- Estimated achievement difficulty: 7/10 solo; 4/10 co-op [Achievement Difficulty Rating]
- Offline: 30 [1000

- Online: 0 [no achievements require you to be online, but some are markedly easier online]
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1 full playthrough of Story Mode, technically 1 partial Arcade run (but plan one at least two or three), and then grinding
- Missable achievements: None [arcade style gameplay]
- Does difficulty affect achievements: Yes - must play on Gnarly for Like the Old Days! (35G). All other achievements can be earned on Chill difficulty. NOTE though that NO achievements can be unlocked in Custom Arcade games
- Unobtainable/glitched achievements: None
Introduction:
Welcome to Teenage Mutant Ninja Turtles: Shredder's Revenge, a spiritual successor to the TMNT arcade games from the past. This is a beat-em-up game like you'd expect to find in an arcade, and features co-op for up to six people simultaneously. There are two modes: Arcade Mode, which plays like you traditionally would in an arcade, and Story Mode, which has individual levels broken up from a full Arcade Run, along with some collectibles and leveling and such. As far as achievements go, there are many that require co-op, since that's in the spirit of the game, but there are also many that would be very challenging by yourself. They are made markedly easier by having a co-op partner and/on playing online. Bear that in mind when going for this completion. Let's get started.
Story Mode:
I recommend starting with Story Mode. There's no need to play on anything other than Chill difficulty, but choose whatever you prefer. There are 16 episodes to play through, and it's basically the full Arcade Mode broken up level by level, making it very easy to get through even with no experience in this genre. While you play through, break all of the stuff you see, pick up the pizzas, and keep an eye out for collectibles that drop from breakable objects. No need to use a guide at this point, but beat up all enemies and break everything you see and you'll get a bunch of achievements along the way. If you're playing on Chill difficulty, you should have no real problems, but refer to Like the Old Days! (35G) for general gameplay tips if you want/need them. Beating Story Mode should take around two hours, give or take. Beating Story Mode unlocks Casey Jones as a playable character.
NOTE: there are no achievements related to the challenges for each episode. Feel free to ignore them entirely.
After clearing all 16 episodes, it's time to mop up collectibles that you missed. You can see from the level select screen how many collectibles you found. Use that, coupled with the guide in Multitasker (35G) to track down whatever you're missing and unlock a few achievements related to collectibles.
The next order of business in this mode is to see all seven different endings. Simply replay Episode 16 as all seven characters to wrap up Complete Cast! (50G).
You can now knock out any remaining miscellaneous achievements quickly in this mode. The big one is Cowabunga It Is (50G), which is really easy to do with the strategy shown in that solution. You can also take this opportunity to quickly and easily boost Who Needs A Dock? (50G) on Episode 16 with a boosting partner. Refer to that achievement for more information on making that achievement way easier. Lastly, if you didn't get INEFFECTIVE! (35G), do that quickly on Episode 5.
Arcade Mode:
Arcade Mode requires you to play through the game straight through with a set number of lives and continues, rather than breaks between levels like in Story Mode. This mode is where the hardest achievements are, such as beating this mode on the hardest difficulty, beating it without using a continue, etc. This mode will be very difficult if you're attempting to play it all solo and offline. If you're playing online with people, many achievements in this mode can be made significantly easier. I discuss this in more detail in Like the Old Days! (35G) and Master of One Quarter (50G), but basically you can join online games in progress to avoid needing to play through the entire game from start to finish, and still get applicable achievements. Refer to the guide for Arcade Mode achievements, but the main ones are the two mentioned above, and then beating Arcade in Multiplayer will happen naturally when doing the listed methods for those achievements.
Co-op Mop-up:
There are a bunch of co-op achievements, so now is a good time to mop them up before getting into the final step of grinding. Cheering a partner up, reviving, etc., is all quick and easy to do if you somehow haven't done them naturally by this point. Refer to the guide for whatever achievements you're still missing, leaving No need for Mutagen! (50G) for last.
Grinding:
Last but not least is the final grind to unlock No need for Mutagen! (50G) in Story Mode. You need to get all seven base characters to Power Level 10, and this will take around the same amount of time that you already spent doing everything else. At least it's very easy, since you can just replay the first stage on Chill difficulty over and over (although that can be pretty boring). Refer to that achievement solution for more information if needed, but prepare to spend around 8 hours grinding out Power Levels. Once you're done, that should wrap up this completion.
Conclusion:
This is a fantastic game, and perfect spiritual successor to the TMNT arcade games from childhood. It has a great retro feel to it, but enough updates to bring it to the modern age. The gameplay is solid, bosses are varied and fun (although Bebop and Rocksteady show up an awful lot), and playing co-op with friends is so enjoyable. The achievements can be incredibly challenging if you attempt to tackle them solo, but with online play, they become far more manageable. Hopefully you made it through Arcade Mode and the grind of Story Mode. Congrats on the completion!