Overview:
- Estimated achievement difficulty: 5/10 [highly dependent on whether you played and completed the original release, and skill] [Achievement Difficulty Rating]
- Offline: 13 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 6-10+ hours [highly dependent on whether you played and completed the original release, and skill] [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2 + Commentary Mode
- Missable achievements: None [free roam]
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None

Introduction:
Welcome to Braid, Anniversary Edition, the 15-year anniversary edition of the classic XBLA puzzle game that revolutionized the indie landscape back in 2008. If you're unfamiliar, this game is all about solving puzzles by manipulating time, and new mechanics get introduced with each World. While the story seems simple and straightforward enough, the twist ending was notorious back when the original released. This edition has updated visuals, music, and most importantly, a massive addition of commentary - to the tune of 15 hours - to give you tons of insight into level design. You'll learn things you never would've considered about designing puzzles. Of course, none of that is required if you're just in this for the completion. You'll need to complete all normal Worlds, collecting all puzzle pieces just like in the original release, and then there is the speedrun achievement that has made its return, which is definitely not easy. There is only one new addition on the achievement front, and it's for puzzles in the Commentary mode, which are some extra devious challenges. Strap in, and let's get started.

Abbreviated Walkthrough:
There isn't really much to say to get started, since the game is linear and the only thing to focus on while you progress is to collect all puzzle pieces in each area. You'll quickly realize that this puzzle game is half about solving a puzzle and half about executing that solution. Thankfully, the time-rewinding mechanic doubles as both a way to solve puzzles but also as a way to give yourself a second chance if you mess up on the execution side of things, which will assuredly happen often throughout your playthrough. If you get stuck at all on reaching puzzle pieces in any World, refer to the guide for each World's achievement for solving it, not for traversing it (e.g. Solved World 2 (75G) for World 2, and so on). There is a video guide in each one showing how to get all puzzle pieces in that world. After completing each world and getting the "Traversed" achievement for that World, you'll be back in the hub and can put together the simple jigsaw puzzle to unlock the "Solved" achievement for that World. The final World is up in the attic and there are no puzzle pieces, just a new type of challenge/puzzle, along with a surprise ending. I highly encourage reading the books as you go, to really enjoy the story and "lore" more. Upon completing the game, you'll unlock the ability to choose "Full Game" in the Speedrun Mode.

At this point, you can either do the speedrun or Commentary Mode. I recommend doing the former immediately, while the main game is still fresh in your mind, because the speedrun achievement isn't easy. You'll need to attempt this achievement by pausing and choosing Speedrun, then the last option, Full Game, which is only available after beating the game for the first time. Note that this achievement requires you to collect all puzzle pieces and beat the game in under 45 minutes. As noted above, only half the battle is knowing the solutions to puzzles; the hard part is going to be executing them all perfectly in a single run. Refer to Speed Run (100G) for more tips and information, but strap in because this will almost assuredly take multiple attempts.

The last thing is Solved World 7 (150G) for completing the puzzle in the Commentary World. This is the toughest group of puzzles. The puzzles themselves are hidden in Commentary Worlds. Reaching them is typically its own little puzzle or challenge, and then they're typically quite hard to solve/execute. Even with solutions, this will take some time, but it's a nice way to wrap up this completion after the tough speed run, and I highly encourage listening to and enjoying the commentary as you go. Once you finish up this new puzzle, you'll unlock your last achievement and finish up this completion.

Conclusion:
This new edition proves that Braid is, appropriately, timeless, and has aged incredibly well. The puzzles are expertly designed, the mechanics are always really enjoyable to be introduced to and to learn/master, and the game is as beautiful as ever. The speedrun will likely still cause problems for the majority of people, but it's such a strong and well-designed game that it's never unfair, it just requires good execution. This game will always hold a special place for me, and this new edition reinforced every bit of nostalgia I had for this game. Hopefully you enjoyed it too, and hopefully you also managed the speedrun. If so, congrats on a well-earned completion!
 
[XBA would like to thank Necrophage33 for this Roadmap]

Braid, Anniversary Edition Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 13 achievements with a total of 1000 points

  • Travel to the end of World 2.

    Story-related; cannot be missed.

    This just requires you to get to the end of this World, regardless of how many puzzle pieces you collect. However, you'll need them all for the completion. Refer to Solved World 2 (75G) for a guide for this World.
  • Travel to the end of World 3.

    Story-related; cannot be missed.

    This just requires you to get to the end of this World, regardless of how many puzzle pieces you collect. However, you'll need them all for the completion. Refer to Solved World 3 (75G) for a guide for this World.
  • Travel to the end of World 4.

    Story-related; cannot be missed.

    This just requires you to get to the end of this World, regardless of how many puzzle pieces you collect. However, you'll need them all for the completion. Refer to Solved World 4 (75G) for a guide for this World.
  • Travel to the end of World 5.

    Story-related; cannot be missed.

    This just requires you to get to the end of this World, regardless of how many puzzle pieces you collect. However, you'll need them all for the completion. Refer to Solved World 5 (75G) for a guide for this World.
  • Travel to the end of World 6.

    Story-related; cannot be missed.

    This just requires you to get to the end of this World, regardless of how many puzzle pieces you collect. However, you'll need them all for the completion. Refer to Solved World 6 (75G) for a guide for this World.
  • Complete the puzzle for World 2.

    Most puzzle pieces in this world are relatively easy to get. There are two, however, in 2-2, that you can't get until you get the puzzle piece in 2-4, then return to 2-2. It's pretty tricky considering it's the only place in the entire game where you can't get a puzzle piece until you progress farther.

    Below is a video walkthrough of all puzzle pieces in World 2, in case you get stuck on any. Full credit to the creator.
  • Complete the puzzle for World 3.

    World 3 introduces green stuff unaffected by time, and makes for a couple puzzles where screwing up means you have to completely start over by leaving the level (via the entrance or exit door) and reentering to reset the level. This is because you can rewind to undo some stuff with the green objects, such as keys. Bear that in mind.

    Below is a video showing all puzzle pieces that you can refer to if you get stuck. Full credit to the creator.
  • Complete the puzzle for World 4.

    World 4 is a unique world and, in my opinion, the coolest one. Time moves forward when you move right and reverses when you move left. The hardest part about this world is when keys also follow this rule and doesn't want to stay in your hands as you move left. Be aware and careful of that.

    Below is a video showing all puzzle pieces in this world for reference in case you get stuck. Full credit to its creator.
  • Complete the puzzle for World 5.

    This world introduces the trickiest mechanic in the game, in my opinion: your shadow. It requires you to think ahead and plan out separate actions for your shadow to do, as well as a notoriously tricky puzzle piece toward the end that tripped up a lot of people in the original release.

    Below is a video showing all puzzle pieces in this world for reference in case you get stuck. Full credit to the creator.
  • Complete the puzzle for World 6.

    This final world introduces your time bubble you can drop. Most of the puzzles with it are relatively straightforward. It's mostly a matter of figuring out where to place it. Execution can be tricky in a few places though.

    This world is split up into two videos for all puzzle pieces, for reference in case you get stuck. Full credit to the creator.
  • Closure

     

    125

    Complete the game.

    Story-related; cannot be missed.

    This just requires you to get to the end of this World, and there are no puzzle pieces in the final area, just four relatively simple challenge rooms followed by the final timed area. Below is a video showing how to complete it in case you need help.
  • Complete a full speed run, beating the challenge time.

    Some things to note about this achievement:
     
    • You need to first beat the game to be able to attempt this
    • Once you beat the game, you attempt this by pausing, choosing Speed Run, and the last option, Full Game, which will be grayed out until you beat the game for the first time
    • The "challenge time" is 45 minutes
    • You not only need to speed run to the end of the game, but you also need to collect all puzzle pieces
    • You need to assemble all of the puzzle pieces to unlock the next world. Thankfully, time only elapses during worlds, not when putting together puzzles, so you don't need to rush when putting together the puzzles. This is true whether you put them together within their world or in the hub
    • This is hard. Don't expect to do it on your first try. Expect multiple attempts 
    The main difficulty with the speed run isn't solving the puzzles. That you've already done, or can use a guide to show you solutions. The hard part is executing all of the solutions properly and without mistakes, because the challenge time doesn't really give you much leeway for mistakes. You need to have an extremely good run to succeed. It doesn't need to be flawless, but it does need to be very good. 

    The below video shows a speed run of this game. You can watch it to see solutions or to check if you get stuck, but it's ultimately going to come down to your ability to execute the solutions quickly and effectively with minimal mistakes overall. Many puzzles are easy to do once you know the solution, but ones that involve specific timing can be tough, as well as some involving using your shadow. Those, along with irreversible stuff, can be the most unforgiving because mistakes in those areas can cost you a lot of time. Practice whatever you're not comfortable with, and make sure you can execute quickly and accurately.

    The following video shows a run in just over 38 minutes, meaning there is time to spare, but you still need to do well. Full credit to its creator.
  • Complete the puzzle for the Commentary World.

    This single new achievement to this edition is for solving a puzzle hidden within the Commentary Worlds. To access it, pause and choose to enable Commentary. That should drop you right into the Commentary mode, but you can access it from the hub by going downstairs to the bathroom on the right. There is now a door there that takes you to the Commentary Hub, where you can see the area where you'll be assembling the puzzle pieces.

    The puzzle pieces themselves, of which there are 16, are in puzzle rooms that are hidden throughout the Commentary areas. These are the toughest of the bunch. Getting to the puzzle rooms is sometimes tricky, and then the puzzles themselves are tough to solve.

    Below is a list of where they all are, if you don't want to run around hunting them down. Once you know what the doors look like (distinct white doors with a number above them and no book next to them), you'll be able to find them easier. Use this list if you'd like to solve the puzzles for yourself.
     
    1. Design door -> Chris Moore door (2 puzzle pieces)
    2. Design door -> Casey Muratori door
    3. Design door -> Marc ten Bosch door
    4. Design door -> Brian Moriarty door (2 puzzle pieces)
    5. Design door -> Monologues door
    6. Design door -> Monologues door
    7. Design door -> Monologues door -> Alternative Designs door
    8. Design door -> Special Topics door
    9. Design door -> Special Topics door
    10. Programming door (2 puzzle pieces)
    11. Sound & Music door
    12. Visuals door
    13. Visuals door -> Gallery door
    Trying to explain how to get to the doors, and especially how to solve the puzzles, would be tough in text. Refer to the following video to see how to get all puzzle pieces in the Commentary area. NOTE: This video (as well as any other I've seen) uses a now-patched method of reaching the puzzle door in Sound & Music that involves jumping over the locked door up top. This isn't possible anymore. The correct way to solve this puzzle and get to the puzzle door is to climb to the top like in the video and grab the regular key, then go back down and drop onto the climbable lattice under the platforms. Climb to the right, staying on top as much as possible and only go through the center when you have to. Take the key to the locked door on the bottom right here, and grab the green key. Now you need to take the green key back up to where the first key was. The challenge here is that if you retrace your steps where you took the original key, that key might knock the green one out of your hand, making it a pain to retrieve if it falls on the spikes below. On your way back with the green key, stay on the lowest level of the lattice and only go into the middle when you have to. At the left end of the lattice is a ladder leading up onto the platforms. Ascend just like you did originally, unlock the lock, flip the upper lever, then drop and flip the lower one and ride the platform (stay on its left side like in the video) to reach the door.

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