Overview:
- Estimated achievement difficulty: 4/10 with a few spots presenting increased difficulty per person.
- Offline: 30 [1000]
- Online: 0
- Approximate amount of time to 1000: ~15 hours.
- Minimum number of playthroughs needed: 2 for the story and 3 for Pro-Bending [see RoadMap]
- Missable achievements: "Jill of all Trades" - Read RoadMap before starting game!
- Does difficulty affect achievements: Yes, extreme difficulty required for an achievement.
- Unobtainable/glitched achievements: None
- Extra equipment needed: 4.5GB space
Introduction:
Welcome to The Legend of Korra for the Xbox 360 G&RM. First impressions are everything, and if you are even the smallest fan of the Avatar/Korra series and the lore they carry you will enjoy this fun little title. Korra is back and she is facing a new evil, a new challenge, an old man? Well yes, this old man has a bone to grind with the avatar and has been working over 1,000 years to enact his revenge. We command Korra and her trusty sidekick Naga into battle against an anti-bender army, angry spirits, mech tanks, and some benders who don't like the avatar.
Overall the game is extremely smooth and fights well. The controls are easy to understand, but take some time to get used to and become effective with. There is just enough variety in the game to keep it from going stale, although the storyline is certainly short coming in somewhere in the realm of three to four hours for the first playthrough. I definitely went into the game thinking it would not be anything more than a quick gamerscore grabber, but was more than pleased by the exciting content, fun combat, and great lore. While the game is short, there are some achievements that will give us some problems, but we'll work together to get through them.
Special Codes
The following codes add additional content to the game in the form of two costumes and a talisman.
Korra's Room:
Spirit Costume ,
,
,
,
Chi Blocker Costume ,
,
,
,
,
Uncle Iroh's Shop:
Special Item 4: Shadow Fist ,
,
,
,
Abbreviated Walkthrough:
We will tackle the walkthrough in three main steps and a mop up:
- Normal playthrough gaining most of our achievements.
- Extreme playthrough finishing off the hard difficulty and snagging any other miscellaneous achievements.
- Pro-Bender tournament.
- Anything Left
In the Beginning there was Regular Korra.....
WARNING
I am making this bold and red to emphasize the importance of "Jill of all Trades." If you miss A SINGLE tutorial step you will need to RESET ALL YOUR PROGRESS and do a new game in order to unlock the achievement. So what does this all mean? Every time you see tutorial goals on the left hand side of your screen make sure there is a red check through them before moving on or before killing too many enemies. You will unlock the achievement in chapter eight after learning how to use the avatar's true form. There is a solution provided by a fellow XBA member that may be able to save you from resetting everything, see the achievement guide for that solution.
Your first playthrough will rely heavily on learning the mechanics, understanding the different enemies' attack styles (there are not that many), racking up the spirit points, and maxing out your elements. So what's the deal with this first playthrough? Understand, conquer, expand, and strengthen.
First we have the stock storyline achievements. There are eight of them netting you a modest 120.
- "Down and Out" - Chapter 1
-
"Escape from the City" - Chapter 2
- "More than Hot Leaf Juice" for buying your first of many items from Iroh's shop.
- "Ready for Battle" for equipping your first item.
- "Zhu Li! Do the Thing!" for using your first item.
- "The Power of Water" - Chapter 3
- "To the South!" - Chapter 4
- "Nowhere Else to Go" - Chapter 5
- "Sure, Come On In" - Chapter 6
- "That Escalated Quickly" - Chapter 7
- "The Aftermath" - Chapter 8
You may also run through the 100 counters, 100 dodges, perfect Naga run, and a few others with the natural progression of the game which will save you time later. I will say that it may not be worth it trying to grind them out in the beginning because once your character is maxed out, everything will be much easier.
and then she rose to face the most Extreme Threat...
So we've knocked out a lot of the hooplah of the first playthrough. The main goal now is to simply fly through extreme difficulty. You will be able to soar through a majority of this playthrough, but alas there are a few sections that will absolutely test your resolve. Do not fear though, there are some tips and tricks for them too.
"Extreme Avatar" is the 100 beauty that we seek. By this point in the RoadMap you should be close to maxed out with regards to your elemental powers and should be close to masterful. I want to put the four best talismans used for extreme in a picture ahead of the list so you know what you should buy first when you have the spirit gems to afford it.
Top is Full Charge, HP 1/2 - Your Chi is fully charged at all times, but your health is halved. Recommended for Extreme mode.
Left is Healing - Slowly regenerates health while equipped. You'll feel much safer while wearing this.
Right is Charge Armor - Prevents all stuns, staggers, and knock-backs when your Chi is fully charged.
Bottom is POW x2, HP 1/2 - Halves your health but doubles your attack power! No one will be able to stop you with this!
I will list some of the biggest tips and tricks I found in list format:
- Do not waste your time trying to counter any enemies unless it is a part of the required tutorial. Counter on extreme is not for certain and will end up costing you more precious life points. So what do you do then? DODGE!
-
During extreme your fingers should be glued to the
and
for attacking and some lonely finger on
so you can dodge, dodge, and dodge some more.
-
One of the big areas for stress and frustration will in Chapter Five when using Naga and fighting the three mech tanks. It took me a long time to get a system down that worked and hopefully I can save you some frustration.
-
There are a few major things you should take note of. The first is that you should put up the water shield at all times during the battle. This is done by tapping
.
-
Second major piece of knowledge to have is that you will dodge(
) almost every single attack the tanks launch at you. This is literally the only way to calm your nerve and survive long enough to get a streak going. Being as this is extreme, Naga only has a single bar of life.
- Do not try and coordinate fire attacks while dodging their slam attacks that you must either jump or move over for. You will need to be on your best game to avoid hitting even one of the close to 100 ice blocks they will send your way.
-
There are a few major things you should take note of. The first is that you should put up the water shield at all times during the battle. This is done by tapping
-
The other big area of contention is during chapter seven when fighting the three mech suits as big spirit Korra. For this the only suggestion I have is to dodge and run away to regain health using the talisman combo above and to focus on one mech at a time using only your
quick attacks.
Keep these little tricks in mind and you should be able to fly through the extreme playthrough without too many problems.
...only to relax to the sound of knock-outs in the pro-bending arena!
Our last full step will be to return to the pro-bending mini-games in the form of a three-tiered difficulty set. You must work your way up from the easiest to the ace rounds. Each difficulty has five games that you need to win in order to move onto the next difficulty. If you happen to lose you will go back to the beginning of the match you lost at, but if you quit out you will need to start the entire difficulty over. Refer to "The Fire Ferrets Strike Again!" when looking for tips and tricks to beating this element of the game.
Mopping Up Pesky Spirits, Costly Talismans, and Anything Else a Busy Avatar May Miss:
At this point you should only be looking at random achievements such as buying 12 talismans "Talisman Collector," grabbing 10 cabbages "My Cabbages!!," or obtaining all of the combos. This is the portion of the RoadMap where you will polish off the game with the understanding that you have completed "Jill of all Trades" already, otherwise you will need to start a new game.
Conclusion:
Overall the game is quite an enjoyable and actually has some tremendously addicting attributes. The combat is superior, the lore is top-notch, and the game overall is solid. Although somewhat repetitive, the short story will help you better understand Korra's role in the world, the people who want to do her wrong, and how we can help! The achievements should not take much longer than 15 hours, with some sections proving to be a bit harder depending on your skill and ability to get the controls and dynamics of the game quickly.
Thank you for following this G&RM and best of luck conquering all the evil. I want to also thank TheOnlyDogMan, The Duke of Darkness, and Nozza XBA for their tips, tricks, videos and help.
[XBA would like to thank THE DEADLY DOG for this roadmap]