Overview:
- Estimated achievement difficulty: 4/10
- Offline: 50 (1000)
- Online: 0 (0)
- Approximate amount of time to 100040 - 50+ Hours 
- Minimum number of playthroughs needed: 1 full playthrough + 2 partial playthroughs
- Number of missable achievements: Multiple (outlined below)
- Do cheat codes disable achievements?: No cheats
- Does difficulty affect achievements?: No
- Glitched achievements: Supplier is obtainable, but extremely glitchy for many.
- Unobtainable achievements: Epic is currently unobtainable for anyone who didn't import a DA: Origins save.
- Extra equipment needed: None

Introduction:
Dragon Age II is the sequel to the popular, 3rd person RPG Dragon Age: Origins. The game takes place in the same world as Dragon Age: Origins, but follows a completely different character and story. You take on the role of Hawke, once a poor refuge, fleeing from the destruction of Lotherining. You will follow him on him his quest to becoming the Champion of Kirkwall. How you choose to do this is entirely up to you, but your choices will affect the world of Dragon Age forever.

Breakdown:
This roadmap was intended to be followed by people looking to get 100% completion as quickly as possible. Dragon Age II has 50 achievements, none of which require that you play or beat the game on a specific difficulty setting. The number of full playthroughs that you will need to do will be determined by whether or not you still have a DA: Origins save on your HDD.

With Dragon Age: Origins Save

  • Playthrough #1: Full Playthrough using any class. Side with mages or templars 5 times
  • Playthrough #2: Partial Playthrough using one of two remaining classes. Side with opposite faction from Playthrough #1 5 times.
  • Playthrough #3: Partial Playthrough using the remaining class. Play through the Prologue and introduction to Act I.

The breakdown for playing without a Dragon Age: Origins save is exactly the same, except you will have to beat the game during your 2nd playthrough.

Step 1 - Playthrough #1:
Start a new game on casual, the easiest difficulty setting. Since this will hopefully be your only full playthrough (if you have a DA: Origins save), I recommend picking a class that you are going to enjoy playing. There are many missable achievements in this game, so I will discuss them here to make sure you get them on your first playthrough.

Prologue

  • Nefarious and Mercenary: Upon arriving in the Gallows of Kirkwall, you will be given the option to ally with either the smugglers or the mercenaries, but can only pick one. Take note on where to save in the achievement guide.

Act I

  • Chantry Historian: Immediately upon entering Kirkwall, visit the Chantry to get Chapter 1 of the History of the Chantry.
  • Birthright: After completing the quest "A New Home", speak with your mother, then sibling to start and complete this quest.
  • Archaeologist: Collect three secret messages for the Band of Three. See the achievement guide for locations.
  • Mage Hunter and Arcane Defender: The quests in Act I that allow you to choose sides are The Wayward Son, Act of Mercy & Enemies Among Us. For two of the quests, pick one faction and for the third quest pick the other faction.
  • Master Craftsman and Supplier: Check the achievement guide on where to obtain these supplies and recipes at the start and end of each Act, before progressing the story in to the following act. Once you progress the story, you will be unable to buy or find the Act specific items.
  • Financier: If you come across the side quest Friends in Low Places, DO NOT accept the money from Dougal as doing so will cause you to miss the achievement.

Finish any other side quests, companion quests and any other order of business before giving Bartrand the money to fund the Deep Road Expedition quest, as after starting it there is no turning back.

Act II

  • Chantry Historian: Once you return to Kirkwall from the Deep Roads Expedition, head straight to the Chantry to pick up Chapter 2 before you forget. NOTE: Chapter 3 can only be found during the quest Following the Qun, so make sure to keep that in mind. Upon arriving in the Chantry during this quest, make sure you pick up Chapter 3 immediately. It can be found on the podium in front of you after the cut-scene ends, so use your targeting wheel to pause combat and get it with ease. Once in combat, it will be much more difficult to pick up. If you happen to miss it due to the cut-scene starting up, reload the last autosave.
  • Exorcist: The next order of business is to do the Forbidden Knowledge quest. It can be found in your new estate at the writing desk if you saved Idunna during the "Enemies Among Us" quest. If not, travel to the Chantry or Viscount Keep to pick up one of the evil tomes to begin the quest. See the guide for specifics.
  • Archaeologist: Collect three secret messages for the Band of Three. See achievement guide for locations.
  • Master Craftsman and Supplier: Check the achievement guide on where to obtain these supplies and recipes at the start and end of each Act, before progressing the story in to the following act. Once you progress the story, you will be unable to buy or find some of these.
  • That Thing Has Legs: After completing the main story quest Blackpowder Courtesy from the writing desk in your estate, speak with Merrill in her home to start her companion quest Mirror Image.
  • Mage Hunter and Arcane Defender: The quest in Act II that allows you to choose sides is Night Terrors. NOTE: It is a side quest started from a letter on your writing desk. Pick the faction that you did in the Enemies Among Us quest. You will now have sided with each faction twice. IMPORTANT: Save your game after completing this quest so you can return to this point after unlocking the achievement for one side.

Finish any other side quests, companion quests and anything else you desire to do before starting the 'Demands of the Qun' quest as there is no turning back once you get further into it.

  • A Worthy Rival: Earn the respect of the Arishok by speaking highly of him at every opportunity.
  • King of the Hill: Kill the Arishok or defeat him in a duel, but do not pick the option of a civilized outcome.
  •  

Act III

  • Chantry Historian: Immediately upon the start of this Act head to the Chantry to finish off this achievement.
  • Demon Slayer: Right after Chantry Historian, travel to the Wounded Coast and Sundermount to collect the three scrolls (1 in Wounded Coast & 2 in Sundermount) and complete the associated quests. Doing all 3 quests will unlock a new quest in your journal.
  • Dragon Slayer: After Demon Slayer, it is time to kill the High Dragon. If you have completed The Bone Pit and Inside Job quests during the previous Acts, seek out Hubert in the Hightown market to start the Mine Massacre quest. If you skipped them, travel to the Bone Pit to automatically start the quest.
  • Archaeologist: Collect three secret messages for the Band of Three. See achievement guide for locations. All of these in Act III will be found during quests.
  • Supplier: Check the achievement guide on where to obtain the supplies at the start and end of this Act, before doing The Last Straw quest. Once you start this quest, you will be unable to buy or find some of these.
  • Mage Hunter and Arcane Defender: The quests in Act III that allows you to choose sides are Showdown, On The Loose, and Best Served Cold. Pick one faction for all three and then restart from your save before Night Terrors and do this again with the opposite faction.
  • Crowning Glory: You must side with the templars during The Last Straw quest at the end of Act III. Your decision in this quest doesn't count toward siding with the mages or templars. The achievement will be rewarded after finishing the quest. NOTE: Doing the Last Straw quest is the point of no return so do anything else you wish to complete before starting it.

Step 2 - Playthrough #2:
You should finish your first playthrough with 48 or 49 out of 50 achievements. All that should be remaining are "Mass Exodus" and "Epic" if you don’t have a completed Dragon Age: Origins save. Go ahead and pick one of the two remaining classes you haven’t played as. Reach Kirkwall with this class and "Mass Exodus" will be two-thirds completed. If you have the Dragon Age: Origins save, you can go ahead and save and exit this playthrough. Otherwise, continue and beat the main storyline for "Epic".

Step 3 - Playthrough #3:
This last partial playthrough will be fairly quick and you should have 49/50 achievements, only missing "Mass Exodus". Pick the final class you haven’t played and simply reach Kirkwall.

Conclusion:
Congratulations on your 1000! If you haven’t gotten some of the achievements, although you should have them all by now, load up a save and follow the achievement guide for the specific ones you are missing.

[XBA would like to thank FSparacino4 for this Road Map]

 

The Exiled Prince DLC Road Map

Overview:
- Estimated achievement difficulty: 4/10
- Offline: 5 (130)
- Online: 0 (0)
- Approximate amount of time to 130N/A (this needs to be completed during the retail game)
- Minimum number of playthroughs needed: 1
- Number of missable achievements: 4 (outlined below)
- Do cheat codes disable achievements?: No cheats
- Does difficulty affect achievements?: No
- Glitched achievements: None
- Unobtainable achievements: None
- Extra equipment needed: None

Introduction:
Dragon Age II: The Exiled Prince adds a new companion character, the archer Sebastian Vael, and his own series of side quests. Follow him as he seeks revenge for the brutal murder of his family. This DLC pack comes free with the Signature Edition of the game. Otherwise, it will cost you 560 Microsoft Points ($7).

Breakdown:
"The Exiled Prince" DLC is added to the main game and must be started during Act I or II. There are 3 achievements for completing each of his major companion quests, 1 for gaining 100% rivalry or friendship, and 1 for finding Sebastian's gift and doing the associated quest. You must start his first companion quest during Act I or II.

  1. Retribution (missable): Complete the "Duty" companion quest during Act I or II.
  2. Avenged (missable): Complete the 'Repentance' companion quest during Act II.
  3. Momento (missable): Find the gift for Sebastian during the "Repentance" quest. See guide for location.
  4. Loyalty of the Prince: Gain 100% rivalry or friendship with Sebastian. A glitch can be done during the 'Repentance' quest to gain 100% rivalry in a matter of minutes.
  5. Cloak and Dagger (missable): Complete the "Faith" companion quest during Act III.

Conclusion:
This DLC is a nice addition to the game and if you want to enjoy it fully I recommend picking it up. At the price of $7, you really can't go wrong. It adds three good sized quests and gives you a new companion that has great utility in your party with his devastating ranged abilities. As another added bonus, it is also an easy 130.

[XBA would like to thank FSparacino4 for this Road Map]

 

Legacy DLC Road Map

Overview/Roadmap:
- Estimated achievement difficulty: 2/10
- Offline: 5 (120 )
- Online: 0 (0  )
- Approximate time: 2-3 Hours
- Minimum number of playthroughs needed: 1
- Missable achievements: 2 ("Tower Sweeper", "Family Outing")
- Does difficulty affect Achievements? No
- Unobtainable/glitched achievements: None

Introduction:
In Dragon Age II: The Legacy DLC Hawke finds himself fighting a new evil in the Vimmark mountains. This DLC promises new locations and dungeons (not the same one retextured!), different and more powerful enemies and many new items and quests.

Breakdown:
The ‘Legacy’ DLC can be started at any point during the regular game, including after you have completed the main story. However, if you want to get all of the achievements, you MUST use a save file that has Bethany or Carver alive. There are five achievements, two of which are missable and 3 which you will get just by playing. They are listed in the guide in the order they are obtained.

Conclusion:
Although this DLC costs more than ‘The Exiled Prince’ at $10, it does offer a great deal of content. There are no gameplay improvements and it is more of the same game, so if you didn't enjoy the retail game you should stay clear. It is however an easy 120  bringing the game to an even 1250  Who wants to stare at 1130?

[XBA would like to thank FSparacino4 for this Road Map]

 

Mark of the Assassin DLC Road Map

Overview/Roadmap:
- Estimated achievement difficulty: 2/10
- Offline: 5 (120  )
- Online: 0 (0 )
- Approximate time: 3-4 Hours
- Minimum number of playthroughs needed: 1
- Missable achievements: 3 ("Chasing the Game", "The Take", "Blackjack Subtle")
- Does difficulty affect Achievements? No
- Unobtainable/glitched achievements: None

Introduction:
In Dragon Age II: Mark of the Assassin DLC Hawke joins an elf named Tallis (voiced by Felicia Day) to steal a jewel from an Orlesian aristocrat. This DLC features additional locations and dungeons and new enemies as well as several side quests and new items.

Breakdown:
The Mark of the Assassin DLC can be started at any point during the regular game, including after you have completed the main story, however it takes place during the last part of the story (for example they noted Anders' manifesto when I hadn't even met Anders). There are five achievements, three of which are missable. They are listed in the guide in the order they are obtained.

Conclusion:
This DLC is slightly longer than the Legacy DLC and altough it features fun new banter for the characters it feels a little disappointing story wise. In terms of content it gives you a new armor and a belt that are very powerful. There is a new mechanic that is a Stealth driven part of the DLC however it feels gimmicky and unnecessary and overall the gameplay is still the same of the main game. But the achievements are easy so hey, why not? Have fun!

[XBA would like to thank mesosteros for this Road Map]

Dragon Age 2 Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 65 achievements with a total of 1370 points

  • Upgraded a spell or talent.

    In your character’s talent window, where you will allocate your talent points, you will notice that the large diamonds represent new abilities that your class can learn. Next to some of these new talents and spells, you will find smaller diamonds which indicate certain upgrades to these abilities. These upgrades will have level requirements, but simply select one of the eligible upgrades and the achievement will unlock.

  • Used teamwork to perform a cross-class combo.

    These combo attacks only require two of the three classes. Certain abilities will set your target up for a combo from the other two classes by staggering, disorienting or making the enemy brittle. These become much easier to perform at higher levels due to a wider range of abilities being available. You will most unlock this achievement without even knowing the combos and can be done by watching your companions fight.

  • Found and killed a varterral.

    This is missable. In order to get this quest, you MUST complete the main story quest "Blackpowder Courtesy", which can be picked up from the writing desk in your estate at the start of Act II. After competing this quest, go to Merrill's home and speak to her to begin her companion quest "Mirror Image".

    NOTE: She must be in your active party in order for you to start this quest. Next, travel to Sundermount and talk to Keeper Marrethari to start "Honoring the Fallen". Take the path to the far left of the Keeper to enter the Varterral Hunting Grounds, where you will eventually encounter the Varterral.

  • Found and killed a high dragon.

    This is missable. The quest to slay the High Dragon, entitled "Mine Massacre", can be started in Act III in two different locations depending on what quests you have completed. If you previously completed the "Bone Pit" and "Inside Job" quests, travel to the Hightown market and speak to Hubert. If you haven’t completed the above quests, travel to the Bone Pit to automatically start the quest.

    Preparation:

    • Healing - Although you should always be carrying plenty of potions due to their abundance, I am going to stress the importance of healing on this fight. Make sure Anders (spirit healing mage) is in your party as well, unless you are playing as a healing mage.

    • Party Make-Up - On top of the spirit healer, you will need a traditional tank to hold the High Dragon’s attention as he outputs serious melee damage. A mage with talents in Arcane or Elemental will provide much needed damage output.

    • Equipment - cold weapon enchantments and fire resistance runes will be beneficial

    Stage #1: Ground Attack – The dragon will remain on the ground in this stage and can easily be attacked by a warrior specialized for it. Spread the rest of your party out to avoid the tail and any frontal attacks.

    Stage #2: Dragonlings – The dragon will take to the air and sit on a perch above the battlefield. Dragonlings will begin to attack as the High Dragon rains down fireballs at your party. Keep everyone spread out again as the fireballs do AoE damage when they hit the ground. Keep two of your party members (preferably the warrior and rogue) on dragonling duty while your caster’s bombard the dragon.

    Once the dragonlings are defeated, the High Dragon lands and the cycle begins again. Repeat the above strategy until you emerge victorious and the achievement is yours. A video can be found below.

  • Found and killed the undying Xebenkeck.

     

    This is missable. Do this immediately upon returning from the Deep Roads Expedition at the start of Act II because it will be unaccessible later on. If you you spared Idunna’s life during the "Enemies Among Us" quest, you will find the letter at the Writing Desk in your estate. If Idunna died, you must interact with the evil tome at the Chantry or Viscount Keep to start the quest. You must find a total of 5 evil tomes (2 in Kirkwall and 3 in the Free Marches), unless you started the quest via the latter option, then you only need to find four.

    Note: When you interact with each tome, you MUST choose the option to destroy it.

    Evil Tome Locations

    1. The Chantry - Upon entering, head up the left stairs and it will be on a table to the left.

    2. Viscount’s Keep - In the back of the Keep that was previously locked during Act I. Can be found on a bench to the left of the large square room.

    3. Bone Pits – On the far east side of the Bone Pits, you will find an entrance to the "Cave".

    4. Wounded Coast – The entrance to the Dank Cave can be found by taking the right (western) path upon entering Wounded Coast. You want to take your third Southern path (first two are dead ends) and you will see the entrance.

    5. Sundermount – This tome can be found in the Abandoned Thaig, which can be accessed by travelling to Sundermount. Once there, head past the Dalish camp and take the left path and you will see the "Recently Opened Passage". Head inside and follow to quest marker.

    After destroying all five evil tomes, travel to Darktown and enter the Evil Pit, which is located to the left immediately upon entering Darktown. Make sure you have a rogue with you as you will need one to unlock a door. You need to progress through the lair to find the Fell Grimoire. Finalize your party and prepare for battle. Interact with the Fell Grimoire and read it for two attribute points. You will now fight Xebenkeck and his minions. Emerge victorious for the achievement.

  • Found and killed the ancient demon, Hybris.

     

    This is missable. The scrolls for this quest can only be collected in Act III. You must collect the three scrolls and complete the respective aspect quests:

    Wounded Coast: If entering the Wounded Coast from the main entrance, head down the dead end to the South of the entrance to find the scroll. Return to the main path and continue south. The path eventually turns and begins running east to west. Continue along and take your second right. As you head down this branch, you will be attacked by multiple groups of Corpses and finally Medan. After killing Medan, the quest will be completed.

    Sundermount #1: Found on the path leading from the Sundermount’s entrance to the Dalish elf camp. After collecting the scroll, pass through the Dalish camp and take the right at the fork by Keeper Marethari. As you proceed up the hillside, you will come to a campfire and be attacked by a large group of shades and an Arcane Horror. Defeat them to complete the quest.

    Sundermount #2: Directly behind (North) this campfire where you were attacked is a wall. You will find the final scroll behind this wall. Continue up the mountain and enter the cavern. Exit the cavern through the Mountain Graveyard exit and take a right to continue up the mountain. Pass the loot-able graves and altar and you will be attacked by the demons Gifre, Bysmor and Beacon. Defeating them will complete this final scroll quest.

    After finding the three scrolls and completing their associated quests, you will unlock the journal entry for "Awiergan Scrolls: Pride Unbound". You must now head to the Hidden Dungeon in Darktown. If you toggle labels, it is marked on the map as Hidden Lair. It can be found in the northeast part of town, south of Ander's clinic. If you are looking at the change party station outside of Ander's clinic, turn around and the entrance is the tilted ladder by the lantern.

  • Mastered a weapon style.

    Simply obtain all talents (with respective upgrades) in one of the weapon-specific talent trees. The talent trees that count towards this achievement are Weapon & Shield, Two-Handed Weapon, Dual-Weapon and Archery. If you are playing as a mage, no need to worry; upgrading any of your companion's weapon talent trees completely, will earn you this as well.

  • Completed a full year in Kirkwall without any party member being knocked unconscious.

    Simply complete Act I or II of the story without any party member being knocked unconscious (they are knocked out when their HP bar is fully depleted). If one of your party members is knocked out, simply reload your last save and you can still get this achievement. It doesn't matter how many times you get knocked out, reloading your last save will always work. Note: It is possible that this achievement will not unlock for you during Act III so do it during Act I or II.

  • Acquired your first crafting recipe.

     

    Story related and cannot be missed. Lady Elegant gives you the recipe for the Elfroot Potion when you first enter the Lowtown, without the need to do anything else.

  • Became a partner in a Deep Roads expedition.

    This is missable. For this achievement, you must pay Bartrand 50 sovereigns to join the Deep Roads expedition. This may require additional exploring and doing side quests to obtain. The "Friends in Low Places" side quest becomes available through a letter in Gamlen's house if you have completed 50% of the quests in Act I. If you come across this quest do not accept Dougal’s loan because you will not get this achievement.

  • Reached Level 10.

    See "Legendary".

  • Upgraded the armor of one of your party members.

     

    The easiest and earliest way to accomplish this is during the "Birthright" companion quest that you are able to do with either Bethany or Carver. In order to start this quest, you must speak to your mother and then surviving sibling in Gamlen's Home after the "A New Home" main plot quest. When you arrive at your ancestral mansion, you will find the Fereldan Girded Painting (Carver) or the Heirloom Amell Protective Sigil (Bethany) and upon picking it up you will get this.

  • Enchanted an item.

    Runes are separated into two categories: weapon runes and armor runes. Your first opportunity to begin crafting runes comes when you meet a vendor upon your arrival to Kirkwall. These runes will require particular ingredients in order to be crafted. Once you have the rune in your possession, you must find an Enchanter! (See what I did there?) The enchanter can be found in Hightown during Act I, the Deep Roads during the Expedition and your estate from Act II onward.

  • Crafted all of the items from a single crafting tree.

     

    This is missable. Find all available recipes for one of the three crafting trees (Potions, Runes and Poisons and Bombs). You must then craft each item in that tree for the achievement to unlock. It is easiest to find the recipes for the Potions tree as there are only 6 required recipes. Conversely, there are 9 poison and bomb recipes and 20 rune recipes. I have listed the recipe locations for the Potion tree. This is missable as certain recipes are only available during certain Acts. Note: The recipe in the Black Emporium is not necessary for the achievement.

    BLACK EMPORIUM DLC

    • Elixir of Purity: Not required for the achievement

    ACT I

    • Elfroot Potion: Given to you by Lady Elegant upon venturing into the Lowtown for the first time.
    • Restoration Potion: You must complete the Formari Herbalist Gift Shop Quest in Act I and buy this from the shop.

    ACT II

    • Life Ward Potion: You must complete the second Formari Herbalist Gift Shop Quest in Act II and buy this from the shop.
    • Mighty Offense Potion: This recipe can be found in Sundermount. From the entrance, head past the Dalish camp and take the right path at the fork up the mountain. Go through the cave and take the Mountain Graveyard Exit. When you get back outside, go to the right and you will find the recipe in a bone pile.
    • Rock Armor Potion: Can be found in Lowtown during the night only. Go to Gamlen's House and this can be found in a rubble pile to the left.
    • Elixir of Heroism: During the Demanding the Qun quest, as you are fighting your way through Hightown, you will come to an area with a lady in a green dress standing over a body dressed in purplish clothing. If you look to your right, you will see a loot-able corpse. The recipe can be found on this body. Note: This recipe requires Ambrosia which can only be obtained in Isabela's Act III companion quest if you didn't turn her over to the Arishok.
  • Mogul

     

    25

    Had 100 or more sovereigns in your purse.

    Sovereign is another name for gold. If you are doing all of the secondary quests and fully exploring you will be able to obtain this before giving the money to fund the Deep Roads Expedition. The money and experience glitch found under the "Legendary" achievement description can also be done here. It can just as easily be saved until later in the game when you get better equipment to sell.

  • Became the viscount of Kirkwall.

    Note: Do any secondary quests, companion quests or any other unfinished business in ACT III before starting "The Last Straw" as there is no turning back after getting into it. I would also recommend saving the game before doing this as well, so you can reload your save if you miss any achievements.

    During "The Last Straw" quest at the end of Act III, you will find Orsino and Meredith in a heated debate. When given the option to choose sides while in Lowtown, you must side with the Templars. This achievement will unlock after completing this quest.

  • Learned two class specializations.

    Specializations grant you access to additional talent trees that you are able to spend your talent points on. You will earn class specializations at levels 7 and 14. There are a total of 3 specializations for each class and they unlock their own special abilities. Unlike in Dragon Age: Origins, there are no specializations for your companion characters. Also, you do not need to learn these specializations from specific sources as they are simply given to you. In order for the achievement to unlock, you will need to place at least one talent point into two of these specializations.

  • Completely upgraded the armor of one of your party members.

     

    This achievement requires you to get all of the armor upgrades for a single companion. Bethany or Carver do not count toward this achievement because they only have one armor upgrade.

  • Reached Level 20.

    This is unlocked immediately upon reaching Level 20. You are not required to spend the points you have earned for the achievement to unlock. Although not needed to obtain this achievement, there is a glitch that can be used to obtain experience and money very quickly. This glitch can be performed using any side-quest that doesn’t involve a cut-scene to turn in. Save your game before talking to the NPC required to complete the quest. Draw your weapon with  and as you are putting your weapon away talk to the NPC. Continue spamming  to earn continuous amounts of XP and money. A video demonstrating this can be seen below.

  • Became a resident of Kirkwall.

    Story related and cannot be missed.

  • Explored the Deep Roads.

    Story related and cannot be missed.

  • Kicked the slavers out of your ancestral mansion.

    This is missable. After completing the main story quest "A New Home", you must talk to your mother in Gamlen’s House and then speak with your brother or sister to begin the companion quest, "Birthright". Travel to your old estate in Darktown and fight your way to the Vault. Once inside, loot the chests and you will find your grandfather's will to unlock the achievement. See the descriptions for "Gift Giver" and "A Friend in Need" for how to unlock them all during this quest!

    Note: You must complete this quest before leaving for the Deep Roads or you will have to do it on another playthrough.

  • Toggled the map from day to night.

    On the world map, simply hit the  once to toggle the map from day to night.

  • Left Kirkwall to explore the outlying regions.

    Story related and cannot be missed.

  • Visited 10 caves in Kirkwall and the surrounding area.

     

    If you are fully exploring, doing all companion quests and secondary quests, you will easily have this achievement during Act II.

  • Reached Kirkwall with each character class across multiple playthroughs.

     

    This will obviously take multiple playthroughs to complete and will be the very last achievement you should get. It won’t take very long to get to Kirkwall so it isn’t too much of an inconvenience. After your full playthrough, select one of the remaining two classes and reach Kirkwall (Play through to your arrival at the gates of the Gallows with all the refugees). Do this again with the remaining class to unlock the achievement.

  • Unlocked 100 codex entries.

     

    This is easily obtainable on your first playthrough during Act I. Codex entries will be discovered by looting corpses, thoroughly searching your surroundings (crates, bookshelves and lying about) and through conversation with other characters.

  • Opened 50 chests.

     

    This is another easily obtainable achievement that you should have no trouble getting. Rubble piles, containers and chests found throughout the game world contribute to this. The chests dropped from your slain enemies also counts toward this. It helps to always have a rogue in your party so that you can pick all the locked chests you come across, but it definitely isn't necessary.

  • Found every variety of crafting resources.

     

    There are a total of 12 crafting ingredients. For this achievement you will need to collect EVERY ingredient in the game world during each Act (total of 66 ingredients). Note: If you miss any ingredient in the game world, check the Black Emporium during the next Act to see if you can purchase it. Your current inventory of ingredients can be found at any potion, rune, or poison & bomb "store" or your estate (Gamlen's House in Act I and Hawke's Estate in Act II and III).

    IMPORTANT: Before doing the "Demands of the Qun" quest, make sure Isabella is at least 50% friendship/rivalry, you have done her Act I and II companion quests & her 50% companion quest entitled "Questioning Beliefs". DO NOT choose to hand her over to the Arishok or Ambrosia will be unobtainable.

    ACT I: 3 Deathroot, 5 Deep Mushroom, 6 Elfroot, 1 Embrium, 1 Glitterdust, 5 Lyrium, 1 Orichalcum, 4 Silverite, 3 Spindleweed

    ACT II: 2 Deathroot, 3 Deep Mushroom, 2 Elfroot, 4 Embrium, 4 Glitterdust, 3 Lyrium, 4 Orichalcum, 2 Silverite, 2 Spindleweed

    ACT III: 1 Ambrosia, 1 Deathroot, 1 Deep Mushroom, 1 Dragon's Blood, 1 Elfroot, 1 Embrium, 1 Felandaris, 1 Glitterdust, 1 Lyrium, 1 Orichalcum, 1 Spindleweed

  • During each year in Kirkwall, discovered 3 secret messages from the Band of Three.

     

    The achievement requires that you find three special codex in each Act for a total of 9. They will all appear in your journal, under the Enigma of Kirkwall entry in the Lore section. Check this to see how many you have discovered.

    * - Indicates messages that are only available through secondary quests.

    ACT I

    1. Lowtown (Night) - You can find the Elven Alienage in the northeastern most point of the map. In it is in the back corner, behind the big tree, located directly behind the sewer grate.

    2. The Gallows - When you return to the Gallows for "The Wayward Son" quest, look to the very North, in a pile of bricks before a gate.

    3. The Bone Pit * - In order to gain access to the Bone Pit during Act I, you must complete your "Birthright". After the main story quest "A New Home" speak to your mother in Gamlen's Home, then speak to your sibling in order to get this quest. After completing it, you will find Bone Pit as a letter on your desk. Once in the Bone Pit, travel to the Southeast dead end and you will see it before the broken train tracks.

    4. Viscount's Keep - This Enigma will not physically appear in your game world, but it DOES exist. After entering Viscount's Keep, head up the left stairs and into the next room. You will see two Guards in front of one door and to the left of them stands Seneschal Bran. Enter through the open door to his left, and on the right wall you will see two pictures separated by a red vase. The enigma will be in the bottom corner of the right picture. Simply go to the area and spam  to pick it up.

    ACT II

    1. Chantry - Head up the right most stairs to the top level and the book will be to the right on top of the table in front of the fireplace. The same location where History of the Chantry was in Act I.

    2. Darktown - Head up the first set of stairs and then take the next set of stairs on your right. Continue toward the "Leave Area" icon on your mini-map and you will see it straight ahead (Leave Area is on your right).

    3. Docks - Upon entering the docks, head up the stairs to the left by the change party station to enter the Qunari Compound. After passing through the gates head up the left side of the stairs to find it.

    4. Gallows Dungeon * - This dungeon can only be accessed during Anders' "Dissent" companion quest. Like all Act II companion quests, you must complete "Blackpowder Courtesy" first. Then visit Anders' clinic with him in your party to start Dissent. Once in the Gallow's Dungeon, progress until you encounter a cut-scene with a group of Templars harassing a mage. After it is over, continue up the stairs. The exit door back to Darktown will be in front of you. Instead of leaving, go to the right and down the northern dead end (the one that looks like a rabbit head on your mini-map) to get this.

    ACT III
    All of these are found during the quests listed below:

    1. Justice - You must complete Anders' Act I and II companion quests in order to get this. After starting the quest travel through Darktown to the Sewers. Once you enter, travel to the southern most room, where one of the waypoint markers is located. Before going up the stairs to collect one of the Sela Petrae deposits, look in the small alcove to the left to find this.

    2. On The Loose - After entering the Templar Hall, go into the hallway where the waypoint marker is (it will be the only door you can go through from the main area). Continue down the hallway and enter the second door on your right (the one after the waypoint marker). If you turn around and face the door you came through, the enigma is in the torch to the right of the door.

    3. Gamlen’s Greatest Treasure - Travel to Lowtown and then to Gamlen's House and pick up the crumpled note on the table in front of him. Then speak to Gamlen to get this quest. During the quest you will be asked to head to Smetty's Fish Guttery at the Docks (Night). Once you are inside the Fish Guttery, head to the left and down the ramp to find this in a pile of rubble between the two boats.

    4. The Last Straw - Located on the docks during this quest. Note: Do everything you want to do in Act III before this quest as there is no turning back once you get into it. After your decision to side with the mages or templars in Lowtown, you will enter the docks. Go down the stairs and you will see corpses on the ground and a giant statue holding a torch. After fighting a bunch of shades and a Pride demon, look by the red boxes to the right of the statue to find this.

  • Listened to Varric begin his tale of the Champion of Kirkwall.

    Story related and cannot be missed.

  • Recruited four party members.

    This achievement is much easier than its Dragon Age: Origins counterpart and can’t be missed.

  • Met Grand Cleric Elthina, Viscount Dumar, Knight-Commander Meredith, and First Enchanter Orsino.

    Story related and cannot be missed. This achievement will unlock as you are fighting through Hightown during the "Demanding the Qun" quest.

  • Gave a gift to one of your party members.

    Simply give a gift to one of your party members. The easiest and earliest way to accomplish this is during the "Birthright" companion quest that you are able to do with either Bethany or Carver. In order to start this quest, you must speak to your mother and then surviving sibling in Gamlen's Home after the "A New Home" quest. After entering the Vault, search all of the chests and you will find Tobrius's Documents (Carver) or a Portrait of Your Mother (Bethany), which can be given to them when you return to Gamlen's Home.

  • Flirted with one of your party members to begin a romance.

    This achievement isn't possible to obtain until after you do your companions first major companion quest in Act II. Whenever you are given the "Heart" dialog option, make sure to select it. Do the party members companion quest, travel to your estate at night with them in your party, and then flirt with them and you should get this easily. See "Romantic" for more information.

  • Friend

     

    25

    Earned the friendship of one of your party members.

    See "Great Minds Think Alike".

  • Rival

     

    25

    Earned the rivalry of one of your party members.

    See "Great Minds Think Alike".

  • Completed a romance with one of your party members.

    General Process: While this process doesn't hold true for all companions, it is the basic outline for most of them. Achieve 50% friendship or rivalry, flirt with your companion before doing their mid-stage companion quest, visit your estate at night, flirt with them again and invite them to move in. Reach 100% rivalry or friendship.

    Final step: Visit them in the Gallows Prison in Act III.

    General Tips:

    • ALL companions will romance with male or female Hawke, except Sebastian. Also unable to romance Varric as either male or female Hawke.

    • Visit your estate at night to increase your chances of flirting with them.

    • Inquire about living together when given the option to do so.

    • Romance one party member at a time to increase your chances of success.

    • Romances can only be had at maximum rivalry or friendship after doing the respective 100% companion quest.

    • Give them their specific gifts & and get their armor upgrades to aid in this.

  • Found all four chapters of "The History of the Chantry," by Brother Genitivi.

     

    This is missable. Chapters 1, 2 and 4 can be found by visiting the Chantry during each Act. I recommend that you make visiting the Chantry your priority upon starting each Act so that you do not forget to do this.

    Note: Chapter 3 is missable and is only available during the quest "Following the Qun" during Act II. After traveling to the Chantry at night, you will encounter a cut-scene where you discover Saemus' fate. Immediately after the cut-scene ends, use your targeting wheel by pressing  to pause combat. The book will be on the podium overlooking the ground level of the Chantry. Select it with the targeting wheel to pick it up. You may also be able to grab it in between breaks in the combat if you missed it the first time, but it will be more difficult. If you are unable to pick it up before the cut-scene begins, simply reload your last autosave and try again.

  • Earned the Arishok's respect.

    This is missable. You will need to gain the respect of the Arishok before the end of the ‘Demands of the Qun’ main quest. In order to gain maximum respect from the Arishok, always tell him the truth and pick the top right option (green leaf). You should also make the following key choices (quest names are indicated in red):

    1. After completing "Blackpowder Courtesy" you will speak to Viscount Dumar, followed by Seneschal Bran in Viscount Keep. He will give you "Offered and Lost". Instead of setting out to complete this quest right away, travel to the Qunari Compound on the Docks and speak to the Arishok. Pick the dialogue option "Your delegate is missing" to earn a great amount of respect.

    2. "Offered and Lost": At Ser Varnel's Refuge, after you kill Varnel you will engage in conversation with Viscount Dumar. During this conversation select the dialogue option “Do not hide it. He’ll know”.

    3. After completing "Offered and Lost", return to the Arishok and speak to him, choosing all of the honest and respectful answers. The achievement should unlock after this conversation, but if not continue to Step 4 and you will definately have it.

    4. "Demands of the Qun": After completing "To Catch A Thief" you will visit the Arishok at the docks. During this cutscene about the relic, select the dialog options "Isabela has it" and "Yes it is" and the achievement should unlock.

  • Earned the friendship or rivalry of four party members.

    In order to get both the Rival and Friend achievements, make one companion a rival or friend, and then make four others the opposite. This achievement requires you to earn four friendships or 4 rivalries with your party members. Bethany or Carver count toward this achievement, even after they have left your party for good.

    Note #1: In order for a companion to count toward this achievement, you must reach 100% on the rivalry or friendship bar. Simply unlocking the companion's special friendship/rivalry ability is not enough.

    Note #2: You can’t mix and match friendships and rivalries. You must have four of one or the other. General tips can be found below:

    • Companion Quests: Doing companion quests will be the majority of what factors in to your relationship with your companions.

    • Conversation: Take in to consideration their personalities when you speak with them. How you speak about party members not currently in your party still effects how they think of you.

    • Actions: When taking your party members on missions with you, you must consider how they will react to the decisions you make.

  • Completed Dragon Age II.

    Story related and cannot be missed. It will unlock after completing the main storyline. The outcome of the story does not effect this achievement.

  • Allied yourself with the mercenaries upon arriving in Kirkwall.

    See "Nefarious".

  • Allied yourself with the smugglers upon arriving in Kirkwall.

    This is missable. When you arrive in Kirkwall, you will meet up with your uncle, Gamlen. After you are done talking with him, SAVE your game. Seek out either Anthenril to the north to ally with the smugglers or Meeran to the southeast to ally with the mercenaries. After completing the specific task, the achievement will unlock. Simply reload your save and complete the quest for the other faction.

  • Epic

     

    50

    Completed Dragon Age II twice, or completed it once with a save imported from Dragon Age Origins.

    Either play the game through completely twice or during the character creation process in the Prologue, import a save from Dragon Age: Origins. Note: You can import an incomplete save game file from Origins and still get this achievement.

 

Secret achievements

  • Defeated the rock wraith on your expedition into the Deep Roads.

    Story related and cannot be missed.

    Strategy: The four pillars in this room are the key to success here. The biggest ability in the Rock Wraith's arsenal, Arcane Blast can be completely avoided by using these pillars to get out of the wraith's line of sight. You can tell when the boss is ready to use this ability because he begins to suck in all the air in the room. As it is resistant to mostly all attacks, the best time to attack it is when it's core is exposed (he appears to be broken into pieces and his red core is showing). He will also summon Profane, but they are fairly weak and can be easily handled with area of effect abilities.

  • Defeated the Arishok.

    This is missable. Doing this quest is the point of no return for Act II so make sure you complete anything else you would like to do before proceeding. During the quest "Demands of the Qun", you will encounter two separate scenarios based on whether or not you completed the companion quest for Isabella:

    • Completed 50% Companion Quest: Isabella will return and you have the option to hand her over to the Qunari or defend her. You MUST defend her in order to fight the Arishok. Choosing to hand her over without violence will cause you to miss the achievement.

    • Uncompleted 50 % Companion Quest: With Isabella out of the picture, the Arishok will ask you how you want to resolve the conflict. Select “On the battlefield” for a one-on-one duel (toughest option). You can also choose to battle him with your party by selecting "By returning the book" followed by "When you put it that way". Do not choose "We can work this out" because the achievement will not unlock.

    Strategy for this fight can be found in the video below:

  • Defeated Meredith, knight-commander of Kirkwall's templars.

    Story related and cannot be missed. Strategy for the final boss fight can be seen in the video below:

  • Sided with the mages five times.

    See "Mage Hunter".

  • Sided with the templars five times.

    There are seven quests throughout the course of the game that let you side with either the mages or the templars. You will need to choose a faction and pick to side with them in 5 of these 7 quests. These 2 achievements can be done in the same playthrough if you properly utilize your saves.

    * - Indicates secondary quest

    ACT I: Side with one faction twice and the other faction once (ex. Mage - 2, Templars - 1)

    1. Wayward Son: Mage - Send Feynriel to the Dalish. [OR] Templar - Send Feynriel to the Circle.

    2. Act of Mercy: Mage - When speaking with Grace, agree to kill Thrask. [OR] Templar - Refuse to help Grace.

    3. Enemies Among Us: Mage - Let Keran stay in the Templars. [OR] Templar - Get Keran expelled from the Templars.

    ACT II: Side with the faction that you only sided with once in the Act I quests. You should now have sided with each faction twice. NOTE: Do the "Night Terrors" quest right before you do the "Demands of the Qun" quest and IMPORTANT: Make sure you save after completing it.

    1. * Night Terrors: Mage - Encourage Feynriel to control his abilities. [OR] Templar - Turn Feynriel Tranquil.

    ACT III: Side with the same faction for all three quests. This should unlock the achievement for one side. Then simply reload your save game after the Night Terrors quest and do the same for the other faction to get both of these achievements in one playthrough.

    1. Showdown: Not exactly a quest, but during the opening cutscenese of Act III, after finishing defeating the Arishok for Demands of the Qun, select the following dialog options: Mage - "Orsino is right". [OR] Templar - "Meredith is right".

    2. On the Loose: When speaking to Emile in the Hanged Man Inn: Mage - "I could let you go". [OR] Templar - "Turn yourself in".

    3. Best Served Cold: Mage - Select "Kill them all" when speaking with Cullen. [OR] Templar - Select "Give Samson another chance".

DLC: The Exiled Prince

There are 5 achievements with a total of 130 points

  • Confronted the culprit behind the Vael family's murder.

    You must complete Sebastian's first companion quest to gain access to his second companion quest, "Repentance". It will be available from the start of Act II. Handing this quest in will net you this achievement.

    Note: Sebastian's gift for "Memento" can be found during this quest in the Harimann Estate and a glitch to gain 100% rivalry quickly for "Loyalty of the Prince" can be done at the end of the quest. See the specific achievements for details.

  • Met secretly with the agent of the Divine

    You must complete his final companion quest "Faith" during Act III, after completing his Act I and II companion quests, in order to unlock this.

  • Earned either a friendship or rivalry with Sebastian.

    A glitch existed, where you could gain 100% rivalry and this achievement very quickly at the end of the "Repentance" quest. Sadly, this glitch has been patched.

    You will need to max out either the friendship or rivalry bar for Sebastian to unlock this achievement. There are just enough friendship or rivalry points to max out the bar just from his companion quests, if you consistently take either the friendly or aggressive options.

  • Gave Sebastian a family heirloom.

    Sebastian's gift can be found during his "Repentance" companion quest. You will travel to Harimann Estate. Progress through the mansion until the cut-scene. When the cut-scene ends, a waypoint marker will appear on your map. The gift can be found on a corpse in the wine cellar in the room with the exit into the dungeon. Speaking to Sebastian and doing the gift dialog will unlock this achievement.

 

Secret achievements

  • Dealt with the mercenaries that killed the Vael family.

    This achievement unlocks for completing the first companion quest for Sebastian entitled "Duty". Upon first venturing near the Chantry, a cut-scene will begin introducing you to Sebastian. After it ends approach the Chanter's Board to pick up this quest. After completing the quest objective, return to the Chantry and speak with Sebastian to unlock this achievement.

DLC: Legacy

There are 5 achievements with a total of 120 points

  • Defeated an ancient evil in the Vimmark Mountains.

    Story related and can't be missed.

    The following has minor plot points for the DLC.

    To avoid the annoying nexus power puzzle, side with Janeka (The Mage) initially. This path is easier and will not require the use of youtube. Then once at the seal you will have another opportunity to take sides. This time side with Larius (The Warden Ghoul). Doing this makes Larius kill Janeka and avoids an unneeded fight with Larius.

    The fight with Corypheus (The final boss of the DLC) is a bit of a pain. I played a warrior so please adjust your strategy accordingly, but this should help with the general idea of the fight. My Rogue never stayed alive very long in this fight, so I just worried about myself, my tank and my healer. In order to make him vulnerable to attacks you will need to interact with the 4 statues to break the source of some of his power. Every time you do some enemies will pop out and attack. Defeat them before moving on otherwise your party members will suffer (I tried running ahead). Make sure to dodge and take into account Corypheus' attacks while you do this part. They work in a rotating fashion, so just go with the flow when moving to the next statue to interact with. There are 4 statues to interact with to cut the flow of power. Once you have stopped the flow of power from the statues he will leave the middle allowing for close range combat, his attacks are deadly so pay mind to them. After taking so much damage he teleport to the other side. Chase him down and continue wailing on him until he returns to the middle. Then deal with the 4 statues again. The environment in which you are fighting will be become more volatile and harder to traverse as the fight continues. Slowing down the fight.

    Overall this fight isn't really hard, its just drawn out making it annoying to fail.


    Have a lot of healing items and keep an eye on your party's health. Especially your healer. This fight is drawn out and will require your attention the entire time.

  • Killed a genlock, genlock alpha, hurlock alpha, bronto, and deepstalker in the Vimmark Mountains.

     

    This achievement is not missable. You will receive this after encountering your first enemies in the Tower Base portion of the prison.

  • Applied three effects to Hawke's Key.

    This achievement is story-related and not missable. You should receive it at the end of the Tower Base portion of the prison.

  • Completed the main quest in the Vimmark Mountains with Bethany or Carver in the party.

    Story related but missable.

    Make sure to use a save where Bethany or Carver is available to have in your party. Then make sure you keep them in your party from beginning to end. Changing them out at an point will null the achievement.

    If you do not have a save file where Bethany or Carver have survived the deep roads expedition, you must start a new game and make it to Kirkwall. When you reach the Deep Roads, either leave them at home, or take them and Anders with you on the expedition. This will allow you to have your sibling join the grey wardens and save them from the corruption.

  • Completed every side quest in the Vimmark Mountains prison tower.

    There are 3 side quests. Malcom's Will, Altar of Dumat, and The Paragon's Heir.

    Side Quest #1 Malcom's Will
    This quest begins on the first floor (Sashamiri's Floor). You will see a shade locked in a magical prison. You must free him and then kill him. In order to free him to must interact with 2 magic trigger points (red dots) in the area once you have activated both, go back to the magic cell where the shade is captive and activate the 3rd trigger point. Once the shade is free he will summon replications of him self and attack you. Defeat them and the quest will be added to your journal.

    The 2nd magical prison is on the next floor (Farele's Floor). The 2nd prison is on the eastern side of the floor. Once the 2 magic trigger points are activated go back to the cell to activate the 3rd. This time you are fighting an abomination and profanes. Dispatch of them and the quest will update.

    The 3rd magical prison is on the same floor as the 2nd prison (Farele's Floor). The 3rd prison is about half way through the floor on the northern side of the map. This time you are fighting a desire demon that will summon corpses and skeleton archers. Dispatch of them and the quest will be completed.

    Side Quest #2 Altar of Dumat
    This quest can be started on the 2nd (Farele's Floor) or 3rd floor (Tower base). This quest is started when you pick any 1 of the 4 artifacts in the tower. The quest can be finished 1 of 2 ways, either you defile The Altar of Dumat (requires only 1 artifact) or you can perform a ritual to honor Dumat (which requires all 4 artifacts). You only have the option to defile the shrine until you placed all 4 artifacts. Once you have placed the 4th you are locked into performing the ritual. There are 2 artifacts a piece on the Farele's floor and Tower base floor.

    If you want to perform the ritual here are the locations of the 4 artifacts.

    Farele's Floor:

    • The Crown of Dumat is found in a side room on the eastern side of the floor.
    • Dumat's Sacrificial Dagger is found in a side room on the western side of the floor.

     

    Tower base:

     

    • Dumat's Ritual Scroll is found just north of Dumat's altar. There is a set of stairs creating an L shape. The scroll is on the upper platform.
    • Sacred Urn of Dumat is found in the clearing after the area in which the Altar of Dumat is located (in the Tower Base). It is in a small cave just to the south of where Hawke battles deepstalkers and spiders. This beyond the altar, so you your first encounter with the altar you will only have a max of 3 artifacts.


    Side Quest #3 The Paragon's Heir
    This quest begins and ends on the 3rd floor (Tower base). The quest is started by finding the 1st Legionnaire's journal which is on a dead-end path to the south of the first main clearing. The second entry is in a large submerged stone building to the north of the second main clearing. The third and final journal entry is in a small cave just to the south of the next area after the clearing where Altar of Dumat is located.

    Once you have all 3 journal entries a map marker will appear showing you where Garen Tethra's body is. Its East of the 3rd journal entry. Its off to the right, right before the stone bridge. Once you have found the body the quest will be complete.

    Here is a map for references on where the journals are and where Garen Tethra's body is.

DLC: Mark of the Assassin

There are 5 achievements with a total of 120 points

  • Tallis joined the party.

    Story related and can't be missed.

  • Lured and killed an alpha wyvern near Chateau Haine.

    This achievement is missable.

    You need to collect 5 items in order to face the Alpha Wyvern. Otherwise you'll face a regular Wyvern. These are often hidden in the side roads of the Hunting Grounds East and West. You should check your progress in the journal.

    There are 3 items in the first Hunting Ground map you come across:

    - Dead Dragon: go up the hill to the right, right when you start the hunt. Kill the dragons and it's there.
    - Blood: Continue the path from the dragons and it's also on the hills just before the descent towards the dog owner who gives you a side-quest.
    - Mating Call: take a left into a hidden path (it's on the map thought) after coming across the first hunting party with the hounds.

    The remaining two are on the second Hunting Ground Map:

    - Half-Eaten Halla (Carcass): Follow the path to the right when you start. It's on the right of the map under some trees.
    - Wyvern Dung: in a lake on the way to the Wyvern. Can't miss it. It's a huge pile of feces steaming.

    Finally you must choose to use all the items when Tallis asks you what you want to do.

  • Evaded vault security in Chateau Haine.

    This achievement is missable.

    You must choose to sneak instead of fighting your way through otherwise you'll miss the achievement. You need to avoid the guards or knock them out. This is done by using the Distract and the Knockout abilities. Beware they take time in order to be used again. Time your moves right and you should have no problems. This part is divided into several areas. If you are detected you teleport to the beginning of the area you are in. This does not void the achievement. The Cook does not void the achievement. You should get the achievement only when you complete the gate puzzle at the end (it's very simple).

  • Disarmed the fire traps in Chateau Haine's vaults.

    This achievement is missable.

    This is missable as if you leave the Dungeons directly to the cave through the fissure you cannot return. Instead, go to the vaults.

    The color puzzle is very simple and easy however the image tile puzzle is the most difficult thing in this DLC.

    Solutions to the Puzzles

    Image Puzzle:

    1st (north puzzle in the map):

    2nd (puzzle to the east in the map):

    3rd (puzzle to the west in the map):

 

Secret achievements

  • Defeated Duke Prosper, with or without Tallis.

    Story related and can't be missed. You can make the battle easier by poisoning Leopold in the castle. To do this when you meet the cook in the sneaking part, send her away and add the following (watch the small counter that hovers the items carefully):

    - Lutefisk x4
    - Navet x5
    - Old Cheese x3

    Mix the 3 and put the potion in Leopold's rations nearby the table with the Navet. This poisons Leopold and makes him easier to defeat.

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