Overview:
- Estimated achievement difficulty: 2/10
- Offline: 59 [1000]
- Online: 0
- Approximate amount of time to 1000: 10-12 hours
- Minimum number of playthroughs needed: 1
- Missable achievements: 31 [See Below]
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: None
- Extra equipment needed: None

Introduction:
Welcome to the future! Eh... welcome back to the future? Welcome to Back to the Future: 30th Anniversary Edition! This game was released on PlayStation back in 2011 and now it has come to Xbox just in time for the 30th Anniversary.

Abbreviated Walkthrough
Really the only step is to play through the game. There are a lot of missable achievements in this game so if you don't want to miss anything you can follow the walkthrough for each episode.

Here are some notes for each episode:

Episode 1:
The walkthrough for this episode can be found under "A Bicycle Built for Two."

The missable achievements in this episode are:

  • "A Plausible Explanation"
  • "Fuelmaster"
  • "Fate in Flux"
  • "Hi Bob!"
  • "Deja Marty"

Episode 2:
The walkthrough for this episode can be found in "Kid Restraint."

The missable achievements in this episode are:

  • "A Minimum of Panic"
  • "Tuned Out"
  • "Door Prize"
  • "Chucklehead"
  • "Demystifier"
  • "Escape Artist"
  • "Tannen Tamer"

Episode 3:
The walkthrough for this episode can be found under "Final Solution."

The missable achievements in this episode are:

  • "Hill Valley Tourist"
  • "One Bad Apple"
  • "Marty and the Pinheads"
  • "Hidden Treasure"
  • "Ruin it for Everyone"

Episode 4:
The walkthrough for this episode can be found under "To the Expo!."

The missable achievements in this episode are:

  • "There's A Moose"
  • "Edna Was Right"
  • "Let Them Eat, Um, Cake"
  • "A Not-So-Beautiful Mind"
  • "An Uncomfortable Truth"
  • "Timely Traveler"

Episode 5:
The walkthrough for this episode is under "The Future isn't Written."

The missable achievements for this episode are:

  • "Green Gobblin'"
  • "A Prickly Pair"
  • "No Backups"
  • "False Impressions"
  • "Get it on Tape"
  • "Full Fair"
  • "Two-Up"
  • "Moonwalker"


Mop-Up:
You shouldn't need to mop anything up unless you miss one of the 31 missable achievements in the game. If you follow the walkthroughs for each episode you shouldn't miss anything. If you do miss something you will have to play through the whole episode again until the point where you can obtain what you missed.

Conclusion:
This game is sort of like playing through a fourth Back to the Future movie. Fans of the series should enjoy this and anyone else will probably play it for the quick and easy achievements.

[XBA would like to thank TemporalWizard for this Roadmap]

Back to the Future Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 59 achievements with a total of 1000 points

  • Complete Episode 1.

    This achievement is story related and can't be missed. It will unlock once you complete episode 1.

    Episode 1 Walkthrough:

    • Twin Pines Parking Lot
      • Dialog (Doc): "You disintegrated Einstein!"
      • Dialog (Doc): "You built a time machine out of a DeLorean?"
      • "Deja Marty" unlocks
      • Walk on over to Doc's van.
      • Press to interact with the Tool Box.
      • Dialog (Doc): Any
    • Doc's House
      • Walk into the back room with Biff.
      • Press to interact with the Town Square Model
      • Dialog (Biff): Any
      • Press to interact with Amplifier Controls
      • Press to interact with Marty's Guitar
      • Press , select Marty's Guitar and press to equip
      • Press to use Marty's Guitar with the Amplifier Controls
      • Press to interact with George
      • Dialog (George) - I can fight my own fights, Dad.
      • Press to exit the conversation
      • Press to interact with Marty's Guitar
      • "Doc's Legacy" unlocks
    • Back Alley outside Doc's Place
      • Press to interact with the DeLorean
      • Press to interact with the tape recorder
      • Press to interact with the shoe
      • Press to exit the DeLorean
      • Press , select Mysterious Shoe and press to equip
      • Press to use the Mysterious Shoe with Einstein
    • Outside Edna's apartment
      • Press to interact with the Buzzer
      • Dialog (Edna) - I've got something for you
      • Press , select Mysterious Shoe and press to equip
      • Press to use the Mysterious Shoe with Edna
    • Inside Edna's apartment
      • Walk to the left side of the apartment
      • Press to interact with Pictures. (Repeat this 1-3 times until you hear dialog about Marshal Strickland)
      • "Fate in Flux" unlocked
      • Press to interact with the Binoculars
      • Press to interact with Edna
      • Dialog (Edna) - When did you lose your shoe?
      • Dialog (Edna) - An illegal speakeasy? Cool.
      • Dialog (Edna) - Where WAS that speakeasy?
      • Press to exit the conversation
      • Press to interact with the Binoculars
      • Walk back to the center of the room
      • Press to interact with the Radiator
      • Walk back to the center of the room
      • Press to interact with the Newspapers
    • Back Alley outside Doc's Place
      • Dialog (George) - Choose any dialog option
      • Press to interact with the Time Circuit Switch
      • Press to interact with the Time Circuit Keypad
      • "Back in Time" unlocks
    • Hill Valley 1931
      • Dialog (Edna) - I'm a supporter
      • Dialog (Edna) - Any
      • Dialog (Edna) - Any
      • Walk past the Speakeasy Ruins until the camera angle changes
      • Press to examine the Law Offices Sign
      • "Hi Bob!" unlocks
      • Walk past the Soup Kitchen to the Jail and walk toward the Jail Window
      • Press to interact with the Jail Window
      • Dialog (Doc) - Let's go back in time
      • Dialog (Doc) - I guess I could break you out of jail
      • Dialog (Doc) - Where can I find your younger self?
      • Press to interact with the Jail Window
      • Dialog (Doc) - Where've you been?
      • Dialog (Doc) - How's the family?
      • Dialog (Doc) - Where'd the DeLorean come from?
      • "A Plausible Explanation" unlocks
      • Press to exit the conversation
      • Walk back to the soup kitchen
      • Press to interact with the Soup Kitchen Door
      • Walk to the back of the soup kitchen
      • Press to interact with the Telephone
      • Exit the soup kitchen and walk over to the courthouse
      • Press to interact with the Courthouse Doors
      • Follow Emmett and Press to interact with Emmett
      • Dialog (Emmett) - I heard you're working on a rocket drill
      • Go to the Police Station
      • Press to interact with the Jail Window
      • Dialog (Doc) - Your younger self mutters all the time
      • Dialog (Doc) - Why is the Expo making you mutter?
      • Press to exit the conversation
      • Press , select Tape Recorder and press to equip
      • Walk towards the courthouse and find Emmett (he should be going back and forth between the court house and the law offices)
      • Press to use the Tape Recorder with Emmett to record his muttering
      • Walk back to the Police Station
      • Press to interact with the Jail Window
      • Dialog (Doc) - I recorded your muttering.
      • Press to exit the conversation
      • Walk towards the courthouse and find Emmett (he should be going back and forth between the court house and the law offices)
      • Press to interact with Emmett
      • Dialog (Emmett) - Maybe H equals the Hamiltonian Operator
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - I need your rocket drill
      • Dialog (Emmett) - Any
      • "Hello, Young Friend" unlocks
    • Hill Valley 1931
      • Walk to the park and find Edna
      • Press to interact with Edna
      • Dialog (Edna) - What's the Scoop?
      • Dialog (Edna) - You make soup deliveries?
      • Dialog (Edna) - I can help deliver soup!
      • Dialog (Edna) - What's the Stay Sober Society?
      • Dialog (Edna) - I know where the Stay Sober Society can meet!
      • Dialog (Edna) - At the Brown Residence
      • Press to exit the conversation
      • Walk towards the soup kitchen
      • Press to interact with the Soup Kitchen Door
      • Walk left until Cue Ball gets up and taps on the pipe
      • Press to interact with the Kitchen Door
      • Press to interact with Emmett
      • Dialog (Emmett) - I can't get into the kitchen
      • Walk right until Emmett says "Eureka"
      • Press to interact with the Kitchen Door
      • Walk back to the front of the soup kitchen
      • Press to interact with Cue Ball
      • Dialog (Cue Ball) - Could I have some soup?
      • Dialog (Cue Ball) - Any
      • Walk towards the door
      • Press to interact with the Pipe
      • Exit the soup kitchen
      • Walk to the park and find Edna
      • Press to interact with Edna
      • Dialog (Edna) - I know a charity that needs a soup delivery
      • Dialog (Edna) - The Stay Sober Society
      • Dialog (Emmett) - They're sober
      • Dialog (Emmett) - They'll be quiet
      • Dialog (Emmett) - Okay then, forget the whole thing
      • "Junior Bootlegger Badge" unlocks
      • Walk over to where Kid Tannen is getting his shoes shined
      • Dialog (Tannen) - I guess I'm here to shine your shoes
      • Dialog (Tannen) - I'm looking for a guy named Arthur McFly
      • Dialog (Tannen) - Isn't that Artie's hat?
      • Dialog (Tannen) - Can I have some of those peanuts?
      • Dialog (Tannen) - What the hell is that?
      • Walk back to the park
      • Press , select Artie's Hat and press to equip
      • Press to use Artie's Hat with Einstein
      • Press to interact with the Buzzer
      • Press to interact with Arthur McFly
      • Dialog (Arthur) - I've got something for you!
      • Walk to the right
      • Press to Exit to Town Square
      • Press , select Tape Recorder and press to equip
      • Walk towards the Barber Shop and find Kid Tannen
      • Press to use the Taper Recorder on Kid Tannen
      • Press to stop using the Tape Recorder
      • Press to interact with Einstein
      • Walk towards the Jail and keep going left to return to the apartment Arthur is in
      • Press to interact with the Buzzer
      • Press , select Tape Recorder and press to equip
      • Press to use the Tape Recorder on Arthur McFly
      • Press , select Arthur's Subpoena and press to equip
      • Press to use Arthur's Subpoena on Arthur McFly
      • "Grandpa Got Served" unlocks
    • Emmett's Lab
      • Dialog (Emmett) - Any
      • During this section of the game you will have to listen to what Emmett is saying and react appropriately and quickly. It is unfortunately completely random. It is recommended that you turn on subtitles so you can focus on the word in all caps. Emmett will come down and tell you when you reach 25, 50, and 75 percent. About half way through Emmett's father also starts saying cues and you need to make sure you ignore his words and react only to Emmet's or you'll fail and miss the achievement for doing it perfectly. If you fail, you should be able to reload the auto-save and still get the achievement. Just press and go to save then reload your save. The following are the actions you need to do and what cues let you know to do them:
        • Stoke Fire
          • Fire
          • Burning
          • Hot
          • Hot Air
          • Flame, Bellowing
        • Sprinkle Bacteria Food
          • Eating
          • Food
          • Microorganism
          • Bacteria
          • Shake
          • Feed
          • Fed
          • Scatter
        • Release Gaseous Pressure
          • Release Valve
          • Pressuring
          • Pressure
          • Bladders
          • Release
          • Bags of Gas
          • Vent
        • Turn Electrical Crank
          • Spins
          • Crank
          • Current
          • Turn
          • Shock
          • Generated
          • Spark
          • Lightning
          • Move
          • Rotation
      • Dialog (Emmett) - Any
      • "Fuel Master" unlocks
      • "Jailbreak!" unlocks
      • Press to interact with the Drill Remains
        Press to interact with Edna's Bicycle
    • Rescuing Doc from the Paddy Wagon
      • Go Right
      • Press to interact with the Antennae
      • Press to interact with the toolbox
      • Go Back
      • Go Left
      • Press , select Tire Iron and press to equip
      • Press to use Tire Iron on the Spare Tire
      • Press to interact with the Front Window
      • Press to Exit
      • Press , select Antennae and press to equip
      • Press to use the Antenna on the Front Window
      • Press to interact with the Back Window
      • Dialog (Doc) - I need a distraction!
      • Go Back
      • Press , select Keys and press to equip
      • Press to use Keys on the Door
      • Press , select Hubcap and press to equip
      • Press to use Hubcap on Kid's Gun
      • Press to interact with Kid's Gun
      • Press to interact with Doc
      • Press , select Kid's Gun and press to equip
      • Press to use Kid's Gun on the Shackles
      • Press to interact with Doc
      • Dialog (Doc) - HIT THE THROTTLE!
      • "A Bicycle Built for Two" unlocks
  • Travel back in time to rescue Doc.

    This achievement is story related and cannot be missed. It should unlock after traveling back to the 1930s.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Serve the subpoeana.

    This achievement is story related and cannot be missed. It will unlock after delivering the subpoena to your grandfather.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Deliever the goods.

    This achievement is story related and cannot be missed. It will unlock after getting young Edna Strickland to deliver the disguised alcohol to Emmett's house.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • A hole in the wall.

    This achievement is story related and cannot be missed. It will unlock after attempting to use the rocket drill on the wall of the police station.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Get Doc's Notebook.

    This achievement is story related and cannot be missed. It should unlock just before the DeLorean appears outside of Doc's house.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Talk him into it.

    This achievement is story related and cannot be missed. It should unlock after convincing Emmett to complete the Rocket Drill.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Chat with Carl Sagan.

    This achievement is missable.

    Once you go back in time and speak to Doc in the jail cell for the first time, you have the ability to talk to him about various different subjects. To learn about the new DeLorean, ask him the questions in this order:

    "Where've you been?"
    "How's the family?"
    "Where'd the DeLorean come from?"

    This achievement can be obtained anytime after traveling to 1931 and before getting Edna to deliver the disguised alcohol to Emmet's house.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • No mistakes when making rocket fuel.

    This achievement is missable.

    After finishing all of the tasks required to begin crafting the Rocket Drill, Emmett will ask you to mix the rocket fuel while he argues with his father as a distraction.

    During this section of the game you will have to listen to what Emmett is saying and react appropriately and quickly. It is unfortunately completely random. It is recommended that you turn on subtitles so you can focus on the word in all caps. Emmett will come down and tell you when you reach 25, 50, and 75 percent. About half way through Emmett's father also starts saying cues and you need to make sure you ignore his words and react only to Emmet's or you'll fail and miss the achievement for doing it perfectly. If you fail, you should be able to reload the auto-save and still get the achievement. Just press and go to save then reload your save.

    The following are the actions you need to do and what cues let you know to do them:

    Stoke Fire:
    -Fire
    -Burning
    -Hot
    -Flame
    -Bellowing

    Sprinkle Bacteria Food:
    -Eating
    -Food
    -Microorganism
    -Bacteria
    -Shake
    -Fed
    -Scatter

    Release Gaseous Pressure:
    -Release Valve
    -Pressuring/Pressure
    -Bladders
    -Release
    -Bags of Gas
    -Vent

    Turn Electrical Crank:
    -Spins
    -Crank
    -Current
    -Turn
    -Shock
    -Generated
    -Spark
    -Lightning
    -Move
    -Rotation

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Ema's Marshall.

    This achievement is missable.

    When inside Edna Strickland's house in the present, examine the pictures on the wall until you see a picture of Marshall Strickland. You will need to examine the pictures up to 3 times for this picture to show up. Once you see this picture, Edna will comment on it and you will receive the achievement.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Sign here.

    This achievement is missable.

    Once you have traveled into the past you will be able to walk around the 1930's version of Hill Valley. As soon as you gain control of Marty you can walk over to the Law Firm and read the sign above the door. This will unlock the trophy. This must be done before convincing Edna to deliver the disguised alcohol to Emmett's house.

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • In the movie they said.

    This achievement is missable.

    During the opening scene of the game you will reenact the time travel experiment from the first Back To The Future movie. In order to get this achievement you must correctly repeat the dialog from the movie. If you have seen the movie this shouldn't be a problem, but if you haven't seen the movie or just don't remember, the correct choices are:

    "Disintegrated Einstein"
    "Built a time machine out of a DeLorean?"

    See the walkthrough in "A Bicycle Built For Two" for more information.

  • Defeat the Kid.

    This achievement is story related and cannot be missed. This will unlock upon beating Kid Tannen.

    Episode 2 Walkthrough:

    • DeLorean
      • Press to interact with the Passenger's Side
      • Press to interact with the Front Bumper
      • Press to interact with the Driver's Side
      • Press to interact with the Rear Bumper
      • Press to interact with the DeLorean Keys
      • Press to interact with the Passenger's Side
      • Press to interact with the Front Bumper
      • Press to interact with the Driver's Side
      • Press to interact with the Driver's Seat
    • Hill Valley 1931 (Earlier that day)
      • Dialog (Edna) - Any
      • Dialog (Einstein) - Any
      • Press to interact with the Stick
      • Pan right and Press to use the Stick on Edna
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Press to interact with the Courthouse Doors
      • Move to the Soup Kitchen
    • Back Alley
      • Press to interact with Medium Crate
      • Press to interact with Medium Crate
      • "Art Lover" unlocks
    • Inside the Speakeasy
      • You can pick up the paper on the top of the bar, but if you do, make sure you do not examine the paper in your inventory or you will not be able to get the "Door Prize" achievement. It would be safest to just ignore the paper all together.
      • Move to the right
      • Press to interact with the numbers (7-23-30)
      • Press to interact with Chloroform
      • Press , select Chloroform and press to equip
      • Press to use Chloroform on the Ink Bottle
      • Press to stop using the Chloroform
      • Press to interact with the Sign Switch
      • Press to interact with the Panic Button
      • Press to interact with the Bottle
      • Press to interact with the Panic Button
      • Press , select Bottle and press to equip
      • Press to use the Bottle on Matches
      • "A Minimum of Panic" unlocks
    • Hill Valley 1986
      • Press to interact with the Front Door
      • Dialog (George) - Any
      • Dialog (George) - Any
      • Dialog (Lorraine) - Any
      • Dialog (George) - Any
      • Dialog (Tannen Brothers) - Any
      • Dodge! >
      • Dialog (Tannen Brothers) - Any
      • Jump!
      • Dialog (Tannen Brothers) - Any
      • Dodge! >
      • Dialog (Tannen Brothers) - Any
      • Jump!
      • Dialog (Tannen Brothers) - Any
      • Dodge! >
      • Dialog (Tannen Brothers) - Any
      • Duck!
      • "Tannen Tamer" unlocks
    • Hill Valley 1931
      • Walk left into the town square park
      • Press to interact with Edna
      • Dialog (Edna) - Any
      • Dialog (Edna) - Any
      • Walk over to Emmett inside the Gazebo
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Walk to the Flophouse
      • Press to interact with the Flophouse Door
      • Dialog (Doc) - Where's the DeLorean?
      • Dialog (Doc) - About the speakeasy arsonist…
      • Dialog (Doc) - Why 1931?
      • Dialog (Doc) - Run This Through For Me…
      • "Demystifier" unlocks
      • Dialog (Doc) - You're in the park
      • Dialog (Doc) - Save Einstein!
      • Press to exit the conversation
      • Walk into the town square
      • Press to interact with Edna
      • Dialog (Edna) - I've got a story for you!
      • Dialog (Edna) - Would-be Inventor Strands Dog on Courthouse
      • Walk past the Soup Kitchen and enter the alley behind it
      • Press to interact with the Door
        • The guy at the door will ask you three random questions. You must answer all three correctly to gain entry. Here are the possible questions and answers:
          • Question 1
            • Who gave you the right to knock on my door?--Doris Day
            • Who said you were worthy?--The old grey mare
            • Who is the king of Siam?--Am I
            • Who told you to come here?--Hieronymous Bosch
            • Who died and made you boss?--Boss Hogg
          • Question 2
            • What will you do if I let you inside?--Sidle up to your boss
            • What will you do if I break your leg?--Leggo your Eggo
            • What will you do tomorrow?--Row my boat
            • What will you do when I send you away?--Wait til Wednesday
            • What will you do if there's a raid?--Radio for help
          • Question 3
            • Where do you hang your hat?--Hattiesburg
            • Where do you live?--Livermore
            • Where do you come from?--From Russia, with love
            • Where you born?--Borneo
            • Where do you want to be tomorrow?--Rome
            • Where are you going?--Inglewood
      • "Door Prize" unlocks
    • Inside Speakeasy
      • Move over towards Zane
      • Press to interact with the caricatures (You may have to do this up to 3 times. You need the picture of "Chuckles LeNart" to show up.
      • "Chucklehead" unlocks
    • Inside Speakeasy (Continued)
      • Press to interact with Zane
      • Dialog (Zane) - About those caricatures on the wall…
      • Press to exit the conversation
      • Press , select Photo of George McFly and press to equip
      • Press to use the Photo of George McFly on Zane
      • Press then press to stop using the Photo of George McFly
      • Move over towards Officer Parker
      • Press to interact with Officer Parker
      • Dialog (Officer Parker) - So you've got troubles?
      • Move over towards Cue Ball
      • Press to interact with Sheet Music
      • Select "I Don't Care"
      • Wait for Trixie to finish singing
      • Press to interact with Sheet Music
      • Select "Angry Song"
      • Wait for Trixie to finish singing
      • Press to interact with Sheet Music
      • Select "Sad Song"
      • Move over towards Officer Parker
      • Press to interact with Officer Parker
      • Dialog (Officer Parker) - Tell me your troubles...
      • Press to exit the conversation
      • Move over towards Cue Ball
      • Press to interact with Sheet Music
      • Select "Secret Song"
      • Move over towards Officer Parker
      • Press to interact with Officer Parker
      • Dialog (Officer Parker) - About that secret…
      • Dialog (Officer Parker) - No
      • Dialog (Officer Parker) - What about the people Kid killed?
      • Dialog (Officer Parker) - C'mon pull yourself together!
      • Press to exit the conversation
      • Move over towards Cue Ball
      • Press to interact with Sheet Music
      • Select "Happy Song"
      • "Tuned Out" unlocks
      • Move over towards Trixie
      • Press to interact with Trixie
      • Dialog (Trixie) - What's a nice girl like you…
      • Dialog (Trixie) - Why do you stay with Kid?
      • Dialog (Trixie) - 'Insurance Policy'?
      • Press to exit the conversation
      • Move over towards the Exit
      • Dialog (Kid) - Any
      • Dialog (Kid) - Yes
      • Press , select Lighter and press to equip
      • Press to use the Lighter on Kid Tannen
      • Walk to the exit
      • Walk out of the alley
      • Walk to the center of town square
      • Press to interact with Edna
      • Dialog (Edna) - Nice song
      • Dialog (Edna) - No
      • Dialog (Edna) - Can I have a copy of your song?
      • Press to exit the conversation
      • Walk through the center of town over to Einstein
      • Press , select Artie's Pipe and press to equip
      • Press to use the Artie's Pipe on Einstein
      • Press then press to stop using Artie's Pipe
      • Walk to the Flophouse on the north side of town square
      • Press to interact with the Flophouse Door
      • Dialog (Doc) - Send Artie to Trixie!
    • Back Alley
      • Press to interact with the Door
    • Inside Speakeasy
      • Walk over to Trixie
      • Press to interact with Trixie
      • Dialog (Trixie) - Arthur's waiting outside!
      • Press to interact with Trixie
      • Dialog (Trixie) - What happened out there?
      • Dialog (Trixie) - Tell me what happened!
      • Dialog (Trixie) - Don't destroy the evidence!
      • Press to exit the conversation
      • Press , select Edna's Lyrics and press to equip
      • Press to use the Edna's Lyrics on Lyrics for "I Don't Care"
      • Walk over to the exit and leave
    • Back Alley
      • Press to interact with the Puddle of Blood
      • Press to interact with the Door
    • Inside Speakeasy
      • Walk around to the other side of the bar
      • Press , select Caricature of George and press to equip
      • Press to use the Caricature of George on Caricatures
      • Walk over to Trixie
      • Press to interact with Trixie
      • Dialog (Trixie) - Look who made the "Wall of Fame"!
      • "Moll Mender" unlocks
      • Walk over to the Roulette table
      • Press to interact with Croupier
      • Dialog (Croupier) - Bet on 7, 23 & 30
      • "Escape Artist" unlocks
      • Walk back towards the Soup Kitchen and into the Alley
      • Press to interact with the Door
      • Walk over towards Cue Ball
      • Press to select the Sheet Music
      • Select "You Should Care"
      • "Police Blotter" unlocks
    • Dialog (Matches) - Any
      • Dialog (Officer Parker) - Any
      • Walk left to the trash cans
      • Press to interact with the Flask
      • Press , select Flask and press to equip
      • Press to use the Flask on Einstein
      • Press then press to stop using Flask
      • Press to interact with the Button
      • Press to interact with the Trash Cans
      • Press to interact with the Barrels
      • Press to interact with Kid Tannen
      • Press to interact with Leaky Barrel
      • Press , select Hooch Barrel and press to equip
      • Press to use the Hooch Barrel on the Gap
      • Press to interact with the Trash Cans
      • Press to interact with the Police Car
      • Press to interact with Kid Tannen
      • Press to interact with Kid Tannen
      • Press to interact with Kid Tannen
      • Press to interact with the Trash Cans
      • Press , select Lighter and press to equip
      • Press to use the Lighter on Hooch Trail
      • Press to interact with the Harness
      • "Kid Restraint" unlocks
  • Find a hidden passageway.

    This achievement is missable. To make sure you can obtain this achievement you must be sure to interact with the "Numbers" on the right side of the bar while rescuing Arthur from the goons early on in this episode.

    Inside the speakeasy after Matches shows Kid a stick of dynamite, you will see Kid take a secret passage. After he does, head over to the Croupier and talk to him. Select the choice: "Bet on 7, 23, & 30". If you did not check the numbers located behind the bar when rescuing Artie at the beginning this option will not appear. This will open up a secret passage which takes you to the barber shop outside and gets you this achievement.

    See the walkthrough in "Kid Restraint" for more information.

  • Dry a cop out.

    This achievement is story related and cannot be missed.

    Recruiting Officer Parker's help begins with you approaching him in Kid's speakeasy. Start off by saying: "So you've got troubles?" Parker will begin to tell you about his issues, but he will then stop as soon as Trixie begins singing an upbeat song. Exit the conversation and walk up to the sheet of music next to Cue Ball on the stage. Change the song to "Sad Song" and return to Officer Parker. Now select the dialog option: "Tell me your troubles." Exit the conversation again and head back over to the sheet of music. Select "Secret Song" and go back to Officer Parker. Select the conversation option: "About that secret...", followed by "No", then "What about the people Kid killed?", and finally, "C'mon, pull yourself together." Now leave the speakeasy.

    Walk over to Edna who is located in the center of town square and ask her if you can have a copy of her song. Now head back to the speakeasy and equip Edna's Lyrics. Walk in front of Trixie and interact with "I Don't Care" lyrics to swap them out. Walk over to the sheet of music near Cue Ball and select the newly added "You Should Care". Upon hearing this song, Officer Parker will have a change of heart and agree to help you, your trophy will now unlock.

    See the walkthrough in "Kid Restraint" for more information.

  • Get a gangster's girl to do the right thing.

    This achievement is story related and cannot be missed.

    Have the following conversation with Trixie:
    "What's a nice girl like you..."
    "Why do you stay with Kid?"
    "Insurance Policy?"

    Now go over to Zane and ask him about the caricatures. Equip the picture of George and interact with Zane to have him draw a caricature that looks like Artie.

    Now go to the center of town and show Einstein Artie's Pipe. Einstein will lead you to Artie who will then go with you back to the Flophouse. Tell Doc to send Artie to Trixie. Then head inside the speakeasy and tell Trixie that Artie is waiting outside for her. Trixie will exit, you will hear gunshots, and Trixie will return.

    Now ask Trixie these questions in order:
    "What happened out there?"
    "Tell me what happened!"
    "Don't destroy the evidence!"

    Now exit the speakeasy and examine the pool of blood found and listen to Kid talk about what happened. Re-enter the speakeasy and Zane will present you with the caricature. Equip the new caricature and walk over to the other side of the bar near Officer Parker and place the caricature on the wall. Walk over to Trixie and say: "Look who made the Wall of Fame!" Trixie will be so upset about Arthur's alleged death and will agree to help you with Kid and the achievement will unlock.

    See the walkthrough in "Kid Restraint" for more information.

  • Defeat the Tannen Brothers in six jumps.

    This achievement is missable.

    In episode 2 you will eventually travel back to 1986 and get ambushed by Biff and his brothers.

    Follow this sequence to earn the achievement:

    • Dialog (Tannen Brothers) - Any
    • Dodge! >
    • Dialog (Tannen Brothers) - Any
    • Jump!
    • Dialog (Tannen Brothers) - Any
    • Dodge! >
    • Dialog (Tannen Brothers) - Any
    • Jump!
    • Dialog (Tannen Brothers) - Any
    • Dodge! >
    • Dialog (Tannen Brothers) - Any
    • Duck!

    After you duck, the achievement will unlock.

    See the walkthrough in "Kid Restraint" for more information.

  • Rescue Arthur with minimal fuss.

    This achievement is missable.

    Pretty early in episode 2 you will have to rescue Arthur from Kid's goons and if you do it without making a large ruckus you will earn this achievement.

    To get this achievement wait until you are inside the bar behind the counter and then do the following:

    • Press to interact with Chloroform
    • Press , select Chloroform and press to equip
    • Press to use Chloroform on the Ink Bottle
    • Press to stop using the Chloroform
    • Press to interact with the Sign Switch
    • Press to interact with the Panic Button
    • Press to interact with the Bottle
    • Press to interact with the Panic Button
    • Press , select Bottle and press to equip
    • Press to use the Bottle on Matches

    See the walkthrough in "Kid Restraint" for more information.

  • Track down a missing accountant.

    This achievement is story related and cannot be missed.

    This will unlock as soon as you enter the bar where Artie is being kept for interrogation at the beginning of the episode.

    See the walkthrough in "Kid Restraint" for more information.

  • Enjoy a full set from Hill Valley's leading songstress.

    This achievement is missable.

    After returning to 1931 from 1986, you will have access to Kid's speakeasy. Inside the speakeasy is Trixie who will sing whenever you select a song from the sheet music near the piano. In order to unlock this trophy you must select and listen to, "I Don't Care", "Angry Song", "Sad Song", "Secret Song" and "Happy Song". To select these songs walk up onto the stage and head over to Cue Ball. You will be able to interact with "Sheet Music" on the right hand side of him, allowing you to change the song. You must allow her to finish the song before selecting another. You can tell when it's the end of the song by listening for a brief round of applause. Edna's song is not required for this achievement.

    Note: When you enter the speakeasy Trixie will already be singing "I Don't Care". Also when talking to Officer Parker about his problems, the "Happy Song" will automatically play. These do NOT count. You need to manually select them all from the "Sheet Music" to get the achievement.

    See the walkthrough in "Kid Restraint" for more information.

  • Break the password code without cheating.

    This achievement is missable.

    Once you return to 1931 after visiting 1986 you will have access to Kid's speakeasy. The first time you go there you will have to pass the test at the door. The questions and answers are as follows:

    • Question 1
      • Who gave you the right to knock on my door?--Doris Day
      • Who said you were worthy?--The old grey mare
      • Who is the king of Siam?--Am I
      • Who told you to come here?--Hieronymous Bosch
      • Who died and made you boss?--Boss Hogg
    • Question 2
      • What will you do if I let you inside?--Sidle up to your boss
      • What will you do if I break your leg?--Leggo your Eggo
      • What will you do tomorrow?--Row my boat
      • What will you do when I send you away?--Wait til Wednesday
      • What will you do if there's a raid?--Radio for help
    • Question 3
      • Where do you hang your hat?--Hattiesburg
      • Where do you live?--Livermore
      • Where do you come from?--From Russia, with love
      • Where you born?--Borneo
      • Where do you want to be tomorrow?--Rome
      • Where are you going?--Inglewood

    Note: Near the beginning of the episode where you have to save Arthur from Kid's goons there is a paper on top of the bar. You can pick this paper up, but if you do DO NOT examine it in your inventory. Doing so will invalidate the achievement. The safest thing to do would be to just ignore the paper all together.

    See the walkthrough in "Kid Restraint" for more information.

  • Found "Chuckles Lenart".

    This achievement is missable.

    Inside of Kid's speakeasy there are some caricatures on the wall, go over to the group next to Zane (by the exit), not the ones next to Officer Parker. Interact with these up to three times. You need the picture of "Chuckles LeNart" to show up. Once you see this caricature the achievement will unlock.

    This can be obtained anytime between returning to 1931 after visiting 1986 and the end of episode 2.

    See the walkthrough in "Kid Restraint" for more information.

  • Get a full explanation of your situation.

    This achievement is missable.

    After returning to 1931 from visiting 1986 you will be able to visit Doc in the Flophouse. To obtain this achievement select the following dialog options:

    • Dialog (Doc) - Where's the DeLorean?
    • Dialog (Doc) - About the speakeasy arsonist…
    • Dialog (Doc) - Why 1931?
    • Dialog (Doc) - Run This Through For Me…

    This can be obtained anytime between returning to 1931 after visiting 1986 and the end of episode 2.

    See the walkthrough in "Kid Restraint" for more information.

  • Laid out Biff.

    This achievement is story related and cannot be missed. It will unlock after knocking out Biff.

    • Outside Hill Valley
      • Press to interact with the Wrecked DeLorean
      • Press to interact with the Horn
      • Press to interact with Jennifer
      • Dialog (Jennifer) - Any
      • Dialog (Jennifer) - Help me down
      • Dialog (Jennifer) - Do you have anything useful?
      • Dialog (Jennifer) - May I have the tire iron?
      • Press to exit the conversation
      • Press , select Kid Tannen's Flask and press to equip
      • Press to use kid Tannen's Flask on Jennifer
      • Walk left to the Gate
      • Press , select Tire Iron and press to equip
      • Press to use the Tire Iron on the Gate (Demerit 1 of 7)
      • Press then press to stop using the Tire Iron
      • Press to interact with the Squawk Box
      • Walk right to the Wrecked DeLorean
      • Press to interact with the Wrecked DeLorean
      • Press to interact with the Battery
      • Press , select Tire Iron and press to equip
      • Press to use the Tire Iron with the Wheel
      • Press , select Battery and press to equip
      • Press to use the Battery with the Wheel
      • "Hope You're Insured" unlocks
    • Hill Valley 1986
      • Dialog (Officer Parker) - Where can I find Citizen Brown?
      • Press to exit the conversation
      • Press to interact with Self Tour (Audio Guide 1/7)
      • Walk left, to the other side of the statue
      • Press to interact with Self Tour (Audio Guide 2/7)
      • Walk left, passed the Citizen Plus Table
      • Press to interact with Self Tour (Audio Guide 3/7)
      • Walk left, towards the soup building, then left again passed all of the tables
      • Press to interact with Self Tour (Audio Guide 4/7)
      • Walk back passed the soup building, and cross the crosswalks to the north side of town
      • Walk to the right, in front of E. Brown Industries
      • Press to interact with Self Tour (Audio Guide 5/7)
      • Walk to the courthouse, on the east side of town
      • Press to interact with Self Tour (Audio Guide 6/7)
      • Walk right, passed Officer Parker
      • Press to interact with Self Tour (Audio Guide 7/7)
      • "Hill Valley Tourist" unlocks
      • Walk left, passed the bin
      • Press to interact with the Buzzer
      • Press to interact with the Buzzer
      • Press to interact with the Buzzer
      • "Ruin it for Everyone" unlocks
      • Press to interact with the Guard Shack (Demerit 2/7)
      • Walk in to the center of town square, to the left side of the statue
      • Press to interact with Biff
      • Dialog (Biff) - Was that Doc in the car?
      • Dialog (Biff) - Bad apple?
      • Dialog (Biff) - Tell me about your sordid past
      • Dialog (Biff) - Tell me about the illegal substances
      • Dialog (Biff) - Tell me about the vicious dogs?
      • Dialog (Biff) - Tell me about the 'illegal' women
      • Dialog (Biff) - Do I have a shot at seeing Citizen Brown?
      • Dialog (Biff) - I've heard enough
      • Press to exit the conversation
      • Walk over to the soup building, and behind it to the alley
      • Exit the Alley
      • Walk in to the center of town square, by the statue
      • Press to interact with Lorraine
      • Dialog (Lorraine) - Whose golf cart is that?
      • Walk left to the golf cart
      • Press to interact with the Electric Car
    • McFly House
      • Press to interact with Marty's Guitar
      • Dialog (George) - Give me the guitar
      • Dialog (George) - I need it to impress Jennifer
      • Press , select Lorraine's Time Sheet and press to equip
      • Press to use Lorraine's Time Sheet with George
      • Dialog (George) - Any
      • Dialog (George) - Any
      • Press to exit the conversation
      • Dialog (George) - Any
      • Walk out of the garage to the Electric Car
      • Press to interact with the Electric Car
    • Hill Valley
      • Walk back to the Statue in the center of the town square
      • Press to interact with Lorraine
      • Dialog (Lorraine) - Ask about flask
      • Press to interact with the Statue
      • Press to interact with the Statue
      • Walk around to the back of the Statue
      • Press to interact with Lorraine
      • Walk back to the front of the Statue
      • Press to interact with the Flask
      • Walk over to the Courthouse
      • Press , select the Flask and press to equip
      • Press to use the Flask on Officer Parker (Demerit 3/7)
      • "Intervention" unlocks
      • Walk to the soup shop
      • Press to interact with the Sign below the counter
      • Press to interact with the Window
      • Dialog (Leech) - Free Samples?
      • Dialog (Leech) - Never mind.
      • Press to exit the conversation
      • Walk into the Alley
    • Alley
      • Press to interact with the Ammo Box
      • Press , select the Spray Paint and press to equip
      • Press to use the Spray Paint on Wall
      • "Marty and the Pinheads" unlocks
      • Press to interact with the Ammo Box
      • Press to interact with the Plank
      • Press to interact with the Fridge
      • Press , select the Spray Paint and press to equip
      • Press to use the Spray Paint on Plank
      • Exit Alley
      • Enter Alley
      • Press to interact with the Plank
      • Press to interact with the Table
      • Press , select the Hot Dog Sample and press to equip
      • Press to use the Hot Dog Sample on Einstein (Demerit 4/7)
      • "All Good Dogs Go To Utah" unlocks
    • Hill Valley
      • Press to interact with the Statue (Demerit 5/7)
      • Press to interact with the Squawk Box
      • Press to interact with the Squawk Box
      • Press to interact with the Squawk Box (Demerit 6/7)
      • Walk over to the soup shop
      • Enter the Alley
    • Alley
      • Press to interact with Jennifer
      • Dialog (Jennifer) - You and the SoupMo guy?
      • Dialog (Jennifer) - Guitar? I play guitar!
      • Dialog (Jennifer) - I can outplay Leech any day!
      • Note: The battle with Leech can go slightly differently than below. The goal of the battle is to get Leech standing on the plank above the dumpster and then hop, so do whatever moves are necessary to accomplish that goal.
      • Dialog (Leech) - Scissor Kick
      • Dialog (Leech) - Move towards Jennifer
      • Dialog (Leech) - Climb on Platform
      • Dialog (Leech) - Hop
      • Press to interact with Window (Demerit 7/7)
      • "Seven Minutes in Heaven" unlocks
      • "One Bad Apple" unlocks
    • Inside Court House
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Dialog (Citizen Brown) - Any
      • Walk right
      • Press to interact with the Fish Tank
      • Walk left
      • Press to interact with the Portrait
      • Press to interact with the Photo of Einstein
      • Press to interact with 1931 Photo
      • Press to interact with Marty and Doc
    • McFly House
      • Press to interact with the Bat
      • Press to interact with the Tape Case
      • Dialog (George) - Any
      • Dialog (George) - Any
      • Dialog (George) - I need to give it to Citizen Brown
      • Press , select any of your Demerits and press to equip
      • Press to use the Demerit on George
      • Dialog (George) - Do it for Arthur
      • Press then press to stop using the Demerit
      • Press to interact with Monitors
      • Press to interact with the switch on the bottom left monitor
      • Press to interact with the switch on the bottom left monitor
      • Press to interact with the VCR below the bottom left monitor
    • Hill Valley
      • Dialog (Biff) - Where's my dad's secret tape?
      • Dialog (Biff) - You really don't know anything about my dad's tape?
      • Dialog (Biff) - Why did you hurt my dad?
      • Dialog (Biff) - Where were you when my dad was attacked?
      • Dialog (Biff) - What's the last thing you remember?
      • Dialog (Biff) - Let me see your watch
      • Press to interact with Mode
      • Press repeatedly on Hour Down until it is at X
      • Press repeatedly on Minute Up until it is at 11
      • Press to interact with Mode
      • Dialog (Biff) - Where's my dad's tape?
      • Dialog (Biff) - Could you go get my dad's tape?
      • Press to interact with Bin
      • "Into the Garbage Chute, McFly-boy" unlocks
    • Basement
      • Press to interact with the License Plates
      • Press to interact with Beer
      • Press to interact with Porn
      • Press to interact with Cigars
      • Dialog (Doc) - Don't be so hard on yourself
      • Dialog (Doc) - Your father wouldn't blame you
      • Dialog (Doc) - I'm sorry about Edna
      • Press to interact with the License Plates (1/11 contraband)
      • Press to interact with Video Game (2/11contraband)
      • Press to interact with Beer (3/11 contraband)
      • Press to interact with Novelties (4/11 contraband)
      • Press to interact with Cigars (5/11 contraband)
      • Press to interact with the Pinball Parts (6/11 contraband)
      • Press to interact with Porn (7/11 contraband)
      • Press to interact with Skateboards (8/11 contraband)
      • Press to interact with Records (9/11 contraband)
      • Press to interact with BB Guns (10/11 contraband)
      • Press to interact with the Candy (11/11 contraband)
      • "Hidden Treasures" unlocks
      • Press to interact with the Cage
      • Press to interact with the Records (Needs to be done Quickly)
      • Press to interact with the Cage
      • Press to interact with the Records (Needs to be done Quickly)
      • Press to interact with Einstein (Needs to be done Quickly)
      • Press to interact with the Panic Button
      • "Final Solution" unlocks
  • Used the DeLorean parts to enter Hill Valley.

    This achievement is story related and cannot be missed. It will unlock after using the parts from the wrecked DeLorean to enter Hill Valley.

    At the very beginning of Episode 3 you have crashed the DeLorean outside of a walled Hill Valley. A girl in a cart will come by you need to trade Kid's Flask to her in exchange for a tire iron. Once you've escaped the wrecked car do these tasks:

    • Press to interact with the Wrecked DeLorean
    • Press to interact with the Battery
    • Press , select Tire Iron and press to equip
    • Press to use the Tire Iron with the Wheel
    • Press , select Battery and press to equip
    • Press to use the Battery with the Wheel

    Now you will fly over the wall unlocking the achievement.

    See the walkthrough in "Final Solution" for more information.

  • Get caught with Lorraine's booze.

    This achievement is story related and cannot be missed. It will unlock after getting Lorraine's Flask and then interacting with Officer Parker while the flask is equipped.

    To get this you must first learn about all of the demerits from Biff. Once he has told you about all of the things you can get in trouble for, you need to talk to Lorraine to get the keys to the electric car, which you can then take back to your house. Talk with George and he will tell you that he thinks Lorraine is drinking again. Go back to town square and ask Lorraine about the flask. She and George will begin arguing via the security cameras. Interact with the statue twice to block George's view. Now go talk to Lorraine again and she will drop the flask. You now need to pick it up, then walk over to the courthouse and interact with Officer Parker. This will earn you some demerits, and the achievement.

    See the walkthrough in "Final Solution" for more information.

  • Get caught making out with Jennifer.

    This achievement is story related and cannot be missed. It will unlock after beating Leech in a guitar battle and then interacting with window of the soup shop.

    To get this you must first learn about all of the demerits from Biff. Once he has told you about all of the things you can get in trouble for, you need to take the electric car to your house. Once there, interact with the electric guitar. Tell George you need it to impress Jennifer. Use the electric car to go back to town. Now go over to the soup shop and interact with the window. You will see Jennifer and Leech making out. Go to the alley interact with Jennifer and choose these options:

    • Dialog (Jennifer) - You and the SoupMo guy?
    • Dialog (Jennifer) - Guitar? I play guitar!
    • Dialog (Jennifer) - I can outplay Leech any day!

    This initiates a guitar battle between you and Leech. The battle can go a little differently on different playthroughs, but the goal is to get Leech standing on the plank above the dumpster and then Hop sending Leech into the dumpster which leaves you and Jennifer free to go make out. During the make out session in the soup shop interact with the soup shop window to get caught. In addition to demerits you will also earn this achievement.

    See the walkthrough in "Final Solution" for more information.

  • Get caught with Einstein.

    This achievement is story related and cannot be missed. It will unlock after finding Einstein and earning his trust with a free sample.

    To get this you must first learn about all of the demerits from Biff. Once he has told you about all of the things you can get in trouble for, you need to go over to the soup shop and read the sign below the counter. Interact with the window and ask for the free samples. Now go to the alley behind the soup shop, you will see Einstein go over the plank to the other side of the alley. Now follow these steps:

    • Press to interact with the Ammo Box
    • Press to interact with the Plank
    • Press to interact with the Fridge
    • Press , select the Spray Paint and press to equip
    • Press to use the Spray Paint on Plank
    • Exit Alley
    • Enter Alley
    • Press to interact with the Plank
    • Press to interact with the Table
    • Press , select the Hot Dog Sample and press to equip
    • Press to use the Hot Dog Sample on Einstein

    Once you've interacted with Einstein while the hot dog sample is equipped you will earn a demerit and this achievement.

    See the walkthrough in "Final Solution" for more information.

  • Jump into the Decycling Bin.

    This achievement is story related and cannot be missed. It will unlock after following Biff into the Decycling Bin.

    After you discover that Biff is the one who beat up George. Go to the town square and interact with him. Now do the following:

    • Dialog (Biff) - Where's my dad's secret tape?
    • Dialog (Biff) - You really don't know anything about my dad's tape?
    • Dialog (Biff) - Why did you hurt my dad?
    • Dialog (Biff) - Where were you when my dad was attacked?
    • Dialog (Biff) - What's the last thing you remember?
    • Dialog (Biff) - Let me see your watch
    • Press to interact with Mode
    • Press repeatedly on Hour Down until it is at X
    • Press repeatedly on Minute Up until it is at 11
    • Press to interact with Mode
    • Dialog (Biff) - Where's my dad's tape?
    • Dialog (Biff) - Could you go get my dad's tape?
    • Press to interact with Bin

    Once Marty jumps in the Decycling Bin the achievement will unlock.

    See the walkthrough in "Final Solution" for more information.

  • Listen to all tourist audio guides in Hill Valley.

    This achievement is missable.

    There are a total of 7 audio guides in Hill Valley to find them go to the center of town square then do the following:

    • Press to interact with Self Tour (Audio Guide 1/7)
    • Walk left, to the other side of the statue
    • Press to interact with Self Tour (Audio Guide 2/7)
    • Walk left, passed the Citizen Plus Table
    • Press to interact with Self Tour (Audio Guide 3/7)
    • Walk left, towards the soup building, then left again passed all of the tables
    • Press to interact with Self Tour (Audio Guide 4/7)
    • Walk back passed the soup building, and cross the crosswalks to the north side of town
    • Walk to the right, in front of E. Brown Industries
    • Press to interact with Self Tour (Audio Guide 5/7)
    • Walk to the courthouse, on the east side of town
    • Press to interact with Self Tour (Audio Guide 6/7)
    • Walk right, passed Officer Parker
    • Press to interact with Self Tour (Audio Guide 7/7)

    This must be done before you follow Biff down the Decycling Bin.

    See the walkthrough in "Final Solution" for more information.

  • Collect every Demerit in the game.

    This achievement is missable.

    There are a total of 7 demerits in this game. You unlock them by doing "bad" things throughout town. Contraband, Dog Owning, and PDA are story related and can't be missed.

    The others are:

    • Messing with the City Gate: Interact with the Gate outside of Hill Valley with the Tire Iron equipped. This must be done before entering the city via the DeLorean's Wheel because once you enter the city you lose access to this area.
    • Loitering: Interact with the Guard Shack near the Courthouse.
    • Misuse of the Squawk Box: Interact with the Squawk Box in the center of town 3 times.
    • Messing With The Statue: Interact with the statue 3 times. (Not while George and Lorraine are arguing.)

    See the walkthrough in "Final Solution" for more information.

  • Tag Marty's band name.

    This achievement is missable.

    Once you see Einstein go into the back alley, you will be able to pick up one of Jennifer's spray paint cans by interacting with the "Ammo Box". Once you have it:

    • Press , select the Spray Paint and press to equip
    • Press to use the Spray Paint on Wall (to the right of Jennifer)

    Marty will then paint his band's name on the wall and the achievement will unlock.

    See the walkthrough in "Final Solution" for more information.

  • Examined every container of contraband in the speakeasy.

    This achievement is missable.

    When in the basement area, after jumping in the Decycling bin there are 11 pieces of contraband you need to examine. This must be done BEFORE releasing Einstein.

    The 11 pieces of contraband you need to examine are:

    1. License Plates
    2. Video Game
    3. Beer
    4. Novelties
    5. Cigars
    6. Pinball Parts
    7. Porn
    8. Skateboards
    9. Records
    10. BB Guns
    11. Candy

    See the walkthrough in "Final Solution" for more information.

  • Get Edna out of the courthouse.

    This achievement is missable.

    As soon as you enter Hill Valley you can walk over to the courthouse and use the buzzer. If you do this 3 times Edna will come out and disable the buzzer and you will earn this achievement.

    This can be earned anytime after entering Hill Valley and before jumping into the Decycling Bin after Biff.

    See the walkthrough in "Final Solution" for more information.

  • Free Emmett from the courthouse.

    This achievement is story related and cant be missed. It will unlock after freeing Emmet from the ropes at the courthouse.

    • Citizen Plus Treatment Center
      • Press to interact with the intercom
      • Press to interact with the intercom
      • Dialog (Guard) - Why's my stuff locked in a cage?
      • Dialog (Guard) - Can I take a look at my stuff?
      • Press to interact with the Window (above the poster)
      • Press to interact with the Squawk Box
      • Dialog (George) - Is there a way I could talk to Jennifer?
      • Press to exit the conversation
      • Press to interact with the Squawk Box
      • Dialog (George) - I tried to peek past the guard
      • Press , select Marty's Guitar and press to equip
      • Press to use Marty's Guitar with Squawk Box
      • Press then press to stop using Marty's Guitar
      • Press to interact with the Door
      • "The Power of love?" unlocks
      • Walk past Jennifer's Door
      • Press to interact with the Food Tray
      • Press to interact with the Door behind the food tray & guard
      • Press , select 1986 Newspaper and press to equip
      • Press to use the 1986 Newspaper on the Crack Under Door
      • Press to interact with the Intercom next to Biff's Door
      • Dialog (Biff) - Eat Your Pill
      • Press to interact with the Newspaper
      • Walk back to the Guard
      • Press , select Pill and press to equip
      • Press to use the Pill on the Soda
      • Press to interact with the Control Panel
      • Press to interact with the Volume Slider
      • Press to interact with the Olfactory Slider
      • Press to exit
      • Walk left to the Door
      • Press to interact with the Door
      • Press , select Marty's Guitar and press to equip
      • Press to use Marty's Guitar on the Microphone
      • "Free Citizen Brown" unlocks
    • Hill Valley 1986
      • Dialog (Doc) - What do we do now?
      • Dialog (Doc) - Where IS the DeLorean, anyway?
      • Dialog (Doc) - What was Edna doing to you?
      • Dialog (Doc) - Why'd you marry Edna, anyway?
      • Try to move
      • Dialog (Edna) - Doc's REAL wife is way cooler than you.
      • Dialog (Edna) - He's capable of doing great things without you.
      • Dialog (Edna) - You inspired him to do bad things.
    • Hill Valley 1931
      • Dialog (Doc) - Any
      • Dialog (Doc) - Any
      • Press to interact with Emmett
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Press to interact with the Courthouse Doors
    • Hill Valley High School 1931
      • Press to interact with Edna
      • Dialog (Edna) - Any
      • Dialog (Edna) - Any
      • Dialog (Edna) - Any
      • Press to interact with Edna
      • Press to exit the conversation
      • Press to interact with the DeLorean
      • Walk over to the front of the school
      • Press to interact with Trixie
      • Dialog (Trixie) - Help me make Edna jealous!
      • Press to exit the conversation
      • Press to interact with Edna
      • Dialog (Edna) - I talked to Trixie
      • Press to exit the conversation
      • Walk Right towards the Truck
      • Press to interact with Cueball
      • Dialog (Cueball) - Will you be playing for Trixie later?
      • Dialog (Cueball) - You seem angry about Trixie
      • Dialog (Cueball) - What's so toe-curling about Trixie's past?
      • Dialog (Cueball) - My mom came on to me
      • Dialog (Cueball) - What's with your teeth?
      • Dialog (Cueball) - Seriously, about your teeth
      • Press to exit the conversation
      • Press to open your inventory
      • Select the Postcard and press to examine it
      • "There's a Moose?" unlocks
      • Press to exit
      • Press , select Algae Cakes and press to equip
      • Press to use Algae Cakes on Cueball (1/7)
      • Press to use Algae Cakes with Guy (2/7)
      • Press to use Algae Cakes with Edna (3/7)
      • Press to use Algae Cakes with Arthur McFly (4/7)
      • Walk towards the screen
      • Press to use Algae Cakes with Trixie (5/7)
      • Walk back to the DeLorean
      • Press to use Algae Cakes with Doc (6/7)
      • Walk back to the front of the building
      • Press , select the Postcard and press to equip
      • Press to use the Postcard on Edna
      • Press to interact with Trixie
      • Walk right to the Hill Valley of the Future Exhibit
      • Press to interact with the Train of the Future
      • Dialog (Edna) - Any
      • Press to interact with the Button
      • Wait for the booth to stop talking
      • Press to interact with the Third Button from the left
      • Press to interact with the Fourth Button from the left (while the other button is still active)
      • Press to interact with the Diamond shaped prism
      • Press to interact with the Street
    • Emmett's Lab
      • Press to interact with the Oil Can
      • Press to interact with a Stack of Mind Maps
      • Press to interact with a Stack of Mind Maps
      • Repeat until Emmett mentions the 90% Hooligan rate
      • "Edna Was Right!" unlocks
      • Press to interact with Odd Looking Printer
      • Press to interact with Mind Map Test Switch
      • Press , select Algae Cakes and press to equip
      • Press to use Algae Cakes on Emmett (7/7)
      • "Let Them Eat, Um, Cake" unlocks
      • Press then press to stop using the Algae Cakes
      • Press to interact with Slide Advancer
      • Press to interact with Stew Pot
      • Press to interact with Slide Advancer
      • Press to interact with Valve
      • Press to interact with Valve
      • Press to interact with Slide Advancer
      • Press to interact with Stew Pot
      • Press to interact with Stew Pot
      • Press to interact with Slide Advancer
      • Press to interact with Valve
      • Press to interact with Valve
      • Press to interact with Slide Advancer
      • Press to interact with Stew Pot
      • Press to interact with Stew Pot
      • Press to interact with Slide Advancer
      • Press , select Mind Map and press to equip
      • Press to use Mind Map on Mental Alignment Meter
      • Press and then press to stop using the Mind Map
      • Press to interact with Easel
      • Dialog (Emmett) - It's not so good
      • Press , select Mind Map and press to equip
      • Press to use Mind Map on Emmet's Mind Map
      • "A Not So Beautiful Mind" unlocks
      • Press to interact with the Photo Album
      • Press , select Oil Can and press to equip
      • Press to use Oil Can on Emmet
      • Press then press to stop using the Oil Can
      • Press to interact with the Cleanser Shower
      • Press to interact with the Cleanser Spray Bottle
      • Press to interact with the Exit
      • Press to interact with Emmett
      • Dialog (Emmett) - You can't marry Edna!
      • Dialog (Emmett) - You're too young!
      • Dialog (Emmett) - You're supposed to marry someone else!
      • "An Uncomfortable Truth" unlocks
      • Dialog (Emmett) - Forget it…
      • Press to exit the conversation
      • Press to interact with the Exit
    • Hill Valley High School 1931
      • Walk over to the Hill Valley of the Past Exhibit
      • Press , select Spray Bottle and press to equip
      • Press to use Spray Bottle on Caveman
      • Press to interact with the Caveman
      • Press , select Photo Album and press to equip
      • Press to use Photo Album with Trixie
      • Press , select Diamond Shaped Prism and press to equip
      • Press to use Diamond Shaped Prism with Trixie
      • Press , select Mink Stole and press to equip
      • Press to use Mink Stole with Trixie
      • "The Other Woman" unlocks
      • Walk over to the DeLorean
      • Press , select Spray Bottle and press to equip
      • Press to use Spray Bottle on DeLorean
      • Press to interact with the DeLorean
      • Press to interact with Doc
      • Dialog (Doc) - The light's green!
      • Press to interact with the DeLorean (If the light isn't green wait a few minutes and try again. Once the light turns green proceed to the next step.)
      • Press to interact with Doc
      • Dialog (Doc) - The light's green!
      • "Like a Not-So-Fine Wine" unlocks
    • Emmet's Lab
      • Dialog (Edna) - Carl Sagan wants to talk to you
      • Dialog (Edna) - He has a lead on the "Speakeasy Arsonist"
      • Press , select Spray Bottle and press to equip
      • Press to use Spray Bottle with Emmet
    • Hill Valley High School 1931
      • Dialog (Doc) - Any
      • Dialog (Doc) - Any
      • Dialog (Doc) - Alone and miserable
      • Dialog (Doc) - She turned you into a puppet!
      • Dialog (Doc) - Any
      • "Timely Traveler" unlocks
      • Press , select Oil Can and press to equip
      • Press to use Oil Can on Emmet
      • "Breaking Up is Hard to Do" unlocks
    • Courthouse
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - Any
      • Dialog (Emmett) - You care about inventing!
      • Dialog (Emmett) - Um...
      • Dialog (Emmett) - You care about me!
      • Dialog (Emmett) - No
      • Dialog (Emmett) - I did it for the hell of it
      • Dialog (Emmett) - You're delusional!
      • "Your Own Personal Frankenstein" unlocks
      • Press to interact with Emmett
      • Dialog (Emmett) - Got anything useful?
      • Press to exit the conversation
      • Press to interact with the Rope
      • Press to interact with the Down Arrow
      • Press to interact with the Cleanser Spray Bottle
      • Press , select Spray Bottle and press to equip
      • Press to use Spray Bottle on the Rope
      • Press then press to stop using the Spray Bottle
      • Press to interact with the Courthouse Doors
      • Press to interact with the Rope
      • Press to interact with the Left Arrow
      • Press to interact with the Right Arrow
      • Press to interact with the Left Arrow
      • Press to interact with the Right Arrow
      • When you are near Emmett, Press to interact with Emmett
      • Press , select Spray Bottle and press to equip
      • Press to use Spray Bottle on Emmet
      • "To The Expo!" unlocks
  • Help Emmett's broken heart.

    This achievement is story related and not missable.

    After Edna breaks Emmet's heart, you will go and find him on the roof of the courthouse.
    Use the following dialogue options:

    • Dialog (Emmett) - Any
    • Dialog (Emmett) - Any
    • Dialog (Emmett) - Any
    • Dialog (Emmett) - You care about inventing!
    • Dialog (Emmett) - Um...
    • Dialog (Emmett) - You care about me!
    • Dialog (Emmett) - No
    • Dialog (Emmett) - I did it for the hell of it
    • Dialog (Emmett) - You're delusional!

    See the walkthrough in "To The Expo!" for more information.

  • Break Edna's heart.

    This achievement is story related and not missable.

    To get Edna to break up with Emmet you need to do three tasks.

    1. Use Trixie to make her jealous
    2. Tamper with the cleanser bottle to make her think Emmet is a slob
    3. Alter Emmet's Mind Map to make her think that Emmet is a criminal

    Once you have done these three tasks Edna will break up with Emmet and this achievement will unlock.

    See the walkthrough in "To The Expo!" for more information on how to complete these three tasks.

  • Rescue Citizen Brown.

    This achievement is story related and not missable.

    This achievement will unlock after freeing Doc from the Citizen Plus building.

    To free him do the following steps:

    • Press to interact with the intercom
    • Press to interact with the intercom
    • Dialog (Guard) - Why's my stuff locked in a cage?
    • Dialog (Guard) - Can I take a look at my stuff?
    • Press to interact with the Window (above the poster)
    • Press to interact with the Squawk Box
    • Dialog (George) - Is there a way I could talk to Jennifer?
    • Press to exit the conversation
    • Press to interact with the Squawk Box
    • Dialog (George) - I tried to peek past the guard
    • Press , select Marty's Guitar and press to equip
    • Press to use Marty's Guitar with Squawk Box
    • Press then press to stop using Marty's Guitar
    • Press to interact with the Door
    • "The Power of love?" unlocks
    • Walk past Jennifer's Door
    • Press to interact with the Food Tray
    • Press to interact with the Door behind the food tray & guard
    • Press , select 1986 Newspaper and press to equip
    • Press to use the 1986 Newspaper on the Crack Under Door
    • Press to interact with the Intercom next to Biff's Door
    • Dialog (Biff) - Eat Your Pill
    • Press to interact with the Newspaper
    • Walk back to the Guard
    • Press , select Pill and press to equip
    • Press to use the Pill on the Soda
    • Press to interact with the Control Panel
    • Press to interact with the Volume Slider
    • Press to interact with the Olfactory Slider
    • Press to exit
    • Walk left to the Door
    • Press to interact with the Door
    • Press , select Marty's Guitar and press to equip
    • Press to use Marty's Guitar on the Microphone

    See the walkthrough in "To The Expo!" for more information.

  • Escape from Marty's cell.

    This achievement is story related and not missable.

    This achievement will unlock after escaping from your cell in the Citizen Plus Center.
    To escape follow these steps:

    • Press to interact with the intercom
    • Press to interact with the intercom
    • Dialog (Guard) - Why's my stuff locked in a cage?
    • Dialog (Guard) - Can I take a look at my stuff?
    • Press to interact with the Window (above the poster)
    • Press to interact with the Squawk Box
    • Dialog (George) - Is there a way I could talk to Jennifer?
    • Press to exit the conversation
    • Press to interact with the Squawk Box
    • Dialog (George) - I tried to peek past the guard
    • Press , select Marty's Guitar and press to equip
    • Press to use Marty's Guitar with Squawk Box
    • Press then press to stop using Marty's Guitar
    • Press to interact with the Door

    See the walkthrough in "To The Expo!" for more information.

  • Treats for all.

    This achievement is missable.

    After Cueball has given you the postcard of Trixie, talk to him again and ask about his teeth twice. He will then give you a box of Algae Cakes. There are 7 people you need to give an Algae Cake to for this achievement to unlock.

    Equip the Algae Cakes and then interact with the following people:

    1. Cueball
    2. Guy
    3. Edna
    4. Arthur
    5. Trixie
    6. Doc
    7. Emmet

    Emmet is the only person not located in front of Hill Valley High School. You can get him once you go to his lab as part of the story.

    See the walkthrough in "To The Expo!" for more information.

  • Reveal the Hill Valley hooliganism rate.

    This achievement is missable.

    When you are in Emmet's lab, examine the stack of Mind Maps. You will have to do this multiple times so just keep examining them until Emmet mentions that he found a 90% rate of Hooliganism in the populace of Hill Valley. Once he mentions that this achievement will unlock.

    See the walkthrough in "To The Expo!" for more information.

  • Get Trixie mad.

    This achievement is story related and cannot be missed.

    For this achievement you need to give Trixie everything she needs to help you make Edna jealous.

    The first thing that you need to do is get the postcard of Trixie from Cueball and show it to Edna. This will make Trixie mad enough to want to help you.

    Trixie will then tell you that she needs a diamond, a photo album of Emmet, and some fur. The diamond (also referred to as a "Diamond Shaped Prism) can be found in the Hill Valley of the Future exhibit. You need to activate it, then press the third button from the left, then while that button is still active press the fourth button from the left. The Photo Album can be found in Emmet's lab after interacting with the Easel. The fur can be found in the Hill Valley of the Past exhibit after returning from Emmet's lab with the bottle of cleanser.

    Once you have all three items interact with Trixie to unlock this achievement.

    See the walkthrough in "To The Expo!" for more information.

  • Mess with Emmett's cleanser.

    This achievement is story related and cannot be missed.

    This achievement unlocks after using the DeLorean to age Emmet's cleanser. To do this you will first need to get the bottle of cleanser from Emmet's lab. Then once you have returned to the DeLorean put the bottle of cleanser in the DeLorean, see that the light is green, and tell Doc that the light is green. He will then test the DeLorean aging the cleanser. The cleanser has not yet been aged enough, so check the light and if it is green tell Doc and he will test it again aging the cleanser the rest of the way. (If the light is not green wait for a few minutes then check it again.)

    See the walkthrough in "To The Expo!" for more information.

  • Reveal a "Degenerate Criminal."

    This achievement is missable.

    Creating a new mind map for Emmet is story related, but you don't have to create one the shows him as a degenerate criminal for the story.

    Emmet's helmet lights up Green for positive feelings, yellow for neutral, and red for negative. So what you need to do is get him to respond positively to things that are supposed to be bad and negatively to things that are supposed to be good.

    Here is the list of the images and what color you need the light to be for this achievement:

    • Edna - Red Light
    • John Wilkes Booth - Green Light
    • Officer Parker - Red Light
    • Kid Tannen - Green Light
    • Child - Red Light
    • Trixie - Green Light

    You can influence Emmet's mood by interacting with the following:

    • Fish Tank Valve (Negative)
    • Generator (Negative)
    • Algae Cake (Negative)
    • Record Player (Positive)
    • Stew Pot (Positive)

    See the walkthrough in "To The Expo!" for more information.

  • Tell the Doc truth.

    This achievement is missable.

    As you are about to leave Emmet's lab he will mention that he is about to propose to Edna. Interact with Emmet and use the following dialogue options to unlock this achievement.

    • Dialog (Emmett) - You can't marry Edna!
    • Dialog (Emmett) - You're too young!
    • Dialog (Emmett) - You're supposed to marry someone else!

    See the walkthrough in "To The Expo!" for more information.

  • Take the fewest possible trips to Emmett's lab.

    This achievement is missable.

    To unlock this you have to make only 2 trips to Emmet's lab. After aging the cleanser bottle and getting Trixie ready to make Edna jealous you will automatically be taken there in a cut scene, which means that you can only go there yourself once prior to that and still earn this achievement.

    Here are the all the things you need to do at Emmet's lab the first time to make sure you don't have to go back:

    • Pick up the Oil Can and the Spray Bottle
    • Get the Photo Album by Examining the Easel
    • Get the "Edna Was Right!" achievement
    • Get the "A Not-So-Beautiful Mind" achievement
    • Offer an Algae Cake to Emmet to earn the "Let Them Eat, Um, Cake" achievement
    • Get the "An Uncomfortable Truth" achievement

    See the walkthrough in "To The Expo!" for more information.

  • Get a good look at Trixie's postcard.

    This achievement is missable.

    Go talk to Cueball over by his truck and use all the dialogue options about Trixie to get him to give you a postcard of Trixie. Before you show the postcard to Edna, open your inventory with select the postcard and view it with . Once it comes up this achievement will unlock.

    See the walkthrough in "To The Expo!" for more information.

  • Return home.

    This achievement is story related and can't be missed. It will unlock once you have set everything right and returned to 1986.

    • The Expo
      • Dialogue (Emmett) - Any
      • Dialogue (Doc) - Any
      • Dialogue (Doc) - But science means EVERYTHING to you!
      • Dialogue (Doc) - Emmett's path is set!
      • Dialogue (Doc) - Another path...?
      • Walk to the left, past the booth
      • Press to interact with the Static Accumulator
      • Walk left again
      • Press to interact with the Static Accumulator
      • Press to interact with the Static Accumulator again
      • Press to interact with the Lamp Post
      • Press to interact with the Static Accumulator
      • Press to interact with the Theremin Exhibit
      • Press to interact with the Theremin Exhibit
      • Press to interact with the Theremin Exhibit
      • Press to interact with the Theremin Exhibit
      • Press to interact with the Theremin Exhibit
      • Press to interact with the Theremin Exhibit
      • Press to interact with the Theremin Exhibit
      • "Moonwalker" unlocks
      • Walk towards the back of the Expo
      • Dialogue (Officer Parker) - What's Edna up to?
      • Dialogue (Edna) - Emmett chose his own path
      • Walk over to the Future of Law Enforcement booth
      • Press to interact with the Potted Plants
      • Press to interact with the Breath Analyzer
      • Press to interact with the Trixie
      • Dialogue (Trixie) - Tell me about the attractions
      • Dialogue (Trixie) - How do I get tickets?
      • Press to exit
      • Press to interact with the Phone Booth
      • Walk back to the entrance, towards the Diver
      • Press to interact with the Aquarium Turnstile
      • Walk to the center of the room
      • Press to interact with the Clock
      • Walk over to the large glass building
      • Press to interact with the House of the Future Turnstile
      • Press to interact with the Potted Plant
      • Press to interact with the Entertainment Center
      • Press to interact with the Console
      • Press to interact with the Red Button
      • Press to interact with the Console
      • Press to interact with the Blue Button
      • Press to interact with the Console
      • Press to interact with the Green Button
      • Press to interact with the Console
      • Dialogue (Console) - Phone Booth of the Future
      • Dialogue (Trixie) - Carl Sagan
      • Dialogue (Trixie) - Can I talk to Edna
      • Press to exit
      • Press to interact with the Console
      • Press to interact with the Phone Button
      • Dialogue (Console) - Phone Booth of the Future
      • Dialogue (Trixie) - Kid Tannen
      • Press to interact with the Console
      • Press to interact with the Phone Button
      • Dialogue (Console) - Phone Booth of the Future
      • Dialogue (Trixie) - Some Guy
      • "False Impressions" unlocks
      • Press to interact with the House of the Future Turnstile
      • Walk over to the Law Enforcement of the Future booth
      • Press , select Potted Plant and press to equip
      • Press to interact with the Recording Device
      • Press , select Recording Device and press to equip
      • Press to interact with Trixie
      • Walk over to the Diver near the entrance
      • Press , select Recording Device and press to equip
      • Press to interact with Diver
      • Walk back towards the entrance
      • Press , select Recording Device and press to equip
      • Press to interact with Hostile Guy
      • Press , select Recording Device and press to equip
      • Press to interact with Arthur McFly
      • Walk over to the bathysphere booth
      • Press to interact with Diver
      • Dialogue (Diver) - Have you seen Emmett Brown?
      • Walk over to the Large Glass House
      • Press to interact with the Glass House Turnstile
      • Press to interact with the handle on the Light Green Wall (DO NOT GO DOWNSTAIRS)
      • Press to interact with the handle on the Light Blue Wall (DO NOT GO DOWNSTAIRS)
      • Press to interact with the handle on the Light Green Wall again (DO NOT GO DOWNSTAIRS)
      • Go Downstairs
      • Press to interact with the handle on the Red Wall
      • Press to interact with the handle on the Yellow Wall
      • Press to interact with the handle on the Dark Green Wall
      • Press to interact with the handle on the Red Wall
      • Press to interact with the handle on the Light Blue Wall
      • Walk to the end of the hallway and come out in the House of the Future
      • "No Backups" unlocks
      • Exit the House of the Future
      • When you exit the house the "Hostile Guy" should be up on stage (you need to complete the next 2 steps before he gets off stage)
      • Walk back to the entrance
      • Press to interact with the Algae Cakes
      • Walk over to the Diver
      • Press to interact with the Diver
      • Dialogue (Diver) - I know who you are!
      • Dialogue (Diver) - What did you do with Emmett?
      • Press to exit
      • Press , select Recording Device and press to equip
      • Press to interact with the Diver
      • Walk back toward Trixie
      • Press , select Recording Device and press to equip
      • Press to interact with the Phone Booth
      • Walk back toward the House of the Future
      • Press to interact with the House of the Future Turnstile
      • Press to interact with the Console
      • Press to interact with the Phone Button
      • Dialogue (Console) - Phone Booth of the Future
      • Dialogue (Trixie) - Carl Sagan
      • Dialogue (Trixie) - Can I talk to Edna
      • Dialogue (Edna) - Your dark secret...
      • "Get it on Tape" unlocks
      • Walk out of the House of the Future
      • Walk back towards Trixie
      • Press to interact with the Recording Device
      • Walk back towards the Law Enforcement Booth
      • Press , select Recording Device and press to equip
      • Press to interact with Officer Parker
      • Press to interact with the Picture Radio
      • Press to interact with Futuristic Weapon
      • "Full Fair" unlocks
      • Press to interact with the Aquarium Turnstile
      • Walk over to the Welcome Desk at the entrance
      • Press to interact with Arthur McFly
      • Dialogue (Arthur) - Aquarium Guy won't take my ticket
      • Press to interact with the Bathysphere Hose
      • Stand still until Doc gives up
      • Press to interact with Judge Brown
      • Dialogue (Judge Brown) - Emmett's gone
      • Press to interact with Emmett
      • Dialogue (Emmett) - He's got to give you a fair trial
      • Press to interact with Judge Brown
      • Dialogue (Judge Brown) - He says you won't listen
      • Press to interact with Emmett
      • Dialogue (Emmett) - He promised he'd listen to you
      • Press to interact with Judge Brown
      • Dialogue (Judge Brown) - It's important to Emmett
      • Dialogue (Judge Brown) - Emmett' not like other people
      • Dialogue (Judge Brown) - It's important to the future
      • Dialogue (Judge Brown) - Yes
      • Dialogue (Judge Brown) - Emmett's different from you. He needs Freedom!
      • Dialogue (Judge Brown) - Your father didn't understand you either?
      • Press to interact with Emmett
      • Dialogue (Emmett) - He says you're like your mother
      • Dialogue (Emmett) - He promised he'd listen to you
      • Dialogue (Emmett) - What did you just say...?
      • "Emmett Finds His Muse" unlocks
      • Dialogue (Emmett) - What comes next?
      • Dialogue (Emmett) - Any
      • Dialogue (Emmett) - Any
      • Dialogue (Doc) - Any
    • Alternate 1931 Hill Valley
      • Dialogue (William McFly) - Where's Hill Valley?
      • Dialogue (William McFly) - Any
      • Dialogue (William McFly) - Any
      • Press to interact with the Cactus
      • Walk up to Scary Mary's Door
      • Walk back across the Tripwire
      • Dialogue (Edna) - We spent today together
      • Dialogue (Edna) - I brought something for you
      • Press , select Algae Cakes and press to equip
      • Press to interact with Edna
      • "Green Gobblin'" unlocks
      • Press to interact with the Cactus
      • Press to interact with Doc (if Edna has closed the window before you can do this, trigger the tripwire again)
      • Dialogue (Edna) - It's Emmett Brown
      • Dialogue (Doc) - Shnookums
      • Press to interact with the Cactus
      • Press , select Recording Device and press to equip
      • Press to interact with Edna
      • Press to interact with the Cactus
      • Press to interact with the Tripwire
      • Press to interact with the Cactus
      • Walk by the Outhouse
      • Press to interact with the Mop
      • Walk back to the front of the house
      • Press , select Mop and press to equip
      • Press to interact with the Cactus
      • Walk to the left side of the house.
      • Press to interact with Edna's Hat
      • Press , select Edna's Hat and press to equip
      • Press to interact with the Cactus
      • Dialogue (Edna) - Tannen
      • Press to interact with the Cactus
      • Walk over to the left side of the house
      • Press to interact with the Saloon Sign
      • Walk over to the right side of the house
      • Press , select Saloon Sign and press to equip
      • Press to interact with the Outhouse
      • Press to interact with the Cactus
      • "A Prickly Pair" unlocks
      • Press to interact with the Clay Oven
      • Press to interact with the Burning Stick
      • Press to interact with the Outhouse
      • "Crackpot Mended" unlocks
    • Hill Valley 1876
      • Walk left to Tannen
      • Press to interact with the Window
      • Walk backwards toward the Window
      • Press to interact with the Barrels
      • Press to interact with the Pickle Barrel
      • Press to interact with the Ladder
      • Press to interact with the 3 Sandbags by Marty's feet
      • Press to interact with the Pallet
      • Press to interact with the Sandbag (Not the one near the edge)
      • Press to interact with the Pallet
      • Press to interact with the Sandbag (Not the one near the edge)
      • Press to interact with the Pallet
      • If you are on the first floor skip this step, otherwise press to interact with the pallet again to take you down to the 1st floor
      • Press to interact with the Sandbag (Do not go back upstairs)
      • Press to interact with the Pallet (Do not go back upstairs)
      • Press to interact with the Rope (Do not go back upstairs)
      • Walk back behind the bar (Do not go back upstairs)
      • Press to interact with the Loose Floorboard (Do not go back upstairs)
      • Walk back to the ladder
      • Press to interact with the Sandbag
      • "Two-Up" unlocks
      • "Raising the Bar" unlocks
    • DeLorean Chase
      • Press to interact with the Front Bumper
      • Press , select Flux Override and press to equip
      • Press to interact with the Flux Emitter
      • Press to interact with the Flux Emitter
      • Now aim the beam up at the other DeLorean with . You need to keep it aimed at the receiver for 5-10 seconds to get it to link.
      • Press to interact with the Front Bumper
      • Press to interact with the Windshield Wiper
      • Press to interact with the Front Bumper
      • Press to interact with the Front Bumper again
      • Press , select Windshield Wiper and press to equip
      • Press to interact with the Mr. Fusion
      • Press to interact with the Rear Bumper
      • Press to interact with the Driver's Side
      • Press to interact with the Front Bumper
      • Press , select Flux Override and press to equip
      • Press to interact with the Flux Emitter
      • Press to interact with the Flux Emitter
      • Now aim the beam up at the other DeLorean with . You need to keep it aimed at the receiver for 5-10 seconds to get it to link.
      • Press to interact with the Front Bumper
      • Press to interact with the Edna
      • Press to interact with the Edna again
      • Press to interact with the Passenger Door
      • Press , select Flux Override and press to equip
      • Press to interact with the Flux Emitter
      • Press to interact with the Flux Emitter
      • Now aim the beam up at the other DeLorean with . You need to keep it aimed at the receiver for 5-10 seconds to get it to link.
    • Hill Valley 1931
      • Dialogue (Trixie) - She's the wrong woman!
      • Dialogue (Trixie) - You're too young!
      • Dialogue (Trixie) - Am I fading out?
      • "The Future isn't Written" unlocks
  • Emmett’s failure.

    This achievement is story related and can't be missed. It will unlock once you allow Emmett's presentation to go on.

    You will first need to take the potted plant from the House of the Future and switch it with the one, which is actually a recording device, in the Law Enforcement of the Future booth. Next, place the recording device in the Phone booth of the future. Proceed to the House of the Future and place a call to the Phone Booth. Say you are Carl Sagan and ask to speak to Edna. Ask Edna about her Dark Secret and she will confess to being the Speakeasy arsonist. Go back to the Phone Booth, grab the recording device, and take it to Officer Parker.

    With Edna now out of the way we need to find Emmett. Talk to the Diver and he will tell you that he saw Emmett entering the Glass House. Enter the glass house and complete the puzzle. Go back to the diver to discover that it is Doc in the suit. Ask him to ride the bathysphere and he will refuse. Go tell Arthur McFly that he will not let you ride the bathysphere and you will be let onto the platform. Doc will still refuse to let you into the bathysphere. Interact with the air hose and then stand still until Doc gives in and opens the bathysphere.

    Now that Emmet is back Judge Brown shows up and gets into an argument with him. You need to defuse the argument. Once this is done the achievement will unlock.

    See the walkthrough in "The Future isn't Written" for more information.

  • Restore Edna's memory.

    This achievement is story related and cannot be missed. It will unlock after you get Edna to fully recall events in alternate 1931.

    Once you get to Edna's house in the alternate 1931 approach her door. You will activate the tripwire and she will appear at the window and yell at you. Activate the tripwire again and choose whatever dialogue options you want. Activate the tripwire again and this time tell her you spent the day together. Then tell her you brought her something. When she asks what you brought her interact with Doc and tell her you brought Emmett Brown. Now you have to jog her memory about what happened when she went back in time. Once she fully remembers what happened you will move on to another time period and this achievement will unlock.

    See the walkthrough in "The Future isn't Written" for more information.

  • Prevent the fire.

    This achievement is story related and cannot be missed. It will unlock once you end the showdown in 1876.

    When you arrive in 1876 you will enter Tannen's Saloon through the window and see Tannen and Edna in a standoff. Tannen has his shotgun and Edna has a torch that will take out the whole building if dropped.To resolve this situation do the following:

    • Walk backwards toward the Window
    • Press to interact with the Barrels
    • Press to interact with the Pickle Barrel
    • Press to interact with the Ladder
    • Press to interact with the 3 Sandbags by Marty's feet
    • Press to interact with the Pallet
    • Press to interact with the Sandbag (Not the one near the edge)
    • Press to interact with the Pallet
    • Press to interact with the Sandbag (Not the one near the edge)
    • Press to interact with the Pallet
    • If you are on the first floor skip this step, otherwise press to interact with the pallet again to take you down to the 1st floor
    • Press to interact with the Sandbag (Do not go back upstairs)
    • Press to interact with the Pallet (Do not go back upstairs)
    • Press to interact with the Rope (Do not go back upstairs)
    • Walk back behind the bar (Do not go back upstairs)
    • Press to interact with the Loose Floorboard (Do not go back upstairs)
    • Walk back to the ladder
    • Press to interact with the Sandbag

    See the walkthrough in "The Future isn't Written" for more information.

  • Give Edna a treat.

    This achievement is missable.

    When you are at the expo Trixie will eventually bring the "Hostile Guy" on stage to talk about his Algae Cakes. While he is on stage you need to go to his booth (near the entrance) and take the box of Algae Cakes. Now, when you get to Edna's house in Alternate 1931 tell her you brought her something. When she asks what you brought her go into your inventory and equip the Algae Cakes, then interact with her again. She will come down and take them and this achievement will unlock.

    See the walkthrough in "The Future isn't Written" for more information.

  • Look for the desert plant.

    This achievement is missable.

    Once you get to Edna's house in Alternate 1931 you will see a cactus out front. To earn this achievement you need to interact with this cactus at every opportunity. After each dialogue segment make sure to interact with it again. Once you talk to it the final time this achievement will unlock.

    See the walkthrough in "The Future isn't Written" for more information.

  • Complete the glass house maze without going back up the stairs.

    This achievement is missable.

    Here are the steps you need to do to unlock this achievement:

    • Press to interact with the handle on the Light Green Wall (DO NOT GO DOWNSTAIRS)
    • Press to interact with the handle on the Light Blue Wall (DO NOT GO DOWNSTAIRS)
    • Press to interact with the handle on the Light Green Wall again (DO NOT GO DOWNSTAIRS)
    • Go Downstairs
    • Press to interact with the handle on the Red Wall
    • Press to interact with the handle on the Yellow Wall
    • Press to interact with the handle on the Dark Green Wall
    • Press to interact with the handle on the Red Wall
    • Press to interact with the handle on the Light Blue Wall
    • Walk to the end of the hallway and come out in the House of the Future

    See the walkthrough in "The Future isn't Written" for more information.

  • Impersonate three people over the phone.

    This achievement is missable.

    The first thing you need to do is go to the Phone Booth of the Future, located near Trixie, and have Marty take note of the number by going inside.

    Now go to the House of the Future and interact with the console, Press the Green Button when given the option of which button to press. This will activate the phone. When it asks who to call, tell it to call the Phone Booth of the Future. Trixie will answer the phone and ask who is calling, select "Carl Sagan" then end the call. Now call again and when asked who it is select "Kid Tannen." Now call back one more time and select "Some Guy" when asked who is calling. Upon ending this last call, the achievement will unlock.

    See the walkthrough in "The Future isn't Written" for more information.

  • Record everyone at the Expo.

    At the Law Enforcement of the Future booth there is a potted plant that Officer Parker will tell you is actually a recording device. He will not let you take it, so you need to go to the House of the Future and pick up the Potted Plant there. Now equip the normal potted plant and go back to the Law Enforcement of the Future booth. With the mundane potted plant equipped interact with the disguised recording device. Now that you have a recording device you need to record six people:

    • Trixie
    • The Diver
    • Doc (in the Diver's Suit)
    • The "Hostile Guy"
    • Arthur McFly
    • Edna

    All you have to do to record someone is equip the recording device then talk to them. Make sure to do Edna last because once you do her it will not let you record any of the others. Once each of these people have been recorded this achievement will unlock.

    See the walkthrough in "The Future isn't Written" for more information.

  • Get your money's worth at the Expo.

    At the expo there are many things with which you can interact. For this achievement you need to interact with the following:

    • Theremin Booth
    • Recording Device (Disguised as a potted Plant)
    • Breath Analyzer
    • Futuristic Weapon
    • Phone Booth of the Future
    • Bathysphere Ride
    • Clock
    • Picture Radio
    • House of the Future Booth
      • Potted Plant
      • Entertainment Center
      • Red Button
      • Blue Button
      • Green Button

    See the walkthrough in "The Future isn't Written" for more information.

  • Two-Up

     

    15

    Solve the saloon puzzle with no more than two trips to the second floor.

    Towards the end of the episode you must defuse a standoff between two criminals. To do this follow these steps once you enter the Saloon:

    • Walk backwards toward the Window
    • Press to interact with the Barrels
    • Press to interact with the Pickle Barrel
    • Press to interact with the Ladder
    • Press to interact with the 3 Sandbags by Marty's feet
    • Press to interact with the Pallet
    • Press to interact with the Sandbag (Not the one near the edge)
    • Press to interact with the Pallet
    • Press to interact with the Sandbag (Not the one near the edge)
    • Press to interact with the Pallet
    • If you are on the first floor skip this step, otherwise press to interact with the pallet again to take you down to the 1st floor
    • Press to interact with the Sandbag (Do not go back upstairs)
    • Press to interact with the Pallet (Do not go back upstairs)
    • Press to interact with the Rope (Do not go back upstairs)
    • Walk back behind the bar (Do not go back upstairs)
    • Press to interact with the Loose Floorboard (Do not go back upstairs)
    • Walk back to the ladder
    • Press to interact with the Sandbag

    See the walkthrough in "The Future isn't Written" for more information.

  • Bust a move, 80's style.

    This achievement is missable.

    On the right side of the Expo near the entrance is the Theremin booth. When you interact with it Marty will dance in front of the booth. You need to interact with the booth 7 times before Marty will do the Moonwalk. Once he finishes dancing this achievement will unlock.

    See the walkthrough in "The Future isn't Written" for more information.

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