Overview:
- Estimated achievement difficulty: 4/10
- Offline: 50/50 [1000/1000]
- Online: 50/50 [0/1000]
- Approximate amount of time to 1000: 10-15 hours
- Minimum number of playthroughs needed: 2
- Missable achievements: Several
- Does difficulty affect achievements?: No
- Unobtainable/glitched achievements: 1 ["Midair Mutilation" is somewhat glitchy].
- Extra equipment needed?: None
-
DLC: Underwater Labs
- Difficulty: 3/10
-
Time to 245
: 1-2 hours [depends on how far you are in the main story].
- Unobtainable: None
Special Thanks:
Jack Frost - Siren locations
Plasma SKX - collectables videos
Deranged Asylum - "Conviction" achievement video
Introduction:
Well to Escape Dead Island! The game takes place after the first Dead Island on a neighboring island of Banoi. When a group of friends set out to find out what happened on the islands, they uncover more than they bargained for. You play as Cliff Calo, a guy who only wants to get the story of a lifetime just to get the approval of his father. The game is bit different than the other two Dead Island games, but with the help of this guide you'll get an easy 1000.
Story Playthrough:
A majority of the achievements are story-related so there aren't too many that you'll have to focus on. Right from the start you'll want to follow a collectables guide. There aren't too many collectables and the maps aren't all that big compared to the other Dead Island games. Also while going for the miscellaneous achievements, make it a point to especially concentrate on the "Oh Shut Up!" achievement by killing 5 Sirens while they are screaming.
New Game+ Playthrough + Mop Up:
If you've found all the collectables in your first playthrough then you can fly through the second playthrough. If you didn't then no worries. All of your stats carry over and you'll only have to collect the ones that you've missed, including the "kill" achievements. Also mop up any of the miscellaneous achievement during this playthrough to prevent from having to start the story a third time.
Underwater Labs DLC
(Full G&RM HERE)
Special thanks to Jack Frost for the setup strategy and achievement help.
Introduction to DLC:
Even though this DLC was somewhat unexpected, the underground lab doors gave us a clue about it. The time it takes to get all the achievements isn't all that long. We're given two new weapons, one new zombie, and of course, more collectables. But we can't really complain about some free gamerscore, right?
DLC Setup:
In order to play the underground labs you'll have to progress far enough through the main game to have obtained the flashlight and you'll need the gas mask in order access the lab near the Marina. I continued a previous game which was near the end of my third playthrough and was able to access all of the labs. However, if you miss any of the logs or just don't pick up the assault rifle before finishing the first underground lab, you'll have to replay the entire game again to access it again. It is recommended to progress far enough into the story to have several weapon upgrades to make your DLC playthrough less of a hassle.
Jack Frost suggests this:
"I played the game up through the GeoPharm Labs sequence and then went to the Marina. I entered the Lab there, got the 11th Audio Log and then back tracked to the entrance near the Geopharm labs and started the main part of the DLC.
I recommend doing this even the first time around (if you're playing from the beginning) because if you search thoroughly, you'll have 3/4 melee weapon upgrades, the katana, the shotgun and the silenced pistol all before you enter the labs which can mitigate some of the difficulty.
In short: play up until you can get the audio log in the marina, then back track to the Lab door near the GeoPharm Lab entrance, and once you go inside - BACK OUT OF THE GAME AND MAKE A BACKUP SAVE."
Playing Through the First Underground Lab:
There's only one lab that you really have to focus on playing through and that's the one near Geopharm Labs. While playing through this lab be sure to grab the assault rifle and work on getting 100 kills with it. Also be sure to grab the 10 Ronald logs and be aware of doors that you have to button mash to enter because once you enter them you can't go back.
The Other Labs:
With the other three labs all you really have to do is enter them and explore a bit for it to register that you've found it. The lab near the helipad has the walloper that you'll want to grab and work on getting 10 long range kills with.
DLC Conclusion:
The DLC isn't long at all and not difficult. The setup is horrible but at least the DLC is free.
Conclusion:
If you've played the other two Dead Island games you'll notice this one is shorter and easier. There aren't any achievements that are too difficult and pulling off the completion will be easy.
[XBA would like to thank Skorpion XBA for this Roadmap]