- Estimated achievement difficulty: 5/10 [highly skill and luck dependent] [Achievement Difficulty Rating]
- Offline: 53 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: Many
- Missable achievements: None [roguelike gameplay]
- Does difficulty affect achievements: No. Can turn on Relaxed Mode in the options menu without affecting any achievements. This reduces enemy health by 25%, making this markedly easier
- Unobtainable/glitched achievements: None
Introduction:
Welcome to Dicey Dungeons, a roguelike game with turn-based combat that relies (unsurprisingly) on dice rolls. Basically everything in this game is built around dice. This was the product of an indie Game Jam where the theme was "A Roll of the Dice" and it certainly shows. There are six characters you can play as, and while their treks through the dungeon play out similarly (you'll choose where to go and who to fight and what stuff to buy and what upgrades to take), the characters play so different from one another that it really makes for a unique experience each time you switch characters. Achievements require you to beat all seven Rounds with all six characters, which is 36 regular Rounds plus the Hard mode version. Thankfully, there is a shortcut for the first 36 Rounds, but you'll still need to beat Hard mode yourself, as well as the final boss run, and then a ton of miscellaneous character-specific achievements. Strap in for an RNG ride and let's get started.
Save Abusing:
If you've played other rogue-ish games, you may be wondering what save-abuse options you have. Here, there are two handy ones to use, as well as the traditional one of playing offline while you progress. I'll review each option in this section.
- Quit to Title. This is the handiest one, and the one you'll use most often. Basically, during any fight, if it isn't going well, you're about to die, you made a bad choice, etc., you can pause and choose 'Quit To Title' to return to the main menu. When you continue your game, you'll be back on the overworld before you initiated that fight, allowing you to fight someone else, make some changes in your loadout, or just attempt the fight again the same way. The important thing to realize here is that RNG is decided based on your actions. So, for example, you finish a fight, the game saves, and you jump into the next fight. You get a terrible opening roll so you Quit To Title. You load back in and jump back into that fight. You will get the exact same opening roll, because RNG was still already set. Don't worry though, because you can alter your RNG. Simply shift stuff around in your inventory, move around more before initiating the fight, or do literally anything different than your previous attempt, and RNG will be different. This is a great way to retry fights over and over if need be (this likely won't be needed for most characters very often, but some later more complicated characters might see you doing this way more often).
- Restoring Cloud Save. Instead of playing offline, you can do this in-between method. First, I'll mention that there really isn't a need to do this anywhere throughout this completion except when playing Hard Mode and dealing with the random rules you get after each Floor on each run. Instead of playing offline, what you can do is finish a Floor, kill all enemies, get whatever stuff you want from chests and shops, etc., then quit back to the main menu to save your game, and then force close the game app to force a cloud save. You can wait a minute to be safe, but it should happen pretty much instantly. Open the game, load back into your run, go to the next floor, and see what rules you get. If you don't like your rule, DO NOT close the game. Press the guide button, go to 'Manage Game and Add-Ons' and delete your Local Save ONLY. Be absolutely certain you don't delete from everywhere. Deleting your local save will automatically close the game. Now launch it and your save will be back before you went to the next floor, allowing you to choose a different rule. I discuss the application of this in more detail in Hard Mode Bonus Round 6 (90G). This section is purely how to do it. Why you do it is in that achievement solution.
- Lastly is the tried and true method of simply playing offline, and only coming online if you've made good progress, or deleting your local save if you screwed up and want to pick up from where you left off to try again. Basically do the same thing as the above method except after closing the game app to force a cloud save, but then go into your system settings and go offline. Play offline and make as much progress as you want, only going back online if you're happy with your progress. If you're unhappy with your progress, delete your local save offline, then go back online to try again with your older cloud save.
As noted in the Overview, if you want to make this completion easier, go into Options and turn on Relaxed Mode. This reduces all enemy health by 25%, making things significantly easier than they otherwise would be. No achievements are impacted by this.
Before doing any fancy methods of unlocking tons of achievements, definitely play through the tutorial as Warrior so you understand how the game works for all the miscellaneous achievements and playing on Hard. This will teach you the core mechanics of the game and how the dungeon runs are structured. It's virtually impossible to lose, and is an important learning experience.
With that done, it's time to unlock 25 achievements for 425

Step 2: Character-Specific Achievements and Hard Mode
With all characters and episodes unlocked, what we are going to do now is focus on one character at a time, doing all of the achievements best suited to them, and then doing their Hard Mode. The reason for doing Hard Mode now is because each character plays so different that it's in your best interest to do Hard mode while that character is fresh in your mind, for best gear, playstyle, and what Hard mode rules impact that character the most.
Firstly, there is one achievement that any character can do, and it's worth keeping an eye out for: Use limit break twice (15G) requires you to use your limit break twice in one turn, and is very easily done against the Cactus enemy that has a chance to show up in Floor 3. If you get that enemy, make it a point to get that achievement out of the way since it's otherwise insanely RNG dependent. You will assuredly encounter a Cactus multiple times while doing runs for achievements, so don't miss an opportunity.
Okay, on to characters. I will list all achievements you should go for with each character, and then provide some tips, guidance, and general gameplay strategy with them.
WarriorGeneral strategy: the Warrior is the most straightforward to use. You're mainly looking for high rolls to either deal the highest possible damage or get the highest possible shield. Reroll low rolls to get higher ones. Look for anything that deals high damage or duplicates dice
Thief
- 20 damage with Dagger (15G)
- Furry Dice (15G)
- Inflict 5 Burn (15G)
- Inflict 5 Freeze (15G)
- Lock all dice (15G)
- 64 Max HP (15G)
- Inflict 30 Poison (15G)
RobotGeneral strategy: this is a big curveball from the Thief and Warrior. The Robot's gimmick is that he has a CPU limit, which starts at 9. Every time you press

InventorGeneral strategy: the inventor throws another big curveball at you: at the end of every fight, you need to choose one piece of gear to destroy, converting it into a gadget. Your gadget can be used for free once per turn. Gadgets are often very good, but the main issue is that you are constantly going to be destroying your gear, making it hard to have a steady consistent build. Thankfully, there are way more chests when playing as Inventor to ensure you always have enough gear to progress. What's important for the Inventor is to never have your inventory filled with only your best stuff, because you'll be forced to destroy one. Always have at least one, but preferably two, pieces of gear equipped that you don't really care about so you can sacrifice one. Equip two good damage dealers, and then one or two pieces of throwaway gear. It's also best to spend your money in shops on Scrap items so you have more stuff to sacrifice without risking your good stuff.
WitchGeneral strategy: by far the hardest character to use, the Witch throws everything out the window and uses a brand new format. Instead of a backpack, all of your gear goes into a spellbook and gets permanently assigned to whichever slot you put it on. You can overwrite it with new gear, but you can't move it. During fights, you need to first roll the dice of whatever value the spell is assigned to, then you can place that spell on the play area, and only then can you use it to deal damage. This makes this class extremely slow paced since you typically spend your first turn or two just trying to get equipment on the screen for you to use. You can only have six pieces of gear at a time, and you can only have four pieces of equipment on the play area at once, making the Witch the hardest to use and weakest of the bunch. However, there are some VERY important things to know about the Witch, which I didn't but will be critical to success:
- When leveling up, you will sometimes be given the option between an Upgraded Spell Slot, Prepared Spell Slot, or Extra Dice. Always take the Prepared Spell Slot. Each Prepared Slot you have means one less dice wasted trying to get a spell onto the play area to use
- With your Prepared Spell Slots, you can assign any spell to any prepared slot. On top of that, you can assign duplicate spells to all slots, if you want. I had no idea about either of these things until the very end of Hard mode and I felt like a complete moron. Pause, use
and
to switch between slots, and set whichever spell you want. Ideally, you want to set spells that are either harder to roll dice to summon (such as whatever is assigned to your 6 slot), or likewise because if you do roll a 6 you want to use it to deal damage rather than summoning a spell. Or, if you have spells that are early helps, such as duplicating dice, splitting dice, etc., for summoning more spells, those are really handy to have out
- You absolutely want to cater your spells to whatever you're fighting. Set the prepared slots to have spells that will help you in the next fight
- Assign spells to slots strategically! For example, you never want to assign a spell to a slot with the same dice that that spell requires. For example, Hall of Mirrors requires a 6, so you absolutely don't want to assign it to the 6 slot because it wastes the 6 you rolled. Similarly, look for dice value requirements on gear and assign appropriately, such as odd versus even rolls, low versus high, etc.
- You can overwrite spells on the play area with whatever you want whenever you want. For example, if you've used all four spells on the play area (they're all grayed out) but you still have some dice left, you can use them to summon a new spell to any spot and then use that spell. Just try not to overwrite something you'll want to use next turn. This also allows you to have as many duplicate spells on the screen at once as you want

Step 3: Final Boss
All that should be left at this point is to defeat Lady Luck. Thankfully you only need to do this with one character, and it can be any character you want (although your choice doesn't really matter). This part switches up the gameplay yet again for a great final boss run and fight. I have gone into a ton of detail in Defeat Lady Luck (95G), so refer to that for more information on reaching and beating the final boss of the game.
Conclusion:
Dicey Dungeons was one of the most fun games I've played in a while. Not since Shovel Knight have I seen such amazing character variety where it feels like you're playing an entirely different game when you switch between classes. It truly keeps the gameplay very fun and engaging with the character types. On top of that, there is a huge variety in gear, builds are a lot of fun, and like any roguelike worth its salt, the satisfaction of a build well built is so good here. I loved this game, and hopefully you do too. If you made it through Hard mode, congrats on a well-earned RNG completion!