Overview:
- Estimated achievement difficulty: 5/10
- Offline: 50 [1000]
- Online: 0
- Approximate amount of time to 100020 hours 
- Minimum number of playthroughs needed: 2 Playthroughs (See Preparation part of Roadmap).
- Number of missable achievements: 3 ("Shadow Ranger," "The Musician" and "Redemption").
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: None 
- Unobtainable achievements: None
- Extra equipment needed?: None
- Is there DLC? No

Introduction:
Welcome to Metro: Last light, the thrilling sequel to Metro 2033. The game is set in post-apocalyptic Russia. You will take the role of Artyom, the main protagonist from the previous game. There are a total of 50 achievements for 1000. There are currently no glitches or unobtainable achievements. The game is rather straight forward, and all achievements reflect that. Players have the ability to select levels from the main menu if any achievements are missed while playing the story.

Preparation: 
First things first, when dealing with the collectables, check out this guide here. When collecting the diary pages, the game saves automatically, so you can reload chapters that you missed and go back to collect them. It is recommended that you split this game up into two playthroughs. Your first playthrough, getting the "Redemption" achievement, and "Shadow Ranger" achievement, as well as collecting all collectables, and exploring the world. Your second playthrough can be used for the ranger mode achievements, as well as any other miscellaneous kill achievements you may have missed.

First Playthrough:
For your first play through, you'll want to keep and eye on this guide and this guide. Be sure to set the difficulty to Easy. Both will help you immensely as you play. This will be your bulk play through, getting to know the areas, earning the "Redemption" achievement, as well as the "Shadow Ranger" achievement. Use this playthrough to find and use all musical instruments, as well. Doing so will earn you "The Musician" achievement. Missing an instrument will void this playthrough, and you will need to restart. Stick to knocking out enemies throughout the entire game using the . Killing any human whatsoever will completely void your play through and you'll need to start a brand new one. While going for the "Redemption" achievement, you will also earn nine other achievements along the way, most of which are story related. While sneaking through each levels, you will earn five achievements for completing levels without a kill/raising an alarm.

Second Playthrough: 
If you happened to miss an instrument, or happened to kill an enemy accidentally, use this as a secondary play through to take care of them. If not, use this playthrough as your ranger mode hardcore play through. You can also use this play through to earn any miscellaneous achievements that you may have missed. Do not earn any of the killing achievements while in this playthrough if you still need Shadow Ranger, though. Any kill achievements can be earned while utilizing chapter select. You can use this play through to disarm traps for "Ever Vigilant," or break/turn off lights for "Edison" and "Tesla." If you haven't bulk up on grenades before leaving Venice so killing Shrimps will be easy while playing through Sundown and Nightfall. Collecting all the equipment stashes there will earn you "Equipped."

Mop-Up:
After you've completed your play through (and your second if need be) and earned all missable achievements, you can complete any achievement you may have missed via the chapter select. You can use this step to find the remaining diary pages, as well.

[XBA would like to thank Yunder for this Roadmap]

Metro: Last Light Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 50 achievements with a total of 1000 points

  • Kill 100 Human Enemies.

    You will more than likely earn this achievement just naturally playing through the game. All kills count for any weapon that you use. The achievement unlocks upon the 100th kill.

  • Kill 100 Mutants.

    You will more than likely earn this achievement just naturally playing through the game. All kills count for any weapon that you use. The achievement unlocked upon the 100th kill.

  • Shadow

     

    20

    Stealthily kill 15 Enemies.

    To kill any enemy with stealth, you will need to have the enemy completely unaware of your presence. You will need to kill 15 enemies in a row for this to count. If they are investigating any noise whatsoever, it will not register. You will be able to attain this early on, while silently killing enemies with the knife by clicking . Knocking them out will not work. Throwing knife kills will also count towards this achievement.

  • Set 2 Enemies on fire at once.

    The best option for this achievement is to use incendiary grenades. These grenades have a greenish tint to them, and will engulf everything in flames when thrown. Wait for a small group gather, and throw it so it will hit both targets. You'll have more than enough attempts to gain this achievement, but attaining the incendiary grenades will be the hardest part. Be sure to collect one (or more, just in case) while visiting a merchant.

  • Tesla

     

    10

    Break 50 Lights.

    Any light that is out of reach are lights that you should concentrate on. Along with "Edison," this achievement should come to no trouble, as finding lights is very easy throughout the Metro. Shoot them with whatever weapon you choose to break them.

  • Edison

     

    15

    Turn off 40 Lights without breaking them.

    While escaping from the Nazis, Pavel will tell you to unscrew a light. You can do this by hitting the action button. () You will see plenty of these throughout the game, so find one, unscrew it, and repeat.

  • Disarm 10 Traps.

    If you notice any tripwires while playing through the game, this is what a trap is. Upon finding one, you can disarm it by clicking the action button. ()

  • Make 100 Purchases.

    During your journey through the metro, you'll visit merchants that will buy/sell you items. There aren't very many in the game, so if you come across one, take the time to check out his wares. Throwing knives and grenades are both items that can be purchased/sold for the same price. Sell any and buy back all knives and continue to do so until you unlock the achievement.

  • Collect 1000 Military Rounds.

    Military rounds are the shinier bullets that you'll see around the Metro. These bullets are the currency throughout the game. They are scattered throughout, and can be found randomly. You can also sell any wares that you've collected and earn military rounds that way. You will need to collect 1,000 rounds at one time.

  • Use all Musical Instruments in the game.

    Check out this Collectables guide for locations of all musical instruments. You must use the action button () on these instruments for this to count. This must also be done in one playthrough. If you miss an instrument, you will need to restart the campaign and start over. The uses to not carry over via saves.

  • Write 10 of Artyom's hidden Diary pages.

    See "Published" achievement guide for more information.

  • Complete all 43 of Artyom's hidden Diary pages.

    Check out the Collectables guide for locations of all dairy pages. Every page that is collected is saved immediately, so once you find a page, you may quit to the main menu. You can select any chapter in which you've missed any pages.

  • Rabbit

     

    10

    Complete training sequence.

    After receiving your guns for the first time at the Gunsmiths, head to the right to try out your weapons. The Gunsmith will ask you to hit a few targets. Shoot all targets and the achievement will unlock.

  • Finish the ASHES level without taking a hit.

    Ashes is the second chapter in the game. The only real trouble that you will have to deal with is fighting the Watchers while your Sniper friend covers you. Keep strafing around them and quickly kill each one. The area you fight in is rather open, so you can be as far away from them as possible, giving your sniper friend more opportunity to kill the mutants, rather than you. As long as you don't take a hit, the achievement will unlock.

  • Escape the chasing Nazis on the REICH level without being caught once.

    The opportunity for this achievement will occur on Chapter 4; Reich. After you follow Pavel through the crowd of Nazi, he will fire his gun into the air. At this point, DO NOT get captured by Nazis, follow closely behind Pavel and be sure to jump when told to jump. After heading through the large bulkhead door and put on the railcar, the achievement will unlock.

  • Complete the SEPARATION level without killing or raising alarm.

    After Pavel is captured, you are not to be found by an enemy or kill anyone. If you are found, you may reload a checkpoint. This does not affect the achievement. Be sure to pay attention to your blue light on your watch. If this light is on, you will be seen by enemies.

    After moving past the first two enemies who move from the bulkhead doors, this large area has the majority of the enemies. You can knock out any enemy that is in your way. As long as the bodies aren't found, you can knock out as many as you want. This level is short, and shouldn't prove hard.

  • Take the Custom Pistol from the Locked Box.

    While playing through the level Facility, you will reach a group of two soldiers talking. One will ask about the others locker and ask what it contains. The other refuses to tell and begins to move away and go about his duties. If you follow him, he will return to the area where you fell out of the pipes. In this room, he will open his locker. At this point, you can kill/knock him out. His custom pistol is the Lolife pistol. Pick it up and the achievement will unlock.

  • Complete the FACILITY level without killing or raising alarm.

    After jumping out of the pipe, you are not to be found by any enemy or kill anyone. If you are found, you may reload a checkpoint. This does not affect the achievement. Be sure to pay attention to your blue light on your watch. If this light is on, you will be seen by enemies.

  • Make 10 Spiders flip belly-up.

    The Spiderbugs are the spider-like mutants that most frequent the Metro. To cause them to belly-up, hit them with a full powered light. Keep the light on them, and after a few seconds, they will flip over and show their belly. The kill doesn't matter, as long as the spider flips, it will count.

  • Mouse

     

    10

    Complete the ECHOES level undetected by the Watchmen.

    You may unlock this achievement without realizing it. After following Pavel under some cover, he'll halt you before going up the stairs. A large group of Watchers will begin to stampede over you. Keep still and wait for them to pass over you to unlock the achievement.

  • Watch the entire Theater Show.

    While playing through the chapter 9; Bolshoi, you will enter a theater with Pavel. You can continue past the crowd towards the front of the stage and follow Pavel, but look off to your immediate right to find a seat to sit in. Sit down, enjoy the show and the achievement is yours.

  • Kill all armed enemies on the REVOLUTION level, including all reinforcements.

    This level is riddled with enemies. It is a good idea to attempt to stealthily kill as many enemies as possible, then make your appearance known so the remaining enemies can call reinforcements. You can kill them however you wish, just as long as they die. Check every area/room to ensure every enemy dies. The three main areas are the areas that are able to call reinforcements. The reinforcements are large armored enemies. Do not knock out any enemies when you come in close, doing so will void the achievement. The achievement will unlock when you kill the final enemy.

  • Complete the REVOLUTION level without killing and raising an alarm.

    After jumping out of the vent, you are not to be found by any enemy or kill anyone. If you are found, you may reload a checkpoint. This does not affect the achievement. Be sure to pay attention to your blue light on your watch. If this light is on, you will be seen by enemies.

    Revolution is one of the longest levels in the game, as well as having the most enemies. Take your time and sneak around all enemies. Turn off all lights when available, and knock out enemies whenever possible.

  • Scram

     

    20

    Kill all Watchmen before they reach the Railcar.

    In the chapter Regina, you will reach a point where you are driving your rail car along the tracks. There will be a stationary train sitting on the tracks. You will need to push the train with your car. At this point, you will need to make sure that no Watchers jump onto your railcar. If this happens, you can reload checkpoint and try again. You can switch to military rounds to deal extra damage if you wish, and reload the checkpoint to get them back. As you push the car along the track, turn around and watch for anything that moves. Be sure to reload after every 2 or 3 enemies.

    You don't need to worry about anything overhead jumping down onto you, or anything in front of you jumping out. Everything will be coming from one direction.

  • Rescue the Women and Children on the BANDITS level without raising alarm.

    There are a total of 5 people that you must save in this level. Thankfully they are only grouped into two. You will need to complete this as stealthy as possible, as raising the alarm will void the achievement. You can reload checkpoint if this happens. The first woman you must save is in a train car off to the of the main tunnel. You should hear her talking with two other men. Sneak up to the first, kill him (or knock him out) and do the same for the next guy. When they are both taken care of, she will sit or lie there.

    Your next four targets are in the same room together. As you make your way through the tunnel, you'll come to a fork. Continue down this fork until you reach the entrance to the Bandits' main camp. Here, work your way through until you reach a door. When you open this door, a bandit will jump you. Quickly tap  and he will die. Upon his death, the woman and child will run out the door and the achievement will be unlocked.

  • Soup

     

    15

    Kill 5 Shrimp with Grenades.

    Shrimp are water-based mutants that are introduced in Chapter 14: Dark Waters. Don't bother attempting this achievement while your on the boat, as you aren't in control of its movement, and it will be hard to kill any shrimp. The boatman will also be shooting/throwing grenades, as well. Wait until you reach chapter 16: Sundown. Here in the swamp, you'll find plenty of shrimps swimming around. Shrimps will leave the water and attack if provoked, so provoke some, and toss a few grenades. You do not have to kill 5 at once, but only 5 total. The achievement will unlock upon your 5th kill.

  • Find and return the crying child's Teddy Bear.

    You will find the child crying with his mother across from where the shooting gallery is. He'll say he lost his bear by the shooting gallery after he was yelled at. Head over there, and begin. You will need to complete all three rounds before the curator gives you the teddy bear. Use weapons that have a medium-sized clip, and decent range. Avoid using weapons like the Helsing, Tihar or Bolt-action rifle. Stick with the Bastard, Kalash, or the Revolver. You'll need to kill 5 rats in 40 seconds in the first round, 10 rats in 40 seconds in the second round, and 15 in 40 seconds in the third and final round. You'll receive a nice amount of gold, as well as the Teddy bear. Head back over to the kid, and hand it over for the achievement.

  • Diver

     

    10

    Fall in the Swamp 10 times.

    In chapter 16, Sundown, you will enter the Swamp. You'll notice pools around everywhere. If you happen to walk too far into the water, you will all in. Thankfully, after a few seconds, you will come back up near where you fell in. Do this 9 more times for the achievement. Try to avoid doing this all at once, though, as falling in too many times will cause death.

  • Find all Equipment Stashes in the swamps.

    You will find hidden caches of equipment through the levels "Sundown" and "Nightfall." You will need to find all caches within these two levels for the achievement to unlock. Most of these caches will be marked by a nearby Ranger logo. There is more than just the Ranger caches in this level. Below are the locations as follows. They do not have to be collected in any order, however, be sure to collect everything before leaving Sundown.

    Sundown
    Just below the guard tower is a turned up car.
    Inside the guard tower inside the compound.
    On the counter, next to the gas canisters within the Gas station.
    Within a small room past the gas station. There is a small hole in the wall you will need to enter.
    On the roof of the Gas station is a small hole where you'll find a cache.
    Within the cockpit of the plane.
    Move onto the plane and across the wing.
    Next to the generator for the ferry.
    Inside the back of a white truck within the compound area.


    Nightfall
    Second floor of the house in front of you, as you leave the ferry.
    After the Giant Shrimp charges you, check the back of the truck in front of you.
    Inside the Mall bathroom after entering the second floor.
    Across the room from the bathroom, will be a room with three traps. Within this room.
    Before jumping out of the Mall, look down off to the left to see a truck. Within this truck.

  • Find the Hidden Ammo in the abandoned part of the station on the QUARANTINE level.

    Find the Hidden Ammo in the abandoned part of the station on the QUARANTINE level.

    After heading through the guarded gate past the crowd of people, you will enter the "abandoned" portion of the city. There are a total of 4 caches that you must find. Each one contains 10 MGR. The locations are listed as follows:

    After entering the area, begin to head down the short wooden walkway. However, walk far enough to where the door behind you will close. Now retreat back and collect the military grade rounds at the dead end.
    After walking down the walkway, in the small open area, next to the gate with the yellow sign is an open window in the building to your left. The military rounds are in the open window of the building.
    After proceeding past the previous cache, turn to your immediately left and see another opening inside the building. The rounds are in there.
    The final cache is located inside another hole in a building past a small barrel filled with fire.

  • Kill all the Reds on the THE CHASE level.

    There are a total of 25 enemies to kill on the level total. The groups of enemies can be split into 3 groups:

    • The Traincar enemies (8 total)
    • The group of Enemies on the train from your car with Khan (5 total)
    • The group of enemies while you are on the train. (12 total)

    The first group- The first group is the hardest group. The first two cars have 4 enemies on them. Aim offset to ensure your bullets make contact. If you do not kill these enemies fast enough, Khan will destroy the cars himself. If this happens, restart the checkpoint. After killing the first 4, there will be a small cutscene of a Khan destroying a car in front of you. 2 more cars will arrive with 4 more enemies. Aim offset to ensure your bullets make contact.

    The second group- The second group is a bit easier to kill, but will still need to act quick before Khan tells you to jump onto the train. As you come right behind the train, kill the Machine gunner. When Khan brings you parallel to the train, kill all 4 of the enemies shooting you. Again, aim offset so your bullets make contact.

    The third group- The third and final group is the easiest group to kill, as they are all in the narrow train cars. There are 12 enemies here, and you can kill these guys however your wish. The achievement should unlock as you kill the final enemy.

  • Kill a Demon with the Helsing.

    This can be attained on any level on the surface. An easy choice is in the level Dead City. After you climb up the ladder after some progression, a Demon will attack you and destroy the ladder. You will now be on top of the building with just you and the Demon. You can shoot the Demon with a few rounds with a separate gun, then finish it off with the Helsing. Time your shot correctly, and it should make contact. The achievement will unlock upon its death.

  • Complete the BRIDGE level without a kill.

    You will need to take a stealth approach here. The only enemies that you have to worry about are Mutants; mostly Watchers. They will not pay any attention to you, as long as you crouch around enemies. Be sure to have your light turned off throughout, that way the Watchers won't bother you. You can switch the difficulty down to easy if you wish to power through the level.

  • See all Visions in the Dead City.

    There are a total of 7 visions that you need to view to unlock this achievement. 4 of them will come with progression, whereas the other 3 will need to be sought after. The locations for each vision are as follows;

    - Vision of courtyard park. This will come with story progression.
    - Vision of couple sitting by the piano. After reaching the second courtyard, head to the apartment building on the right. Up the stairs and the room on the right will have the vision.
    - vision of car hitting you. This will come with story progression.
    - Vision of woman in the shower. After seeing the car hit you, head to the building on the left, and head into the room. You'll see the vision of the woman taking a shower.
    - Vision of family watching the missiles launching. This will come with story progression.
    - Vision of boy sitting waiting for his mother. Before continuing downward after dealing with the demon, head straight down a small hallway and into a room on the right.
    - Vision of mother in the Subway. This will come with story progression and is your last vision. The achievement will unlock when this vision ends.

  • Hold the Platform without dying.

    This is attained on the last level. Change the difficulty to Easy before attempting this to make it easier for yourself. Throughout the last part of the game, your allies will kill almost all of your enemies. The only real situations that you'll have to deal with yourself are destroying the tank, and killing the Flamethrower.

    When being attacked by the tank, aim for the two wheels. The more damage that is inflicted upon them, the more they turn red. After a few more shots, it will get destroyed. After dealing with the tank and moving to area that's covered, don't pick up the Minigun just yet. Wait until the waves of enemies are killed, and the Flamerthrower shows up. When dealing with the Flamethrower and his posse, you can wait until he gets close and use the Minigun on him.

  • Kill 10 enemies in a row with Throwing Knives.

    This can be done on any level. Throwing knives are an easy weapon to get a kill with, both individually as well as consecutively, because you can reuse them after each kill. Because you can only carry 5 knives at a time, you will need to pick up any that you've used. Pick them up from the dead bodies and reuse your throwing knives. Any level that has a large amount of enemies is good. Levels like Revolution or Facility are the way to go. The achievement should unlock when you kill your final enemy.

  • Kill at least one Enemy with each Weapon available in the game.

    The following are all the weapons in the game that will require a kill. You do not have to get a kill with any emplacement weapons.

    Trench Knife (Melee)
    Throwing Knives
    Revolver
    Single-shot Pistol
    Semi-Automatic Pistol
    Bastard gun
    Kalash (AK-47)
    Kalash 2012
    Bolt Action Rifle
    Preved (Sniper Rifle)
    Saiga-12 (Automatic Shotgun)
    Uboinik (Automatic Shotgun)
    Duplet (Double Barreled Shotgun)
    Helsing
    Tihar
    Grenade
    Grenade Launcher
    Hand-Held Minigun

  • Install all possible Customizations for a Weapon.

    You won't have the opportunity to buy all possible customizations until you reach Venice, so save your money until you get there. Obviously, you cannot equip every customization onto a gun at one time, so purchasing each one once for a gun will unlock the achievement. All customizations are the same for each gun, unless otherwise noted. They are as listed:

    Optics
    IR Sight
    2x Sight
    4x Sight
    Reflex Sight

    Barrel
    Silencer
    Extended Barrel
    Flash Suppressor
    Shotgun Silencer

    Misc
    Laser Sight
    Stock+Forend (Revolver only)
    Extended Magazine
    Airtight Valve

  • Complete the game without killing any Humans unless forced to.

    This will require an entire play through on its own. This is obviously done much more easily on the Easy difficulty. There are a few points in the game that will require patience as well as cunning. The best option is to use stealth throughout the entire game, and using the  to knockout opponents when you need to. Killing mutants does not void this achievement, so do not worry about killing them.

    Red Square
    When playing through the game, you will come to the Red Square level where you must face off against Pavel and his crew of snipers. Do not kill any enemies here. The best strategy is to wait near the back of the area where you are protected. After waiting for a bit, Pavel will send the snipers down to take care of you personally. When they reach you, you will have the ability to knock them out. When this group is knocked out, you can proceed to the door, as Pavel will send more guards to take care of you. Knock these guys out, too, and proceed to where Pavel is.

    There is only one point in the entire game where you are forced to kill an enemy human. This happens at the end of the game with the Flamethrower. During this point, you are allowed to shoot your opponent. You may use the Minigun to kill the shielded enemies, so killing the Flame Thrower enemy is easier to kill. However, please note that it is possible to kill the Flame Thrower enemy with a sniper rifle. You do not need to kill the shielded enemies.

 

Secret achievements

  • Free the Prisoners.

    This can be earned on the level "Pavel." After reaching the top of the prison, you will see and control panel surrounded by a few enemies. Flip the switch and all prisoners will be freed.

  • Escape from the Red Line.

    This achievement is story related and cannot be missed.

  • Kill the Rhino.

    This achievement is story related and cannot be missed.

  • Savior

     

    20

    Remove your mask when Lesnitsky demands it.

    This can be earned on the "Contagion." At the end of the level Lesnitsky will ask you to take off your mask in exchange for Anna's safety. Take off your mask with  and .

  • Ignore the Phone Call in the Anomaly.

    The can be earned on the level "Khan." After some progression, you and Khan will come to a payphone that begins to ring. Walk past the phone and the achievement will unlock.

  • Secret

     

    10

    Find out about the Reds' plans.

    This achievement is story related and cannot be missed.

  • Kill Pavel.

    This can be earned on the level "Red Square." After confronting Pavel, you will be given to the option to save him or walk away. If you walk away, he will die and the achievement will unlock.

  • Save the Bear from the Watchmen after the fight.

    After fighting the Bear in the chapter "The Garden," there will be three watchmen that will jump onto the Bear to ensure its death. Kill all three of these watchmen to save the Bear.

  • Make Moskvin tell the truth with help from the Dark One.

    This achievement is story related and cannot be missed.

  • Destroy D6.

    This is considered the "bad ending." You will more than likely earn this achievement while playing through the game naturally.

  • Save D6.

    This is considered the "Good ending." You will need to dedicate an entire play through for this achievement. Throughout the game, you will be rewarded with "moral points" while making choices. Most of these choices are for doing certain achievements, finding special areas, or listening to conversations of NPCs. There's no real guide to follow, but just know the outcome of each choice you make during your play through. The following is some major points you'll need to earn the achievement:

    1. Listen to as many NPC convesations as possible.
    2. Listen to as many enemy converations as possible.
    3. Free the prisoners in the level "Pavel."
    4. Save all woman and children on "Bandits."
    5. Complete the shooting gallery in Venice to give the teddy back to the child.
    6. Spare Lesnitsky
    7. Do not kill any non-hostile creatures while with the Dark One.
    8. View all visions in the Dead City
    9. Spare Pavel.



    Check out this link for more information on moral points.

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