Overview:
- Estimated achievement difficulty: 6/10 [due to the amount of time to get 100 multiplayer wins]
- Offline: 28 [345]
- Online: 2 [55]
- Approximate amount of time to 400: 10-15 hours
- Minimum number of playthroughs needed: 1 [can replay event nodes for cards/other achievements]
- Missable achievements: None
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: None
- Extra equipment needed: No
DLC: Garruk's Revenge
- Difficulty: 1/10
-
Time to 100
: 2-3 hours
- Unobtainable: None
Introduction:
Welcome fellow Planeswalkers to Magic the Gathering 2015: Duels of the Planeswalkers! This is the fifth game in this franchise and with this newest edition comes some very drastic changes, the biggest of which is multiplayer. Instead of two headed giant and a "fun" mode like archenemy, the only mode available is Free-For-All. There is also a lack of Revenge campaign which limits replayabilty. Overall this is probably the weaker game of the franchise content wise.
As for writing this roadmap and guide, I will be writing it with how I personally unlocked the achievements. Magic is a game with multiple ways of approaching a goal and if I were to include each different approach then both this roadmap and guide would be three times the length it is now and would (in my opinion) sap all of the fun out of playing.
Campaign:
To avoid playing the tutorial if you are a seasoned veteran of the DOTP series, set the difficulty to Archmage which will allow you to bypass the lessons and go right to the final dueling portion of the tutorial.
I want to make a small note. It will be to your benefit to not worry about the rest of the list your first playthrough. The cards needed are spread throughout each plane.
You should unlock "Apt Pupil," "Angels Champion," "Necropolis Now," "Mental Magic," "Tomb Raider," "Hedron Collector" and "Savior of Shandalar." Depending on your deck choice you could also unlock "Insult to injury," "Death from above" and "Second Life." Depending on what difficulty setting you play on and your luck in drawing cards, the campaign should take you 2-4 hours to complete.
Miscellaneous Achievements:
This is where the majority of the achievements lie. At this point you should have at least one card for each of the achievements. If not, play the exploration nodes on each plane 2-3 times to get them. You could make a garbage deck and have the practice duel use it so you can go unhindered in obtaining the other achievements. You could also set the game to apprentice difficulty and use the first duel to obtain the achievements. The first duel uses the same zombie (albeit multiple copies of him) and will not attack (most of the time) if you have a few creatures on the board making it easy. Every other achievement besides "Deft Duelest" and "Battle Mastery" will be unlocked in this step. Again, depending on your luck in drawing cards, this part should be 2-4 hours.
Multiplayer:
This is where you will spend the bulk of your time. Sadly, the developers have since changed multiplayer to where you cannot fight the same opponent over and over again, as after each match you are forced to search for another opponent. This makes the multiplayer slightly harder to complete but not impossible. At this point I cannot provide any more guidance. Each deck choice is supported and each is capable of taking you to 100 wins. Decide what you want to play and build a deck around that. There are numerous sources online regarding basic deck construction and it would be in your best interest to read some of them to help make a good deck. I really cant say how long this part will take; you could be lucky and get 100 wins in a few hours or it might take you a week of playing a few hours each day. Be patient and don't be afraid to change your deck every so often.
Mop-Up:
At this point the only achievement you may not have is "It must be mine." Grind out exploration nodes until you obtain it.
DLC: Garruk's Revenge
Introduction to Garruk Revenge:
Welcome to the DLC guide for DOTP 2015, this rather short piece has you step into the shoes of Planeswalker Garruk. This has a rather short campaign to it but it also adds new cards.
Abbreviated Walkthrough for DLC:
Only one achievement is really liked to the actual campaign and that is the rest are done outside of it. The first thing is to add a card that was added in the expansion to one of your decks to unlock "Welcome to the club." After that continue on and play the campaign unlocking cards as you go. After defeating the final boss (which will unlock "Deconstructor") play the exploration node until you unlock "Conflux Capicitor," At this point you should have a sharding Sphinx which is required for the only really "difficult" achievement, "Fly my Pretties." A few people have stated that "Murderious Tendencies" can be unlocked outside of the DLC campaign to be on the safe side i would recommend getting it in one of the campaign fights.
Mop-Up to DLC:
At this point you should have the DLC completed, if not continue grinding cards until you do.
[XBA would like to thank SicklyPlague for this Roadmap]