Overview:
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 14 [1000
]
- Online: 0
- Approximate amount of time to 1000
: 15-20 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1 full + many floor replays
- Missable achievements: None [rogue gameplay]
- Does difficulty affect achievements: No traditional difficulty option. After beating the game for the first time, the difficulty increases from Overseer 1.0 to Overseer 2.0 automatically, making everything harder. You can, however, lower it back to Overseer 1.0 right away. No achievements require Overseer 2.0 or higher
- Unobtainable/glitched achievements: None
Introduction:
Welcome to Neon Chrome, a twin stick shooter roguelite where the goal is to ascend each level, one at a time, fighting bosses along the way, to reach the Overseer on the top of the tower and take him down. Along the way you'll find weapons, abilities, and enhancements (perks) to make you stronger. You'll also earn money along the way, and this money is used between runs to upgrade stats such as health, damage, energy, and luck, as well as buy more enhancement slots. It has a true roguelite feel, but gameplay is definitive twin stick shooter. Achievements are relatively simple but will require quite a bit of replaying levels to unlock everything. Let's get started.
PLEASE READ - Avoiding RNG:
There are a lot of miscellaneous achievements, and some will come naturally as you progress through everything else, but the most important thing to discuss is secret levels, unlockables, and how they work, because if you wait and don't take advantage of how the system works, you'll be stuck at the mercy of RNG and the completion could take you way longer as a result. Therefore, even though it's very easy to jump into roguelite games and just start playing, I recommend reading through this section to understand what you're looking for with the special levels and the hidden unlockables. Otherwise, you'll spend hours extra grinding and mopping up when you didn't need to.
Okay, so here is how special levels work. After your first run, where you'll do the tutorial and then play until you inevitably die, each time you do a run, when you look at the level staircase screen, you'll see some levels have a second path coming out of them with a little rectangle on them. That means that level has a special level exit, which is a purple elevator in addition to the usual green elevator. The purple elevators aren't hidden and don't require any requirements to enter (such as destroying targets, like some green elevators require). On the right side of the level staircase screen, it will show you the five floors of the game, and you'll be able to see which levels fall on which floors. The reason this matters is because each floor has its own group of special levels that can randomly show up. They are as follows:
Floor 1: Research Labs (12 special levels)
Floor 2: Office (10 special levels)
Floor 3: Warehouse (10 special levels)
Floor 4: Residential (11 special levels)
Floor 5: Medical (10 special levels)
How the system works is that, say you enter a purple elevator on a level of Floor 1, you will get a random one of the 12 available Research Lab levels. After completing it successfully, it will not appear again until you complete the other 11 unplayed ones. Once you complete all 12 special levels of Floor 1, from that point on, each time you enter a purple elevator on a Floor 1 level, you'll be taken to one of the 12 every time. This is important to know for Unlocker (100G) and the eight hidden unlockables.
Almost every unlockable item in the game is received from blue square towers you can interact with, but with eight exceptions that are hidden in gold towers in eight very specific special levels. Therefore, while you're playing and taking purple elevators, you want to be on the lookout for the following eight special levels, because if you are given that special level, grab the hidden unlockable while there. If you don't and you miss it, you'll be forced to finish all special levels on that floor and then grind purple elevators on that floor until RNG gives you the special level you're looking for. This can add a bunch of extra time to the completion, so stay alert for these special levels on each floor. When you reach a special level, it'll say the name of the level at the top of the screen. Pay attention, because it doesn't show on the pause screen which special level you're on.
Here are the names of the special levels and what floor they're on. When you get to one, refer to Unlocker (100G) for more information on how to access the hidden unlockable.
Like some rogue-ish games I've seen, this game saves at the start of each level, and if you pause, you can choose to Save and Exit, allowing you to resume your run later. This opens up the possibility of exploiting this mechanic. When you Save and Exit a level and then resume it, you'll be back at the start of the level as if you haven't played it at all. Here are a few ways you can use this setup to your advantage:
With that section out of the way, go ahead and jump in to start playing and get used to the gameplay. It should go without saying after the above section, but take every purple elevator available. It will save grinding later. You will be given three random classes of characters to choose from at the start of each run, each with their own traits and advantages. Like any roguelite, your main goal is to get strong and good enough to beat the game. Unlike many other roguelites I've played, this one actually didn't take many runs for that to happen. I beat it on my fourth run, and I've listed below some very important tips that will make this game far easier and cut down on the grinding immensely.
Step 2 - Grinding Special Levels and Unlockables (and Miscellaneous Achievements):
This is actually all that's left, but it will take a while. After beating the game, you can access the computer on the left of the main hub area and lower the difficulty back to Overseer 1.0 to keep it easy. Your goal now is to play every available special level on all floors, and to unlock all items. These can all be tracked on the huge screen to the right in the hub. It'll show you how many special levels you completed, but scroll down and you can see how many are left on each floor. You'll be able to see how many items you've unlocked too, but not which ones. To see that, you can go up to the weapon, ability, and enchancement crates and scroll through them. Red ones are ones you haven't unlocked, and it shows you which chapter they're in. Question marks are the eight hidden unlockables noted two sections above this.
So, your goal here is to play more runs to grind out all of the special levels on all the floors. Along the way, you will get all the normal unlockables (since you're guaranteed one on every special floor, plus the occasional ones that show up on regular floors). I found that Floor 2 and Floor 3 finished way before the others. If this happens, and you've both gotten all unlockables on a floor (you'll get a notification when you open a blue tower saying all unlockables have been gotten on that floor) and completed all special levels on a floor (tracked from the main screen in the hub), there's no longer a reason to play levels on that floor. If you're like me and you finish Floor 2 and/or Floor 3 before the others, you can just start a run, get any available special levels in Floor 1, then pause and choose Disconnect to kill yourself, then start a new run. If/when you finish the first floors, you can take the green elevators in the hub to skip right to the floor you still need special levels/unlockables on. If you're doing this, it should be late enough in your time with this game that you've already leveled up many stats. I'd also recommend grabbing a weapon and enhancement if you're jumping straight to Floor 4 or Floor 5 via elevator, just to give you that added leg up.
While grinding out special levels and unlockables, you can go for three specific miscellaneous achievements. They can all be challenging to go for when trying for them specifically, but if you keep an eye out for good opportunities while grinding, you will assuredly find some. They are:
The last one, Sneaky (100G), is most easily done on a gold level, which you'll encounter during grinding. Pay particular attention to that one, since it's definitely the hardest miscellaneous achievement to get, and requires a good amount of luck.
With the grinding done and those miscellaneous achievements done, if you're still missing Explosive (100G) or You've just been erased (60G), you can actually buy the weapons you need in the hub and get them very easily during the first boss fight. Refer to each description for how to quickly and easily get them, wrapping up this completion.
Conclusion:
While this game started off a little slow and stressful, I found it quickly became easy and very fun. It was way quicker than I expected to beat the game (Techie played a huge role there), and the grind is pretty decent for all special levels and unlockables, but thankfully the gameplay is fun and levels and relatively short. If you followed the tips for hidden unlockables, hopefully you didn't have to worry much about RNG in this game, and if you finished the grind, congrats on the completion!
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 14 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1 full + many floor replays
- Missable achievements: None [rogue gameplay]
- Does difficulty affect achievements: No traditional difficulty option. After beating the game for the first time, the difficulty increases from Overseer 1.0 to Overseer 2.0 automatically, making everything harder. You can, however, lower it back to Overseer 1.0 right away. No achievements require Overseer 2.0 or higher
- Unobtainable/glitched achievements: None
Introduction:
Welcome to Neon Chrome, a twin stick shooter roguelite where the goal is to ascend each level, one at a time, fighting bosses along the way, to reach the Overseer on the top of the tower and take him down. Along the way you'll find weapons, abilities, and enhancements (perks) to make you stronger. You'll also earn money along the way, and this money is used between runs to upgrade stats such as health, damage, energy, and luck, as well as buy more enhancement slots. It has a true roguelite feel, but gameplay is definitive twin stick shooter. Achievements are relatively simple but will require quite a bit of replaying levels to unlock everything. Let's get started.
PLEASE READ - Avoiding RNG:
There are a lot of miscellaneous achievements, and some will come naturally as you progress through everything else, but the most important thing to discuss is secret levels, unlockables, and how they work, because if you wait and don't take advantage of how the system works, you'll be stuck at the mercy of RNG and the completion could take you way longer as a result. Therefore, even though it's very easy to jump into roguelite games and just start playing, I recommend reading through this section to understand what you're looking for with the special levels and the hidden unlockables. Otherwise, you'll spend hours extra grinding and mopping up when you didn't need to.
Okay, so here is how special levels work. After your first run, where you'll do the tutorial and then play until you inevitably die, each time you do a run, when you look at the level staircase screen, you'll see some levels have a second path coming out of them with a little rectangle on them. That means that level has a special level exit, which is a purple elevator in addition to the usual green elevator. The purple elevators aren't hidden and don't require any requirements to enter (such as destroying targets, like some green elevators require). On the right side of the level staircase screen, it will show you the five floors of the game, and you'll be able to see which levels fall on which floors. The reason this matters is because each floor has its own group of special levels that can randomly show up. They are as follows:
Floor 1: Research Labs (12 special levels)
Floor 2: Office (10 special levels)
Floor 3: Warehouse (10 special levels)
Floor 4: Residential (11 special levels)
Floor 5: Medical (10 special levels)
How the system works is that, say you enter a purple elevator on a level of Floor 1, you will get a random one of the 12 available Research Lab levels. After completing it successfully, it will not appear again until you complete the other 11 unplayed ones. Once you complete all 12 special levels of Floor 1, from that point on, each time you enter a purple elevator on a Floor 1 level, you'll be taken to one of the 12 every time. This is important to know for Unlocker (100G) and the eight hidden unlockables.
Almost every unlockable item in the game is received from blue square towers you can interact with, but with eight exceptions that are hidden in gold towers in eight very specific special levels. Therefore, while you're playing and taking purple elevators, you want to be on the lookout for the following eight special levels, because if you are given that special level, grab the hidden unlockable while there. If you don't and you miss it, you'll be forced to finish all special levels on that floor and then grind purple elevators on that floor until RNG gives you the special level you're looking for. This can add a bunch of extra time to the completion, so stay alert for these special levels on each floor. When you reach a special level, it'll say the name of the level at the top of the screen. Pay attention, because it doesn't show on the pause screen which special level you're on.
Here are the names of the special levels and what floor they're on. When you get to one, refer to Unlocker (100G) for more information on how to access the hidden unlockable.
- Floor 1 - Fireworks (Laser Pistol) *ROCKET LAUNCHER or ROCKET ability REQUIRED!*
- Floor 2 - Locked Out (Gauss Gun)
- Floor 2 - Triple Towers (Piercing Pulse)
- Floor 3 - Exordium Imports Inc (Antioch Grenades) *GRENADE ability REQUIRED!*
- Floor 3 - Hovertank Boss Fight (Blowtorch)
- Floor 4 - Welcome Back? (Heavy Rifle)
- Floor 4 - Communter District (Duramax Wall Smasher) *ROCKET LAUNCHER or ROCKET ability REQUIRED!*
- Floor 5 - Emergency Accomodation (C4)
Like some rogue-ish games I've seen, this game saves at the start of each level, and if you pause, you can choose to Save and Exit, allowing you to resume your run later. This opens up the possibility of exploiting this mechanic. When you Save and Exit a level and then resume it, you'll be back at the start of the level as if you haven't played it at all. Here are a few ways you can use this setup to your advantage:
- If you get trapped or cornered or are just taking crazy amounts of damage and think you're going to die, quickly pause and Save and Exit. This will allow you to try the level over again rather than dying and losing your entire run
- If you are trying for a miscellaneous achievement, such as no killing, not being seen, or being fast, you can use this mechanic to retry levels as many times as you want
- If you get bad RNG on an enhancement station or weapon drops, you can use this mechanic to play the level over. Enhancement stations will give you different three enhancements to choose from each time you reload
- If you don't get the purple special level you want, you can use this mechanic to redo the regular level, enter the purple elevator, and get a different special level potentially
With that section out of the way, go ahead and jump in to start playing and get used to the gameplay. It should go without saying after the above section, but take every purple elevator available. It will save grinding later. You will be given three random classes of characters to choose from at the start of each run, each with their own traits and advantages. Like any roguelite, your main goal is to get strong and good enough to beat the game. Unlike many other roguelites I've played, this one actually didn't take many runs for that to happen. I beat it on my fourth run, and I've listed below some very important tips that will make this game far easier and cut down on the grinding immensely.
- The Techie class is so incredibly OP that you should always pick that class when available. For every other class, they just have health, and the only way to refill health is at a rare Autodoc station or even rarer health drops. For those classes, ever hit you take matters, because the ways to refill your health are pretty limited. For the Techie on the other hand, he has a shield that automatically recharges. This increases your survivability exponentially, because now taking hits doesn't matter much as long as you can kil the enemy and/or get to safety for your shield to recharge, which is pretty easy to do in general
- With the money you collect during runs, invest the bulk of it in Energy between runs. This may seem odd to not invest heavily in health or damage, but Techie's shield is stronger the higher your Energy is. Coincidentally, Energy is the cheapest stat to level up. After a few runs, I had Energy above 40, and by the time you reach 70 or even 100, the game becomes a joke. I was weathering rockets to the face and just running through mobs without shooting, with no worry of even losing my shield, let alone dying. Having Energy highly leveled and playing as Techie, you'll come to see how easy this game can feel
- I still recommend investing around 10 levels in damage at the beginning, so help get through boss fights especially. I also recommend buying two or three more enhancement slots, but not until you actually unlock a bunch more enhancement options. I also eventually bought around 10 levels in health just as a backup. By the time I beat the game on my fourth run, I had health and damage at 10 each, and energy at 45 or so.
- If Techie isn't available, Assassin and Corporate Soldier are your next best options. Assassin is invisible in the dark and has high crit, making it easier to get through without being swarmed. The Corporate Soldier has reduced damage from the front (which is where you'll usually be getting shot from), and higher damage, making him pretty good too.
- As for weapons, the Heavy Rifle is king by a mile. There's a high likelihood you unlock it during the tutorial actually, and any time you find it, keep it even if the DPS is somewhat lower than a new gun you find. The massive benefit with the Heavy Rifle, aside from each bullet being really strong, is that it is the only gun in the game with Piercing by default. It pierces infinitely through enemies and walls. This makes it far easier to mow through mobs of enemies. It's also amazing for the shield-bearing enemies because it fires right through their shields and one-shots them. Lastly, it's really good against bosses too, and absolutely incredible against the second boss, the centipede.
- If you don't have the Heavy Rifle, stick to weapons that are practical for your class regardless of DPS. For example, if playing as the Assassin, a shotgun isn't a good idea. Likewise, for any class with no shield and just health, since taking any damage matters, it's far better to use a long range gun and keep your distance. I stuck with any kind of rifle throughout almost all of my playthroughs. It was only when using the Techie that I would just run around with a shotgun since I didn't care about getting hit
- As for Enhancements, some are amazing and some are terrible. Highest priority ones should be ones that improve reload speed and/or clip size. There is also a great one that gives 30% more damage against bosses. If you aren't using Techie, there is a great one that gives you 35% of your health refilled after each level, which is amazing for survivability. Some really bad ones are the ones that convert 15% of energy into health. It may sound good but it's pretty terrible at offsetting any damage you take, and isn't worth a slot. Also, early on, in your first few runs, grab ones that give credits too, just to help level up more between runs. Obviously they won't help you on the current run though, so feel free to ditch them later
- Lastly, stuff that you unlock can actually all be purchased between runs to start the next run with. Head up all the way and you'll be able to scroll through all the weapons, abilities, and enhancements you've unlocked. Buying a weapon isn't really needed since you get plenty and they're all pretty effective. What I do recommend is buying a really good enhancement or two, since they're so cheap. My go-to was always the one that increases clip size by 50% and reload speed by 100%
Step 2 - Grinding Special Levels and Unlockables (and Miscellaneous Achievements):
This is actually all that's left, but it will take a while. After beating the game, you can access the computer on the left of the main hub area and lower the difficulty back to Overseer 1.0 to keep it easy. Your goal now is to play every available special level on all floors, and to unlock all items. These can all be tracked on the huge screen to the right in the hub. It'll show you how many special levels you completed, but scroll down and you can see how many are left on each floor. You'll be able to see how many items you've unlocked too, but not which ones. To see that, you can go up to the weapon, ability, and enchancement crates and scroll through them. Red ones are ones you haven't unlocked, and it shows you which chapter they're in. Question marks are the eight hidden unlockables noted two sections above this.
So, your goal here is to play more runs to grind out all of the special levels on all the floors. Along the way, you will get all the normal unlockables (since you're guaranteed one on every special floor, plus the occasional ones that show up on regular floors). I found that Floor 2 and Floor 3 finished way before the others. If this happens, and you've both gotten all unlockables on a floor (you'll get a notification when you open a blue tower saying all unlockables have been gotten on that floor) and completed all special levels on a floor (tracked from the main screen in the hub), there's no longer a reason to play levels on that floor. If you're like me and you finish Floor 2 and/or Floor 3 before the others, you can just start a run, get any available special levels in Floor 1, then pause and choose Disconnect to kill yourself, then start a new run. If/when you finish the first floors, you can take the green elevators in the hub to skip right to the floor you still need special levels/unlockables on. If you're doing this, it should be late enough in your time with this game that you've already leveled up many stats. I'd also recommend grabbing a weapon and enhancement if you're jumping straight to Floor 4 or Floor 5 via elevator, just to give you that added leg up.
While grinding out special levels and unlockables, you can go for three specific miscellaneous achievements. They can all be challenging to go for when trying for them specifically, but if you keep an eye out for good opportunities while grinding, you will assuredly find some. They are:
The last one, Sneaky (100G), is most easily done on a gold level, which you'll encounter during grinding. Pay particular attention to that one, since it's definitely the hardest miscellaneous achievement to get, and requires a good amount of luck.
With the grinding done and those miscellaneous achievements done, if you're still missing Explosive (100G) or You've just been erased (60G), you can actually buy the weapons you need in the hub and get them very easily during the first boss fight. Refer to each description for how to quickly and easily get them, wrapping up this completion.
Conclusion:
While this game started off a little slow and stressful, I found it quickly became easy and very fun. It was way quicker than I expected to beat the game (Techie played a huge role there), and the grind is pretty decent for all special levels and unlockables, but thankfully the gameplay is fun and levels and relatively short. If you followed the tips for hidden unlockables, hopefully you didn't have to worry much about RNG in this game, and if you finished the grind, congrats on the completion!
[XBA would like to thank Necrophage33 for this Roadmap]