Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 21 [1000
]
- Online: 0
- Approximate amount of time to 1000
: 6-8 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [chapter select available after story completion]
- Does difficulty affect achievements: No difficulty option. Can use Accessibility Options without impact to any achievements
- Unobtainable/glitched achievements: None
Introduction:
Welcome to Jusant, a serious departure for developer Dontnod in terms of gameplay. Unlike their other games, Jusant is a casual linear game that focuses entirely on climbing and exploration. It likely sounds incredibly basic, and it is, but the gameplay is enjoyable and solid, which it needs to be considering there are no enemies, no dying, and nothing other than climbing/traversal and some exploration for collectibles. Speaking of collectibles, there are a lot of them, and they account for around half of the achievements. The other half are miscellaneous ones that you'll likely get throughout natural progression, making this is a really simple completion. Let's get started.
Abbreviated Walkthrough:
There is actually only one story-related achievement in this game, and it's for completing the game. All of the rest of the achievements are either related to collectibles or to miscellaneous actions regarding traversal/climbing.
For the collectibles, while none are missable thanks to the chapter select feature that becomes available after you beat the game, I still recommend following a guide as you go, just because each chapter is linear and vertical, so if you miss a collectible far into a chapter, you'll need to replay essentially an entire chapter. It's still ultimately up to you, but I don't feel that a collectible guide here really spoils the experience at all. Refer to Avid reader (90G) for a great video guide of all collectibles in the game.
Regarding the miscellaneous achievements, here's a quick rundown of them, including which ones to look out for:
By the time you beat the game, if you still need to grind out Acrobat (30G) or Fresh air (30G), do so to wrap up this completion. If you missed any collectibles, the Chapter Select screen will actually show which chapters you need to replay for collectibles. Use that to mop up what you need.
Conclusion:
Despite the extreme simplicity of the gameplay, Jusant somehow ends up being an enjoyable game. You'll end up spending most of your time getting collectibles, but thankfully the climbing and traversal are solid enough. Accessibility Options make the game that much quicker and easier, but for the few hours that it lasts, it's a fun game if you like exploration and collectathons. Congrats on the completion!
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 21 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1
- Missable achievements: None [chapter select available after story completion]
- Does difficulty affect achievements: No difficulty option. Can use Accessibility Options without impact to any achievements
- Unobtainable/glitched achievements: None
Introduction:
Welcome to Jusant, a serious departure for developer Dontnod in terms of gameplay. Unlike their other games, Jusant is a casual linear game that focuses entirely on climbing and exploration. It likely sounds incredibly basic, and it is, but the gameplay is enjoyable and solid, which it needs to be considering there are no enemies, no dying, and nothing other than climbing/traversal and some exploration for collectibles. Speaking of collectibles, there are a lot of them, and they account for around half of the achievements. The other half are miscellaneous ones that you'll likely get throughout natural progression, making this is a really simple completion. Let's get started.
Abbreviated Walkthrough:
There is actually only one story-related achievement in this game, and it's for completing the game. All of the rest of the achievements are either related to collectibles or to miscellaneous actions regarding traversal/climbing.
For the collectibles, while none are missable thanks to the chapter select feature that becomes available after you beat the game, I still recommend following a guide as you go, just because each chapter is linear and vertical, so if you miss a collectible far into a chapter, you'll need to replay essentially an entire chapter. It's still ultimately up to you, but I don't feel that a collectible guide here really spoils the experience at all. Refer to Avid reader (90G) for a great video guide of all collectibles in the game.
Regarding the miscellaneous achievements, here's a quick rundown of them, including which ones to look out for:
- Angel's carabiner (30G) is a random achievement that you may get naturally, but it's a bit finicky so probably not even if you actually do it properly. You can do it in literally any chapter, so I recommend getting it out of the way at your earliest convenience
- Acrobat (30G) isn't likely to come naturally but you will make serious progress toward it. Easy enough to grind out in a few minutes after beating the game
- Bogeychoco (30G) will happen naturally if you get all the collectibles. You won't need to try for this at all
- Fresh air (30G) is one you will need to actively work on, especially if using Accessibility Options. Make it a point to work on this throughout the game to minimize/eliminate grinding at the end
- Restored connection (30G) has no reason to do it other than the achievement. Grind it out whenever you feel like it
- Awakened memory (30G) and A faint glimmer (30G) need to be done in Chapter 6
- Collective climb (30G) can be starting in Chapter 3 with the rock bugs on walls. Refer to that achievement and get it in Chapter 3 to get it out of the way.
By the time you beat the game, if you still need to grind out Acrobat (30G) or Fresh air (30G), do so to wrap up this completion. If you missed any collectibles, the Chapter Select screen will actually show which chapters you need to replay for collectibles. Use that to mop up what you need.
Conclusion:
Despite the extreme simplicity of the gameplay, Jusant somehow ends up being an enjoyable game. You'll end up spending most of your time getting collectibles, but thankfully the climbing and traversal are solid enough. Accessibility Options make the game that much quicker and easier, but for the few hours that it lasts, it's a fun game if you like exploration and collectathons. Congrats on the completion!
[XBA would like to thank Necrophage33 for this Roadmap]