoing achievement issues that have not been resolved, so we've made the choice to replace it with the highly acclaimed Inscryption. Also in Going Rogue, since Balatro has become one of the highest rated and most popular roguelikes out there, we have added it into Tier 5 in place of Atomicrops. I hope you like card games! Lastly, one other change we've made is in preparation for the 360 store closing in July. The Challenge/Franchise clubs are unaffected, and now that the Staff Clubs are overhauled they aren't affected either, but with Subscriber Clubs, we have pulled all non-BC XBLA games from them so that they are still mostly all completable until we overhaul them. Take this opportunity to potentially join some while their requirements are eased off a bit. Here is a list of the impacted clubs, along with what has been removed. Bare Bum Cheeks' Sub Club - Bomberman Live has been removed Capn Doug's Sub Club - Minecraft (360) has been removed exit9500's Sub Club - Totemball and Trouble Witches Neo have been removed Floyd's Sub Club - Minecraft (360) and Bastion (XBLA) have been removed kaleido42's Sub Club - Gel: Set and Match and Might and Magic: Clash of Heroes have been removed Puzzler's Sub Club - Rez HD has been removed Hopefully you enjoy the new content. The next big undertaking will be to overhaul the Subscriber Clubs. Stay tuned for that later this year. Some other new clubs might also be on the docket. As always, if you have any ideas or suggestions for new clubs, we would love to hear about them! - XBA Staff0 points
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Good job on all the hard work that went into changing the staff clubs. I saw the thread with Necro and co's notes and it looked about like this: Love the new club, looks like I am 2 easy games and a Catlateral Damage replay away from Tiers 1 & 2! Good thing there's a new thorough guide on Catlateral Damage, maybe it will be quicker than my PS4 stack.0 points
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Hello, everyone. I doubt anyone will remember me, but I have returned after a long hiatus. My original account was no longer accessible (since the e-mail address associated with it was closed down years ago), so I have made the decision to start anew. Some of you might remember me as an XBox gamer that switched to PC. But now... I am both a PC AND console gamer. Along with my PC (which is rocking a Ryzen 7 7700X and an RTX 4070), I have a Switch OLED and just last month I bought myself an XBox Series X for my birthday. For the first time in 10 years, I'm playing on XBox again... and all I can say is, it feels good to be back!0 points
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Apology is unnecessary. I imagine creating guides like these takes a lot of time and effort, so instead let me thank you for writing it in the first place. Besides I assume another play through shouldn't take too long since I already know all puzzle solutions and will be skipping all dialogue.0 points
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It’s good to see that these clubs have been modernized. Thanks @Necrophage33 for doing a lot of the legwork with contacting former and current staff and putting this together. 👍0 points
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Finally got this in 2024 using the Comm room strategy. Once I went downstairs and got the Thompson, I camped out by the Doctor's Quarters door and started looking for perks at Storage and Fishing Hut. Ended up having to open all 4 doors but got both perks and the browning and wunderwaffe. Used wunder to run straight and shot and zombies running at me that I couldn't juke and the Browning once I went back inside the building. Got to round 28 when the achievement popped and died during the next dog round. used the little alcove between Doctor's and Storage as I opened Doctor's door with betties.0 points
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Finally got this in 2024 using the Comm room strategy. Once I went downstairs and got the Thompson, I camped out by the Doctor's Quarters door and started looking for perks at Storage and Fishing Hut. Ended up having to open all 4 doors but got both perks and the browning and wunderwaffe. Used wunder to run straight and shot and zombies running at me that I couldn't juke and the Browning once I went back inside the building. Got to round 28 when the achievement popped and died during the next dog round.0 points
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Thanks. I got the game in 2017 but didn't play to long. I've played a ton of Destiny 1 since June 2022 including getting 100% and all characters 400 and now thought about coming back since the Destiny 1 servers are so jancky.0 points
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I'm hoping it's only this forum that is dead and not the game itself for online play.0 points
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This is a thread to let people know how many dollars it takes online to rank up. Any help to the thread will be greatly appreciated Rank 0 EXP - $0 HEAD - White, Skinny White, Black, White Moustache, TORSO - Red w/black body warmer Grey w/Blue, Black w/ Green, LEGS - Beige, Black, Jeans, Brown GLASSES - Purple Sport, Orange Sport HATS - Green B/Ball, Black B/Ball, White B/Ball, Brown Beanie, Olive beanie, Black Beanie, Rank 1 EXP - $1,000 HEAD - White Tattoo, White Chubby TORSO - Black Shiny, Red Shiny, Black shiny w/ white jumper LEGS - Navy Jeans, Pale Jeans GLASSES - Brown Rimmed HATS - Purple Do-Rag, Russian Rank 2 EXP - $10,000 HEAD - Black w/ Stubble, White w/ Beard TORSO - Blue w/ Brown Jacket, Brown/Sky Blue Jacket LEGS - Camoflague Army w/Boots GLASSES - Thin Framed Blue Tinted Glasses HATS - Urban Camo Do-Rag Rank 3 EXP - $50,000 HEAD - White w/ Tattoo under eye TORSO - Unsure (But Olive/Black jacket, Red w/ Brown Jacket, Black/White Jacket, Light Gray/Dark Gray Jacket all unlock between Rank 3 and 5) LEGS - Baggy Jeans w/ Boots GLASSES - Round Blue Tinted HATS - Airport Earmuffs Rank 4 EXP - $100,000 HEAD - Asian w/ Goatee TORSO - Unsure (But Olive/Black jacket, Red w/ Brown Jacket, Black/White Jacket, Light Gray/Dark Gray Jacket all unlock between Rank 3 and 5) LEGS - None GLASSES - Black Tinted w/ Blue Frame HATS - Bike Helmet Rank 5 EXP - $250,000 HEAD - Dark Black TORSO - Unsure (But Olive/Black jacket, Red w/ Brown Jacket, Black/White Jacket, Light Gray/Dark Gray Jacket all unlock between Rank 3 and 5) LEGS - White/Black Camoflague w/Boots GLASSES - Reflection Tinted Glasses HATS - WWII Army Helmet Rank 6 EXP - $500,000 HEAD - TORSO - LEGS - GLASSES - HATS - Rank 7 EXP - $750,000 HEAD - Helmet w/Goggles TORSO - LEGS - GLASSES - HATS - Rank 8 EXP - $1,000,000 HEAD - White bike helmet w/Blue Stars TORSO - LEGS - GLASSES - HATS - Rank 9 EXP - $2,500,000 HEAD - TORSO - LEGS - GLASSES - HATS - Rank 10 EXP - $5,000,000 HEAD - TORSO - LEGS - GLASSES - HATS - Special ZOMBIE - Earn 'Let Sleeping Rockstars Lie' achievement Peace0 points
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Since there is no target marker like in Fallout, etc. I though it'd be a good idea to create a list which includes every NPC's location. Avalon Total NPCs: 13 Name: King Oberon Location: In the tower on the topmost level. Name: Azielle Location: At the beach. Name: Marilys & Marilou Location: Next to Mustard seed, floating above a rocky area. Name: Bert Location: By the mirrors. Name: Marsyas Location: In the middle of the map in the village. Name: William Location: Next to Tom in the village. Name: Tom Location: Next to William in the village. Name: Mustard seed Location: In front of the house closest to the tower. Name: Mariliane Location: In the tower on the groundmost level. Name: Manon Location: In the sea after calling her using the clam. Name: Bron Location: At a shack near the shoreline. Name: Arachne Location: Near Marsyas in the village. Name: Chugflea Location: Behind the are with the mirrors, at the shoreline. Tree World Total NPCs: 11 Name: Grim Location: When you first spawn after going through the mirror, head left. Grim is next to the coon. Name: Fabergé Location: High up in the tree next to his house underneath the area with the bird's nests. Name: White Location: When first spawning in the area, walk towards the tree and fly up a bit. She stands in front of her house. Name: Red Location: Above White's house is hers. Name: Galadrielle Location: Fly to the waste bins and fly directly up. You will see her floating in front of her house. Name: Gargamelle Location: Underneath White in front of a shack. Name: Puck Location: When first spawning in the area, he will automatically come towards and talk to you. Name: Chugfly Location: Look for a big anthill, his house is next to it. Name: Elba the beekeeper Location: Go to where Grim and her coon is, look towards the tree and fly up to him. Name: Drake Location: When completing the dragon egg's quest, he will spawn in front of you. Name: Dryad Location: Met by natural progression. Cannot be missed. Flying Dutchman Total NPCs: 12 Name: Amareta Location: When first spawning in the area, she will automatically come towards and talk to you. Name: Mutineer Chief Location: He is on the main deck, next to the door to the captain's cabin. Name: Chugbee Location: On the main deck, next to some cannons. Name: Grut Location:Next to Chugbee. Name: Korrigans Location: When blowing the door open, you will find them inside down the ladder. Name: Shipwrecker Location: Met by natural progression, cannot be missed. Name: Senta Location: Met by natural progression, cannot be missed. Name: Clam Location: When first spawning in the area, fly to the island on the right. He stands in front a shack. Name: Limpet Location: On the same island as Clam, a bit to the left at the shoreline. Name: Captain Location: Met by natural progression, cannot be missed. Name: Melusine Location: In the sea on the right of the ship. Name: Dark mermaids Location: Next to melusine. Scarabaeid Total NPCs: 17 Name: Chughopper Location: He is the antique retailer, right in front of you when you spawn. Name: Sinbad Location: When first spawning, go to the right and up a short path. He stands right next to a small field. Name: Selim Location: Met by natural progression, cannot be missed. Name: Morgiana Location: When first spawning in the are, fly to the left. She's on a roof. Name: Al-Chamandal Location: In the rich district in front of a house. Name: Ali Location: In the rich district in front of a house. Name: Peri High Priestess Location: In the temple. Name: Peri Priestess Location: Next to the Peri High Priestess. Name: Abu Hassan Location: In the poor district underneath the Scarabaeid. Name: Douban Location: In the poor district underneath the Scarabaeid. Name: Sphinx Location: Met by natural progression, cannot be missed. Name: Ifrit Location: Met by natural progression, cannot be missed. Name: Julie Location: Met by natural progression, cannot be missed. Name: Genie Location: In the ghoul's cave. Name: Badr Al Dine Location: In the poor district underneath the Scarabaeid. Name: Dunyazade Location: In the poor district underneath the Scarabaeid. Name: Ibrahim Location: In the poor district underneath the Scarabaeid.0 points
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🔴🟠🟡🟢🔵🟣 The wait is finally (almost) over. It's (almost) Elden Ring DLC time.0 points
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Still dinking around in that newer Fallout 4 save with around 270,000 caps to my name (and who knows how much more in items stored in my home base). Finished the set up for ultimate scrounging so overencumbrance means nothing to me, allowing me to grab literally everything not nailed down each time I clear a location. But reaching a million caps will certainly take a while and I'll probably re-100% the game before then, as I've cleared like 80% of the base map so far. The game continues to be broken with the next-gen update. Had an amusing encounter with a Mirelurk Queen the other day, where after spawning, she just aggressively T-Posed at me instead of fighting. As for other games, I did finish up the last grinds on Catan. Near the end I did just switch all players to human and the other slots just fed me what I needed to build as the AI seemed to get super petty and was doing everything it could so I couldn't build roads. Also finally got around to finishing that stupid mahjong game. Thankfully, the later levels went faster than the earlier ones as the gimmicky designs made them easier to complete and less likely to be dealt an impossible board. Next was A Short Hike. Fun, relaxed little game. Had some funny dialogue and nothing too taxing but did need to use a guide to find all the plants to water. Not a bad way to spend a few hours. Another shorter one to get off the backlog was Little Misfortune. Had some good, funny moments, but you just want to reach out and adopt the main character the more you discover just how shitty and abusive her home life is. Like, one of her favorite toys is a blood-stained rock that she got as a "gift" from her dad when he hurled it at her in a drunken rage. So, be prepared for some really dark humor as you play this one. As for non-xbox stuff, I started up the Super Mario RPG remake for the Switch. Still pretty fun, but the timing on a lot of stuff is different, so muscle memory is a pain. Still can't do the Yoshi races worth shit in either version though. And in the grind of Coloring Pixels on Steam, I'm now at 760/1695 achievements, so I'm still plucking away there.0 points
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Been a while since I posted. Finished up the story in Jedi Survivor, really enjoyed it, especially the improvements over Fallen Order. Couldn't be bothered with the collectibles so called it despite not getting all achievements. Started up Maneater as my next mindless game and it's good, silly fun. Also went ahead and bought the year 4 pass for SnowRunner. First map is really enjoyable. Glad the devs actually listen to player feedback and implement requested changes.0 points
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Finished the story in Final Fantasy XV, getting all the base game achievements except for the royal edition stuff, since i dont have that dlc. I have a bunch of other dlc episodes but played through one and got over it pretty quick. Will jump back in eventually to finish those off but having a break for now. I got the last achievement i needed to complete Puzzle Quest 3 finally! Then the very same day they released a new update with a couple more achievements, one of which is unobtainable until more content is released haha. I have also been playing a bit of Gems of War, catching up on like a year or more worth of content i had missed and working towards those grindy achievements. Still playing Magic the Gathering as well. Found a new place to play since i moved too far from my old games shop, but this new place is a lot less structured and results in less games being played. So i started looking into alternatives to play online or against AI. There is MtG Arena, which is free and official, but i dont like having to collect all the cards again that i have in real life. Going to trial out XMage, which is another free way to play that i have heard good things about.0 points
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I've had a little look online and there was someone who had the same issue with a different game, Assassin's Creed: Syndicate. There was a suggestion made for after you have gone through the 'delete everywhere' process to then put your console offline and then start the game up and make a save. Once you go back online, the newer save file should overwrite any older ones lurking on the console or in the cloud. Another suggestion is to cancel synchronization when it pops up in game, although I don't know if that's the same for all games. I have no experience with this first-hand so I can only share with you what I had found while searching for a solution. Source: https://answers.microsoft.com/en-us/xbox/forum/all/impossible-to-delete-cloud-saves/60f88e29-efbd-4ebd-b734-afa88142be490 points
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Got us a player 3. My girlfriend gave birth last Tuesday to a baby boy!0 points
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Finished up Mirage today and I will say it was a pretty fun completion. Can't wait too see if Ubisoft will deliver or disappoint with the next game. Stay tuned...0 points
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Haven't been on the forum in years nice to see it's still active! Also achievement tracking now, nice! Currently playing through Baldurs Gate 3, I've just finished Act II. My character is a Dark Urge Wood Elf Bard, really enjoying it although I kinda regret my class as I'm struggling with damage output, I'm more used as a distraction/annoyance on the battlefield as Karlach and Laezel are my heavy hitters and Shadowheart my healer. It's nice to play my violin for everyone though. Act 3 is apparently 40-50 hours long so guess I'm only half way through 😂.0 points
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Thanks mate! I did get very lucky on both counts. Baby sleeps through the night, but im getting older and struggle to stay up much later than her haha. Was definitely easier to stay up late 13 years ago when i had my first one.0 points
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http://i50.tinypic.com/vosak5.jpg About Guide This guide is aimed to help you effortlessly and flawlessly find all of the collectibles in Alan Wake. They are listed in the exact order as you should collect them. I have color coordinated them to make it easier to keep your spot. You will want to frequently check your stats screen to make sure you are 100% sure you have gotten the collectibles. I wrote it in a fashion that you should stop after finding a collectible, and read where the next is before continuing on with the game. I have included the Nightmare modes in the list, and as sepsrate at the bottom of the guide depending on what's easier for you to tackle it. I wrote them for you to ignore completely on your first playthrough, so don't worry about getting lost if you don't read them. Also, you if you want to have both pages up, check out the achievement guide HERE if you're going for all 1000 points in the game. Though if you don't use it, you will still most likely get all of the achievements anyways. I will attach a copy of the Word Document version of this guide. It might be a good idea so that you can highlight/delete the collectibles you get. It will be in the last post with the Radio Show info. I will also try to post any updates if there are errors, but they will not be contained in that document. Download the document but read the updates posted there too. KEY Coffee Thermos = Brown (100 total) Manuscript = Blue (91 total) TV Show = Pink (14 total) Radio Show = Green (11 total) Sign = Orange (25 total) Supply Chest = Red (30 total) Nightmare Mode Manuscript = Aqua (15 total) Can Pyramid = Grey (12 total) *You only need 5 for an achievement* Misc = Purple (Outlines various achievements that aren't collectible related) Important Info About These Collectibles: The collectibles are different in their own ways as far as your game keeping track of them. When replaying chapters, any thermos that you found will not appear. Radios, TVs, Can Pyramids, Signs, Supply Chests, and Manuscripts will all be in the game again. Manuscripts and Radios have a feature to see what ones you have and read/listen to them again in the main menu. It's a nice way to be able to keep track of what you have. None of the other collectibles offer this kind of support. Checkpoints: When you hit a checkpoint, in your mind pretend that you just manually saved your game. Now picture you had forgotten a collectible and backtracked after saving. If you die or reload your checkpoint save, you will essentially lose the data you had found. The same goes for ammo you collect, many times you will find yourself recollecting ammo right next to a checkpoint, because the game saved as you arrived. However, kill statistics save automatically, as well as manuscripts. Always remember when in doubt, check your stats. This hold especially true for signs, as they aren't physically collected. Sometimes you must read more than one sign for it to count, so always check after signs! Missable Achievement Info: To make things as easy as possible, as you follow the guide you will also run into every missable achievement, at the point in time you need to know about them. The only achievements not listed are story related and combat related. Conclusion: As you can see, there is a lot of text in the collectible guide. I tried to be as descriptive as I could, so even if there are unmissable looking collectibles, realize some people can stray off in the game. The game sometimes has a few short cuts or different routes other than the main route. If you notice any major grammatical error, improper description, or even if I colored one of the collectibles wrong, please refrain from listing it in this thread. Instead, send me a PM and I'll fix it. The Signal DLC Update: If you have downloaded the Signal DLC and would like a collectibles guide for that, you may go to the link here: "The Signal: Color Coded Guide and Video". It's set up to make sure you get all of those collectibles too.0 points
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City of Mirages Total Quests: 13 MQ - The sacred Scarabaeid Given by: King Oberon Questline Find the root of the problem Find out how to communicate with the Scarabaeid Talk to the Scarabaeid via the Sphinx Find what is disturbing the Scarabaeid's vision Defear Ifrit Find a way of quenching the Scarabaeid's thirst Create and install wind traps Go back and see Oberon MQ+MS - Communication problem Given by: Automatically received while progessing Questline Help the inhabitants of the poor districts Talk to the Sphinx Hint: The poor district is underneath the Scarabaeid. MQ - Help Dunyazade Given by: Dunyazade Questline Retrieve the hearts of palm (4/4) Go back and see Dunyazade Hint: You can find palm hearts around the temple. MQ - Help Ibrahim Given by: Ibrahim Questline Retrieve phials of water Go back and see Ibrahim Hint: The phials are scattered around in the are where the mirror is. MQ - Help Badr Al Dine Given by: Badr Al Dine Questline Retrieve a tuft of tegumentary hair Go back and see Badr Al Dine Hint: You can get that blue hair from side and back of the Scarabaeid. MQ+MS - Communicate with the Scarabaeid Given by: Automatically received while progressing Questline Defeat the Peri priestesses Climb onto the Scarabaeid's head MQ+MS - The Ifrit Given by: Sphinx Questline Fight the Ghouls Go as far as the urn Defeat the Ifrit Report to the Sphinx MQ - The Scarabaeid's thirst Given by: Sphinx Questline Find an idea to retrieve water Ask the villagers about the weaver Find the Femnec Talk to the Femnec using Grim's help MQ+MS - The Peri weaver Given by: Automatically received through progressing Questline Enter the tomb which is the lair to the gouls Defear the genie Talk to Peri weaver, Julie Lay wind traps Report to the Sphinx SQ - An archaeology mission Given by: Chughopper Questline Collect the vases from the tomb Give the vases to Chughopper, the antique dealer Hint: The tomb you are looking for is in the back of the Scarabaeid. When inside, go left at the first junction and defeat the mummies. SQ - Help Douban Given by: Douban Questline Question inhabitants of the rich district Go back and see Douban Hint: The guy you are looking for stands next to small field. SQ - The husband of Morgiana Given by: Morgiana Questline Investigate into the husband's disappearance Report on your investigation to Morgiana Hint: The husband is located in the rich district of the town, next to a house. SQ - Help Abu Hassan Given by: Abu Hassan Questline Free the well from the tegumenary hair of the baby rokhs Go back and see Abu Hassan Hint: Fly to the back of the Scarabaeid and you'll see the rokhs floating in the air. Defeat them and go back and see Abu Hassan.0 points
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Sign (23/25): Drive up to the Majestic Motel and once you enter, read the black sign. Nightmare Manuscript (103/106):Inside the Majestic Hotel in the lobby on a bench. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Coffee Thermos (92/100): After the sign, look to your right in the bathroom. Can Pyramid (11/12): If you look outside of the motel you’ll see them on the wall. They would be to your left as you drove to the motel, with the motel to your right. Facing the little supply box, turn around. (Warning: If you are going for the Gunless Wonder achievement, try to jump and use your body to knock them over instead of firing a gun at them!). Coffee Thermos (93/100): After the poltergeists on the big bridge, you’ll be let back in a vehicle. Avoid what you can and you’ll notice a barn on the left with a bright light in it. You must cross a field with a monster truck. After killing it while being able to exploit the light in the barn, go out the left door (if you were facing out the big barn door) and run to the house. It’s on the porch. Nightmare Manuscript (104/106): The barn with the extremely bright lights in it (there’s a monster truck driving around in the fields there). It’s on the top floor of the barn. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Manuscript (87/106): A decent ways along the road, you’ll have a school bus rolling towards you. You will enter a tunnel and you’ll be running towards a Safe Haven at the end. As you run towards it, you’ll see it on the ground as on the right, just before the light. Manuscript (88/106): After the tunnel, drive until it looks like you can’t drive. Drive up and around the barricade. Now, drive all the way to the end of the road, and it’s to your left on a truck. Sign (24/25): Backtrack to the first barricade you drove around. There is a huge sign that says “Larsen’s”. To the right of it is a gate you must pass by, and you must read that white sign. Supply Chest (27/30): When you arrive at Larsen’s, head to the left behind the building. (Contains flares/ammo). Sign (25/25): The front of Larsen’s has a big door that you go into. Before you go in, read the sign on the left of the door. Coffee Thermos (94/100): Once inside Larsen’s, head to the back left area and it’s on a shelf. Can Pyramid (12/12): The cans are on the top floor outside on the deck. (Warning: If you are going for the Gunless Wonder achievement, try to jump and use your body to knock them over instead of firing a gun at them!). Nightmare Manuscript (105/106): When you get to the scrap yard (Larsen’s) you’ll find it on a table on the second floor. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Coffee Thermos (95/100): While driving though the junkyard you’ll notice a ramp. Before going off of it, get out of the truck and grab the thermos far to the right side on some wood. Manuscript (89/106): Again on foot shortly after the ramp, you’ll be at a Safe Haven, and next to it is an oven with the manuscript on it. Supply Chest (28/30): Escape the junkyard and drive up the hill. Alan will start talking once you get to the light. To the left of the light is a shack with the chest. (Contains flashbangs). Coffee Thermos (96/100): Continue your path, and soon you will see an area in which you’ll be ambushed. After the ambush, head inside the little building on the right side called Hollowax. It’s inside. Manuscript (90/106): After the ambush with the searchlight. Push the mine cart to enter the building. In the back in front of the fireplace is the manuscript. Supply Chest (29/30): You will ride a mine cart for a short period. When it comes to an end, get out and run past the Safe Haven and left of it, through the crashed train car. (Contains flashbangs, flares, flare gun ammo). Coffee Thermos (97/100): Climb the ladder near the Safe Haven onto the wooden platform. You will have to push a mine cart while birds attack you in order to proceed. At the end of that straightaway, there is a covered wooden area. It’s in the back of that area behind a wooden pole. Coffee Thermos (98/100): After a good distance traveled a truck will drop from the sky. Keep going and something else will fall from the sky. As you make your way, on your left you’ll see another red train cart like the one you went through to get the last supply chest. It’s in there in the front. Supply Crate (30/30): After going up a bunch of wooden stairs, you’ll end up with a building on your right and a burn barrel with flames on your left. It’s inside the building, on the right side. You will gain the achievement “Every Nook and Cranny”. (Contains flares, flashbangs). Coffee Thermos (99/100): Once you’ve jumped out of the building with the chest, turn around and head to the rusty silo. It’s behind it. Nightmare Manuscript (106/106): Where you need to power a lift, look behind the generator and it’s on the fence. Getting this last manuscript will give you the “Collector’s Edition” achievement. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Manuscript (91/106): Start the generator up and get on the elevator. Step off and it is right in front of you. This is the last of the normal game mode’s manuscripts. You will unlock the achievement “Picking Up After Yourself”. The Dark Place Coffee Thermos (100/100): Once you have defeated the tornado you will be in your apartment. After a cut scene once you’ve done the objectives, you’ll be in another weird sequence. There are words everywhere. Next to the couch there is the word “thermos”. Shine your flashlight on it and one will show up. Collect this last one and you’ll get the “Hypercaffeinated” achievement. Conclusion You have found all collectibles except possibly the Nightmare Manuscripts. On your second run through the game, remember to pick these up. They are listed in the guide so in case you missed any regular collectibles, you can still use the same guide. Otherwise, the post below has a nightmare only collectible guide. You can use either one or both.0 points
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Coffee Thermos (82/100): After going through a center section with a bunch of generators and electrical wires, you’ll be attacked by two big Taken enemies. As you go down the little stairs, veer off to your right and it’s on the pallets. Manuscript (83/106): Continue on from the last collectible and you’ll see a red chair with a manuscript on it. You must use the lift to get up there and grab it, as well as continue on. Nightmare Manuscript (100/106): As you make your way through the road to the bridge (with control room), you should spot a yellow bus on your left. The manuscript is in front of the door. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Coffee Thermos (83/100): You’ll get to a small bridge control room. To the right of this office is the thermos. Sign (18/25): Once you exit the control room, before getting on the bridge, look to your right and you’ll see a memorial bridge sign. Coffee Thermos (84/100): After you get across the Memorial Bridge go inside the control room. It’s on the couch. TV Show (13/14): Still inside the control room, turn the TV on. Supply Chest (24/30): The helicopter will by flying above you giving you light support. After a little bit, birds will attack it and it has to fly off. The chest in the right corner of the building you’re facing. (Contains flare ammo) Coffee Thermos (85/100): Around the building and into the parking lot area, to the very left corner in front of a shed. Sign (19/25): There is a warning sign to the right of the big doors of the building. (If you trigger the cut scene, don’t panic, you’ll be allowed back outside soon). Coffee Thermos (86/100): Get to the building and there will be a cut scene. Once you have control, run into the center room and look on the ground to your right. Nightmare Mode Manuscript (101/106): When your objective is to go to the floodgates and press the switch, you’ll go down some concrete steps with a fence to your left as you move down. Run left and around the fence through two big wire wheels, and you’ll spot it on the rock. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Can Pyramid (10/12): Your next objective is to go to the power switch. It’s to the right of the switch. Sign (20/25): Read the sign to the left of the floodgates, before or after activating the switch. Manuscript (84/106): There will be a cut scene where you are walking through a pipe following Weaver. As you gain control, head straight on the path and you’ll spot it easily to the left. Nightmare Mode Manuscript (102/106): Heading towards the crash site of the helicopter, you’ll be swarmed by birds as you approach closer. You’ll see a large fallen tree trunk leading down, located to your right at the cliff. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Supply Chest (25/30): After a long run to the crashed helicopter, head up to where Barry and Sarah are holding off Taken enemies. Defeat them. Look left at the red shack, and head left of it up the cliff. (Contains hunting rifle). Coffee Thermos (87/100): As you go up the hill to the elevator and you’ll see a giant concrete pipe to your left. Thermos is inside on the ground. Coffee Thermos (88/100): Exit the elevator and look directly right. It’s past the metal railings on the cliff edge. Sign (21/25): After the last collectible, run to the button you are supposed to hold for Barry and Sarah. To the right of this button is the sign that says “Notice”. Manuscript (85/106): Once the button sequence ends and some unfortunate events happen, destroy the objects flying at you and jump the fence. It’s on the ground to your right. Coffee Thermos (89/100): You’ll eventually use a search light to destroy some enemies. The Darkness will chase you. After a while, you’ll come to a building with a black spiraling metal staircase. Once you reach the bottom before exiting the building, look to your right. Episode 6 On the Road to Cauldron Lake TV Show (14/14): The episode starts you in the apartment. Follow the instructions and one of them will be to watch TV. This will unlock the “Couch Potato” achievement. Coffee Thermos (90/100): The cut scene will play and afterwards you’ll spot it right on the table next to you. Misc: For the achievement “Gunless Wonder”, you must get to Cauldron Lake without firing any of your guns (including the flare gun). Do not press the right trigger! You will get the achievement when you arrive at the lake. Once you get the achievement feel free to use your flare gun. Sign (22/25): After driving for a little bit, look to your right and spot a rest area. There is a big sign that says “The Majestic” that you can read, by a trailer. Supply Chest (26/30): You’ll see a logging area to your left as you drive, head down the hill there and it’s in a shack (you can drive to make it faster). Coffee Thermos (91/100): Stop when you get to the tunnel, and go to the barn on your left. It is on the side of the barn in front of a box. Manuscript (86/106): In the middle of the road as you exit the tunnel on foot.0 points
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Coffee Thermos (71/100): Once you get the gate open for the sheriff, fight some taken on the road. From that point, take a right on the street. Look left and you’ll see the thermos in by the benches in the wooden structure. Supply Chest (19/30): Keep going down the road in that direction and it’s to the left of the gate at the end where you must run on the wood area. (Contains flare gun and ammo). Supply Chest (20/30): Now turn around and continue on the main path. Head to the cannery to the right, which says Fresh Seafood. Go around the right of the building, following until you go left and up the stairs to the chest. (Contains flare gun and batteries). Misc: Head to the diner on the left. Play the jukebox inside for the second time to earn the “Drink ‘Em Both Up” achievement. Coffee Thermos (72/100): Turn from the jukebox and go inside the middle bar area with the cash register on it. The thermos is on the flood in the middle. Manuscript (76/106): Now go to the bathroom area. Upon getting to the men's restroom you will see it on the wall (outside of the restroom, not in because it’s locked). Can Pyramid (9/12): After continuing and hearing a car alarm on the road, there is a hotdog stand with the cans on top. Coffee Thermos (73/100): Continue down the main road and you’ll see a Deerfest banner. It’s under the banner on the left. Coffee Thermos (74/100): After Sarah (the sheriff) is trying to unlock a wooden gate, fend off an ambush by the taken. Right when entering through the gate, look to your left. It’s by the grill. Manuscript (77/106): You’ll go inside the Mayor’s office. In the main room there’s a podium with some seats. It’s by the podium. TV Show (12/14): Go to the second floor of this place and you’ll see a TV straight in front of you. Supply Chest (21/30): Go in the left door from the TV. When you enter, take a right and you’ll see it to the right. (Contains flare gun/ammo). Coffee Thermos (75/100): As you continue your main objective a taken will burst through a door to attack you. Go inside and it’s to the right. Sign (15/25): After a cut scene, you’ll be facing a park. Go to the big statue and read the plaque. Coffee Thermos (76/100): The sheriff will open the bookstore. You can see the thermos right in the window here. Sign (16/25): Inside the bookstore, look to your right by the desk. Read the paper on the wall. Manuscript (78/106): After the sign, turn to your left and it’s by the cash register. Supply Chest (22/30): Exit the bookstore and look left. Inside the shed is a chest. (Contains flare gun/ammo). Coffee Thermos (77/100): You’ll be traveling through a playground now, but look to your right and at the sandbox there is a thermos. Sign (17/25): After the playground you’ll find the church. Read the church sign before entering. Manuscript (79/106): Once the sign has been read, head to your right and you’ll find a yellow moving truck. It’s in the back. Manuscript (80/106): Enter the church after the ambush, and look on the podium inside. Coffee Thermos (78/100): Go into the basement of the church. It’s in the back-most left corner. Manuscript (81/106): Outside the church, head a bunch of stairs going up the hill to the helipad. At the end of the last set, keep going straight and you’ll find a picnic table with it on top. Coffee Thermos (79/100): Once you reach the helipad area, look to the left on a bench, just before the helipad. Misc: After defending the helicopter pad, if you haven’t died or reloaded a checkpoint, you will get the “An Idyllic Small Town” achievement. Bright Falls Light & Power Coffee Thermos (80/100): The cut scene will end and you’ll be rushed by some birds. From where you start, look to your right and follow the fence to the thermos. Coffee Thermos (81/100): Inside the building, you will have to jump up and over to the other side of a fence. At the far back area, you’ll find the thermos in some concrete pipes. Supply Chest (23/30): Move past the Safe Haven light until a point where you must drop down. Right when you land, head left. (Contains flare and flashbang). Manuscript (82/106): You’ll go down some steps and be able to generate a Safe Haven light. Run up the next steps, and go through a bar type gate. Go left, and then left again and it’s on the floor.0 points
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Coffee Thermos (61/100): Continue on a ways through more bear traps until you reach the cabin. Once inside, go left and into the kitchen and you’ll see it on the counter. TV Show (10/14): Head upstairs from and go into the room to your right. After the interaction, go to the room (now open) to your left. It will automatically start. Manuscript (69/106): Once you hop out the window from the cabin (story related), head up the porch and it’s on the rug. Supply Chest (16/30): Now run back to the window and hop down the cellar doors to find the chest. It’s to the right of the hanging deer and firewood pile. (Contains flares and flashbangs). Coffee Thermos (62/100): Get in the truck and drive down the road. You’ll see a rusty tractor to your right. Get out and grab the thermos that’s in front of it. Coffee Thermos (63/100): Continue on until you come to another fork in the road. Get out of the car and go right. It’s next to the right path you could have turned on, by a rusty tractor again. Supply Chest (17/30): In the truck again, head straight in the direction you were facing. There is a cabin on the left with the supply chest. (Contains flashbangs). Radio Show (10/11): Back in the truck again, continue the same path and you’ll see a ranger tower to your right, by a car with the inside lights on. You can drive that car as well. Up in the tower is a radio, along with a rifle and ammo. Supply Chest (18/30): In either vehicle, continue on. You will be forced on foot and will see a windmill. Drop down and run past it keeping it on your left. Head inside the barn type building, and you’ll find it. (Contains flashbangs and ammo). Nightmare Mode Manuscript (99/106):Before you get to the concert stage, you’ll see a cabin to your left (read above supply chest description). There is an outhouse by the cabin, and the manuscript is inside. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Coffee Thermos (64/100): Head down the main path. You’ll see some bleachers and the thermos is on the left one. Coffee Thermos (65/100): You will enter a cut scene and afterwards, turn around and grab it by Barry. Misc: You will now face a battle on the stage where you must survive an oncoming attack from many Taken. To the left on the stage is a heavy duty flashlight. Feel free to be relentless in your killing, as there is plenty of ammo around. Your goal is to not drop into low health (the last bar of health). If you do, just restart checkpoint. I personally didn’t go even one health bar down. Flares heal you fast and keep enemies away, and nothing can spawn behind you. You will get the achievement “Child of the Elder God”. Manuscript (70/106): After the stage battle, if you are facing the direction the attack was coming, head to the right side of the stage. There is some circuits there with a manuscript attached. Manuscript 71/106): You will soon reach a farm with your cardboard replica. Facing the barn, go to the far back right corner by a rusty tractor. There is a manuscript on the wagon. TV Show (11/14): Inside the barn on the right a little bit away from where you entered. Coffee Thermos (66/100): After the TV in the right corner of the barn. Manuscript (72/106): You must head up to the second floor of the barn. You will see it there. Sign (14/25): Make your way past the green button you must press, and you’ll see an “Old Gods of Asgard” tour sign to read in the back. Can Pyramid (8/12): After you exit the barn, you will see some electric wires hanging down. Left of those is a big wooden rope wheel. The cans are on top. Coffee Thermos (67/100): Enter the next building with Barry. Run up the stairs, and you’ll find it on the shelves of the third floor. Radio Show (11/11): Continue up the stairs and climb the ladder. You will see the radio in front of you by the window. This is the last radio, and you will get the “KBF-FM” achievement. Coffee Thermos (68/100): After letting Barry out of the building, run to the Anderson house. Right when you enter look to your right and there is a bathroom door. It’s inside. Coffee Thermos (69/100): Now go to the kitchen and it’s on the counter. Manuscript (73/106): Up the stairs, right in your path is a manuscript. The Night it All Began (No collectibles) Episode 5 Night Life in Bright Falls Misc: There is an achievement “An Idyllic Small Town” that wants you to complete the first part of Chapter 5 without dying or reloading your checkpoint. You must go from the sheriff’s station to the part where you escape on a helicopter. It has to be in one go, continuing a game from the start menu will not work (as in, if you dashboard upon death, it will not save you). This is the start of that achievement, good luck! Manuscript (74/106): After a lot of talking, the manuscript will be dropped by the FBI agent. Pick it up by the door. Manuscript (75/106): Right next to the above manuscript. Coffee Thermos (70/100): As you follow the sheriff, look to your right at the front office desk. You’ll see it by the window. If you get the lights working first, it’s even easier to notice.0 points
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Manuscript (54/106): Continue on, and you’ll find the manuscript as you go down the wooden stairs. Episode 4 Cauldron Lake Lodge Sign (10/25): When the episode starts, follow Doctor Hartman (it’s your objective). You’ll go down the elevator and outside. While outside, you’ll notice a huge sun dial to your left while walking. Read it. Coffee Thermos (52/100): Once inside, move to the main desk in the middle (behind the fireplace). It’s right there on the desk. Sign (11/25): From the desk turn around. It’s a sign on the left of the door that says “Creator’s Dilemma”. Sign (12/25): Follow the doctor into the hall, then look to your right and you’ll see the sign. It says “Welcome to Cauldron Lake Lodge”. Manuscript (55/106): No need to pick up, you are handed it in a cut scene. TV Show (9/14): As you’re running upstairs to your room after the above scene, it will turn on by itself to your right. Coffee Thermos (53/100): After watching the television, head right and find the coffee on the railing by the window. Manuscript (56/106): Once you’re back in your room and the scene happens, run back out and it’s on the top of the stairs to your left before heading down. Manuscript (57/106): Grab the keys and head to the locked door. After entering the hallway, take the first door on your left. As soon as you enter, look to your right and it’s on a desk. Misc: While in the same room as the above manuscript, play the recorder by the computer. You must hit the button 3 times total. Upon the last push you’ll get the achievement “Medical Opinions”. Coffee Thermos (54/100): Once you find Barry in the room, it’s behind him. Manuscript (58/106): Inside the next office, you are given it automatically. Misc: Once running to escape the clinic from the darkness, you will find yourself in front of two bear statues blocking your path. Light up the flare to make them vanish. Turn left. You’ll see a television hanging. Turn it on for the “Boob Tube” achievement”. Manuscript (59/106): Face away from the television mentioned above, and you’ll see it to your left. Coffee Thermos (55/100): A sphere will break the doors for you, and once your outside, go right and follow the rock around the building to the gate. Thermos is next to it. Sign (13/25): Now turn around and go down the small stairs to your right to the front of the statue in the middle. Look down and read the plaque. Manuscript (60/106): Once you have the flashlight from Barry, head to the hedge maze. Once inside, head right and follow the path. Once you’re at an intersection, head right again. Now take a left and you’ll find it in front of a tree. Manuscript (61/106): Head forward from the tree and go left, left, right, right (now you’ll be in a courtyard with benches), left, left, left. Coffee Thermos (56/100): Once you exit the maze, you’ll see a gazebo ahead of you. Run the path to get there, dispatch of the enemy and grab the thermos inside behind him. Manuscript (62/106): Run to the next Safe Haven light, and it’s in the shed next to a shotgun (on the right on the ground, sort of hard to see). Manuscript (63/106): After heading through some of the garden area, you must shine your light to make the gate blocking you disappear. Head straight and before going down the steps, it’s to your right. Can Pyramid (7/12): Look around on the wall by this manuscript and you should find the cans. Supply Chest (15/30): Right after the above, head straight from the Safe Haven light in front of you (with water to your left) and take a right at the end. Follow the rocks until you get to the chest. (Contains flare and ammo). Coffee Thermos (57/100): Back on path, head up the stairs to the right of the water and you’ll see it on the table with a bunch of supplies. Manuscript (64/106): You will see Barry on the main path straight ahead of you. Instead of going to him, turn completely around and head backwards up the steps. Anderson Farm Coffee Thermos (58/100): There will be a cut scene and you’ll be on foot without any items. Run over a mine cart bridge and head to your left. Once you’re at the light before the mine, turn around and run to the back of the wooden platform. Manuscript (65/106): Now run back and go into the mine tunnel, it’s at the blocked off part. Manuscript (66/106): Right on the ground next to the generator you have to start to continue. Coffee Thermos (59/100): You’ll eventually keep running until you find yourself at a little camp site with tents. You will get a better flashlight here. You will also see the thermos. Manuscript (67/106): The “Light” will drop this on the ground in front of you. Pick it up! Manuscript (68/106): Continue on passing the bear traps, and you’ll find a stone building (or what’s left of it). There is a generator, and the manuscript is next to it. Coffee Thermos (60/100): Same building, head around it’s left side up the stairs and the thermos is in the window.0 points
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Manuscript (46/106): Now push the green button, fall down the hatch, and you’ll see it by the gear on the main path. Coffee Thermos (44/100): You will go through a decent amount of game without seeing a collectible, even when there are lots of open areas. You will soon have to go through a building but have to turn off the power first because of electrical issues (as in the fence will hurt like in a previous chapter). After you press the button and fight the enemies, run inside the building and make your way up the ladder. You will come to a thermos on a almost glowing red chair, and is very easy to spot! Manuscript (47/106): Right after, you’ll see this on the wood pile to your left. Manuscript (48/106): As you make your way back into the forest (fighting some taken along the way) you’ll see it in plain sight on a rock to the left of the path. Supply Chest (12/30): You’ll soon come to a fork in the road. Make your way straight (the left path) and you’ll see a mine. Run all the way to the end of the mine and it’s to your left. Coffee Thermos (45/100): Head out of the mine and stick to your left, you’ll see a wooden platform and some stairs leading down. Jump to the thermos. If you fall use the stairs to get back up. Coffee Thermos (46/100): Make your way across the bridge and you’ll see a path split. Go left, following the flood lights and as you run you’ll see a small red broken up building to your left. The thermos is inside along with some flare gun ammo. Nightmare Manuscript (97/106): Once you’ve reached a graveyard with one of the very fast Taken, continue on and once you get to some wood tracks covered in dirt (the entrance of the ghost town), head left instead of right. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Manuscript (49/106): After the graveyard area (yard with crosses and the fast taken), you’ll enter the ghost town. You’ll see the manuscript in plain sight at the edge of the bridge. Nightmare Manuscript (98/106): After crossing the initial bridge in ghost town, you’ll see a shack on the very left under a wooden structure. The manuscript is inside. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Sign (8/25): After crossing the above bridge, to your right is a sign “Gray Peak Gorge”. Coffee Thermos (47/100): Pass the sign taking a right, take a left, and head straight into the red broken down shack (or barn, whatever it is). Coffee Thermos (48/100): After you travel down the tracks and find a train (you’ll be attacked by the engine). Once you defeat it you’ll see a door that’s locked to your right. You’ll notice a shed in the same area, the key is in there, and the thermos is behind the shed. Misc: Defeating the above train engine and you’ll get the achievement “Iron Horse”. TV Show (8/14): After unlocking the door with the key and move forward, the television turns on. Supply Chest (13/30): After leaving the TV building, climb the two ladders. Head up the hill and stick to your left. You should see the yellow markings. (Contains flare gun and ammo). Manuscript (50/106): After dropping into the mines, make your way through. You’ll get to a spot that’s wide open and appears to have two directions to go (there is yellow markings on a rock). Head left and follow it until you find some broken trees and rubble (and some storyline stuff). Turn around facing the trees and you’ll see it against the edge of where you entered. Manuscript (51/106): After backtracking and going the opposite direction, continue on until you drop down. There are chains swaying and a light at the end of the tunnel! The manuscript is to your left, in plain sight. Coffee Thermos (49/100): Once the big guy breaks through the door and you fight off the enemies, run through that new opening. Look to your left as you run along, and you’ll spot it. Manuscript (52/106): After you exit the mines, turn right and go up the stairs. Climb the ladder to the top of the small tower, and find it on top. Can Pyramid (6/12): You’ll be using a cable car to move on, you’ll be attacked by birds and eventually fall. Run up the hill to the Safe Haven light and the cans are on the railing of where the cable car would have ended up (the destination). Sign (9/25): Run to the next Safe Haven light, and read the sign next to it “Cauldron Lake”. Coffee Thermos (50/100): After the sign run across the suspension bridge. Right after walking off the bridge, turn left and run up the little slope to a cliff with the thermos. Supply Chest (14/30): Get back on path from the last collectible. Move forward and stop at the first big rock on your right. Look to the left off the trail and you’ll see another big rock. The chest is behind the rock. (Contains flare gun and ammo). Manuscript (53/106): Once you come to the broken bridge you’ll have to go left around it. The path has a manuscript in plain sight. Coffee Thermos (51/100): After you go through the big building that’s broken everywhere, and the floor falls, you’ll drop down away from it. Now, turn around facing the building and go to the path on the right and you’ll find the coffee by a gate.0 points
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Manuscript (36/106): Right after you listen to the radio, run across the bridge and look directly right, following the edge (heading backwards) to the manuscript. Supply Chest (10/30): Keep going sticking to the main path (has tons of leaves all over it). You will eventually come to a fork in this path, the left having a police car. The rock by the path going to the right has an arrow. Follow the right path to the cave with a generator and the supply chest. (Contains some flares). Coffee Thermos (36/100): Now continue on to the radio station and there is a thermos under the billboards to the left of the station. Radio Show (7/11): This radio is automatic. When you get to the actual radio station, go inside. The host is having a conversation with a lady who called in to his show. Once the discussion is over, it will register automatically. Manuscript (37/106): After the radio station cut scene, head down the path and you’ll see it in plain sight on the fence. Manuscript (38/106): Upon arriving at a generator to create the Safe Haven, face the light. Now turn to your right, and run up that path. Once you’ve hit the wall, keep it to your right (you would have taken a left basically) as you continue and you’ll eventually start winding up the cliff. Go all the way up and it’s by the radio tower at the top. Coffee Thermos (37/100): As you make your way down the cliff from the radio tower, you’ll encounter some crows attacking you. You’ll notice as you go down, there is a cliff to your left that gives you a great view of the radio station. It’s on the cliff at the tip. Can Pyramid (5/12): You will come to a truck with a light next to it. There in the middle is a shack with a shotgun and ammo in it. To the left of this shack is another smaller shack with the cans inside. (This should unlock the “Carny” achievement. You can skip the can pyramids from this point on if you wish). Manuscript (39/106): Once you’ve grabbed the shotgun in the main shack and fended off “The Taken”, make sure you’re back in the shack facing where you grabbed the shotgun. Turn right, head out the door and follow the path straight until you get to the fence with the manuscript. Coffee Thermos (38/100): After the manuscript, head back and follow the trail to your right (instead of going back into the shack). You’ll see it in yet another of the smaller shacks. Manuscript (40/106): Continue on the trail from the last thermos and you’ll see it to your right on a rock. Manuscript (41/106): Again, another one on the main trail to your objective to your right on a tree stump, after a phone call. Supply Chest (11/30): Instead of going ahead facing the stump, turn around and head the opposite way to grab a supply chest in the shack. (Contains flares and batteries). Manuscript (42/106): You’ll go through a train bridge and poltergeists controlling various objects will be attacking you. Make sure you go way up the hill as you exit to your left, and it will be next to the ladder. Nightmare Mode Manuscript (96/106): Read the above description. Instead of going up left, once you get to the red canister, go right. It’s on a stump. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Coffee Thermos (39/100): After you climb the ladder, move forward and you’ll see it to your right on a pallet after you drop down. TV Show (7/14): Once you’re in the train depot, head upstairs and the television is in plain sight on a table. Manuscript (43/106): Right after watching the show, head out the door and it’s immediately to your left. Coffee Thermos (40/100): After you encounter a poltergeist possessed bulldozer upon just after the last collectible, run through the gate you had to press a button for. It’s to your right by the window. Misc: If you destroy the above bulldozer (by shining your light on it) you will gain the achievement “Heavy Metal”. If you are having a hard time with it, go to the checkpoint and turn around, the bulldozer cannot get to you, and you can exploit that spot to destroy it. Mirror Peak Coffee Thermos (41/100): After a cut scene you will be on your way to the coal mine by truck. When you get to some stacked logs before a broken bridge you pass under, get out of the truck and head to your right and you’ll see a red chair on the cliff facing nice view. Radio Show (8/11): After passing under the broken bridge, to your right you will see wooden stairs leading up pretty high. Run up those and in the shack is a radio. Alternatively and to save time, just keep driving and you’ll see the same shack to your right as you wind up the path. Radio Show (9/11): You’ll soon come to a ranger tower to your right when driving (there’s a car parked in front of it). Head up and listen to the radio. Manuscript (44/106): Drive from the tower, and you’ll see a red barn type building to your left. Go all the way up the old wooden stairs and you’ll find it at the top. Sign (7/25): Continue driving until you reach the Mine Museum (you’ll see a red building in front of you as you drive in). To your left you’ll see a mine shaft with a mine cart. To the right you’ll see some signs to read (one by the mine cart and one on the display). Coffee Thermos (42/100): After reading the signs, head into the entrance of the mine shaft (it’s a caved in one). It’s in the corner. Manuscript (45/106): Continue on to the museum entrance and you’ll spot it on the walkway. Coffee Thermos (43/100): Run inside the museum and encounter a cut scene. Once it ends and you’re done with the phone, run down the chute with the chain on it (might have to jump). Below you will see shelves with supplies, and the thermos is there as well. Misc: The next portion of this episode has an achievement “Meet the Deadline”. It requires you to make it from the Coal Mine Museum (after the phone call) to Cauldron Lake in 30 minutes. The end point is just after the ruined building where the floor collapses. You will be grabbing collectibles, which will slow you done a ton, so save this for chapter replay or nightmare mode. Good luck!0 points
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Supply Chest (7/30): After the generator continue down until you see a plane on the right. Run to the back of the plane and through it. It will make the plane’s front go down (like a seesaw) and you will now have access to jump on the wing. Go to the back of the plane again, use the rock to jump up on the wing, and follow the path until the chest. (Contains 2 flares). Coffee Thermos (27/100): Once you’ve finished with the plane and jumped down again, head straight and to the right a little ways to find the Safe Haven light. Now, continue forward and you’ll be on a cliff and facing the water mill. Turn to your right and you’ll see the thermos on other cliff which is closest to the water mill. Manuscript (28/106): Once you reach the mill, head up the ladder, make your way across the unstable part, then get inside. Go up the stairs until you can go inside a room. Go in and exit to the balcony and the manuscript is right there. Manuscript (29/106): Now go up the next stairs and kick the weight. The wooden elevator will come up and you can now jump across it and grab the manuscript. Coffee Thermos (28/106): The room following the last manuscript has a thermos in the back corner. Manuscript (30/106): Exit the mill via the ladder and you’ll see a shack to your left (you’ll see the creepy message in yellow and fight a brute). Inside, you’ll see boxes you can jump on to get on top of big crates. Fall on the opposite side, and find the manuscript on the box to the right. Coffee Thermos (29/106): After a chainsaw guy fight and a Safe Haven, you’ll cross a bridge to the campgrounds. Right when you pass the campgrounds sign on your right, just after the bridge, look to your right on the picnic table. Manuscript (31/106): Inside the campgrounds on the left, you’ll see a tire swing and the restroom with a map in the middle. It says closed, but go on in. To the right of the garbage can by the map is the manuscript. If you’re brave, run into the women’s restroom (it’s being renovated anyways right?). You can grab some rifle ammo if you need it. TV Show (5/14): In the men’s bathroom once you’ve grabbed the keys, you’ll be treated to a show before you walk out. Coffee Thermos (30/100): After getting in the truck and the driving instructions appear, drive through the gate the axe enemy broke and take a right at when you see the street. You cannot continue, but will notice the thermos at the barricade. Hit the button to get out of the truck. Supply Chest (8/30): After you get back in your truck, continue the opposite way until you see a logging truck in the middle of the street. On the right of that truck is a trail that leads to a shack with the crate inside. I got out of my truck and ran, but you can probably drive most or all of the way. (Contains flares). Can Pyramid (4/12): At the end of the concrete road while driving, you’ll see road blocks at the entrance of a tunnel. Get out on foot and go left and follow until you reach the Safe Haven light. Underneath in plain site are the cans on a picnic table. (You can potentially use the truck to go up the hill, but if you want the collectibles you'll have to get out). Manuscript (32/106): After crossing the big bridge, there will be a tunnel if you keep going straight. Inside the tunnel (as far as the game lets you go) is the manuscript. Coffee Thermos (31/100): Exit the tunnel and head to your right. Follow the fence until you get to the thermos which is on a picnic table. Nightmare Mode Manuscript (95/106): At the end of the level as you’re making your way back to Barry in the cabin, you’ll find it in the middle of your path, just before the cabin. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Supply Chest (9/30): Once you make your way back up to the original cabin where Barry is, you’ll see swarms of crows everywhere. Head back around the cabin to where the well is (you saw this earlier when getting a different collectible) and you’ll find the chest if you run past and a little left by a rock. This chest does not appear until you get to this portion of the game. (Contains Flare ammo). Misc: There are tons of birds at the end of this episode that will be attacking you. This is the best spot to get all your bird kills (you need 1000). After you're done killing them, reload your checkpoint. Use the flares and you'll get tons of kills. Episode 3 On The Run Coffee Thermos (32/100): At the start of the episode, follow Randolph until he comments on a boat falling from the sky (where you can do a focus action). Now turn so you are facing right, and you’ll see it on a picnic table. TV Show (6/14): After you’ve knocked on Rose’s door, watch the cut scene. When it’s over the television will turn on by itself (right in front of you playing). Coffee Thermos (33/100): As you exit the room with television, walk straight and look left into the kitchen. It’s on the counter. Manuscript (33/106): Once you exit Rose’s trailer, you’ll notice it on your path by her fence. Radio Show (5/11): After grabbing the manuscript, run straight until you see stepping stones on the ground leading through a fence. You’ll see it on some stairs as you pass the fence. Manuscript (34/106): There will be a cut scene with some police and then you’ll be on foot running in the forest. Keep following the trail a good ways, and shortly after you have to jump up a rock and then fall from a point (where you can’t get back up) you’ll see it to the left on the trail (on the end of a tree trunk). Manuscript (35/106): As you continue, you’ll see a police car crash in slow motion. Follow the road to the right of the car where it crashed. It’s at the end to the left. Coffee Thermos (34/100): After the helicopter scene, run up the steps of the tower in plain sight. There is a thermos inside. Coffee Thermos (35/100): After exiting the tower and making your way to the search light that needs power, to the right you’ll notice a wood creating a ramp to a rock. It’s on the rock. Radio Show (6/11): You’ll continue on for a while and be introduced to flashbang grenades. Head to the Safe Haven light which has more flashbangs and batteries to grab. Right by the flashbangs is the radio.0 points
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Manuscript (16/106): Once you go down the steps from the cabin, right next to the yellow vehicle on the left side. Radio Show (4/11): As you run down the path heading for “Lover’s Peak”, you will find a radio inside of the first cabin you see on route. TV Show (4/14): Continue along the path, and you’ll find a second cabin. Kick the door in and take a break to watch the show. Manuscript (17/106): Once you’re back on the trail, you’ll find a phone booth. Go towards the booth and follow the trail. It’s in the gazebo. Manuscript (18/106): Return to the normal path and find this manuscript behind the car (which either crashed or ran out of gas) on the side of the road. Coffee Thermos (21/100): Continue on the trail and some pretty loud event happens, and you must help Rusty. Instead of rushing to his aid, you’ll see another car that looks like it crashed before you get to the concrete area. The wooden storage shed right next to it contains the thermos. Manuscript (19/106): From the coffee thermos, head out the shed door and continue straight under the fallen tree. It will be to your right on the short rock wall. Coffee Thermos (22/100): After you obtain the keys from Rusty, run towards the opposite building (the Park Ranger Office) and instead of going inside, run to the left of it. Behind the building in front of a tree is the thermos. Manuscript (20/106): After the thermos, now head inside the building. As soon as you enter, you’ll see it shining brightly at the end of a hallway to your right. Manuscript (21/106): After a phone conversation with Barry, you’ll find yourself at a very bright light with a with a picnic table made of logs by it. It’s right on the table. Sign (4/25): You’ll eventually come to a wooden bridge after some steps with a river far below. Instead of heading right to Lover’s Peak, continue on the wooden area which leads into the cave. You’ll go through a gate door first, then you’ll find the sign towards the back of the cave. Supply Chest (5/30): While traveling in the Moonshine cave you might notice the yellow arrows pointing to the end of the cave, which contains the chest. You will get the “Finders Keepers” achievement here for grabbing your 5th chest in the game. (Contains lithium batteries). Manuscript (22/106):You’ll come to another bridge over the water, and take a right at the fork in the road (Lover’s Peak is to your left). At the end of the trail and in front of two picnic tables, you’ll find it on the ground. Sign (5/25): After being introduced to the new type of enemy (the brute guy which takes more shots to take down) you’ll come to a tree that has a hollowed bottom that you can walk through. The sign is right in front of it and read “The Great Old One”. Coffee Thermos (23/100): You’ll soon come to yet another bridge, this one with a bright light above it, which turns off (you can turn it back on with a generator). There is a path to the right of it with a small picnic area. Run past the broken phone booth and jump over the broken part of the fence to get the thermos on the rocks. (You’ll see another thermos you can’t get yet below, but that’s not a good idea to jump from that point). Manuscript (23/106): Back on path, right below a directional sign that says “Lover’s Peak”. Coffee Thermos (24/100): Eventually you’ll come to a Safe Haven light and can’t continue the normal route to Lover’s Peak (there’s a tree that fell on the gate). You can however jump the fence to the left, but instead you’ll want to take the path leading to the right of this area first. There is a thermos by a readable sign on a picnic table. Sign (6/25): Right after the above thermos, read the sign that says “Dates from 1846, the year of the Oregon Treaty”. It’s extremely easy to notice, as it’s by a section of a tree trunk cut out and hanging by chains. Manuscript (24/106): After jumping the fence by the blocked gate to Lover’s Peak, run directly straight (to the left of the wooden path) and you’ll find it on the rock. Coffee Thermos (25/106): At one point you’ll have to use flares to fend off attackers as “the kidnapper” tries to unlock a gate staircase type structure. Go up the structure and you’ll come to an archway with a heart on the top. This is Lover’s Peak, and is just cool scenic overlook. Next to the archway is a map, and the coffee thermos is behind the map. Once obtained you’ll receive the “Damn Good Cup of Coffee” achievement. Supply Chest (6/30): After the scene that takes place at Lover’s Peak and you’ve fallen to the section below, turn around and see a bright blue waterfall. Run down the steep rock area and you’ll see the chest to the left in a small cavern. (Contains flares and batteries). Manuscript (25/106): Head back along the normal path after the chest and you’ll come to a fallen tree bridge. Right in front of it in plain sight is the manuscript. You will receive the “Paging Mr. Wake” achievement. Manuscript (26/100): You’ll eventually travel on a trail full of bear traps. You’ll find yourself in an open area with a water mill in sight, and the manuscript at the edge of the cliff. Can Pyramid (3/12): From the last manuscript you got, turn around and to your left on a barrel are the cans. Coffee Thermos (26/100): After crossing the logs over the water, and going upwards to a generator you can turn on to create a Safe Haven, you’ll see a shack behind the generator. The thermos is inside. Manuscript (27/106): Coming from the last said shack, you’ll see a second shack. It has the manuscript as well as a hunting rifle inside.0 points
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Episode 1 A Writer’s Dream Coffee Thermos (1/100): The first collectible is located just moments after you are able to move. Run down the road until you get to the broken bridge (sign says “Welcome to Night Springs above bridge). It is in clear view. Can Pyramid (1/12): The “light” will give you a gun. The cans are on the fence to the right for target practice (well, not technically since the game doesn’t mention them). Coffee Thermos (2/100): After grabbing the flare out of the red emergency box (you will have killed a few enemies after the tutorial on how to fight), you will see stairs leading down into a small concrete building. It is on top of the crate. If by accident you dropped off the side where you have to fight 3 enemies, you will have to use the rock by the ledge you fell from. Hop on the rock, facing the wall. Turn 90 degrees to face the other edge, and jump towards it, hitting the jump button a few times to get back up. Coffee Thermos (3/100): On the path to the lighthouse, you will have to run from a tornado. On the right side just before the lighthouse you will see a bench with the thermos on it. Welcome to Bright Falls Coffee Thermos (4/100): After a cut scene you will be in a diner. As soon as your obsessed fan Rose stops talking (kind of) run to the neon “Oh Deer Diner” sign you’re facing. You will have to run to the left, as the right side is blocked off. Misc: Notice the juke box in the diner and make sure you press the button on it to make it play. Specifically make sure you hit the button after coming back from the rest room area, after meeting the lady in black. There will be another time listed later on where you get an achievement for pressing it again. Coffee Thermos (5/100): Another cut scene after the diner will ensue. When you’re at the bridge that says Diver’s Isle on the sign, (when you’ve reached the cabin after the cut scene) turn around and run back up the hill a ways until you get to your car and a focus action sequence about the island is available. There will be the thermos in front by the cliff. Radio Show (1/11): Once you have gotten across the bridge you will find Bird Leg Cabin. Head inside and out the back door to the porch. It will be just to your right. Coffee Thermos (6/100): Return inside the cabin and take a right into the kitchen. It is on the counter next to the left of the stove. Waking Up to a Nightmare Manuscript (1/106): On your way to the gas station after another car mishap, you will enter a cut scene which gives you the first two manuscripts. This cannot be missed. Manuscript (2/106): You get this automatically along with the first manuscript. Nightmare Mode Manuscript (92/106): Going towards your main objective, you will find a fence to the lumber mill that you must jump over. There’s a tree that’s on the damaged fence. Look to the left, it’s in plain view on the other fallen tree. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Coffee Thermos (7/100): After traveling to the first lumber yard after the car incident, you will be greeted with a short cut scene with Stucky. Afterwards, run under/through the claws of the yellow “Log Loader” and you’ll find it behind the white pickup truck. Manuscript (3/106): From the last thermos, turn around and head straight a short ways and stop when you take your left. It is on the ground in front of you. Supply Chest (1/30): After the little wooden building gets knocked off the cliff (you have to jump out of it via the door space before it actually falls), head straight towards a gate killing the two enemies. You can go left and follow the truck carrying the logs and find the chest tucked away there. There are a bunch of yellow arrows to show you the way if you shine your light on them. There is even a light you turn on (to your right) the shows the first arrow to follow. (Contains a flare gun). Manuscript (4/106): After the first chest, you will jump a fence (after you’ve kicked the electrical box). Move forward and defeat the enemy. Look left and up a hill and you will see a small structure with a rusty tractor sticking out of it. It is on the wall. Coffee Thermos (8/100): Shortly after the manuscript you will be crossing above a river over a fallen tree (that ends up looking like a bird leg). Once you step off of the fallen tree, head to your left. Keep running almost until you reach the end. The thermos is on a rock to your right. Manuscript (5/106): After grabbing the thermos, head straight back, crossing the rocks over the river. Keep heading straight and to the right, and you’ll end up crossing tree trunks laid down creating a bridge. It’s to your right after crossing, by the barrel. Nightmare Mode Manuscript (93/106): After you have crossed the log bridges you will see it on your path as you move along the last rocks crossing the river. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE). Supply Chest (2/30): Once you climb up away from the river, and fight two enemies, you notice a sign that says “Caution”. Go left here and up the ladder on the logs. There are yellow arrows (when light is on them) in various parts to point you in the right direction. Continue up to the shack and it’s in the back. (Contains lithium batteries). Coffee Thermos (9/100): After grabbing the supply chest, head back and you’ll get to the broken wooden stairs. There is a power box that has a red light blinking if you turn left after the stairs. After examining it, turn facing the opposite direction, and run straight until you see it on a rock to your right. Manuscript (6/106): After heading towards the generator you must power up, next to it is a small shed. Go in and it’s on the table in front of you. There is also a shotgun on the shelves to the right. Can Pyramid (2/12): After you’ve started the generator and have gone across the logs you made accessible with the crane, run to the broken bridge to the right and you’ll find the cans stacked on a table. Radio Show (2/11): Head up the hill after the broken bridge towards the light. There is an easy to spot radio on a barrel inside the shack. There is also shotgun ammo on the window opening.0 points