Overview:
- Estimated achievement difficulty: 4/10 with Mutators; 7/10 without [Achievement Difficulty Rating]
- Offline: 50 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 8-12 hours with Mutators [Estimated Time to 100%]
- Minimum number of playthroughs needed: Technically 5, but plan on only a couple full runs and then a bunch of partial runs of various floors for miscellaneous achievements, endings, and character unlocks
- Missable achievements: None [rogue gameplay]
- Does difficulty affect achievements: In general, no. See explanation below in roadmap
- Unobtainable/glitched achievements: None

"Difficulty" Impact to Achievements:

While there is no straightforward difficulty option in this game, there are a number of in-game ways to impact difficulty, and this section reviews what they are, how they work, and if they impact any achievements, so you know what you're free to use to make the game and achievements easier without disabling anything.

The first are ingame modifications, called Mutators, that you can activate and deactivate to make the game easier or harder. These can be toggled in the Homebase area with the person with the word MUTATORS above them. From my experience and from reports I've seen, the only Mutator that seems to have any impact on achievements is Short Game. This Mutator makes the game consist of only two levels per floor (five floors total), so it's 10 total levels instead of 15. This Mutator says right in its description that is disables unlocks related to level progression, but many people have reported that it seems to even affect achievements not seemingly tied to level progression. As a result, you should avoid this Mutator unless I specifically mention using it in an achievement solution.

Aside from that Mutator, all others can be used at will without any impact, and many make the game far easier. For example, Infinite Ammo is a massive advantage in a game where ammo is normally extremely scarce and to be saved for only critical situations. Additional, No Disasters will help significantly. Normally, on the final level of each floor, a random disaster will occur, such as missiles randomly raining down on the map, a killer robot hunting you and shooting rockets at you, purple poisonous ooze spreading around the ground all over, etc. These can make it extremely difficult to finish third floors, but you can turn them all off to not worry about them. A third extremely helpful one is Continue?, which gives you three continues per run, meaning dying isn't the end of your run. Feel free to check out others if you want to make the game easier (or harder), and use whatever you see fit.

The second topic to discuss here is Custom Characters. You can create custom characters with whatever traits and stats you want, making certain things far easier or more consistant than using preset characters. Be aware though, that there is a threshold for how many points you can assign your custom character. If you cross that threshold in stat points, the game considers your custom character Overpowered, and it won't count toward any achievements. That being said, this feature is still something that can easily be taken advantage of for a number of achievements in the guide below.

The third topic is a quick one - the toggling of traits and items available in the pool. In the Homebase, you can unlock more traits and items to show up during a run. You can also enable/disable various traits and items to prevent ones you don't want from showing up during a run. You can toggle off whatever you want (to a total limit) without impacting any achievements, so be aware of that. If you routinely see stuff you don't care for, disable next time you're back in the hub.

The final topic is Seeds. You won't unlock the ability for seeded runs until you unlock Scientist (15G) as a playable character. From then on, you'll find a scientist in the Homebase with SEEDS above his head. This works just like Minecraft, where you can enter a set seed to get the same levels, items, etc., every time on that run. The downside is that game updates, patches, etc., could impact seeds, but if nothing changes, this allows you to reliably load into set layouts to get specific achievements, and doesn't negatively impact any achievements. This will be used many times to get the miscellaneous achievements quickly, eliminating RNG pretty much entirely.

Save Exploitation:
Another thing worth calling out separately is how the save system works in this game. The game saves your progress at the start of every level, and only then. This means that you don't need to do a full run in one sitting; you can quit to the main menu and then resume your save from the floor you're on. However, this also allows you to take advantage of save abusing, if you so choose. For example, if you make a mistake or some random event happens that completely screws things up, such as getting into a massive firefight, taking a ton of damage, failing missions, or being about to die, you can pause your game and quit to the main menu. When you resume your save, you'll be back at the start of the level. Everything will be the same as last time, giving you essentially unlimited attempts to complete the level as you see fit and hopefully with minimal damage. It's also a good way to save a run if you get into a fight and see you're going to die, you can use this exploit to try the level over again and avoid dying. Note though, that if you do die, the game saves immediately and that run is lost, so you need to do this before you die.

Introduction:
With that out of the way, welcome to Streets of Rogue, a top-down game that sort of seems like a twin stick shooter at first glance, but you'll come to realize there are some serious RPG elements baked into the core of this game. When I say that, not only do I mean getting XP from various tasks to level up and get new traits, but I mean the ability to truly approach situations in a ton of different ways. Think Outer Worlds plus Hitman, and that's the type of options you can have at your disposal in this game. There are over 30 characters to play as, ranging from Soldier who can just mow down enemies with guns, to the Bartender or Comedian who can use charisma to convince people to let you do things, to the Assassin or Doctor who can silently take out enemies without alerting anyone, and many more. You can play this game like a shooter as some characters, but that won't be viable for others, where you may need to talk your way through objectives, or find indirect ways of having someone killed a la Hitman, such as broadcasting evidence of someone's misdoings to turn a gang against your target, hiring someone to do the deed for you, poisoning an air filtration system of a building, etc. This is all wrapped up in some ridiculous and hilarious dialogue. Achievements-wise, you're looking at a few runs to get the endings, replays for unlocking elevators (shortcuts) to each floor, and many miscellaneous achievements. Some luck is required, but in general it's not bad at all despite being a roguelite game. Let's get started.

Abbreviated Walkthrough:
While you could jump right in and start messing around and doing runs, I have lined out below what I feel is the most efficient method of getting this completion. My total play time for this game is around 8.5 hours according to the Xbox app, which seems far faster than average, so I will lay out how I tackled this game.

Playthrough 1: Soldier, Big Quest, Beat the Game:
There isn't much you can do or unlock in the Homebase from the start. If you want to make this as easy as possible, as noted above, turn on Mutators. In particular, Infinite Ammo, No Disasters, and Continue? make a world of difference. Start up a run as the Soldier in the elevator at the top. In each level, complete your main missions (on the left side when you press button-y.png) first, and then carefully go around and destroy the generators for his Big Quest. If you see any side missions (marked with a big 'M' on the map), feel free to do those too for extra XP, but more importantly, do those to get extra chicken nuggest (the currency you spend to unlock stuff in your Homebase). If you mess up on any level and take a ton of damage, or think you're about to die and lose the run, pause and use the save exploit discussed above to save your run and try to level again. Loot garbage cans along the way, as they often contain either money or food. Save up your money and use it to buy health items (drinks from a bartender) when needed, but remember that you'll get full health when you level up too.

Using the Soldier, you can blast your way through everything, just do it carefully so you don't aggro too many people and have them all shooting at you. Use health items only if you take a lot of damage and a level-up isn't on the horizon. When you level up, pick Traits that reduce the likelihood of being hit by enemies, let you see what syringes do, and other things that help survivability. Also important in this run is to save your grenades and land mines for the final level. We'll be using those to get the bad ending for an achievement.

One other thing to note is that, if you find cigarettes or bad syringes (ones that give negative status effectives), use these on air filtration systems on buildings. You need to do this on five cumulatively to unlock the Scientist, who is needed to be able to use Seeds in your Homebase, so this is a good time to start working on it.

Make your way through all the levels in this manner, using the save exploit as needed if you mess up, and making sure to complete the Big Quest on every level before leaving in the elevator. Once you get to Mayor Village, simply gun him down to unlock Hostile Takeover (30G) when he dies. Take his hat but do NOT go to the podium yet. First, use it to get the bad ending. Refer to The Bad Ending (30G) for getting it easily. You can also use the save exploit above to get Peaceful Takeover (30G) on this run too, by Threatening the Mayor and reloading your save if it fails.

Playthroughs 2-5: Unlocking Elevators, Custom Characters, and Win an Election:
After completing the above playthrough, you should've gotten a pretty decent amount of chicken nuggets. To make this next part as easy as possible, you're going to use those chicken nuggets to unlock two things:
 
  • Go to the NPC marked TRAITS and unlock the Bullet Breaker trait. This makes your bullets destroy enemies bullets, drastically reducing the possibility of getting shot
  • Go to the NPC marked REWARDS and unlock the Fud Processor first, and then you can buy the Kill Healthenizer. The Kill Healthenizer gives you health every time you kill anyone, even an innocent, which is extremely handy
You should have enough chicken nuggets after your first full run to unlock those things. I don't think it's possible to finish all main missions and your Big Quest and not level up enough. If you somehow don't have enough, you can run through the first level on Slums again, which guarantees a level up and 3 chicken nuggets, end the run, then repeat until you have enough. Each run should take only a couple minutes.

With those unlocks purchase, you're now going to do four runs in a row with custom characters to unlock the elevators to each floor. Read through the strategy in Uptown (15G) for creating a custom character that makes this quite easy. At no point in these runs did I need to use the save exploit, because Bullet Breaker and Kill Healthenizer, along with the Machine Gun with Infinite Ammo, make this really easy. Ignore the Big Quest entirely. Just complete the main missions then teleport with button-y.png to the exit and move on. During these runs to unlock the elevators, you actually only need to play up until Uptown (you don't need to play Uptown or Mayor Village if you don't want to, to speed things up).

While doing these runs, this is a good time to work on a few other things to make these more interesting and efficient:
 
  • On one of these runs (probably do it third, fourth, or fifth, so you have more experience with the game), go for winning the election on that run. Refer to Legal Takeover (30G) for a ton of information on how to do that. It'll be a slower, tougher run, but use the save exploit to make it doable
  • While doing these runs, work on various character unlocks along the way. For example, since you'll be building up quite a bit of money from completing missions and not needing to buy anything, work on unlocking Cop (15G) across the levels. Do Bartender (15G) during another run with all the money you'll have. Do Vampire (15G) during any run where you find a graveyard, and finish up Scientist (15G) if you haven't already. The Scientist is the most important for the next steps, but any characters you can get will save time.
  • If you still need any other endings that you didn't get on your first run, do them at the end of one of these runs
Mop Up: Unlock All Characters, Miscellaneous Achievements
With elevator access to take you directly to any floor, as well as the Scientist unlocked so you can use Seeds, this makes everything else really easy to get. First, go through whatever characters you don't yet have and unlock them using the method in the guide. You'll be able to get each one in a couple minutes.

Once you have all of the characters, refer to the miscellaneous achievements you're missing in the guide, and with Seeds and all of the chicken nuggets you've unlocked during your five playthroughs, this will be a cinch to get all of these achievements within a few minutes each, wrapping up this completion.

Conclusion:
Streets of Rogue is a fantastic game. There is so much variation with how you can approach levels, and many different aspects of different genres are combined into one. Gameplay is simple yet fun, and like good stealth/action games, can go from carefully planned to chaos with one mistake, making you think on your feet and do your best to improvise if things go south. Some ingame features make this game far easier a completion than it otherwise would be, but I encourage trying it out without most turned on, so you can get a feel for what a "normal" run is intended to feel like. Nothing in this completion should've posed much trouble, especially with Mutators, so congrats on the completion!
 
[XBA would like to thank Necrophage33 for this Roadmap]

Streets of Rogue Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 50 achievements with a total of 1000 points

  • Complete Tutorial

    As the description says, complete the tutorial to unlock this achievement. Don't worry - it isn't missable. In your Homebase, there is a person in the upper left corner with the word TUTORIAL above them. You can talk to them at any time to replay the tutorial.
  • Complete Any Floor

    Story-related; cannot be missed.

    Refer to You Rule (120G) for more information.
  • Complete Slums

    Story-related; cannot be missed.

    Refer to You Rule (120G) for more information.
  • Complete Industrial

    Story-related; cannot be missed.

    Refer to You Rule (120G) for more information.
  • Complete Park

    Story-related; cannot be missed.

    Refer to You Rule (120G) for more information.
  • Complete Downtown

    Story-related; cannot be missed.

    Refer to You Rule (120G) for more information.
  • Complete Uptown

    Story-related; cannot be missed.

    Refer to You Rule (120G) for more information.
  • Unlock elevator access

    Refer to Uptown (15G) for more information.
  • Park

     

    15

    Unlock elevator access

    Refer to Uptown (15G) for more information.
  • Unlock elevator access

    Refer to Uptown (15G) for more information.
  • Uptown

     

    15

    Unlock elevator access

    Each of these elevator achievements requires you to beat the previous floor with five different characters. For example, to unlock elevator access to Industrial (and unlock Industrial (15G)), you need to beat the Slums with five different characters. The elevator then allows you to skip directly to Industrial and bypass Slums. You can then clear Industrial with five different characters to unlock Park (15G) and the elevator directly to Park, and so on. They don't need to be done in order like that, but it's definitely easiest to do that way, since it drastically shortens each run, making each subsequent set shorter and easier.

    Note that Custom Characters CAN be used for this, but they must NOT be Overpowered. What this means is that, when you create a custom character, you can allocate points into their stats, items, traits, etc. You have a set amount (20) you can allocate for them to stay a normal character, but the game will let you allocate as many as you want, if you want to make a really strong character. Going over that threshold, the game considers the character Overpowered and it won't count for these achievements (or any achievements, as the game warns you in red text when you do this). However, each custom character can still count as one of five for these achievements. As a result, you can continually make essentially the same custom charactor with the same stats to make this as easy as possible. Below is what you can do to make this as easy as possible. Couple this with the mutator toggling noted in the roadmap and the save exploit also noted in the roadmap, and this should be pretty manageable on each floor.

    To create a custom character, go to the elevator to start a run, and at the character select screen, select one of the dark characters at the bottom to create a custom character in that slot. Here's what I did to make it easy to run through the game:

    Stats:
    Endurance - 4/4
    Speed - 1/4
    Melee - 1/4
    Guns - 4/4

    Abilities:
    None

    Traits: (none required, but this is most helpful)
    Anti-Social (this is just to give negative points to offset the extra points you'd otherwise have)
    Bullet Breaker (your bullets break enemy bullets being shot at you)
    Bad Blahd (negative points to offset everything else)
    Bad Crepe (same as above)

    Items:
    Machine Gun
    Kill Healthenizer (not required, but extremely helpful)

    It should go without saying, but you should already have the mutators turned on for Infinite Ammo and No Disasters (as well as Continue?). This means you'll essentially be playing like the Soldier - gun everyone down in your way. Ignore Big Quests and just do the objectives to open the elevator. You can make each custom character with this exact same setup. I had no problems running through the game five times in a row to unlock the elevators to every floor. If any level goes really wrong, use the save exploit in the roadmap to try again, worst case. Just keep in mind that leveling up gives you full health, so if a level up is on the horizon then the damage you took isn't a huge deal. Also, if you have Kill Healthenizer, killing anyone, even an innocent, gives you back some health.

    Worst case, if you only make it through Slums, you'll at least unlock the elevator to Industrial. Then, use the same five custom characters to take the elevator right to Industrial and run through its three levels five times to unlock the elevator to Park, and so on until you unlock all elevators.

    Note that there's no need to play through Uptown five times for any achievements.
  • Unlock playable character

    To unlock this character, you need to kill 10 Crepes (the blue-outfitted gang members) in a single run. You'll typically see these guys walking around or hanging out in groups of three, but sometimes just patrolling on their own. This is easy enough to do in a single level or two at most, especially if playing as the Soldier with a Machine Gun and the Infinite Ammo Mutator.

    Here's a clip of what they look like:
    https://www.xbox.com/play/media/H39cbm4QQh
  • Unlock playable character

    To unlock this character, you need to kill someone with a banana peel. I had a hard time understanding how to even get a banana peel, so here's how: you first need to get a banana (which is a consumable health item), eat it to refill you health, and then you'll have a banana peel in your inventory. I found bananas to be quite common in trash cans around the outside of buildings, so you should find one pretty readily if you just search them. Once you have at least one banana peel (although more is helpful, to be safe), you'll need to damage anyone until they only have a tiny bit of health left, then switch to your banana peel(s) and throw them at them to finish them off with it. If done correctly, you'll unlock this character.

    Alternatively, once you unlock the Gorilla (see Gorilla (15G)), he starts with two bananas. Simply engage someone so they damage you, eat both bananas, damage them until they only have a little bit of health left, then throw both banana peels at them to finish them off.
  • Unlock playable character

    To unlock this character, you need to save up $500 during a run. If you're playing with the Infinite Ammo Mutator on, and playing as the Soldier to make it easy to mow down enemies and whatever else is in your way, you should be able to reach $500 relatively quickly. Complete all of your main mission as well as your Big Quest objective, loot safes and treasure chests, etc. I reached $500 on my first playthrough before even finishing the second floor, Industrial.
  • Unlock playable character

    To unlock this character, you need to spend a cumulative total of $1500 across all runs of the game. This is likely to happen naturally, but some easy ways to help grind it out are to start as the Investment Banker if you have him unlocked, since he starts with $300 that you can just spend on the first level from various shops, bribing cops, etc., and then end the run and start a new one and repeat. I personally got this on Mayor Village at the end of a run because you pay $300 to bribe the guards to the village, and you can do so then quit and reload to do it over again, knocking this out in a couple minutes. It's worth noting that I wasn't intentionally grinding out this achievement, I was getting the various endings, and this unlocked in the process of doing that, so again, I don't think you'll really need to go out of your way for this.
  • Unlock playable character

    To unlock this character, you need to finish a single level (not a whole floor) without killing anyone and without being detected (without anyone turning red and attacking you). This can be quite challenging to do normally, but thankfully there is a set way to ensure you can do it every time. 

    In Homebase, set the SEED to mooseqnr. Play as the Doctor as start on Slums. The first level has two objectives: one for hitting three switches and one for retrieving an item.

    For the switches, I punched a window on the right side of the building, moved away while the NPC came to investigate, then when they went back to standing in their spot, I climbed through the broken window, activated all three switches, and left out the locked door. That one is easy.

    For the item retrieval from the NPC, I again broke a window on the right side of the building, in the bottom right corner. Once again, move out of the way while both NPCs come to investigate. My experience was that, while investigating, both NPCs ended up dying in the fire trap. If this happens, you can simply walk in and pick up the item. If not, you can wait until they return to their spots. Hop through the broken window when the patroling NPC's back is turned, knock him out with lt.png behind him, then do the same with the NPC facing away. Pick up the item and you're set.

    Walk out of the building and hold button-y.png to teleport to the ext, then finish to unlock this character.
  • Jock

     

    15

    Unlock playable character

    To unlock this character, you need to reach a Destruction rating of 75 on any floor. If you press button-page.png while on any level, one of the stats you can see is your Destruction, and it'll show the value for the current level as well as your total for this run. It needs to reach 75 in one level. Personally, I did this without trying on the first level of my first run, playing as the Soldier and destroying the generators for his Big Quest. You can easily go around smashing windows, chairs, tables, etc., to build up your Destruction, but more than likely you'll get this without trying.
  • Unlock playable character

    To unlock this character, you need to drink ten alcoholic drinks in a single run. This can be either beer, whiskey or a cocktail, which are three health items you can get from various means during a run. The most straightforward is to buy them from shops. Unfortunately, they only sell a set amount per shop. Beer is cheap ($7) but the others get more expensive. If you've already unlocked Investment Banker (15G), he starts with $300, which is plenty to buy ten drinks. I had no problems finding multiple shops selling alcoholic drinks in the Slums levels. I bought seven drinks on the first level and another four on the second level, then drank them all to unlock this character and achievement.

    Note that, when you interact with a shop, buying a round for $7 doesn't count for this unlock. You must purchase one of the three types of drinks and then actually drink all ten drinks.

    This leads to the second note, which is that you can only consume an alcoholic drink if you don't have full health. If your health is full, it won't let you drink them, since they're healing items. I simply punched a random person and let them hit me a bunch of times so my health was low enough to drink multiple drinks.
  • Cop

     

    15

    Unlock playable character

    To unlock this character, you need to bribe a cumulative total of five cops over all of your runs. On any given level, you can interact with any cop to bribe them, and it bribes all cops on that level. The cost seems to increase as you progress through the game, but with mission rewards and safes and various looting, you should easily be able to afford it, if not on the first level then definitely on the second. Like other achievements that require cumulative progression, you can feel free to grind this out by first collecting the necessary money on the first level, then bribe a cop on the second level, quit to the main menu, resume your save, and repeat four more times.
  • Unlock playable character

    To unlock this character, you must free a gorilla from a lab in any level. This is complete RNG if a science lab with a gorilla cage happens to spawn in that level. For me, I did think without trying or even noticing I'd freed a gorilla. You can typically enter the building and interact with the computer to unlock all locked doors, and it'll set the gorilla free, unlocking this character and achievement.
  • Unlock playable character

    To unlock this character, you need to put something into an air filtration system a cumulative total of five times. On any level, alongside the wall of some buildings you'll see a white object you can interact with to put something into the air handler to affect all people inside the building. This is a handy way to get a stealthy kill or to make everyone evacuate.

    In experience, the most common items to put into the air handlers were either cigarettes or syringes (any type). These items were relatively common to find, but you can also find drug dealers in various buildings, especially in the Slums, selling cigarettes, an unknown syringe, and other things, all of which can be used on air handlers. For this unlock, it doesn't even matter if any people are in the building or even if the building is still intact (I used one on a building I had destroyed and killed all people in, and it still counted).
  • Unlock playable character

    To unlock this character, you need to complete any level with five different preset characters. Custom characters do NOT count for this unlock, even if they aren't Overpowered. Thankfully, this is just for a single level, not an entire floor. So, just play through the first level of Slums five times with five different preset characters to unlock this character.
  • Unlock playable character

    To unlock this character, you need to destroy 20 tombstones in a single run. Graveyards are complete RNG, so sometimes you'll see multiple in a row and sometimes you won't see one for a while. I noticed them somewhat regularly though. Each graveyard in a level will have multiple tombstones, as well as one or two ghosts hanging out. Destroying tombstones with eventually make more ghosts spawn. You can't hurt ghosts, but they can damage you. Thankfully, they'll slow and they give up easily. Gun down all of the tombstones you see. It'll likely take two graveyards to get enough tombstones for this unlock, but it's really easy to do just in the Slums alone, let alone during a full run.
  • Unlock playable character

    To unlock this character, you need to kill a ghost. There's only one way to damage a ghost, and that's with the Ghost Gibber weapon. This weapon is a random mission reward, a random drop from enemies, or can be randomly given from one of the mystery item machines. Alternatively, the Scientist starts with this weapon (see Scientist (15G) if you haven't unlocked that character). Personally, I found a Ghost Gibber on nearly every run, but using the Scientist is a guaranteed way to get it.

    Once you have the weapon, you need to find a graveyard in any level. See image below. There will almost always be a ghost or two around the tombstones, but if not, start destroying tombstones until one shows up. Then, switch to your Ghost Gibber and shoot it until it dies, unlocking this character.
  • Unlock playable character

    To unlock this character, you need to complete an entire floor (all three levels) using only your fists (no weapons). You can use items and such, but nothing damaging except fists.

    This is obviously easiest done on Slums since it's the simplest of the floors. I recommend playing as the Gorilla (see Gorilla (15G) if you don't have him) since he starts with max speed, melee, and health, making him really good for this unlock. You can't talk to anyone as the Gorilla, so you're going to be punching your way through pretty much every objective, but you only have to beat Slums so it shouldn't be fairly easy. You'll naturally level up after beating the first floor, getting back all your health, so then it's just the second and third levels to unlock this character.
  • Unlock playable character

    To unlock this character, you need to kill a total of 20 people on a single level. There are more than 20 people on essentially every level, even the first one, so just keep killing and you'll unlock this. I got this without trying early on in a run playing as Soldier and shooting my way through various buildings and bases.
  • Unlock playable character

    To unlock this character, you need to buy a cumulative total of five slaves from a Slavemaster over the course of all your runs. For whatever reason, it doesn't seem that you can buy slaves while playing as a custom character. I tried multiple times, and the Slavemaster always told me I wasn't good enough for his slaves, even on the first level of a run.

    Thankfully, there is a guaranteed way to quickly grind this out:

    Use SEED entry 22 (the text to enter into the seed is simply 22). There is a Slavemaster and slave in the left building right where you start. Create a custom character with the Trait 'Money (300)' to start with 300 cash. No other stats matter for this. Start up your run in the Slums and go buy the slave. End your run and repeat four more times to unlock this character. You can then hop right in the same seed to unlock Slaver Enslaver (15G).
  • Zombie

     

    15

    Unlock playable character

    To unlock this character, you need to complete the Slums (levels 1-3) with the Vampire. Refer to Vampire (15G) for first unlocking that character.

    I found the Vampire to be pretty awful because you don't start with any guns, and the only way to heal is to get behind a non-alerted person and bite them, which barely regains any health and it alerts everyone in the vicinity. Thankfully, you only need to complete the first three levels. Definitely utilize the save exploit in the roadmap to help out, and try to sneak into a base and take out a mobster or "bad guy" to get a weapon drop. Hopefully it's a gun, which will make things far easier (although the Vampire is pretty bad with guns). Focus only on your main missions and then warp to the elevator to leave. After finishing Slums, you'll unlock this character.
  • Unlock playable character

    To unlock this character, you need to put out five barrel fires in a single run. Normally this would be extremely RNG, hoping that fire hydrants line up with these fires, but fortunately there is a guaranteed way to get this.

    In Homebase, head to the REWARDS guy and buy the Fire Extinguisher. Now start a new run and make a customer character with the Fire Extinguisher item. Bump Speed up to 4/4 just to make it quicker. Load into the first level of Slums and run around looking for fire barrels. If you don't find five, end the run and start a new run with the same custom character. It only took me two tries to find a level with at least five barrels. Use the fire extinguisher to put out five fires and this character will unlock.

    https://www.xbox.com/play/media/XyWbL3PgCQ
  • Kill the Killer Robot

    This achievement is tied to the disaster called "Killer Robot." As noted in the roadmap, by default, on the third level of each floor, a random disaster will take effect. If the Killer Robot shows up, you need to kill it to unlock this achievement.

    However, you can eliminate all RNG from this achievement by using Mutators. Turn on the Mutator that makes a disaster happen on every level, and then scroll down and turn off every type of disaster except the Killer Robot one. Now start up a run (preferably as the Soldier, since you start with a machine gun) with the Infinite Ammo mutator on. The mutators will force a disaster on the first level, and it'll have to be the Killer Robot. The robot will shoot rockets at you that have decent AoE explosions, but keep your distance and whittle down his health to kill him. Once he's dead, you'll unlock this achievement.
  • Find the Alien

    This achievement CANNOT be done with the Hacking Tool item. You must play as the Hacker character. I attempted this on three separate occassions with the Hacking Tool and it never worked, but it worked first try with the Hacker.

    As a side note, I highly recommend waiting until you unlock the elevator to Uptown (see Uptown (15G)) to make this far faster and easier. Otherwise, you'd be forced to do nearly an entire run with Hacker, and that will be unnecessarily challenging. Instead, unlock the elevator first, which is relatively simple to do.

    Once you have the elevator to Uptown unlocked, enter the SEED believer. Take the elevator on the left to Uptown directly, and choose Hacker as your character. In the top big building is a giant satellite. You don't even need to enter the building. Press lt.png to initiate your hacking tool and move it onto the satellite. Choose the option to 'Readjust Satellite.' Then, locate the computer inside the building (once again, you can do this from outside the building to be safe) and again hack it with lt.png to bring up a long list of options. Choose 'Overload Satellite' and an alien will appear, unlocking this achievement.

    Here's a clip showing this in action.
    https://www.xbox.com/play/media/XfVAPtMCwJ
  • Make a Refrigerator "Run"

    This achievements requires you to either play as the Hacker or to obtain the Hacking Tool item during a run. Once you have the ability to hack, you need to locate a refrigerator inside any building. No need to go inside the building, since you can hack remotely. Hack the fridge, and choose the top option, "Run." This will make the fridge shoot out of the building and unlock this achievement.
  • Kill a Vampire while playing a Werewolf

    You'll first need to unlock the Werewolf character (see Werewolf (15G)). Then, if you have the elevator unlocked right to Park (see Uptown (15G)), you can go right to the first level of Park and choose to play as the Werewolf. Once there, I simply moved my crosshairs over all the NPCs until I found a Vampire, then press lt.png to turn into a werewolf and kill them.

    Alternatively, if you have two controllers, you can unlock both the Vampire and Werewolf as playable characters, start up a co-op game with you as the Werewolf and your second controller as the Vampire, then just kill your co-op partner to unlock this.
  • Fall off the edge of the map

    I'm not sure how many different ways you could fall off the map, but the way I did it was to take the train tracks in Industrial or wherever you encounter them running horizontal across a map, and follow the tracks in the direction of the train. At the end of the tracks, you'll drop off the map and respawn, unlocking this achievement.
  • Create a custom character

    Creating a custom character isn't entirely obvious. To do so, in Homebase you need to head to the elevator to start a run so the character selection window pops up. Across the bottom are two rows of blank characters. Choose one of them to start creating a character, selecting whatever appearance options you want, and then attributes, abilities, traits, etc. Once you're done, Press button-menu.png to save your character and this will unlock.
  • Poison a water body with Resurrection Shampoo

    Resurrection Shampoo is a rare random item you could happen under during a run, but it's pretty rare. Drinking it means you'll get resurrected next time you die. What you need to do is obtain a Resurrection Shampoo, then use it on a water fitration system next to a body of water, which are typically found all around the third floor, Park.

    To eliminate the RNG aspect of this, you can unlock the Resurrection Shampoo item in the Homebase and then assign a custom character to start with it. To unlock the Resurrection Shampoo, you first need to buy the Quick Escape Teleporter and the Kill Healthenizer from the guy in the Homebase with REWARDS above his head. The Quick Escape Teleporter is there from the start, but you'll first need to buy the Fud Processor so the Kill Healthenizer shows up, and then you need to buy both the Kill Healthenizer and the Quick Escape Teleporter for the Resurrection Shampoo to show up.

    With the Resurrection Shampoo purchased, create a custom character and assign the Resurrection Shampoo as an item for them. This is quickest if you've already unlocked the elevator to Park, which I recommend doing (refer to Uptown (15G)). If you need to progress all the way there, refer to Uptown (15G) for how to easily make a custom character capable of getting there reliably with no issues. Once you reach Park, check the level for bodies of water (there are typically multiple per level) that have a water filtration unit next to them. Interact and place the Resurrection Shampoo to unlock this achievement. If the water bodies on the first level of Park don't have a unit to poison, proceed to the next level and you'll assuredly find one there.
  • Have four status effects at once

    As the description says, you need to have four status effects affecting you simultaneously. These are displayed in purple on the upper left portion of the screen, under your health.

    Status effects in this game are quite different than what you'd expect: there is no status effect for being poisoned, or on fire, or whatever. It's actually way easier to get this achievement that you'd imagine, because here are a variety of things that give you status effects:
     
    • Bribing a cop gives you the 'Above the Law' status effect for that floor
    • Drinking a Resurrection Shampoo gives you the 'Resurrection' status effect until you die
    • Syringes that you find will always give you a status effect, and each one is independent. These are the ones I'm aware of:
      • Slow
      • Weak
      • Invincible
      • Health regen
    • Equipping armor counts as a status effect. For example:
      • Hard Hat gives you some melee resistence
      • Bulletproof vest gives you bullet resistance
      • Armor that buffs your damage does the same
    • Getting bit by a Vampire gives you 'Dizzy' status effect
    Those are just some examples, and that's ten right there. You can quickly see how many options there are to get four at once. The most common thing for me was finding different types of syringes. With the 'Drug-a-lug' trait, you can see what they are too. Once you have three different syringes, you can just bribe a cop on that floor and use the three syringes to unlock this.

    Alternatively, to eliminate any RNG, you can turn on the mutators for Longer Status Effects and Random Status Effects. Start up a run, and you'll be getting random status effects applied to you over and over on a cycle. Longer Status Effects will eventually make them last long enough that you'll get four at the same time. This still requires a bit of RNG to get ones in a row that last long enough, but you can just idle for a few minutes until this unlocks if you can't do it normally with the above tips.
  • Enslave a Slavemaster

    You'll first need to unlock the Slavemaster character (see Slavemaster (15G)). Then, you can use the exact same SEED (22) to guarantee this achievement. Load into seed 22 on Slums as the Slavemaster, and head into the building on the left where there is a Slavemaster behind a counter. Switch to your taser, hit him with it to stun him, then walk up to him and hold lt.png to enslave him, unlocking this achievement.
  • Win an Arena fight

    Arena fights are extremely rare spawns in Downtown maps only, to my knowledge. You need to win one of these, which is a melee contest. Before attempting it, you should definitely unlock the Wrestler since he starts with max health and melee, as well as starting with some armor to reduce damage taken. Refer to Wrestler (15G). You should also unlock the elevator straight to Downtown (refer to Uptown (15G)) to save you most of a playthrough as the Wrestler.

    Use SEED kksehocw, then take the elevator right to Downtown playing as the Wrestler. Head into the big building in the upper right. Talk to the guy at the desk first to participate in the fight, then talk to the bouncer to leave your weapons (you shouldn't have any anyway). Right before entering the room, take your Muscly Pill that the Wrestler starts with to make your melee attacks stronger, then go inside and fight and beat the guy(s) inside to unlock this achievement.
  • Kill everyone in a level

    As the description says, you need to kill every single NPC in a level. This is best achieved by using a couple mutators. Infinite Ammo is definitely helpful so you don't run out of ammo while trying to kill everyone, but you should also turn on No Cowards so that people don't run away from you when you open fire, which makes it a pain to track down stragglers. Play as the Soldier so you start with a machine gun, making it way easier to gun people down. This achievement will unlock immediately in the middle of a level once you've killed everyone, so if it doesn't unlock it means someone ran away and it hiding somewhere, such as near the entrance or exit of the level. This is easiest done on the first level of Slums because it's the smallest and has the least number of people on the map to kill.
  • Nicely ask an NPC to leave a level

    This achievement is a little tricky. You need to convince an NPC target to leave a level. I was never able to convince any other type of NPC to leave.

    The easiest way to do this is to first unlock the Bartender (see Bartender (15G)), who starts with three items that switch NPCs to being allied with you. Then, you need to start a run and find a mission objective that requires you to Neutralize an NPC. Locate that NPC, and from a safe distance use your Hypnotizer Mark II on them (works remotely just like the Hacking Tool) to change that NPC to a green circle under them. Now, simply talk to that NPC and choose the option 'Ask to Leave.' This achievement will immediately unlock.
  • Electrocute someone in water

    The easiest way to do this is to first unlock the Slavemaster (see Slavemaster (15G)) and then start a run as him. You can even do this on the same SEED, seed 22, where you unlocked him and Slaver Enslaver (15G). Simply punch a fire hydrant (there's one by where you start, and then punch any NPC so they chase after you. Bring them to the water then switch to your taser and shoot them while they're standing in the water to unlock this.
  • Kill someone by throwing a Gravestone at them

    As far as I can tell, the Wrestler is the only character that can pick up Gravestones. See Wrestler (15G) for unlocking him. Then, start up a run on Slums as the Wrestler and look for a graveyard. If there isn't one, end the run and try again. Once you find a graveyard, you can press lt.png next to a Gravestone to pick one up. It takes three Gravestones to kill an NPC if they're at full health, and you can do this on anyone, even an innocent person. Just be careful of any ghosts.

    https://www.xbox.com/play/media/Ms96eZ4X8A
  • Give someone a Cyanide Cocktail

    While there could potentially be a lot of RNG in this achievement, here is a guaranteed way to get it:
     
    • In your Homebase, set the SEED to murderous
    • Create a custom character with the Trait 'Serve Drinks' and the Items 'Drink Mixer' and 'Money (300).' Don't set anything else to be sure you stay under 20 points
    • Start up a run on Slums. The building roughly in the middle of the map has a drug dealer in it. Talk to him and buy the Cyanide Pill
    • Open your inventory and use the Drink Mixer on the Cyanide Pill to make a Cyanide Cocktail
    Now, simply interact with literally any NPC, and one of the options will be "Offer a Drink." Choose the Cyanide Cocktail and this will unlock.

    https://www.xbox.com/play/media/UwBbycgas3
  • Complete Mayor Village

    Story-related; cannot be missed.

    The story progression in this game consists of five floors, each with three levels - Slums, Industrial, Park, Downtown, and Uptown. After completing the third Uptown level, you'll reach the Mayor Village, which is the final floor/level.

    Each of the five floors works the same way: you'll be given a random set of missions to complete, which can be viewed at any time by pressing button-y.png to see not only what they are but also where they're located, making them very easy to do. to unlock the elevator to the next level, you must either complete or fail all of your main missions. The only penalty to failing main missions is that you don't get the money/reward you'd normally get from a successful mission, but it doesn't impact progression.

    Each objective can range from obtaining an item (which is usually locked up and/or behind various enemies or security measures), to eliminating a target, to releasing a captive. As noted in the roadmap, you typically have many ways to approach each of these objectives. As the Soldier, for example, you can just shoot your way through everything to complete missions. As other characters, you can bribe your way into many locations or just use your charisma. Other characters have various tools that can be used to gain access and to interact with objects of interest. This means there's no set way to complete an objective, giving you plenty of options ranging from guns blazing to silver tongue to stealth to bribes and followers. Either way, once you complete all objectives (succeed or fail) you'll get a notification that the elevator is active. Reach it and use it to go to the next floor. This can be done even if you're being chased or attacked, just get to the elevator.

    As a side note here, refer to the save exploit in the beginning of the roadmap, which you can use during these progression runs if you really mess up or want to try the floor over again.

    Once you complete Uptown, you'll reach the final level, Mayor Village. To enter, you either need to surrender all your weapons at the entrance or take out the guards (or distract them). Once inside, you have one objective: get the hat from the Mayor (marked on your map) and then go to the podium and give your speed to complete the game. There are four different ways to end the game, and associated achievements for each one:
     
    • Kill the Mayor (either yourself or via others) to take his hat by force. This unlocks Hostile Takeover (30G) 
    • Become the new mayor via election, which unlocks Legal Takeover (30G). This is a longer process that takes work leading up to the final level, so refer to that achievement solution for more information
    • Convince the Mayor to give you his hat somehow. This unlocks Peaceful Takeover (30G). Refer to that achievement solution for some options. This way to end the game is entirely class-specific
    • Discard the hat and don't become mayor. This can actually be paired with either the first or third options above, because those achievements unlocks as soon as you either kill the Mayor or get him to give you his hat. For this ending (the "bad" ending), you need to get the hat, drop it on the ground, then melee punch it off the map into a hole to be rid of it. More detail can be found in The Bad Ending (30G) 
    Regardless of which of the four options you pick above, this achievement will unlock the first time you beat the game.
  • Win Election

    This is probably the hardest achievement in the game, just because it requires practically a full run and constant attention the entire time.

    To unlock this achievement, you need to beat the game by becoming mayor by winning an election. To do this, you need to reach the final level, Mayor Village, with the stat 'Electability (City)' positive (a green number). During a run, you can press button-page.png at any time to pull up your stats, and at the bottom of the rightmost pane is the Electability (Floor) and Electability (City) right by each other. Electability (City) is the overall support you have during your entire run, and this needs to be positive by the end. Unfortunately, it always starts negative.

    So, what you need to do on this run is, every floor, work on increasing your Electability (Floor) to positive. NOTE that it does NOT matter how positive it goes. As long as your Electability (Floor) is positive at all, your Electability (City) will go up by +1. This means that as soon as you have your Electability (Floor) at +1, you're good to finish the level and leave via the elevator. Getting it up to +7, for example, doesn't give you any extra benefit, so don't waste your time. My experience was that Electability (City) always started around -5 or so, meaning you'll need +1 on at least six floors to win the election, but that's assuming no other floor brings you down. To be safe, you should be targetting at least 0 on each floor so you don't go further into the negative, but obviously you'll need +1 on most floor to get this achievement.

    Here are the ways I'm aware of to increase Electability (Floor) and how I got this achievement:
     
    • Eliminate people who don't like you. This is a very general statement, but under certain NPCs there will be a red ring around them. These NPCs will attack you on sight. Eliminating them improves you Electability (Floor) by +1 for each of these you kill. The problem is that, with many characters, there are many, if any, NPCs like this. To rectify this, you can create a custom character (see Uptown (15G) for an easy and reliable one) and if you use those two Traits I mention there, for Bad Blahd and Bad Crepe, this makes all gang members on both sides hostile toward you. This is good, because it means killing them increasing your Electability (Floor). I turned both on and would routinely have 2-5 of these per floor to help with my numbers.
    • Bribe bouncers or people who have items for you. Often, bigger buildings will have one or two bouncers out front, and if you interact with them, you can either bribe them with a beer or with cash. Whether there is one bouncer standing guard or two, the cost will be the same (one beer or whatever the cash cost it), but what's nice is that you get +1 per person standing there. So, if you can bribe a pair of bouncers with one beer, you get +2 toward Electability (Floor). This is a really quick and easy way to boost your number. Try to save all your beer for this. Likewise, if you have a main mission to Retrieve Item or Neutralize, and that person is blue (not hostile), if you talk to them and end things peacefully (whether that be bribing them to get the item, threatening them to leave town, etc.,) that also improves your Electability (Floor) by +1
    • Lastly, buying stuff from shops gives you +1 per shop that you shop at. So, look around for bartenders, drug dealers, or anyone standing behind a counter, and buy one single thing from them to get their +1 for the floor
    A few things to note:
     
    • Unfortunately, bribing cops doesn't affect your Electability
    • Killing innocents makes your Electability worse, obviously
    • "Bad guys" inside bases end up netting you zero change if they become hostile to you from entering their base. For example, you enter their base, someone sees you and gets a red circle that they're hostile, so you kill them. You trespassing and making them hostile actually makes your Electability worse by -1, but then killing a hostile person gives you +1, so it's a net zero. Therefore, you can't utilize neutral people in hostile territory to improve this. Thankfully, this also applies to police or anyone who spots you doing some wrong and becomes hostile toward you. When they see you and become hostile, you get -1, but then you kill the hostile person and get +1, so it cancels out. This is important to know in case bystanders or cops get involved in your violent or illegal activities
    Note: It should go without saying, but on any level, if you really screw things up and tank your Electability (Floor) into the negative, use the save exploit in the roadmap to attempt that level again.

    While it's theoretically possible to start on a later floor via the elevator and still do this, it'd be very luck dependent and stressful. I recommend doing a full run with the exact custom character described in Uptown (15G) and obviously use all the usual mutators, such as Full Ammo and No Disasters. On every level, do the main missions first, and try to resolve as many peacefully, where possible. Don't worry about alerting and killing bad guys inside bases, since that nets zero. With the main missions done and the elevator open, now you should go around and find any hostile gang members you can kill, being very careful to only shoot and kill them. If that isn't enough to go to +1 for the level, walk around and check for anyone behind a counter that you can buy stuff from. Buy one item from each and you should easily be able to get to +1 for the floor. As soon as you have +1 for the level, get outside and hold button-y.png to teleport to the exit, and immediately leave before something can go wrong.

    Some floors unfortunately don't have many/any gangs members, and sometimes shops are scarce. There were a few floors where I had no options to get from negative to positive for the floor, so I just took the -1 and tried to make up for it later. This is why a full playthrough is recommended. I ended up being around +3 by the time I reached Mayor Village after taking a solid three or four floors with -1, so there is room for error.

    Now, once you actually reach Mayor Village with a positive Electability (City), even if it's only +1, you're good to go. Simply leave your weapons with the guards at the start of the level (you won't need them), then head to where the Mayor is on your map. He always starts in his office area. Head inside and talk to the clerk at the desk. Choose the option to run for mayor, and then follow the clerk to the park (the Mayor and his guards will go too, so keep your distance to be safe). Once they're all at the park, talk to the clerk to get the results. As long as your Electability (City) was positive, you'll win and unlock this achievement.
  • Neutralize Mayor

    This is the simplest ending of the game, and requires you to kill the Mayor on the final level to take his hat. This achievement actually unlocks as soon as the Mayor dies, whether you kill him or he dies by some other means. The most straightforward way, especially if you're playing as the Soldier, is just to gun down his guards and him. Alternatively, in the building where he hangs out with his guards, there's a safe in the back room that you can open with a nearly terminal. Inside is evidence you can take. Head to the nearby club where there is a DJ booth, and talk to the DJ. You can pay him some money (I believe around $50) and he will play the evidence over the speakers for you. This makes everyone nearby hate the Mayor and rush him to kill him. If he dies by their hands, this achievement will also unlock then.
  • Win without winning election or neutralizing Mayor

    This achievement requires you to convince the Mayor to give up his hat, by one means or another. To be able to talk to the Mayor, you first need to get the Mayor Badge from the clerk in the Mayor's office. The Mayor always starts at his office, so look on your map for the big building where he starts. Head inside and talk to the clerk at the desk. You can either bribe him with an item, with money, or convince him verbally to give you a badge. There is always a machine at the start of the level where you can sell stuff, so I recommend selling off pretty much everything since you don't need much (or anything, except money) for this level. It's easiest to just pay him the $300 for the badge. Then, make sure you actually equip it, and now you can talk to the Mayor.

    Approach him and interact, and now your available option(s) will depend highly on what character you're playing as. I believe the default option is Threaten, but other characters have other options depending on their charisma, such as the Comedian or Bartender. Either way, this is the option you need to use to get him to give you his hat. From personal experience, even playing as the Soldier and killing everyone, I still had the option to Threaten him, albeit with only a 26% chance of success. I simply tried this, using the save exploit from the roadmap if it didn't work, until I got it to work. He'll give you his hat, and then you can head to the podium to start your speed and unlock this achievement.
  • Find the Bad Ending

    This is a hidden fourth ending that requires you to first obtain the Mayor's hat by any means (killing him or convincing him to hand it over), and then you need to throw it off the map.

    The only way I'm aware of to throw it off the map is to use some sort of explosive to blow a hole in the wall of the level so you can reach the edge of the map. My experience is that you always spawn at the elevator right by a thin wall separating you from the abyss. You can use a grenade, land mine, etc., to blow open that wall. See my clip below where I used a grenade.

    https://www.xbox.com/play/media/ssyJE7mTiq

    Once you've made a hole in the wall, get the hat from the Mayor (might as well just kill him). Head to the hole and drop the hat on the ground (open your inventory and press rt.png on it to drop it. Then, switch to your fists and punch the hat off the map. See my clip below of doing this. This will unlock the achievement immediately, as well as a secret bad ending.

    https://www.xbox.com/play/media/uBp6ZVXzYm
  • Complete any Big Quest

    Each preset character in the game has a set Big Quest, which is essentially the same side mission in every level. To unlock this achievement, you must complete that side mission in every single level from start to finish of a playthrough. For example, the Soldier's Big Quest is to destroy each generator in every level. There are anywhere from one to four generators per level, and you need to find them and destroy them (just shoot them until they explode). The Vampire, on the other hand, is tasked with finding and killing the werewolves in each level. Each character has their own, and the task is the same in every level, it's just a question of how many enemies, objects, etc., per level. Check with button-y.png in the upper right corner routinely to ensure it's marked green when you complete it on that floor. You'll also get a significant XP boost for completing it on that floor. Stick with it for an entire playthrough, and when you finish the third level of Uptown, you'll unlock this achievement if you've done them on every floor.

    As a side note, remember you can utilize the save exploit discussed in the roadmap in case anything goes really wrong while trying to complete these side missions.

    I personally did this with the Soldier on my first run, and had no real issues. I used the machine gun and Infinite Ammo mutator and shot my way into every building, then shot the generators enough to let them explode a few seconds later after I'd escaped. If I accidentally screwed up and took a ton of damage while trying to do this, I'd use the save exploit to try the level again.

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