- Atlas Fallen – All Watchtower Locations
- Atlas Fallen – All Anvil Locations
- Atlas Fallen – All Elite Wraith Locations
- Atlas Fallen – All Upgrade Shard Locations
- Atlas Fallen – All Heavenly Shrine Locations
- Atlas Fallen – All Cosmetic Item Locations
- Atlas Fallen – All Treasure Map Locations
- Atlas Fallen – All Vantage Point Locations
- Estimated achievement difficulty: 7/10 [Achievement Difficulty Rating]
- Offline: 36 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1 (You are still able to explore the world after finishing the main story.)
- Missable achievements: 0 (Thanks to post-game exploration)
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: 0
Introduction:
Atlas Fallen is an action-adventure from Deck13, the German studio that made the original Lords of the Fallen. This isn’t a Soulslike, as that game was. It’s an open-world action game, with an infusion of RPG mechanics. You play as a lone warrior, who has to rouse an imprisoned god, in order to free an oppressed people from bondage.
In that quest, you wield a slew of sand-based powers. You uncover towers, liberate stretches of desert from wraithlike monsters, uncover anvils (kind of like the bonfires of Dark Souls), upgrade your armour and abilities, and chew through a barrage of fairly uninspired side quests. The full 1,000

Abbreviated Walkthrough:
Step 1 – Play through the main story
The main quest line in Atlas Fallen is a pretty easy ride. You will naturally hoover up a string of story-based achievements, such as Break Out (15G), Find Allies (15G) and Powerful Allies (15G) early on. A good strategy, when it comes to the main story, is to insure that you always upgrade your armours and abilities as much as you can. Often, fights can feel like real battles of attrition, so it’s important to increase your attack and defence properly, the better to speed them up. Plus, doing this will net you easy achievements like Geared Up (20G) and All There Is (60G).
Plus, by the end of the main story, you will have naturally unlocked achievements such as Adventurer (20G) and Tributes of Caladrias (20G) – the former involving you sand sliding all over the place (

Step 2 – Light Hunting
There are some achievements that you can unlock as you play through the main game, but which require a little off-the-beaten-track noodling. You wouldn’t exactly leave these to the very end; rather, you would just slip them into your normal playthrough.
Achievements such as Clear Sight (40G), A Taste of Wrath (20G), and The Mentor (20G), for example, require a little diversion. The former has you defeating the five Watchtowers strewn across the map – fairly unimaginative combat trials, basically. While the latter two involve tracking down particular side quests, which boiled down to fighting some more wraiths or going somewhere and talking to someone.
Then, you can focus on adapting your play style and trying to get a few slightly out-the-way achievements. Airborne (20G) can be a fiddly achievement to unlock, but in some of the heavier battles you will have ample chance. Essence Blow (20G) has you activating your Shatter power (


Step 3 – Mop-Up
Going after the last few achievements in Atlas Fallen is made much easier by the fact that you can still explore the world once the story is done. This is where you will want to focus on achievements such as Forgemaster (40G), which means finding all 41 of the Anvils (Atlas Fallen’s equivalent of the bonfires in Dark Souls). All That Gold (60G), for which you will need to acquire all 20 treasure maps. And Shardbearer (40G) by going after all 17 upgrade shards in the game. These aren’t exactly difficult; you just need to explore to hunt them down.
A achievement such as Slayer (60G), meanwhile, requires you to go after all 13 of the Elite Wraiths in the game. These are the Wraiths that are simply giant and very mean-looking. They are a little bit like the Colossal Wraiths, but they have names and are even tougher and more destinct. You could fit this in to your main story playthrough, but it has you going out of your way, and, besides, by game’s end you will be very powerful, indeed – making the combat encounters far easier.