Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 21 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 6-8 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [chapter select available after story completion]
- Does difficulty affect achievements: No difficulty option. Can use Accessibility Options without impact to any achievements
- Unobtainable/glitched achievements: None

Introduction: 
Welcome to Jusant, a serious departure for developer Dontnod in terms of gameplay. Unlike their other games, Jusant is a casual linear game that focuses entirely on climbing and exploration. It likely sounds incredibly basic, and it is, but the gameplay is enjoyable and solid, which it needs to be considering there are no enemies, no dying, and nothing other than climbing/traversal and some exploration for collectibles. Speaking of collectibles, there are a lot of them, and they account for around half of the achievements. The other half are miscellaneous ones that you'll likely get throughout natural progression, making this is a really simple completion. Let's get started.

Abbreviated Walkthrough:
There is actually only one story-related achievement in this game, and it's for completing the game. All of the rest of the achievements are either related to collectibles or to miscellaneous actions regarding traversal/climbing.

For the collectibles, while none are missable thanks to the chapter select feature that becomes available after you beat the game, I still recommend following a guide as you go, just because each chapter is linear and vertical, so if you miss a collectible far into a chapter, you'll need to replay essentially an entire chapter. It's still ultimately up to you, but I don't feel that a collectible guide here really spoils the experience at all. Refer to Avid reader (90G) for a great video guide of all collectibles in the game.

Regarding the miscellaneous achievements, here's a quick rundown of them, including which ones to look out for:
 
  • Angel's carabiner (30G) is a random achievement that you may get naturally, but it's a bit finicky so probably not even if you actually do it properly. You can do it in literally any chapter, so I recommend getting it out of the way at your earliest convenience
  • Acrobat (30G) isn't likely to come naturally but you will make serious progress toward it. Easy enough to grind out in a few minutes after beating the game
  • Bogeychoco (30G) will happen naturally if you get all the collectibles. You won't need to try for this at all
  • Fresh air (30G) is one you will need to actively work on, especially if using Accessibility Options. Make it a point to work on this throughout the game to minimize/eliminate grinding at the end
  • Restored connection (30G) has no reason to do it other than the achievement. Grind it out whenever you feel like it
  • Awakened memory (30G) and A faint glimmer (30G) need to be done in Chapter 6
  • Collective climb (30G) can be starting in Chapter 3 with the rock bugs on walls. Refer to that achievement and get it in Chapter 3 to get it out of the way.
So to sum these up, work on Fresh air (30G) throughout your playthrough, do Angel's carabiner (30G) and Restored connection (30G) whenever you want, grab Awakened memory (30G) and A faint glimmer (30G) in Chapter 6, and do Collective climb (30G) in Chapter 3.

By the time you beat the game, if you still need to grind out Acrobat (30G) or Fresh air (30G), do so to wrap up this completion. If you missed any collectibles, the Chapter Select screen will actually show which chapters you need to replay for collectibles. Use that to mop up what you need.

Conclusion:
Despite the extreme simplicity of the gameplay, Jusant somehow ends up being an enjoyable game. You'll end up spending most of your time getting collectibles, but thankfully the climbing and traversal are solid enough. Accessibility Options make the game that much quicker and easier, but for the few hours that it lasts, it's a fun game if you like exploration and collectathons. Congrats on the completion!
 
[XBA would like to thank Necrophage33 for this Roadmap]

Jusant Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 21 achievements with a total of 1000 points

  • Read all letters.

    There are a grand total of 105 collectibles across the first five chapters of the game; there are no collectibles in Chapter 6. Those collectibles take the form of:
     
    • Letters/Bianca's journal entries - these are simply posted on walls or lying on the ground/a table for you to read
    • Shells - lying on the ground but hidden in comparison to letters. You need to wait for a 10-15 second long cutscene with each shell you pick up
    • Altars - large stock statues that you need to rotate. These are buried in the depths of the structure and are the least likely for you to find naturally
    • Frescos - giant walls paintings that you need to press dpad-up.png near to use an echo and turn them blue. Always well off the main path but not tricky to find
    • Cairns - rock piles that you just need to interact with for them to count. Typically found just to the side of the main path
    In terms of tracking, you can view your letters and gallery from the pause menu at any time. Once you beat the game, you can see which chapters have collectibles missing, and you can replay chapters to get them.

    It would be impossible to describe locations in words, so refer to the following excellent video, courtesy of Achievement Squad.
  • Read all of Bianca's journal entries.

    Refer to Avid reader (90G) for more information.
  • Listen to all shells.

    Refer to Avid reader (90G) for more information.
  • Turn all altars.

    Refer to Avid reader (90G) for more information.
  • Activate all frescos.

    Refer to Avid reader (90G) for more information.
  • Complete all cairns.

    Refer to Avid reader (90G) for more information.
  • Read a letter.

    Refer to Avid reader (90G) for more information.
  • Turn an altar.

    Refer to Avid reader (90G) for more information.
  • Listen to a shell.

    Refer to Avid reader (90G) for more information.
  • Complete a cairn.

    Refer to Avid reader (90G) for more information.
  • Activate a fresco.

    Refer to Avid reader (90G) for more information.
  • Complete the game.

    Story-related; cannot be missed.

    This is the only story achievement in the game. There are a total of six chapters to complete, and each one just involves ascending the main structure through various available paths. You can press dpad-right.png at any time to be shown where your next "objective" is (meaning the checkpoint you need to head to next). This game is essentially linear, since there's only one way to get to the next checkpoint.

    There's also no way to die in this game and no way to fail. The mechanics are basic, and if you find yourself struggling with anything, you can use the Accessibility Options to make this game even easier.

    Literally the only place in the entire game I got stuck was at the beginning of Chapter 6. After going down the hill to the black obelisk in the center, I was unsure how to proceed. You need to go into the rock/block area on the right of the front face of the obelisk. It's a little awkward, but it'll trigger a cutscene of you putting the ballast in your backpack so you can begin climbing the obelisk. 
  • Scare more than 10 chocos back to their burrow.

    Chocos are the small lizard-like creatures you'll see as you explore. They serve no real purpose other than to liven up the environment, and for this achievement you need to run past ten of them over your playthrough.

    Honestly, I unlocked this near the beginning of Chapter 2, and I had no idea this was an achievement nor what chocos were. If you're following the collectible guide to get all collectibles along the way, I believe this is unmissable.
  • Hug the ballast.

    Refer to Restored connection (30G) for more information.
  • Hug the ballast 20 times.

    In Chapter 2, you'll be prompted to press dpad-left.png to hug your little companion. Other than for these achievements, there's no reason to do this. So, at any point during your playthrough, you'll just need to grind out 20 hugs with dpad-left.png.

    Personally, I did this while following the collectible guide. While I was watching the video for the next collectible, I would idle and mash dpad-left.png to get a couple hugs in between collectibles, and I unlocked this by Chapter 3.
  • Stop 25 pebbles with a single echo from the ballast.

    Pebbles, as the achievement description refers to them, are the rock bugs that crawl around on walls, which you can hold on to and let them carry you along their path. You'll be introduced to them in Chapter 3. The game doesn't give you any indication of this (and there's no real reason to do it other than for this achievement), you with the same echo (dpad-up.png) that you can use to activate plants, you can also use it to freeze those rock bugs. This achievement requires you to freeze 25 of them with a single use of dpad-up.png.

    The only chapters with these bugs are 3, 4, and 5, and I'm pretty sure only Chapter 3 has spots with enough of these bugs in a close area to even unlock this achievement. You'll therefore almost assuredly need to get this in Chapter 3.

    I have included a clip below of me getting this achievement in the first possible area I saw with enough bugs. I saw one or two more locations after this with quite a bit, but no guarantees they're close enough for the echo to reach 25 of them. Refer to the clip below.

    https://www.xbox.com/play/media/WDZvJFehnS
  • Use the echo on a frozen ballast in the crater.

    Chapter 6

    This chapter takes place in a crater. Head down to the black obelisk in the center of the crater (where the story wants you to go) and around the crater are giant frozen ballasts (the whale-like creature that brought you there). You likely won't even notice them because they look like just snowy hills. Walk up to any and get really close, then press dpad-up.png to use (a much smaller version of) your echo, unlocking this achievement.

    Here's a clip of me getting this achievement:
    https://www.xbox.com/play/media/5NwQA93ZyM
 

Secret achievements

  • Place a piton at the top of a wall run.

    This achievement is pretty finicky. What it wants you to do is, first put a piton in a wall somewhere (preferably do this by stand at an edge, placing one, then dropping over the edge), and now, in rappel mode, run back and forth like a pendulum on your piton. When at the height of either side of your running, place another piton in the wall with button-x.png. If done right, this achievement will unlock immediately.

    I had to do this at least five times for it to trigger. Either the window is really small or it has some other specific criteria hidden behind the scenes. There are also reports of this needing to be done while your rope is relatively short, so keep it only a couple of body-lengths long.

    Here's a clip of me successfully getting the achievement. You can do this on literally any chapter in the game.

    https://www.xbox.com/play/media/xbswzUQZNA
  • Complete more than 200 jumps or double jumps in a game.

    This is cumulative, and as the description says, you need to jump 200 times on a single save file. If you're just progressing like normal, there's a decent chance you won't unlock this by the end of Chapter 6. If you're jumping a bunch to speed up climbing, then you probably will. Worst case, this is really quick to grind out whatever you still need by just mashing button-a.png against a wall (to double jump against it) until this unlocks.
  • Restore your stamina more than 50 times while climbing.

    This achievement requires you to click in analog-left.png while climbing 50 times cumulatively over your playthrough. If using Accessibility Options, you probably won't need to very often, so make it a point to do this before climbing onto flat ground just to progress throughout your playthrough. Otherwise, you can grind this out by hanging on a wall and just mashing analog-left.png and button-a.png alternatively to use stamina quickly by jumping and then refill it by resting.
  • Hold the ballast tight in the crater.

    Chapter 6

    Literally any time from the start of this chapter until you put down your companion at the black obelisk, press lt.png and rt.png together to hug it and unlock this achievement.

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