- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 35 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1
- Missable achievements: None [level select]
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None
- DLC: Title Update
- Difficulty: 1/10
- Time to 1000
: 5 minutes
- Unobtainable: None
- DLC: Title Update 2
- Difficulty: 1/10
- Time to 1000
: 5 minutes
- Unobtainable: None
Welcome to 1 Square, a puzzle game where the number blocks on screen decrease in number by jumping on them. Your goal is to figure out the correct path to take to eliminate all blocks on screen without getting stuck or falling in the water. The normal mode also has a timer mechanic where it's raining, causing the water level to slowly rise, meaning you have a set amount of time to finish the level before the water reaches you. This makes it important to prioritize lower blocks before the water comes up. Despite needing to jump around to blocks, there is no platforming element to this game to worry about. You just move left and run, and the game does the jumping for you. The base game achievements just require you to beat all 35 levels in the normal mode. Let's get started.
Abbreviated Walkthrough:
As noted above, the achievements in the base game don't require anything other than just beating all 35 levels in normal mode. To help, I have written down level solutions for all 35 levels, located in Level 35 - Normal Mode (75G). However, a couple important things to note:
- There is a timer mechanic with the water level rising, and in many levels you need to be pretty quick. Because of this, you don't have time to idle the game while reading my level solutions. You need to pause every time you read the solution or you'll run out of time (the water will reach you)
- The other aspect to this is that there is some execution to be aware of. In most levels, you need to jump across blocks quickly before they disappear or you'll fall into the water. This means there are many times where you can't stop moving to look at the level solutions. To help, I have broken the level solution inputs up in such a way that each break in inputs is at a safe space. This is why the inputs look a little chaotic, with some being two or three inputs in a row and some being five or six. This was the best way I could think of to indicate when it's safe to pause and look at the solutions

This title update tasks you with completing five levels in No Flooding Mode. This mode is basically "easy mode" where it's the exact same levels but no flooding water (aka no timer). There is still the execution from bullet point two above, but no timer, making this very easy. Since this starts with level 16, you don't actually have to play the first 15 levels in this mode. Start the mode, do the tutorial level, then pause, use the home icon, select the mode again, and you'll be in level select where you can choose level 16 and start right from there. Refer to Level 35 - Normal Mode (75G) for the same level solutions as the base game.
This title update requires you to beat another five levels in No Flooding Mode. Same as the previous title update - refer to Level 35 - Normal Mode (75G) for the same level solutions to knock out these five levels quickly.
Overall Conclusion:
This ended up being a really short and pretty simple game. I thought it was going to get a lot more complicated, but it seemed to end pretty abruptly right after introducing a third new mechanic. It's still a simple puzzle game, and even better, a very fast and easy completion. Congrats on thousands more gamerscore!
[XBA would like to thank Necrophage33 for this Roadmap]
[XBA would like to thank Necrophage33 for the DLC Roadmaps]