Alan Wake 2 is absolutely chock full of collectibles. There are collectibles that have meaningful gameplay benefits like Cult Stashes, Alex Casey Lunch Boxes, Nursery Rhymes and Words of Power. And then there are the story collectibles, like Writer’s Journey videos, Koskela Ad commercials, Echoes and Manuscript Pages, which don't offer any tangible rewards, but do offer more insight and story into the world of Alan Wake.
Below you will find a comprehensive list of all of Alan Wake 2's collectibles, starting from minute one to the moment the credits roll, including container locations, maps for all regions, door codes, weapons, music, and so much more. Basically, everything that the game has to offer!
Before we kick on, however, we have a few things to note:
Firstly, Alan Wake 2’s containers actually depend on what you’re carrying in your inventory. Their contents are random, and based purely on that. This does make it incredibly easy to manipulate then. When you get to, say, the Valhalla Nursing Home and Wellness Center, where there aren’t a lot of enemies but there are a lot of containers, and you put all your ammo in your Shoebox and then proceed to open every container, you could theoretically get a crap ton of ammo to last you until the end of the game. We tried it, and ended up with 50 Hunting Rifle bullets and stacks of shotgun and pistol ammo, which is insane!
On the flip side, Cult Stashes for Saga and Breaker Stashes in the Dark Place all have set loot. We've tried to mark the contents of each stash next to its entry.
Now, the radios around Alan Wake 2 in Saga’s campaign, “Return” will play whatever Pat Maine show you have next in your “queue” that you haven’t already heard. For instance, in our second playthrough we unlocked the show segments sooner than our first playthrough. That said, we don't have them all in the guide below, and we suspect that's a tracking problem more than anything, as we definitely heard Pat Maine segments at radios throughout the 3 maps after we’d unlocked the sixth (“Technical Issues”), like the one when he loses his mind, but that didn’t register in the Mind Place.
On a similar note, there seems to be a missing collectible in Initiation 2: Casey - the 10th Echo. Now, having been through the game twice and spending multiple hours searching for just that (including trying every Plot Element in every Scene), we suspect that it's more likely to be a counter issue, than a collectible we've missed. We've noted it down below as well.
There are missable collectibles dotted throughout the list. Most of Alan's are, especially the Writer's Journey videos, and even more especially, the one in the Initiation 7: Masks mission. On Saga's side, she has the highly missable Koskelas Ads that you’ll need to keep an eye out for. They’re colour coded purple and hot pink.
Don't forget to pet the dog after Return 6 and before Return 7. Again, it’s marked below. Just wanted to flag it in advance.
The point of no return for Saga is just after Return 6.
We also opted against using individual screenshots for each collectible too (instead using them just to break up the chapters), because the page would be way too long if we did. However, if you do need assistance on any of the major collectibles (in terms of maps and screenshots), check out the following guides:
And finally, the below will get you the entire 1,000Gs, as long as you do the combat achievements too. It'll also give you loads of insight into the world of Alan Wake 2, with the optional collectibles like the Pages and Echos too.
Alex Casey Lunch Box - Next to the Mortar Falls lookout point (northwest of the Bony-Legged path) is a Lunch Box. Inside the Lunch Box are 2 Manuscript Fragments.
Container - By the river, just northeast of the Witch’s Hut. In a wooden box attached to the cliff face.
Alex Casey Lunch Box - West of the Witch’s Hut is a camp-site. On the northern edge is a Lunch Box which has a fragment inside. Has 2 Manuscript Fragments inside.
Alex Casey Lunch Box - To the northeast of the General Store is a path that leads up to a landslide. Follow the path up to the top and the Lunch Box with 1 Manuscript Fragment is at the top.
Cult Stash - South-south west of the Murder Site is a trailer, and opposite said trailer is a Cult Stash. In order to solve the stash padlock, you need to go into the trailer and note the symbols next to the sink in the bathroom (egg-timer, going top left to bottom right), on the side of the fridge (egg timer), and then next to the mattress in the bedroom (sideways diamond). Contains a trauma pad and some handgun ammo.
Alex Casey Lunch Box - Southwest of the Murder Site is a campsite, where you’ll find this Lunch Box with Manuscript Fragments inside (it’s south-southeast of the “Witch’s Ladle” text on the map). Has 3 Manuscript Fragments inside.
Manuscript Page - The Message - Found near the Witch Ladle Tree - Story-related - where you need to go for the “Check the lakeshore” objective.
Alex Casey Lunch Box - Once you get the Shortcut Key from the deputy, on your way to Bright Falls, about midway up is the FBC Station. Behind it, up a ledge, is a Lunch Box with 2 Manuscript Fragments inside.
Bright Falls Collectibles #1
Bright Falls Map - Inside the Elderwood Palace Lodge in Bright Falls (behind where you start the level). To the right, is where you’ll find this map, on a desk in the lobby.
Radio - Pat Maine Radio Show - Tapio’s Weather Report - If you go the opposite direction of where you start from, there’s a radio on the right, near the far shack. Walking past it will unlock this Pat Maine Radio Show report.
Radio - Various Artists - National Nightmare - Filth - This will play on the radio after you’ve listened to the above weather report.
Cult Stash - Found in front of the Elderwood Palace Lodge on Harbor Street in Bright Falls. It’s behind a truck, near the aforementioned radio.
Alex Casey Lunch Box - Found by the tree near the gazebo in Founder’s Park in Bright Falls (east of town, on the corner of Harbor Street and Biltmore Avenue). There’s 5 Manuscript Pieces inside.
Bright Falls Sheriff's Station Collectibles #1
Bright Falls Sheriff’s Station Map - After speaking to people in the Diner, you’ll head to the Sheriff’s Station. Before you follow the Sheriff downstairs, grab the map behind reception.
Container - Next to the computer in reception is a filing cabinet.
Container - In the Conference Room, there’s a filing cabinet.
Television - Koskelas Ad - Adventure Tours TV Show - In the room next to the Conference Room (the Employee Lounge), you’ll find a TV with this TV show playing on it.
Container - Inside the evidence room (downstairs) you’ll find another filing cabinet.
Container - There are two lockers in the Locker Room that can be opened.
Manuscript Page - Saga Fights Nightingale with the Light - As part of the story, you’ll get this Manuscript Page during the autopsy (story-related).
Radio - Various Artists - Follow You into the Dark - End of Chapter song.
Manuscript Page - Saga Pursues Nightingale - After the end of the chapter music sequence, you’ll still actually be in chapter 1 (despite unlocking the achievement for completing the chapter). Next to the body, to the left, when you gain control, is this Manuscript Page (presumably story-related).
Container - There’s a container in the morgue area.
Return 2: The Heart Collectibles
Container - Near where you profile Nightingale, after following his footprints, in the water there’ll be a container on a lamppost.
Manuscript Page - Saga Finds A Safe Haven - Story-related - This one is back on the large tree at the Witch’s Ladle tree.
Container - At the Break Room (the Witch’s Hut, which is part of the story), you’ll find a small chest of drawers.
Manuscript Page - Saga Opens the Cauldron Lake Overlap - You’ll find this one in the Break Room (story-related).
Inventory Expansion Satchel - After fighting your first Taken Cultist in chapter 2, you’ll find the inventory expansion satchel in the room that he barged out of, on the right. Pick it up for 5 extra inventory slots.
Container x 2 - In the same room as the aforementioned inventory expansion item is a medical container and a tool box.
Manuscript Page - Saga at the General Store - In the same room as the two previous items.
Weapon - Sawed-Off Shotgun - In the same backroom as the previous 3 collectibles, in the General Store. The code can be found on the front counter - it’s 739.
Manuscript Page - Nightingale Enters the Lake - In the Overlap, when Saga says “This place is looping, like a nightmare,” instead of going straight ahead (the correct way), head right into the water and use your flashlight to burn away the darkness. The Manuscript Page is all that’s left behind.
Manuscript Page - Nightingale in the Dark Place - After the previous collectible, you’ll drop down a ledge. There’s a Manuscript Page near a tree, before the red glow and the next ledge to drop down.
Supplies - After passing through the cave, when Saga says “It’s like they’re coming in over a bad signal,” at the waterfall will be Nightingale’s badge, some batteries, shotgun ammo and a first aid kit.
Radio - Song - Wide Awake - This will be the closing chapter song that will play after you’ve defeated Nightingale and completed the chapter.
Post Return 2: The Heart Collectibles - Before You Leave Cauldron Lake
Manuscript Page - The Overlap - After speaking to Wake and Casey, head under the log behind them and follow the beach inland. Just under the “t” in Crow’s Foot Hills is a Manuscript Page hidden in the rocks and ferns.
Cult Stash - South of the previous collectible, crouch under the logs and you’ll see the stash straight ahead. Inside you’ll find a propane tank, a hand flare, some shotgun ammo, and another inventory expansion satchel (giving you 5 more inventory slots).
Manuscript Page - Nightingale in the Dark Place - (If you missed the page in the Overlap, it’ll be outside in the real world after the Overlap is closed) - Just south of where you entered the Overlap, there’ll be a path on the map that splits off west to a dead end. The path doesn’t exist, but there will be a Manuscript Page on the floor though.
Container - Just slightly north of the Manuscript Page will be a container on a tree with some pistol ammo in it.
Container x 2 - Just west of where you fight the dark wolf (west-southwest of the Witch’s Hut) is a camp that's now clear because of the receding flood water. There’s a cooler by the park bench, and a supply case on the tree, both contain goodies.
Manuscript Page - Saga Burns Away the Dark Substance - On the park bench at the aforementioned camp area in Cauldron Lake.
Cult Stash - In the northwest corner of that same area, behind a tree with some green tarp, is a Cult Stash. To open it, follow the shiny arrows that light up when you shine your torch on them, and you’ll follow it to the Streamside Key (which opens the case). Inside is a flare, shotgun ammo and a trauma pad.
Nursery Rhyme - West of the Witch’s Hut, over the bridge, is a small picnic area, which houses one of the game’s Nursery Rhyme Puzzles. Pick up the Crow Doll and put it on the sun for this charm. Don’t forget to pick up the Crow Doll when you’re done. A crow will drop off the Hammer Charm once it’s complete.
Locked Container x 2 - On the path east from the Nursery Rhyme are two locked boxes. You won’t be able to open these until you get the Screwdriver, however.
Cult Stash - On the north side of the stream north of the Witch’s Hut (just south of the Private Cabin) is a cult stash. The clue to get in is Rock Rock Tree, which is a code for where the combination is. The combination is rock 658 - (3+3=6), rock (7-2=5) and tree (6+2=8) - they can be found in the general area with your torch. Inside is a flare, a first aid kit and a propane tank.
Break Room - The Private Cabin can be turned into a Break Room.
Manuscript Page - The Cult of the Tree - Inside the Break Room at the Private Cabin will be this Manuscript Page (think you have to turn the power on before it appears).
Nursery Rhyme - Just outside the Private Cabin is another Nursery Rhyme. You’ll need the Hero and Wolf Doll (below) to complete it. To complete it, you need to put the Hero on the Heart, the Crow on the egg, and the Wolf on the house. Go under the log and follow it to the small body of water to the north. The crows will knock down a birdhouse, where the Kalevala Knights Charm can be found.
Nursery Rhyme - On the southwest side of the Witchfinder’s Station, in the far northwest corner of Cauldron Lake. You’ll need the Wolf and Hero Doll to solve this. They’re upstairs in the Witchfinder’s Station. Then, outside, put the Wolf Doll on the tree, and the Hero Doll on the boat. Then, follow the footprints upstairs to the Coffee Mug Charm.
Container - There’s a filing cabinet downstairs in the Witchfinder’s Station you can open.
Manuscript Page - The Murder Sites - On the southeast side of the Witchfinder’s Station is a picnic bench. The Manuscript Page is on it.
Alex Casey Lunch Box - East of the Witchfinder’s Station is this Lunch Box. Inside is 9 Manuscript Fragments.
Alex Casey Lunch Box - With the water subsided, you can take the stream north of the Witch’s Hut. Contains 9 Manuscript Fragments.
Initiation 1: Late Night Collectibles
TV Studios Map - To the left of the room where Anti is (in the Janitor’s Office), is a map on the wall.
Radio - Various Artists - Poe - This Road (The Mirror is a Trap) - You’ll get this song at the end of the chapter.
Initiation 2: Casey Collectibles
The Dark Place Collectibles
Television - Writer’s Journey - The Dark Place - This one is automatically part of the story, and you’ll get it at the end of Initiation 1 and the beginning of Initiation 2.
The Dark Place Map - Next to the phone box, on the left (if you’re facing it) is the area map.
Weapon - Revolver and Flashlight - Story-related - In the alleyway, to the west of the Caldera Street Station, you’ll trigger a cutscene. Follow Casey after the cutscene to grab his revolver and his flashlight.
Container - Grab the light source near Casey in the Alleyway, and then follow the path to the west of the light source. Go through, open the door, switch the light source, and then go through the door you just opened. There’s a trauma pack inside (although, on a reload, it was a battery, so loot seems random).
Words of Power - Word of Fix - If you turn around from said container and look up, there’s a Word of Power on the wall above the doorway.
Television - Writer’s Journey - On Ocean Avenue, near the Alley where you got the gun (just slightly north) is a TV shop. Walk up to it and you’ll collect this Alan Wake video clip called Writing.
Words of Power - Word of Fix - Just west of the Talk Show Studio, on Wheeler St., is a Word of Power. You’ll find it near some phone boxes and underneath an Alex Casey poster on a temporary wall, in front of the TV studio wall.
Container - East of the Caldera Street Plaza are 3 phone boxes, with a container next to them. Found some handgun ammo and painkillers in there.
Words of Power - Word of Action - From those phone boxes, head onto the street, head slightly south (just below the D in Draft Street, while on the map), and look up. There is a Word of Power above you, on the underneath of the tracks.
Container - East of the High Line Station (east of Caldera Street Station) is a container next to a trash container.
Container - West of the Caldera Street Station, on Cord Street, near a stationary shop, you’ll find a container with pistol ammo and painkillers in it.
The following collectibles are all accessed via the steps up from the High-Line Station in the northeast. Use the light source to clear the way to get up into the High-Line Station. Then, cross the High-Line Station itself, and climb the ladders to the roof.
Container - On the first level after going up the first ladder (and near another ladder up), there is a container.
Echo - Casey’s Billboards - Cold Case - Go up the ladder near the previous container, and you’ll be able to line up the Echo and unlock this billboard audio recording.
Stash - Once you’re back down the ladder, head through the door and follow the stairs down. There is another container (which is actually a stash!) in the far right corner, after you come out of the second door.
Break Room (and Container) - On the same level as the previous container (to the left where you came out the door), there is a Break Room with a container inside.
Point of Interest (and containers) - Come out of the Break Room and go east. There you’ll hear humming. Firstly, before going up the stairs, there’s a container at the bottom, underneath the stairs. Then, head up the stairs to the room up top. Speak to the person in the room, and also: a.) loot the next container; b.) interact with the map (this will add the area’s collectibles on your map).
Words of Power - Word of Lamp - Come down the stairs from the Sheriff and go straight ahead. Just after you’ve climbed the stairs, take an immediate right, and then look down. The Word of Power is there on the floor.
Container - Continue on the path, across the wooden planks, towards a door with LOST graffitied above it. Before you go in there, hang a left and there’s a container around the corner at the far end.
Echo (and container) - Casey Billboards - Hard Case - Before going through the door, climb the ladder near the door and go up. Up here you’ll find not just a container, but also the second Alex Casey Billboard Echo.
Words of Power - Word of Gun - Go through the door, up the stairs, and out the other side and onto the street. Absorb the power from the car and defeat the waves of enemies. Go up the small stone staircase to the south of it, and then look up. The Word of Power is on the wall, above the “Find Alice” graffiti.
Stash - East of the cop car is a pick-up truck. There’s a container in front of it, sandwiched between it and the wall.
Words of Power (and container) - Word of War - Climb the ladder just north of the cop car, and follow the walkway to the end. At the end go right, and in between the air con units, there’ll be a Word of Power after the first one, and a container after the second one.
Container x 2 - Head back to where you came from, but before going in the door, go left to the end. Not only can you unlock a shortcut, but there’s also a container there (and one on the other side of the fence).
Subway Collectibles
Container x 3 - In the Cadera Street Subway station entrance (down the stairs). There’s 3 lockers here that will have loot in them (2 can be seen before you use the Angel Lamp, and the third appears after).
Echo - Echoes Draft One - FBI Agent - Story-related.
Container x 2 - On the right side (with the entrance behind you) of the Caldera Subway Station (after you’ve changed the Plot Element), there’s lockers at the end of the platform - the opposite way you want to go.
Words of Power - Word of Gun - Directly behind the lockers is a subway car. In the subway car is this Word of Power. Look through the back door of the Word of Power to get it to activate.
Break Room - After passing through the tunnel and down some stairs, the Break Room is down the next tunnel on the right.
Subway Map - The Subway map is on the wall to the right as you come out of the Break Room.
Words of Power - Word of Gun - Head south out of the Break Room to the far wall, and then look right. The Word of Power is on the side of the subway car.
Stash - On the eastern side of the main tunnel, from the Break Room, at the end of the tunnel. Contained a first aid kit, hand flares, flashbang and trauma pad.
Echo - Echoes Draft One - Bad Luck - When you change the Collapsed Tunnel scene, there’ll be an Echo straight in front of you.
Echo - Echoes Draft One - Murder Cult - Where you get the light source in the Main Tunnel, after you've taken it, it’ll leave an Echo behind.
Words of Power - Word of Lamp - In the northern room from where you pick up the light source in the Main Tunnel. On the eastern wall.
Note: There may be a bug that prevents the game from registering the above collectible on the map as complete, when you pick up Sheriff Breaker’s map if you’ve already collected it. We’ve tested it, leaving this collectible until after we have the map from Breaker, and when we went back for it, the question mark disappeared. Where as on our first playthrough, we got the Word of Power first, and it was still marked as incomplete. So, the missing collectible in the Main Tunnel (north of the Light Shift) is 100% the aforementioned Word of Power.
Containers x 3 - In the same room as the Word of Power, but with the light source back at its source.
Containers x 2 - After clearing the water and Alan saying, “The water is gone,” in the next corridor, check the lockers against the eastern wall.
Container - Further down the corridor are more lockers.
Breaker Map & Container - In the room next to the Sheriff, where he sleeps - he can be found west of the aforementioned lockers for the last container. Listen out for the humming. He has a collectible map, to help narrow things down.
Container x 2 - After you head east (after meeting the Sheriff) and someone bursts through the door, there’s 2 containers on your right (through the door).
Break Room - Up the stairs from the previous two lockers.
Television - Writer’s Journey - The Murder Sites - In the Break Room, around the corner.
Containers x 2 - There’s 2 in the Break Room.
Words of Power - Word of War - After leaving the Break Room via the ladder, turn back on yourself and head north. There’s a Word of Power on the ceiling.
Echo (and container) - Echoes Draft One - Torchbearers - After changing the Plot Element to Murder Cult in the Derailed Train area, the echo you need to proceed is in the room to the right (as is a container).
Stash - Change the Plot Element in the same room above to Missing FBI Agent and the stash is behind the wooden plank by the wall.
Words of Power - Word of Action - Down the ladder after the aforementioned in the south of the last collectible, shoot the wooden panel to uncover this one.
Words of Power - Word of Fix - After going down the stairs from the previous collectible, head through the gate to the west into another ticket area (I had the Missing FBI Detective scene active if the gate is locked). The Word of Power is above the ticket booth.
Containers x 4 - There’s 4 lockers in this area. 3 on the Word of Power side of the fence. 1 on the way to where you need to go.
Break Room (and container) - Down the next set of stairs, on the left, is a Break Room and a container.
Words of Power - Word of Lamps - In the Shrine St. Station, don’t go right (east), which is where you should go. First go left, into the water, and look up. Incidentally, this is actually the collectible that shows under the Sheriff (yes, the map is confusing when there’s levels involved). There’s a container over the over side as well, just up the stairs.
Container x 3 - At the east side of the Shrine St. Station tunnel, there’s 3 lockers in the End of the Line Plot Element area.
Words of Power - Word of Gun - In the middle of the tunnel at Shrine St. Station is a train car (that has a light source inside). The Word of Power is on the side of it, after you come out of the adjacent train car.
Echo - Echoes Draft One - Summoning Ritual - Story-related. You’ll get this in the far east of the Shrine St. Station tunnel when you activate the Murder Cult Plot Element.
Container - After changing the Plot Element to Summoning Ritual, you can now get into the train car where you activated the Word of Power. There’s a container inside.
Words of Power - Word of Action - In the northwestern corner of the Shrine St. Station is a room with a Word of Power inside. There’s also 3 containers too.
Echo (and 3 x containers) - Echoes Draft One - Markings - In the room next to the room with the Word of Power, there’s an Echo at the far north side of it. There’s also 3 lockers here too, that all have items in them.
Break Room - If you follow the stairs out of the last room, the Break Room is on your right.
Words of Power - Word of Fix - Outside the Break Room, to the right, is a metal fence. Look through it with your torch to see the Word of Power.
Echoes - Echoes Draft One - The Tree - At the Collapsed Tunnel, first use the Torchbearer’s scene to see this Echo.
Note: For the story you’ll need to use the Summoning Ritual Plot Element. However, doing this will lock off any free exploration of the Subway, so make sure you’ve done all you need to do before you’ve done this.
Echo - Echoes Draft One - Something in the Air - After leaving the Murder Site (after the chapter 2 credits, before “chapter 3” is communicated to you) you’ll come across an Echo on the way out.
Break Room - On the northwest corner of Parliament Square is a Break Room.
Echo - Echoes Draft One - Alice Wake - This one is in the foyer of Parliament Square when you get back up to the surface of the Dark Place.
Note: The in-game menu says there’s 10 Echoes for Draft 1. However, we’ve tried every area available in the Dark Place, including all areas of the Subway, using all 4 different elements, and we can’t find the 10th (we have 9). So, we assume that’s a typo in the game - maybe from cut content.
Initiation 3: The Haunting Collectible
Television - Alice’s Documentary - Part 1 - Story-related. You’ll get this when you put the memory card in the video camera and finish playing it.
Return 3: Local Girl Collectibles
Bright Falls Collectibles #2
Manuscript Page - The Trailer - Story-related, cannot miss. Wake will give Saga this page at the beginning of the chapter.
Television - Koskelas Ad - Coffee World - In the foyer of the Elderwood Palace Lodge is a TV (near reception). This ad will be playing when you’re leaving the Lodge itself.
Radio - Pat Maine Radio Show - Donna’s Jerky Review - Playing on the radio in room 101 of the Elderwood Palace Lodge.
Manuscript Page - Ed Returns to Cauldron Lake - Found in room 107, on the floor, in the Elderwood Palace Lodge.
Manuscript Page - Tammy Rides the Ferry - Found in room 107, on the bedside table, in the Elderwood Palace Lodge.
Radio - Pat Maine Radio Show - Terry’s Cuckoo Clocks - Opposite the Elderwood Palace Lodge is a fisherman. The radio next to him is playing this ad.
Television Koskelas Ad - Ahma Beer - Head into the Oh Deer Diner and this will be playing on the TV in there.
Radio - Pat Maine Radio Show - Jim’s Mayoral Candidacy - This segment is playing on a radio outside a house opposite the Sheriff’s Station on Coal Street in Bright Falls.
Watery Collectibles #1
Watery Map - Inside Suomi Hall, just opposite where you park when you get into town.
Radio - Various Artists - Ahti - Yoton Yo - This will trigger and be added to your log as soon as you walk into Suomi Hall.
Container - In the bathroom inside Suomi Hall.
Break Room - The dressing room in Suomi Hall doubles up as a Break Room.
Container - There’s a filing cabinet behind the Karl’s Garage in Downtown Watery - west of the Suomi Hall.
Container - There’s a cooler behind the Karl’s Garage, on the grass near the rocks - west of the Suomi Hall.
Containers x 2 - In the Sauna’s foyer, in Downtown Watery.
Container - On the trail to Coffee World, east of the Percolator.
Nursery Rhyme - After fighting the Taken Thrower who splits in two, there’ll be a path off the main path that splits down to the south. Follow it to the Nursery Rhyme. There you’ll not only find the puzzle to solve, but also the Deer Doll and the Moose Doll. To solve the puzzle and get a Coffee Mug Charm, put the Moose on the tree.
Manuscript Page - Watery - Back on the path to Coffee World, just as the path starts to go back west (by a notice board), go east and south slightly. The page will be on the path.
Cult Stash - Back on the path to Coffee World, just as the path starts to go back west (by a notice board), go east and south slightly. The Cult Stash is at the end of the path. Will contain shotgun ammo and a Propane Tank.
Container - On the path that heads west to Coffee World (near the aforementioned notice board). Needs the Screwdriver to open.
Break Room (and container) - There’s a Hunting Shack on the way to Coffee World (south of the Radio Tower). Turn on the generator to turn it into a Break Room. There’s a container out the front near the generator.
Manuscript Page - Saga in the Watery Woods - In the aforementioned Break Room, on the table.
Weapon - Crossbow & Cult Stash - Outside the Hunting Shack is another Cult Stash. The Crossbow is inside. The code to get in is 527, as indicated by the number of arrows in the numbers in the shooting range (there’s 1 arrow in number 5, 2 in number 2 and 3 in number 7).
Container - On the trail up to the Radio Tower.
Radio - Pat Maine Radio Show - Gil’s Weird Joke - On the most northerly picnic bench in the picnic area by the Radio Tower is a radio playing this segment.
Container - Next to the aforementioned radio.
Nursery Rhyme - Just slightly south of the above bench is another bench, and this Nursery Rhyme. Put the Deer Doll on the house to solve it, and then head north to the dead deer to get the Deer Charm.
Container - Just next to the aforementioned Deer Charm.
Alex Casey Lunch Box - In the far north from the Radio Tower is this Lunch Box with 7 Manuscript Fragments in it.
Alex Casey Lunch Box (and container) - After crossing the bridge to get to the west side of the water, on the way to Coffee World, there’s a small picnic area (with a tent). The Lunch Box is by the tent. There’s also a container on the bench.
Break Room - North of the Gift Shop on the northern edge of Coffee World is a shack that’s a Break Room.
Manuscript Page (and container) - Scratch on the Hunt - There’s a Manuscript Page on the table inside the Break Room. There’s also a container near the microwave.
Containers x 2 - There are 2 containers near the Gift Shop. One on the bench near the kid’s ride, and one on a table on the northern side.
Cult Stash - Next to the Slow Roaster Ferris Wheel (just south of the Gift Shop) is a Cult Stash. The code to get in is 147 (which is the numbers on the striped Slow Roaster compartments. Contains pistol and shotgun ammo.
Coffee-Themed Fun - Grab the achievement on the path south from the Gift Shop. At the crossroads (left to the Percolator and right to the Espresso Express), shoot the bear sign next to the direction signs.
Containers x 3 - There are 3 containers in the Fair Trade Fun Zone. One in the Tin Can Toss tent, another in the Bowling Row tent. And one in the northern bank of refreshment stands.
Screwdriver - Story-related.
Safe Code - The safe code for the Gift Shop safe is 146.
Manuscript Page - Coffee World Attacked - Inside the Gift Shop, you’ll find this on a table near the entrance.
Container - Inside the Gift Shop.
Containers x 2 - Near the gazebo in the centre of Coffee World, there are 2. One near the picnic benches, and one on a tree overlooking the Percolator.
Container - Just west of the gazebo, near the moose pen, on the way to the Huotari Well (on a tree).
Cult Stash - North of the Huotari Well (southwest of the Gift Shop) is the stash. The key to the stash is in the bushes to the west of the central gazebo (by the big coffee cup statue sitting on the wall). Has arrows, pistol ammo and shotgun ammo.
Container - On the edge, near the ride controls, of the Espresso Express.
Alex Casey Lunch Box - At the southern entrance/exit to Coffee World, you’ll find this Lunch Box inside the yellow easterly coffee percolator tower with 9 Manuscript Fragments in it.
Break Room (and container) - On the road into the Lighthouse Trailer Park in southwest Watery. There’s a container inside.
Alex Casey Lunch Box - In the northwest corner of the Lighthouse Trailer Park, behind some swings. Contains 7 Manuscript Fragments.
Koskelas Ad (and container) - Parade Floats - In the Lighthouse Trailer Park, go in the number 1 trailer, opposite the Andersons, and this will be playing in the lounge. There’s also a container in the kitchen.
Radio - Pat Maine Radio Show (and container) - Technical Issues - In the trailer to the east of trailer #1. There’s a radio playing this in the bedroom.
Container - In trailer #2, opposite the letters on the table.
Alex Casey Lunch Box (and container) - On the northside of the Kalevala Knights Workshop (outside), you’ll find a boat next to a shed. The Lunch Box is between the two. There’s also a container opposite it, on a tool bench leaning up against the workshop.
Container x 5 - There are 5 separate containers to loot in the Kalevala Knights Workshop.
Manuscript Page - Deputies Make a Grave Mistake - You’ll find this Manuscript Page on the left-hand side of the Kalevala Knights Workshop.
Container - In the office near the padlocked door.
Kalevala Door Code - Two triangles on top of one another in the shape of a diamond; an egg-timer that’s titled from top left to bottom right; and a normal egg-timer.
Break Room, Cult Stash Maps & Fuse - The room on the other side of the padlock is a Break Room. In that room you’ll find a Cult Stash series of maps, the fuse (which you’ll need later) on the middle table and also a container.
Manuscript Page - Saga Fights Taken at the Workshop - After getting to the Clicker seconds too late when in the Kalevala Knights Workshop secret hideout, turn around to leave. The page will be on the floor in front of you.
Manuscript Page - The Koskela’s Parade Float - On the parade float outside. Story-related.
Manuscript Page - Deputies Corrupted - After grabbing the circuit board from the Espresso Express, there’ll be a Manuscript Page on the floor when you get out from under it.
Manuscript Page - Deputies at the Morgue - When you’re in the Overlap in Watery, head into the first building you come to when you get outside. This is the Overlap’s version of the Sauna from Downtown Watery. The Manuscript Page is on the table.
Post Return 3: Local Girl Collectibles - Before You Leave Watery
Container - Inside trailer #4.
Cult Stash - In the Lighthouse Trailer Park, south of trailer #4, after the water has subsided, there’s a Cult Stash south of the trailer below Saga’s Trailer. The key is nearby, just west (nearby), up a plank and on top of a small electrical box attached to a pole. Contains arrows, Propane Tank and Trauma Pads.
Bear Doll and Wise-Elder Doll - At the far south end of the Lighthouse Trailer Park is a Fish-Clean station. The two dolls can be found there.
Container - The trailer (#6) east of the Fish-Clean station has a container in the kitchen.
Child and Mother Doll - There’s a jetty to the far south of the Lighthouse Trailer Park, where you’ll find both these Dolls on the first light green bench.
Nursery Rhyme (and container) - At the end of the jetty at the Lighthouse Trailer Park, to the left, is another Nursery Rhyme. The solution is: put the Bear Doll on the sweet symbol, and the Wise Elder Doll on the sea symbol. The reward is the Coffee World Token Charm. The container is on the right side of the jetty.
Container - Outside the Fish-Clean, but only after the Nursery Rhyme encounter.
Container - On a tree near the gazebo, on the trail that leads up to the Watery Lighthouse.
Trickster Doll - On a ledge by the front door that leads into the Watery Lighthouse.
Container - Next to the white truck in between the Watery Lighthouse and the gazebo to the east is a tree with a container - use the Screwdriver to break the lock.
Nursery Rhyme - At the peak that overlooks Downtown Watery by the Watery Lighthouse, is a Nursery Rhyme. Solution is: put the Trickster Doll on the sea symbol; and put the Wise Elder Doll on the eye symbol. The reward is miles away, down the stairs, on the beach area by the bridge back to Downtown Watery. You’ll get a Lighthouse Charm for your troubles.
Cult Stash - Northwest of the Watery Lighthouse is a Cult Stash. Climb up in-between the Lighthouse and the gazebo, and you’ll come across it. The clue to the code to get into the stash is based on the symbols in the area around the stash and how many edges they have. So, the first one (circle spray paint) is the two triangles (vertically, both pointing down); the second one (two lines) is the two overlapping triangles both pointing up; and the third one (triangle spray paint) is the two triangles side by side (pointing down).
Break Room - The small hut to the northwest of the Watery Lighthouse is a Break Room
Alex Casey Lunch Box - Just slightly north of the aforementioned Break Room is a Lunch Box. There are 9 Manuscript Fragments inside.
Nursery Rhyme - Head back to Coffee World, and the previously flooded area north of the Fair Trade Fun Zone (the Latte Lagoon) is now accessible. At the end of the jetty is a Nursery Rhyme. Put the Moose Doll on the water symbol, the Deer Doll on the boat, and the Trickster Doll on the ring. Get the Mr. Drippy Charm.
Monster Doll and Maiden Doll - Upstairs in the Ranger Station, in the far north of Watery. In the bedroom, on a cabinet. There’s also 2 containers downstairs.
Nursery Rhyme - Out the back of the Ranger Station, in northern Watery. The Bear Doll goes on the heart, and the Maiden Doll goes on the tree. You’ll receive the FBC Charm.
Nursery Rhyme - Back in Downtown Watery, there’s a trailer behind Suomi Hall. Use the Screwdriver to break the lock and go into the back room on the left. To solve it, put the Maiden Doll in the house, and the Trickster Doll on the ring symbol. The charm, a Coffee Mug Charm, can be found out the front in the letterbox.
Container - Outside the aforementioned trailer.
Container - There’s a container backstage at Suomi Hall, accessible via the Break Room.
Cult Stash - In the southwest corner of Watery, in the Downtown area, on a small jetty. The code to get in is 496 (B1 has 736 Amps; B2 has 496 Amps; and B3 has 368 Amps). Has arrows. Trauma Pads and shotgun ammo inside.
Return 4: No Chance Collectibles
Weapon - Double-Barrelled Shotgun - Story-related. You’ll get temporary access to the Double-Barrelled Shotgun as part of the story. It’s out the back of the Elderwood Palace Lodge.
Radio - Various Artists - Superhero - The end of chapter song is Lost at Sea by Jean Casel, but you’ll somehow now have Mougleta’s Superhero in your Various Artists log now.
Return 5: Old Gods Collectibles
Bright Falls Collectibles #3
Break Room - After you cross the bridge where chapter 4 ended, there’s a Break Room on your left.
Manuscript Page - The History of Valhalla Nursing Home - This page is on the side in the aforementioned Break Room.
Nursery Rhyme - North of the aforementioned Break Room, is another Nursery Rhyme, near a tent and some camping equipment. Put the Mother Doll on the house, and put the Child Doll on the tree, and follow the trail back down the path to get the Lantern Charm.
Cult Stash - Northwest of the Break Room, on the looped path on the map. Complete the Simon Says code to unlock it. Contains a First Aid Kit, Hand Flare and Hunting Rifle ammo.
Cult Stash - Directly south of the Break Room is an old truck with a Cult Stash on the back, with a riddle needing to be answered to open it. The answer to the riddle, and the code is 177 (i.e. 177 cars x 4 wheels = 708 wheels / 23 motorbikes x 2 wheels = 46). Contains shotgun ammo, a Hand Flare and a Propane Tank.
Alex Casey Lunch Box - Southwest of the Break Room in the Bunker Woods (west of the Cult Stash) is a Lunch Box (it’s slightly west of the paths that make a triangle shape).
Alex Casey Lunch Box - Just north of the Ranger Station, on the bottom of a D path, is another Alex Casey Lunch Box. Inside are 8 Manuscript Fragments.
Manuscript Page - Saga at the Nursing Home - Outside the Valhalla Nursing Home on the path that leads to the main doorway.
Valhalla Nursing Home Collectibles
Alex Casey Lunch Box - Inside the Valhalla Nursing Home in the Office, to the right as you go in the main doors. Inside are 5 Manuscript Fragments.
Valhalla Nursing Home Map - Next to the Lunch Box, on the wall, in the Office.
Containers x 4 - In the office, lounge, hallway and end of the hallway, of the Valhalla Nursing Home, as you enter.
Koskelas Ad - Bright Falls Blend - In the Rec Room of the Valhalla Nursing Home.
Container - In the Drawing Room of the Valhalla Nursing Home.
Container - At the top of the stairs on the second floor of the Valhalla Nursing Home.
Container x 2 - In Pat’s room on the second floor of the Valhalla Nursing Home.
Break Room (and 2 x containers) - Next to Pat’s room, on the second floor of the Valhalla Nursing Home, is a Break Room with 2 containers inside.
Container - In Tor’s room on the second floor of the Valhalla Nursing Home.
Container - In Donna’s room on the second floor of the Valhalla Nursing Home.
Container - On the third floor landing of the Valhalla Nursing Home, opposite the stairs.
Container - In Mandy-May’s room, on the third floor of the Valhalla Nursing Home.
Wellness Center Collectibles
Wellness Center Map - As soon as you walk in the first set of sliding doors in the Wellness Center, the map is on your left.
Container - In the bathroom of the Wellness Center.
Container - In the first Examination Room in the Wellness Center.
Manuscript Page - Tor is Bewitched - In the Patient Room of the Wellness Center, on the first desk as you walk in.
Container - There’s a container to the right of the aforementioned page.
Break Room (and container) - The Dispensary in the Wellness Center doubles up as a Break Room. There’s also a container inside.
Container x 2 - There's a container on the desk in the Office in the Wellness Center. There’s another container in the northeast corner.
Container x 2 - There’s a containers in the Security Room.
Security Room computer code - 170823
Manuscript Page (and container) - Gail Taken - After you open all the security doors via the Security Room, you can now get into Examination Room 2. Inside is this Manuscript Page and a container.
Containers (and Door Knob) - You can now also trek back to the Staff Room right by the entrance. There you will find 2 containers, and in a box at reception, under the desk, is the Door Knob, that you need to get into the Workshop.
Weapon - Hunting Rifle - Take the Door Knob back to the Workshop near the Security Room in the Wellness Center, and you can now open the door and grab the Hunting Rifle. Make sure you have 4 free slots in your inventory - it’s a biggie!
Manuscript Page - The Cult Storms the Lodge (registers for Chapter 7) - In the Workshop at the Wellness Center. In the workbench, near where you picked up the Hunting Rifle.
Container - There’s a container in the Kitchen in the Wellness Center, near the metal shutter.
Container - Before you leave the Wellness Center interior, there’s a locker room with a locker you can open.
Manuscript Page - Odin Loses an Eye - When you get outside, after the cutscene, and before speaking to Rose, head up to the gazebo and grab the Manuscript Page.
Manuscript Page - Saga Opens the Valhalla Nursing Home Overlap - Story-related - You’ll get this off Rose after leaving through the back exit of the Wellness Center.
Manuscript Page - Odin Stuck in Bed - On the stairs up to the trophy room in the Valhalla Nursing Home, after speaking to Rose and getting her keyfob.
Container - In Ahti’s room on the third floor of the Valhalla Nursing Home.
Manuscript Page - Building the Valhalla Nursing Home - In Gail’s room in the Valhalla Nursing Home, on the third floor. Use Rose’s keyfob to get in.
Manuscript Page (and container) - Barry Struggles With Artists - By the boiler in the Boiler Room in the basement of the Valhalla Nursing Home. There’s also a container on the wall to the right (near the Break Room).
Break Room - There’s a Break Room just to the west of the Boiler Room in the basement of the Valhalla Nursing Home.
Container - There’s a container in the Workspace in the basement of the Valhalla Nursing Home.
Manuscript Page - Emmett Taken - There’s a Manuscript Page on the left, just before you go into the tunnel that leads to Storage in the basement of the Valhalla Nursing Home (while searching for the fuse).
Fuse Box Code - 273
Manuscript Page (and container) - Cynthia Corrupted - As you get into the Laundry Room in the basement of the Valhalla Nursing Home, there’s a Manuscript Page on the table to the left. There’s also a container to the right (in the northwest corner of the room).
Container x 2 - When you’ve turned the power back on, there’s a small room to open on your way out of the basement in the Valhalla Nursing Home.
Manuscript Page - Cynthia and Tom - On the floor in Cynthia’s bathroom, on the third floor in the Valhalla Nursing Home, you’ll find this Manuscript Page.
Song x 5 - After putting Anger’s Remorse in the Jukebox, you’ll unlock 5 songs (Take Control, The Poet and the Muse, Children of the Elder God, Balance Slays the Demon and Anger’s Remorse)
Boltcutters - Story-related - You’ll pick these up in the ValhallaNursing Home Overlap.
Radio - Various Artists - Lost at Sea - You’ll unlock this song at the end of the chapter.
Post Return 5: Old Gods Collectibles - Before Chapter 6 Starts
Bright Falls Collectibles #4
Manuscript Page - Cynthia’s Lamp - On the bridge in the Valhalla Nursing Home gardens (near the pond you just descended into), after you’ve spoken to Tor.
Manuscript Page (and container) - Rose at Bingo Night - Near a picnic bench in the most westerly point in Bright Falls. Southwest of the Valhalla Nursing Home. There’s also a container on the bench.
Alex Casey Lunch Box - Southwest of the Valhalla Nursing Home, in the middle of the two paths that form a backwards and upside down D. Contains 9 Manuscript Fragments.
Cult Stash - Southwest of the Valhalla Nursing Home is a Cult Stash, at the end of a solitary path. It needs a key. The Bunker Woods Stash Key can be found to the west-southwest of the stash itself. Contains shotgun ammo and a Rocket Flare.
Break Room (and container) - In the far southwest of Bright Falls is a hut, which doubles as a Break Room. There’s a container inside.
Manuscript Page - Bright Falls - You can find this Manuscript Page inside the aforementioned Break Room.
Cult Stash - East of the aforementioned Break Room is a Cult Stash. The code to get in is: Two triangles sideways to make a diamond first; second is the two triangles pointing down (side by side); while the third symbol should be the egg timer shape. Contains a Rocket Flare, a Flashbang and some Hunting Rifle ammo. There's also a clue in there.
Manuscript Page - Koskelas Break into the FBC Lab - On the southwest shore of Bright Falls, on the beach, you’ll find this Manuscript Page.
Nursery Rhyme - Inside the Ranger Station, downstairs, southeast of the Valhalla Nursing Home. To solve, put the Child Doll on the house symbol and the Monster Doll on the sweet symbol. The reward, a Coffee Mug Charm, can be found upstairs on one of the beds, but only after you’ve opened the door near the darkness smudge, and followed the footprints.
Cult Stash - Southeast of the Valhalla Nursing Home (and west-northwest of the Ranger Station) is this Cult Stash. Contains a Rocket Flare, a Flashbang and some Hunting Rifle ammo (like the last one).
Nursery Rhyme - On the beach east-northeast of the Ranger Station is another Nursery Rhyme. To solve, put the Child Doll on the jewellery symbol, the Monster Doll on the water symbol, and the Mother Doll on the boat symbol. Solving it will unlock the Valhalla Nursing Home Charm.
Alex Casey Lunch Box - Just slightly northeast from the previous Nursery Rhyme (northeast from the Ranger Station) is another Alex Casey Lunch Box, by the trees, close to the main path back to Downtown Bright Falls.
Alex Casey Lunch Box - Just southwest of Billie’s Boat Yard (southwest of the Elderwood Palace Lodge) is a Lunch Box. Inside are 9 Manuscript Fragments.
Manuscript Page - Rose Receives a Message - Just next to the aforementioned Lunch Box is this Manuscript Page.
Container x 3 - In the middle of Billie’s Boat Yard, and on the south side of the white and blue boat. There’s another at the base of the water tower.
Nursery Rhyme - On the most eastern jetty at Billie’s Boat Yard is another Nursery Rhyme. The solution is to put the Monster Doll on the boat and the Mother Doll on the water symbol. Follow the darkness to the ramp down to the water and get the Anchor Charm.
Cult Stash - Opposite the garage in Downtown Bright Falls. Use the Boltcutters to get through the fence, and the stash is on the right. The solution can be found on wooden struts in the surrounding water. 6 is top, 9 is middle, and 7 is bottom. Meaning, the code is: 697. This stash contains another inventory expansion satchel.
Cult Stash - Behind the garage (next to the Oh Deer Diner) is a small lock-up you can now get into with your Boltcutters. The code to get into the stash is: two pointing up triangles (horizontally) (as seen on the satellite dish in the park); two triangle diamond (horizontally) (by the flowers in the park) and two pointing up triangles (vertically) (as seen on the gazebo floor in the park). Contains a Flare Rocket and a Flashbang.
Watery Collectibles #2
Nursery Rhyme - Use the Boltcutters to get into chain link fenced off area by cabin #5. Inside cabin #5 to the left, is this Nursery Rhyme. The solution is: put the Wise Elder Doll on the eye symbol, and the Deer Doll on the heart. This will unlock the Deerfest Charm.
Container - In the kitchen area of cabin #5.
Cult Stash - Behind the Kalevala Knights Workshop is a Cult Stash. Use the Boltcutters to gain access, and then, the solution is 542 (which is based on the number of spare amusement park parts that are in the previously locked area. Contains Hunting Rifle ammo, a Flashbang, shotgun ammo and a Rocket Flare.
Container - Just as you enter the aforementioned area. One will spawn by the gate on the way out after you’ve opened the stash too.
Cauldron Lake Collectibles#2
Alex Casey Lunch Box - In the Rental Cabins area. Inside cabin #2. Contains 9 Manuscript Fragments. Go in through the back of #1 to get into #2.
Break Room - Cabin #1 in the Rental Cabins area is actually a Break Room.
Manuscript Page - Cauldron Lake - Inside the Break Room in the Rental Cabins area is this Manuscript Page, near the beds on the right-hand side.
Cult Stash - In the Rental Cabins area. Inside cabin #1 (yes, the Break Room). In the bathroom. The Key can be found in the northern part of the Rental Cabins area, behind a tree. Look for the 6 and the 2 with your flashlight. Contains Hunting Rifle ammo, a Flashbang and a Rocket Flare.
Nursery Rhyme - In the Rental Cabins area, in cabin #4, which you get to out of the back of 3 and crouching under a log and following it round. The solution is: the Monster Doll on the egg; the Crow Doll on the eye symbol, and the Hero on the jewellery symbol. The reward is another Coffee Mug Charm, and can be found opposite in cabin #6. If this is your last Nursery Rhyme, then you’ll also get an FBC crate here, which contains the Father Doll.
Nursery Rhyme - Once you’ve got the other 16 Nursery Rhymes complete, you can do the last Nursery Rhyme at the Wichfinder’s Station in northwest Cauldron Lake. To solve it, and unlock a fourth charm slot, do the following:
Put the Father Doll on the eye symbol (downstairs, main room).
Put the Hero Doll on the sun symbol (downstairs in the bedroom with two beds).
Put the Mother Doll on the heart symbol (in the kitchen).
Put the Trickster Doll on the water symbol (in the bathroom upstairs).
Put the Child Doll on the egg hatching symbol (in the child’s play area upstairs).
Return 6: Scratch Collectibles
Bright Falls Sheriff Station Collectibles #2
Containers x 3 - There’s 2 in the Conference Room and 1 at the Front Desk.
Weapon - Pump Action Shotgun - Use the Sheriff’s Station Keys to get into Sheriff Tim Breaker’s office, by the entrance. The shotgun is on the wall. The code is 723 (which is code for QBW - the first initial of the 3 UFO books on Breaker’s desk.
Cult Stash - In the Evidence Room in the Sheriff Station (downstairs). Going into the Sheriff Station will effectively start chapter 6, “Return 6: Scratch.” You can grab the collectible after you’ve saved Estevez and got the key to the basement though. Use the Boltcutters on the chain on the door, put the code 146 into the Cult Stash (the amount of lines on each symbol) and this stash’s contents are all yours. You will be locked into the Sheriff’s Station in this story mission, however, but it’s a relatively short one. The last Cult Stash will reward you with the Lighthouse Keys.
Break Room - The Maintenance Room downstairs doubles up as a Break Room.
Containers x 7 - There’s 1 in the Evidence Room, 1 in the Maintenance Room and 2 in the Locker Room. There’s also 2 more in the Medical Storage room and 1 in the morgue.
Manuscript Page - Sheriff’s Station Attacked - In the cell with the broken cell door in the cell block where Wake is.
Radio - Various Artists - Dark, Twisted and Cruel - Unlocked at the end of the chapter.
Post Return 6: Scratch Collectibles - Before Chapter 7 Starts
Bright Falls Collectibles #4
Manuscript Page -The Cult Finders the Clicker - By Saga’s car in Downtown Bright Falls.
Watery Collectibles #3
Major Setter Charm - Pet Mayor Setter in Suomi Hall to get both the Major Setter Charm (and your final Charm) as well as the Nice Things in Life achievement.
Manuscript Page - The Cult of the Tree is Born - Use the Lighthouse Key on the Lighthouse door to gain access. The page is on a table in the room.
Inventory Expansion Satchel - On the table next to the previous Manuscript Page.
Manuscript Page - Ilmo Resists the Dark Presence - In the same room as the previous collectible.
Containers x 2 - In the Lighthouse, there’s 2 lockers to open.
Once you have all the collectibles, that’s Saga done from that perspective. Switch over to Alan at a mop and bucket - there’s one in the Elderwood Palace Lodge in Bright Falls.
Initiation 4: We Sing Collectibles
Weapon - Flare Gun - Story-related, you can’t miss it.
There are plenty of Containers, but you won’t miss them, for sure.
Radio - Song - Old Gods of Asgard - Herald of Darkness - You’ll get this one at the end of the chapter.
Television - Writer’s Journey - The Dark Presence - Same place as the previous one. Head to the TV store near the alleyway (slightly north of it) after you’ve exited the TV from the previous chapter. The next chapter hasn’t started officially yet.
Words of Power - Word of Aid - Head north up Ocean Ave, past the hotel, and there’s a little cubby hole on the left near 3 payphones. The Word of Power is on a north facing wall, up fairly high.
Initiation 5: Room 665 Collectibles
The Dark Place Collectibles #2
Container - After going through the Mirror Peak Bar door, and ending up on the roof, you’ll climb down a ladder. Before you go up the next set of stairs, climb under them for this container.
Containers x 3 - After using the Angel Lamp and then climbing a ladder, you’ll find yourself in a fairly large open area, there’s a container near the cardboard shelter in the middle. There’s also one in the back left corner of the raised level. And one in the back right.
Containers x 4 - Through the next 2 doors, there’s a container under the stairs you have to go up. And one at the top on the left too. There’s also one on the right after going through the cardboard tunnel (this is more like a stash than a container, to be honest). The last one is to the left, before you go up the stairs.
Words of Power - Word of Aid - Before you do though, walk to the southeast corner and turn around and look up and to the right for this Word of Power.
Break Room - Up those stairs, straight ahead, is a Break Room. It also has a container inside.
Container - Head up the two sets of ladders and head forward and to the left. Follow the stairs down, there’s a container there at the bottom of the stairs.
Words of Power - Word of Gun- Heads under those stairs you came down, and crawl under the stairs. Go to the end, and then look up for this Word of Power.
Breaker Map & Container - Go down the ladder near the container. Breaker and his maps are in there.
Echoes - Casey Billboards - Closed Case - Head back up the stairs and look to the west for the Alex Casey billboard Echo.
Container - By the door with the Light Shift above it after you’ve used the Angel Lamp.
Words of Power - Word of Lamp - After going through the door and shifting where you come out, go down the stairs, turn it back to spawn a water tower. The Word of Power is on there.
Echoes - Casey Billboards - Final Case - Head over the walkway bridge near the Oceanview Hotel Entrance, and then go right, turn around and look up to line up the two circles for the Final Case billboard.
Stash - In the southeast corner of that building roof, there’s a briefcase with goodies galore.
Weapon - Double-Barrelled Shotgun (and 2 x containers) - In the southeast corner of the same building roof, there’s a bar. Use the Angel Lamp to turn on the light, walk through the now cleared doorway, and then use it again once you’re inside. You’ll now be able to grab the Double-Barrelled Shotgun off the wall. Just make sure you have 4 free slots to carry it!
Oceanview Hotel door code - 2550
Oceanview Hotel Collectibles
Echoes - Draft Two - Another Murder - After the projector scene inside the hotel, step outside and there’ll be an Echo to line up.
Container - After going down to reception in the lift, head out and look immediately to your right.
Echoes - Draft Two - Pre-Show Ritual - Aftering going down in the lift, the next Echo will be in the lobby. Viewable from reception.
Oceanview Hotel Map - In the reception area, on the wall.
Break Room - The Office on the ground floor is also a Break Room.
Containers x 2 - In Room 111 there’s a container near the bed, and one in the bathroom.
Room 104 Key - Use the “Pre-Show Ritual” Plot Element in the Final Scene scene.
Container x 2 - There’s a container in Room 104.
Break Room - After passing through the back of 104, you’ll end up in 225, where there’s a Break Room.
Container x 2 - There’s 2 containers in 224 too - in the main room you first walk into.
Television - Night Springs Commercial - In the back of room 224 there’s a TV. This commercial will be playing.
Words of Power - Word of War - In 224’s bathroom - shoot the wood blocking the door and crouch under to gain access - there’s a Word of Power in the shower.
Containers x 2 (and a stash) - In room 223 there’s 2 containers and a stash. One in each room. The stash is in the shower.
Container - There’s a container in Room 219.
Echo - Draft Two - Haunted - Use the Angel Lamp in 219 and then leave via the new door. You’ll end up in 202. Use the Pre-Show Ritual Plot Element in Rehearsal Room in 202 to get this Echo to appear.
Container - Under the TV in 205.
Container & Room 209 Key - You’ll find both of these in 206, which is only accessible from the west corridor.
Breaker Map & Container x 2 - Breaker is in 209 to assist once again. So are 2 containers.
Words of Power - Word of War - Between 209 and 217 is the Second Floor Hallway. Look up through the glass to see the Word of Power. You can get it through the glass, but it’s very, very finicky.
Words of Power - Word of Stuff - In the Ballroom, look up behind the bar. Can use this Word of Power to mark all nearby resources on your map, or expand Alan’s inventory. We use the former, so if you’re following this guide, you can get the latter.
Break Room & Room 101 Key - In the back right side of the Ballroom is a Break Room, with the 101 Key on the table near the Coffee Thermos.
Containers x 2 - There’s 2 containers in the Ballroom. 1 in the Haunted state. 1 in the Devil state. There’s actually a third in the Haunted state, but it was bugged and wouldn’t open for me.
Echo - Draft Two - The Devil - If you change the Ballroom to Haunted, you can access this Echo from the stage.
Television - Writer’s Journey - Visions - On your way back down to the lobby, head into Room 101 now you have the Room 101 Key, and there’ll be one of Alan’s Writer episodes in there. There’s also 2 containers in here.
Containers x 2 and a stash - There’s plenty of supplies in Room 101, including 2 containers and 1 stash.
Container - Head back to lobby Entrance and there’s a container if you shift the Plot Element in the scene to The Devil. You have to switch this area to get up the stairs anyway.
Echo - Draft Two - Room 666 - At the top of the stairs (accessible via the First Floor Hallway in The Devil Plot Element scene).
Echo - The Climax - In Room 666 there’s another Echo.
Break Room - After running from the Dark Presence, you’ll come to another Break Room.
Echo - Quid Pro Quo - When you’re back in the lobby, change the Plot Element to The Climax, and there’s another Echo.
Post Initiation 5: Room 665 - Before Chapter 6 Starts
Echo - Draft Two - Dead Tired - Literally outside the Oceanview Hotel.
Stash - There’s an alleyway accessible from Ocean Avenue that goes through the Oceanview Hotel from street level. There’s a stash in the middle, between two dumpsters.
Initiation 6: Return Collectibles
Song - Poets of the Fall - The Happy Song - This unlocks as soon as you enter the Parliament Tower apartment.
Alice’s Documentary - Part 2-1 - As you get into the main bit of the apartment, there’s a TV there. Stop and watch it, and after it’s finished, it’ll register this in your Writer’s Room.
Alice’s Documentary - Part 2-2 - In the side bedroom down at the end. Same thing. Watch it all, and it’ll register.
Alice’s Documentary - Part 2-3 - Back out of the former room and then go down the corridor next to it, and this one will start playing automatically (will not play until you’ve seen the others)
Alice’s Documentary - Part 2-4 - At the end of the corridor, take the door on the left. There’s another part in there.
Initiation 7: Masks Collectibles
Television - Writer’s Journey - Drowning - Grab the photographs from Alice’s shoebox in the Workshop of the Talk Show Studio (Ahti will tell you to go down there and grab them, but it’s actually possible to not grab them and get them later, but doing that, will mean you miss this one). Once you’ve grabbed them, this episode will play at the beginning of the next chapter. If you need more assistance on where to go for this, check out our Alan Wake - How to get Alice’s photographs in Initiation 7: Masks guide.
Post Initiation 7: Masks - Before Chapter 8 Starts
Song - Poe - This Road (Falling Apart) - You’ll unlock this song as soon as you’re thrown back into the world.
Song - Ahti - Yoton Yo - Same with this one.
Echo - Draft Three -Thomas Zane - As you leave the TV station, this will be on the street straight ahead. Look up to sync up this one.
Containers x 4 - There’s 4 containers here. One south of the phone box, one under the scaffolding outside the TV studio, one in front of the diner across the street, and one near the newspaper stand.
Initiation 8: Zane’s Film Collectibles
The Dark Place Collectibles #3
Container - On the corner of Draft and Caldera, southeast side.
Container - On the southeast corner of Caldera Street Plaza (the southern alley side)
Container - After passing through the small exit on Draft Street, on the way to Poet’s Cinema, on the right, through the scaffolding.
Container - Just before you enter the Car Wash (on the left).
Container - After passing through the Car Wash, on the left, in the garage area.
Container - By the work bench, after passing through the car wash.
Breaker Map - Head out under the garage door and go left. Use your flashlight through the window on your left and you can free the door in the garage area. When you’ve destroyed all the Darkness, head back and go into that room. Breaker and his map are in there.
Containers x 3 - There’s 3 containers outside Poet’s Cinema. One to the east near the buildings; one to the west, near the construction bollard; and one in the southwest corner, near the dumpster.
Echo - Casey Billboards - Worst Case - If you stand in front of the grey/blue van in front of Poet’s Cinema (by the “T” in Port St. on the map) and look up and to the east.
Stash - Southeast of Poet’s Cinema, still outside, is a tunnel with a Fortress Truck in it. The stash is in there, hidden by the dumpster on the right.
Words of Power - Word of Aid If you turn around and look up from the stash, there’s a Word of Power on the roof of the tunnel.
Echo - Casey Billboard - Murder Case - Climb the ladder on the southeast side of Poet’s Cinema. Up top you’ll be able to get another Casey Billboard Echo if you follow the walkway to the end and look north.
Poet’s Cinema Collectibles
Poet’s Cinema Map - If you head through the Concession Stand when you get into the cinema, you’ll find this map on the kitchen wall.
Containers x 2 - In the same room there’s a container, as well as one in the room further back.
Break Room - On the west side of the Poet’s Cinema lobby.
Television - Writer’s Journey - Stop Writing - In the Break Room is another Alan’s Writer video series.
Containers x 3 - There’s 3 containers in the Break Room to open.
Stash and container - On the east side of the Lobby are some toilets. Go through there and out the back door into a storage cupboard. There’s a container and a stash in this room.
Words of Power - Word of Action - In the same room, look up in the far corner, on the ceiling.
Echo - Draft Three - The Cult of the Word - Back in the lobby, go up the stairs and stand above the Concession Stand and look down into the Lobby.
Container - In the small room marked “Staff Only” on the east side of the balcony.
Container - There’s a tool box to open a little further down the balcony.
Words of Power - Word of Fix - In the southwest corner of the balcony that overlooks the Lobby is a Word of Power. It’s on the ceiling.
Echo - Draft Three - Crooked Cops - Activate the Cult of the Word Plot Element when in the back room where you got the map. In the room further in there’s an Echo.
Echo - Draft Three - Night - In the Theatre Hall when the New York’s Finest Plot Element is active. Stand on the stage and look up.
Container x 2 - Head up into the small room upstairs from the theatre and absorb the light. It will spawn 2 containers.
Echo - Draft Three - Clip of the Lost Film - Same area, change the scene to “The Cult of the Word” Plot Element and an Echo that will appear in front of you.
Stash - In the next area, the Backlot, drop off the edge and go right. There’s a stash down that alley on the left.
Break Room (and container x 2) - Further south of the stash is the Prop Room, which is also a Break Room with 2 containers inside.
Echo - Draft Three - Down the Chute - Change the Plot Element to New York’s Finest in the Backlot and there’s an Echo there.
Container - Get out of the Backlot by absorbing the cop car light in the New York’s Finest Plot Element in the “Out in the Night” scene, and then stand in the small cubby hole in the garage and then send back the light. This opens a path up to the roof. After going up the stairs, there’s a container there.
Echo - Draft Three - Death of a Cultist - When up top on the roof, head south across the Central Area of the roof, and down to where it says “Cinema Sign.” When on the platform, change the Plot Element to “The Cult of the World,” and you can get the Echo.
Break Room (and container) - The room near the ladder you just went down, the Maintenance Room, is also a Break Room. There’s a container inside too.
Words of Power - Word of Lamp - Near the locked door by the Maintenance Rooms in the south of the Central Area, look up to the south side of the water tower, it’s on there.
Breaker Map - To get into the locked door where you hear the hum (just northwest of the Break Room), you need to head into the northeast corner of that lower area and crouch under and follow a tunnel. Follow it round to get to Breaker.
Containers x 3 - There’s 3 containers in the room with Breaker.
Stash (and container) - By the Spotlights, still on the roof, there’s a container and a stash behind the crate.
Words of Power - Word of Stuff - From the stash, turn south and look down and to the right. It’s on the brick wall down there.
Television - Writer’s Journey - Initiation - Follow the film reel maze until you get into the third loop, where you see Casey in a chair. In the back left corner, down the stairs, is this TV clip.
Echo - Draft Three - The Grandmaster - On the way to the Projection Booth, when you see the overlap of realities, you’ll come into a room with an Echo.
Echo - Draft Three - Trapped - As you leave the cinema, after the chapter has ended, there will be one in the entrance lobby. Remove all the Plot Elements and you’ll be able to leave, and also access it.
Yoton Yo (Nightless Night) - Parts 1-8 - As soon as you leave the Cinema, you’ll unlock all of these. Not sure if you have to watch all 8 parts in the cinema theatre, but we did. So, if it doesn’t pop when you leave the cinema, go back and watch the film. It’s only 10-15 mins long, we reckon.
Return 7: Summoning Collectibles
Radio - Old Gods of Asgard - Dark Ocean Summoning - This is the song that you’ll hear throughout and after the chapter.
Initiation 9: Gone Collectibles
Alice’s Documentary - Part 3 - Story-related - In the far room of the apartment, interact with the projector display.
Return 8: Deerfest Collectibles
Koskelas Ad - Return Review - Head into the Oh Deer Diner once again to get the sixth and final Koskelas Ad.
Radio - Various Artists - No One Left to Love (Roos & Berg) - This is your closing chapter song.
Return 9: Come Home Collectibles
Manuscript Page - Door Traverses the Dark Place - Before going to the shoebox seek out Breaker who’s sat on a bench on the outside. Get the page from Breaker, on what would be the north-side of the Caldera Street Plaza.
Containers - As you get into Parliament Square Plaza (the train station), there’s 3 containers before you go up the stairs. Grab the supplies.
Alice’s Documentary - Part 4 - Although it’s impossible to tell whether this is the case without New Game Plus (which is coming), we assume that the 7th episode of Alice’s Documentary was the video at the end of the game. It just has to be.
And that’s it, folks! Congrats if you stuck with it till the end!
Friday, November 03, 2023
Alan Wake 2 is absolutely chock full of collectibles. There are collectibles that have meaningful gameplay benefits like Cult Stashes, Alex Casey Lunch Boxes, Nursery Rhymes and Words of Power. And then there are the story collectibles, like Writer’s Journey videos, Koskela Ad commercials, Echoes and Manuscript Pages, which don't offer any tangible rewards, but do offer more insight and story into the world of Alan Wake.
Below you will find a comprehensive list of all of Alan Wake 2's collectibles, starting from minute one to the moment the credits roll, including container locations, maps for all regions, door codes, weapons, music, and so much more. Basically, everything that the game has to offer!
Before we kick on, however, we have a few things to note:
Happy hunting!
Return 1: Invitation Collectibles
Cauldron Lake Collectibles #1
Cauldron Lake Map - Story-related.
Alex Casey Lunch Box - Next to the Mortar Falls lookout point (northwest of the Bony-Legged path) is a Lunch Box. Inside the Lunch Box are 2 Manuscript Fragments.
Container - By the river, just northeast of the Witch’s Hut. In a wooden box attached to the cliff face.
Alex Casey Lunch Box - West of the Witch’s Hut is a camp-site. On the northern edge is a Lunch Box which has a fragment inside. Has 2 Manuscript Fragments inside.
Alex Casey Lunch Box - To the northeast of the General Store is a path that leads up to a landslide. Follow the path up to the top and the Lunch Box with 1 Manuscript Fragment is at the top.
Cult Stash - South-south west of the Murder Site is a trailer, and opposite said trailer is a Cult Stash. In order to solve the stash padlock, you need to go into the trailer and note the symbols next to the sink in the bathroom (egg-timer, going top left to bottom right), on the side of the fridge (egg timer), and then next to the mattress in the bedroom (sideways diamond). Contains a trauma pad and some handgun ammo.
Alex Casey Lunch Box - Southwest of the Murder Site is a campsite, where you’ll find this Lunch Box with Manuscript Fragments inside (it’s south-southeast of the “Witch’s Ladle” text on the map). Has 3 Manuscript Fragments inside.
Manuscript Page - The Message - Found near the Witch Ladle Tree - Story-related - where you need to go for the “Check the lakeshore” objective.
Alex Casey Lunch Box - Once you get the Shortcut Key from the deputy, on your way to Bright Falls, about midway up is the FBC Station. Behind it, up a ledge, is a Lunch Box with 2 Manuscript Fragments inside.
Bright Falls Collectibles #1
Bright Falls Map - Inside the Elderwood Palace Lodge in Bright Falls (behind where you start the level). To the right, is where you’ll find this map, on a desk in the lobby.
Radio - Pat Maine Radio Show - Tapio’s Weather Report - If you go the opposite direction of where you start from, there’s a radio on the right, near the far shack. Walking past it will unlock this Pat Maine Radio Show report.
Radio - Various Artists - National Nightmare - Filth - This will play on the radio after you’ve listened to the above weather report.
Cult Stash - Found in front of the Elderwood Palace Lodge on Harbor Street in Bright Falls. It’s behind a truck, near the aforementioned radio.
Alex Casey Lunch Box - Found by the tree near the gazebo in Founder’s Park in Bright Falls (east of town, on the corner of Harbor Street and Biltmore Avenue). There’s 5 Manuscript Pieces inside.
Bright Falls Sheriff's Station Collectibles #1
Bright Falls Sheriff’s Station Map - After speaking to people in the Diner, you’ll head to the Sheriff’s Station. Before you follow the Sheriff downstairs, grab the map behind reception.
Container - Next to the computer in reception is a filing cabinet.
Container - In the Conference Room, there’s a filing cabinet.
Television - Koskelas Ad - Adventure Tours TV Show - In the room next to the Conference Room (the Employee Lounge), you’ll find a TV with this TV show playing on it.
Container - Inside the evidence room (downstairs) you’ll find another filing cabinet.
Container - There are two lockers in the Locker Room that can be opened.
Manuscript Page - Saga Fights Nightingale with the Light - As part of the story, you’ll get this Manuscript Page during the autopsy (story-related).
Radio - Various Artists - Follow You into the Dark - End of Chapter song.
Manuscript Page - Saga Pursues Nightingale - After the end of the chapter music sequence, you’ll still actually be in chapter 1 (despite unlocking the achievement for completing the chapter). Next to the body, to the left, when you gain control, is this Manuscript Page (presumably story-related).
Container - There’s a container in the morgue area.
Return 2: The Heart Collectibles
Container - Near where you profile Nightingale, after following his footprints, in the water there’ll be a container on a lamppost.
Manuscript Page - Saga Finds A Safe Haven - Story-related - This one is back on the large tree at the Witch’s Ladle tree.
Container - At the Break Room (the Witch’s Hut, which is part of the story), you’ll find a small chest of drawers.
Manuscript Page - Saga Opens the Cauldron Lake Overlap - You’ll find this one in the Break Room (story-related).
Inventory Expansion Satchel - After fighting your first Taken Cultist in chapter 2, you’ll find the inventory expansion satchel in the room that he barged out of, on the right. Pick it up for 5 extra inventory slots.
Container x 2 - In the same room as the aforementioned inventory expansion item is a medical container and a tool box.
Manuscript Page - Saga at the General Store - In the same room as the two previous items.
Weapon - Sawed-Off Shotgun - In the same backroom as the previous 3 collectibles, in the General Store. The code can be found on the front counter - it’s 739.
Manuscript Page - Nightingale Enters the Lake - In the Overlap, when Saga says “This place is looping, like a nightmare,” instead of going straight ahead (the correct way), head right into the water and use your flashlight to burn away the darkness. The Manuscript Page is all that’s left behind.
Manuscript Page - Nightingale in the Dark Place - After the previous collectible, you’ll drop down a ledge. There’s a Manuscript Page near a tree, before the red glow and the next ledge to drop down.
Supplies - After passing through the cave, when Saga says “It’s like they’re coming in over a bad signal,” at the waterfall will be Nightingale’s badge, some batteries, shotgun ammo and a first aid kit.
Radio - Song - Wide Awake - This will be the closing chapter song that will play after you’ve defeated Nightingale and completed the chapter.
Post Return 2: The Heart Collectibles - Before You Leave Cauldron Lake
Manuscript Page - The Overlap - After speaking to Wake and Casey, head under the log behind them and follow the beach inland. Just under the “t” in Crow’s Foot Hills is a Manuscript Page hidden in the rocks and ferns.
Cult Stash - South of the previous collectible, crouch under the logs and you’ll see the stash straight ahead. Inside you’ll find a propane tank, a hand flare, some shotgun ammo, and another inventory expansion satchel (giving you 5 more inventory slots).
Manuscript Page - Nightingale in the Dark Place - (If you missed the page in the Overlap, it’ll be outside in the real world after the Overlap is closed) - Just south of where you entered the Overlap, there’ll be a path on the map that splits off west to a dead end. The path doesn’t exist, but there will be a Manuscript Page on the floor though.
Container - Just slightly north of the Manuscript Page will be a container on a tree with some pistol ammo in it.
Container x 2 - Just west of where you fight the dark wolf (west-southwest of the Witch’s Hut) is a camp that's now clear because of the receding flood water. There’s a cooler by the park bench, and a supply case on the tree, both contain goodies.
Manuscript Page - Saga Burns Away the Dark Substance - On the park bench at the aforementioned camp area in Cauldron Lake.
Cult Stash - In the northwest corner of that same area, behind a tree with some green tarp, is a Cult Stash. To open it, follow the shiny arrows that light up when you shine your torch on them, and you’ll follow it to the Streamside Key (which opens the case). Inside is a flare, shotgun ammo and a trauma pad.
Nursery Rhyme - West of the Witch’s Hut, over the bridge, is a small picnic area, which houses one of the game’s Nursery Rhyme Puzzles. Pick up the Crow Doll and put it on the sun for this charm. Don’t forget to pick up the Crow Doll when you’re done. A crow will drop off the Hammer Charm once it’s complete.
Locked Container x 2 - On the path east from the Nursery Rhyme are two locked boxes. You won’t be able to open these until you get the Screwdriver, however.
Cult Stash - On the north side of the stream north of the Witch’s Hut (just south of the Private Cabin) is a cult stash. The clue to get in is Rock Rock Tree, which is a code for where the combination is. The combination is rock 658 - (3+3=6), rock (7-2=5) and tree (6+2=8) - they can be found in the general area with your torch. Inside is a flare, a first aid kit and a propane tank.
Break Room - The Private Cabin can be turned into a Break Room.
Manuscript Page - The Cult of the Tree - Inside the Break Room at the Private Cabin will be this Manuscript Page (think you have to turn the power on before it appears).
Nursery Rhyme - Just outside the Private Cabin is another Nursery Rhyme. You’ll need the Hero and Wolf Doll (below) to complete it. To complete it, you need to put the Hero on the Heart, the Crow on the egg, and the Wolf on the house. Go under the log and follow it to the small body of water to the north. The crows will knock down a birdhouse, where the Kalevala Knights Charm can be found.
Nursery Rhyme - On the southwest side of the Witchfinder’s Station, in the far northwest corner of Cauldron Lake. You’ll need the Wolf and Hero Doll to solve this. They’re upstairs in the Witchfinder’s Station. Then, outside, put the Wolf Doll on the tree, and the Hero Doll on the boat. Then, follow the footprints upstairs to the Coffee Mug Charm.
Container - There’s a filing cabinet downstairs in the Witchfinder’s Station you can open.
Manuscript Page - The Murder Sites - On the southeast side of the Witchfinder’s Station is a picnic bench. The Manuscript Page is on it.
Alex Casey Lunch Box - East of the Witchfinder’s Station is this Lunch Box. Inside is 9 Manuscript Fragments.
Alex Casey Lunch Box - With the water subsided, you can take the stream north of the Witch’s Hut. Contains 9 Manuscript Fragments.
Initiation 1: Late Night Collectibles
TV Studios Map - To the left of the room where Anti is (in the Janitor’s Office), is a map on the wall.
Radio - Various Artists - Poe - This Road (The Mirror is a Trap) - You’ll get this song at the end of the chapter.
Initiation 2: Casey Collectibles
The Dark Place Collectibles
Television - Writer’s Journey - The Dark Place - This one is automatically part of the story, and you’ll get it at the end of Initiation 1 and the beginning of Initiation 2.
The Dark Place Map - Next to the phone box, on the left (if you’re facing it) is the area map.
Weapon - Revolver and Flashlight - Story-related - In the alleyway, to the west of the Caldera Street Station, you’ll trigger a cutscene. Follow Casey after the cutscene to grab his revolver and his flashlight.
Container - Grab the light source near Casey in the Alleyway, and then follow the path to the west of the light source. Go through, open the door, switch the light source, and then go through the door you just opened. There’s a trauma pack inside (although, on a reload, it was a battery, so loot seems random).
Words of Power - Word of Fix - If you turn around from said container and look up, there’s a Word of Power on the wall above the doorway.
Television - Writer’s Journey - On Ocean Avenue, near the Alley where you got the gun (just slightly north) is a TV shop. Walk up to it and you’ll collect this Alan Wake video clip called Writing.
Words of Power - Word of Fix - Just west of the Talk Show Studio, on Wheeler St., is a Word of Power. You’ll find it near some phone boxes and underneath an Alex Casey poster on a temporary wall, in front of the TV studio wall.
Container - East of the Caldera Street Plaza are 3 phone boxes, with a container next to them. Found some handgun ammo and painkillers in there.
Words of Power - Word of Action - From those phone boxes, head onto the street, head slightly south (just below the D in Draft Street, while on the map), and look up. There is a Word of Power above you, on the underneath of the tracks.
Container - East of the High Line Station (east of Caldera Street Station) is a container next to a trash container.
Container - West of the Caldera Street Station, on Cord Street, near a stationary shop, you’ll find a container with pistol ammo and painkillers in it.
The following collectibles are all accessed via the steps up from the High-Line Station in the northeast. Use the light source to clear the way to get up into the High-Line Station. Then, cross the High-Line Station itself, and climb the ladders to the roof.
Container - On the first level after going up the first ladder (and near another ladder up), there is a container.
Echo - Casey’s Billboards - Cold Case - Go up the ladder near the previous container, and you’ll be able to line up the Echo and unlock this billboard audio recording.
Stash - Once you’re back down the ladder, head through the door and follow the stairs down. There is another container (which is actually a stash!) in the far right corner, after you come out of the second door.
Break Room (and Container) - On the same level as the previous container (to the left where you came out the door), there is a Break Room with a container inside.
Point of Interest (and containers) - Come out of the Break Room and go east. There you’ll hear humming. Firstly, before going up the stairs, there’s a container at the bottom, underneath the stairs. Then, head up the stairs to the room up top. Speak to the person in the room, and also: a.) loot the next container; b.) interact with the map (this will add the area’s collectibles on your map).
Words of Power - Word of Lamp - Come down the stairs from the Sheriff and go straight ahead. Just after you’ve climbed the stairs, take an immediate right, and then look down. The Word of Power is there on the floor.
Container - Continue on the path, across the wooden planks, towards a door with LOST graffitied above it. Before you go in there, hang a left and there’s a container around the corner at the far end.
Echo (and container) - Casey Billboards - Hard Case - Before going through the door, climb the ladder near the door and go up. Up here you’ll find not just a container, but also the second Alex Casey Billboard Echo.
Words of Power - Word of Gun - Go through the door, up the stairs, and out the other side and onto the street. Absorb the power from the car and defeat the waves of enemies. Go up the small stone staircase to the south of it, and then look up. The Word of Power is on the wall, above the “Find Alice” graffiti.
Stash - East of the cop car is a pick-up truck. There’s a container in front of it, sandwiched between it and the wall.
Words of Power (and container) - Word of War - Climb the ladder just north of the cop car, and follow the walkway to the end. At the end go right, and in between the air con units, there’ll be a Word of Power after the first one, and a container after the second one.
Container x 2 - Head back to where you came from, but before going in the door, go left to the end. Not only can you unlock a shortcut, but there’s also a container there (and one on the other side of the fence).
Subway Collectibles
Container x 3 - In the Cadera Street Subway station entrance (down the stairs). There’s 3 lockers here that will have loot in them (2 can be seen before you use the Angel Lamp, and the third appears after).
Echo - Echoes Draft One - FBI Agent - Story-related.
Container x 2 - On the right side (with the entrance behind you) of the Caldera Subway Station (after you’ve changed the Plot Element), there’s lockers at the end of the platform - the opposite way you want to go.
Words of Power - Word of Gun - Directly behind the lockers is a subway car. In the subway car is this Word of Power. Look through the back door of the Word of Power to get it to activate.
Break Room - After passing through the tunnel and down some stairs, the Break Room is down the next tunnel on the right.
Subway Map - The Subway map is on the wall to the right as you come out of the Break Room.
Words of Power - Word of Gun - Head south out of the Break Room to the far wall, and then look right. The Word of Power is on the side of the subway car.
Stash - On the eastern side of the main tunnel, from the Break Room, at the end of the tunnel. Contained a first aid kit, hand flares, flashbang and trauma pad.
Echo - Echoes Draft One - Bad Luck - When you change the Collapsed Tunnel scene, there’ll be an Echo straight in front of you.
Echo - Echoes Draft One - Murder Cult - Where you get the light source in the Main Tunnel, after you've taken it, it’ll leave an Echo behind.
Words of Power - Word of Lamp - In the northern room from where you pick up the light source in the Main Tunnel. On the eastern wall.
Note: There may be a bug that prevents the game from registering the above collectible on the map as complete, when you pick up Sheriff Breaker’s map if you’ve already collected it. We’ve tested it, leaving this collectible until after we have the map from Breaker, and when we went back for it, the question mark disappeared. Where as on our first playthrough, we got the Word of Power first, and it was still marked as incomplete. So, the missing collectible in the Main Tunnel (north of the Light Shift) is 100% the aforementioned Word of Power.
Containers x 3 - In the same room as the Word of Power, but with the light source back at its source.
Containers x 2 - After clearing the water and Alan saying, “The water is gone,” in the next corridor, check the lockers against the eastern wall.
Container - Further down the corridor are more lockers.
Breaker Map & Container - In the room next to the Sheriff, where he sleeps - he can be found west of the aforementioned lockers for the last container. Listen out for the humming. He has a collectible map, to help narrow things down.
Container x 2 - After you head east (after meeting the Sheriff) and someone bursts through the door, there’s 2 containers on your right (through the door).
Break Room - Up the stairs from the previous two lockers.
Television - Writer’s Journey - The Murder Sites - In the Break Room, around the corner.
Containers x 2 - There’s 2 in the Break Room.
Words of Power - Word of War - After leaving the Break Room via the ladder, turn back on yourself and head north. There’s a Word of Power on the ceiling.
Echo (and container) - Echoes Draft One - Torchbearers - After changing the Plot Element to Murder Cult in the Derailed Train area, the echo you need to proceed is in the room to the right (as is a container).
Stash - Change the Plot Element in the same room above to Missing FBI Agent and the stash is behind the wooden plank by the wall.
Words of Power - Word of Action - Down the ladder after the aforementioned in the south of the last collectible, shoot the wooden panel to uncover this one.
Words of Power - Word of Fix - After going down the stairs from the previous collectible, head through the gate to the west into another ticket area (I had the Missing FBI Detective scene active if the gate is locked). The Word of Power is above the ticket booth.
Containers x 4 - There’s 4 lockers in this area. 3 on the Word of Power side of the fence. 1 on the way to where you need to go.
Break Room (and container) - Down the next set of stairs, on the left, is a Break Room and a container.
Words of Power - Word of Lamps - In the Shrine St. Station, don’t go right (east), which is where you should go. First go left, into the water, and look up. Incidentally, this is actually the collectible that shows under the Sheriff (yes, the map is confusing when there’s levels involved). There’s a container over the over side as well, just up the stairs.
Container x 3 - At the east side of the Shrine St. Station tunnel, there’s 3 lockers in the End of the Line Plot Element area.
Words of Power - Word of Gun - In the middle of the tunnel at Shrine St. Station is a train car (that has a light source inside). The Word of Power is on the side of it, after you come out of the adjacent train car.
Echo - Echoes Draft One - Summoning Ritual - Story-related. You’ll get this in the far east of the Shrine St. Station tunnel when you activate the Murder Cult Plot Element.
Container - After changing the Plot Element to Summoning Ritual, you can now get into the train car where you activated the Word of Power. There’s a container inside.
Words of Power - Word of Action - In the northwestern corner of the Shrine St. Station is a room with a Word of Power inside. There’s also 3 containers too.
Echo (and 3 x containers) - Echoes Draft One - Markings - In the room next to the room with the Word of Power, there’s an Echo at the far north side of it. There’s also 3 lockers here too, that all have items in them.
Break Room - If you follow the stairs out of the last room, the Break Room is on your right.
Words of Power - Word of Fix - Outside the Break Room, to the right, is a metal fence. Look through it with your torch to see the Word of Power.
Echoes - Echoes Draft One - The Tree - At the Collapsed Tunnel, first use the Torchbearer’s scene to see this Echo.
Note: For the story you’ll need to use the Summoning Ritual Plot Element. However, doing this will lock off any free exploration of the Subway, so make sure you’ve done all you need to do before you’ve done this.
Echo - Echoes Draft One - Something in the Air - After leaving the Murder Site (after the chapter 2 credits, before “chapter 3” is communicated to you) you’ll come across an Echo on the way out.
Break Room - On the northwest corner of Parliament Square is a Break Room.
Echo - Echoes Draft One - Alice Wake - This one is in the foyer of Parliament Square when you get back up to the surface of the Dark Place.
Note: The in-game menu says there’s 10 Echoes for Draft 1. However, we’ve tried every area available in the Dark Place, including all areas of the Subway, using all 4 different elements, and we can’t find the 10th (we have 9). So, we assume that’s a typo in the game - maybe from cut content.
Initiation 3: The Haunting Collectible
Television - Alice’s Documentary - Part 1 - Story-related. You’ll get this when you put the memory card in the video camera and finish playing it.
Return 3: Local Girl Collectibles
Bright Falls Collectibles #2
Manuscript Page - The Trailer - Story-related, cannot miss. Wake will give Saga this page at the beginning of the chapter.
Television - Koskelas Ad - Coffee World - In the foyer of the Elderwood Palace Lodge is a TV (near reception). This ad will be playing when you’re leaving the Lodge itself.
Radio - Pat Maine Radio Show - Donna’s Jerky Review - Playing on the radio in room 101 of the Elderwood Palace Lodge.
Manuscript Page - Ed Returns to Cauldron Lake - Found in room 107, on the floor, in the Elderwood Palace Lodge.
Manuscript Page - Tammy Rides the Ferry - Found in room 107, on the bedside table, in the Elderwood Palace Lodge.
Radio - Pat Maine Radio Show - Terry’s Cuckoo Clocks - Opposite the Elderwood Palace Lodge is a fisherman. The radio next to him is playing this ad.
Television Koskelas Ad - Ahma Beer - Head into the Oh Deer Diner and this will be playing on the TV in there.
Radio - Pat Maine Radio Show - Jim’s Mayoral Candidacy - This segment is playing on a radio outside a house opposite the Sheriff’s Station on Coal Street in Bright Falls.
Watery Collectibles #1
Watery Map - Inside Suomi Hall, just opposite where you park when you get into town.
Radio - Various Artists - Ahti - Yoton Yo - This will trigger and be added to your log as soon as you walk into Suomi Hall.
Container - In the bathroom inside Suomi Hall.
Break Room - The dressing room in Suomi Hall doubles up as a Break Room.
Container - There’s a filing cabinet behind the Karl’s Garage in Downtown Watery - west of the Suomi Hall.
Container - There’s a cooler behind the Karl’s Garage, on the grass near the rocks - west of the Suomi Hall.
Containers x 2 - In the Sauna’s foyer, in Downtown Watery.
Container - On the trail to Coffee World, east of the Percolator.
Nursery Rhyme - After fighting the Taken Thrower who splits in two, there’ll be a path off the main path that splits down to the south. Follow it to the Nursery Rhyme. There you’ll not only find the puzzle to solve, but also the Deer Doll and the Moose Doll. To solve the puzzle and get a Coffee Mug Charm, put the Moose on the tree.
Manuscript Page - Watery - Back on the path to Coffee World, just as the path starts to go back west (by a notice board), go east and south slightly. The page will be on the path.
Cult Stash - Back on the path to Coffee World, just as the path starts to go back west (by a notice board), go east and south slightly. The Cult Stash is at the end of the path. Will contain shotgun ammo and a Propane Tank.
Container - On the path that heads west to Coffee World (near the aforementioned notice board). Needs the Screwdriver to open.
Break Room (and container) - There’s a Hunting Shack on the way to Coffee World (south of the Radio Tower). Turn on the generator to turn it into a Break Room. There’s a container out the front near the generator.
Manuscript Page - Saga in the Watery Woods - In the aforementioned Break Room, on the table.
Weapon - Crossbow & Cult Stash - Outside the Hunting Shack is another Cult Stash. The Crossbow is inside. The code to get in is 527, as indicated by the number of arrows in the numbers in the shooting range (there’s 1 arrow in number 5, 2 in number 2 and 3 in number 7).
Container - On the trail up to the Radio Tower.
Radio - Pat Maine Radio Show - Gil’s Weird Joke - On the most northerly picnic bench in the picnic area by the Radio Tower is a radio playing this segment.
Container - Next to the aforementioned radio.
Nursery Rhyme - Just slightly south of the above bench is another bench, and this Nursery Rhyme. Put the Deer Doll on the house to solve it, and then head north to the dead deer to get the Deer Charm.
Container - Just next to the aforementioned Deer Charm.
Alex Casey Lunch Box - In the far north from the Radio Tower is this Lunch Box with 7 Manuscript Fragments in it.
Alex Casey Lunch Box (and container) - After crossing the bridge to get to the west side of the water, on the way to Coffee World, there’s a small picnic area (with a tent). The Lunch Box is by the tent. There’s also a container on the bench.
Break Room - North of the Gift Shop on the northern edge of Coffee World is a shack that’s a Break Room.
Manuscript Page (and container) - Scratch on the Hunt - There’s a Manuscript Page on the table inside the Break Room. There’s also a container near the microwave.
Containers x 2 - There are 2 containers near the Gift Shop. One on the bench near the kid’s ride, and one on a table on the northern side.
Cult Stash - Next to the Slow Roaster Ferris Wheel (just south of the Gift Shop) is a Cult Stash. The code to get in is 147 (which is the numbers on the striped Slow Roaster compartments. Contains pistol and shotgun ammo.
Coffee-Themed Fun - Grab the achievement on the path south from the Gift Shop. At the crossroads (left to the Percolator and right to the Espresso Express), shoot the bear sign next to the direction signs.
Containers x 3 - There are 3 containers in the Fair Trade Fun Zone. One in the Tin Can Toss tent, another in the Bowling Row tent. And one in the northern bank of refreshment stands.
Screwdriver - Story-related.
Safe Code - The safe code for the Gift Shop safe is 146.
Manuscript Page - Coffee World Attacked - Inside the Gift Shop, you’ll find this on a table near the entrance.
Container - Inside the Gift Shop.
Containers x 2 - Near the gazebo in the centre of Coffee World, there are 2. One near the picnic benches, and one on a tree overlooking the Percolator.
Container - Just west of the gazebo, near the moose pen, on the way to the Huotari Well (on a tree).
Cult Stash - North of the Huotari Well (southwest of the Gift Shop) is the stash. The key to the stash is in the bushes to the west of the central gazebo (by the big coffee cup statue sitting on the wall). Has arrows, pistol ammo and shotgun ammo.
Container - On the edge, near the ride controls, of the Espresso Express.
Alex Casey Lunch Box - At the southern entrance/exit to Coffee World, you’ll find this Lunch Box inside the yellow easterly coffee percolator tower with 9 Manuscript Fragments in it.
Break Room (and container) - On the road into the Lighthouse Trailer Park in southwest Watery. There’s a container inside.
Alex Casey Lunch Box - In the northwest corner of the Lighthouse Trailer Park, behind some swings. Contains 7 Manuscript Fragments.
Koskelas Ad (and container) - Parade Floats - In the Lighthouse Trailer Park, go in the number 1 trailer, opposite the Andersons, and this will be playing in the lounge. There’s also a container in the kitchen.
Radio - Pat Maine Radio Show (and container) - Technical Issues - In the trailer to the east of trailer #1. There’s a radio playing this in the bedroom.
Container - In trailer #2, opposite the letters on the table.
Alex Casey Lunch Box (and container) - On the northside of the Kalevala Knights Workshop (outside), you’ll find a boat next to a shed. The Lunch Box is between the two. There’s also a container opposite it, on a tool bench leaning up against the workshop.
Container x 5 - There are 5 separate containers to loot in the Kalevala Knights Workshop.
Manuscript Page - Deputies Make a Grave Mistake - You’ll find this Manuscript Page on the left-hand side of the Kalevala Knights Workshop.
Container - In the office near the padlocked door.
Kalevala Door Code - Two triangles on top of one another in the shape of a diamond; an egg-timer that’s titled from top left to bottom right; and a normal egg-timer.
Break Room, Cult Stash Maps & Fuse - The room on the other side of the padlock is a Break Room. In that room you’ll find a Cult Stash series of maps, the fuse (which you’ll need later) on the middle table and also a container.
Manuscript Page - Saga Fights Taken at the Workshop - After getting to the Clicker seconds too late when in the Kalevala Knights Workshop secret hideout, turn around to leave. The page will be on the floor in front of you.
Manuscript Page - The Koskela’s Parade Float - On the parade float outside. Story-related.
Manuscript Page - Deputies Corrupted - After grabbing the circuit board from the Espresso Express, there’ll be a Manuscript Page on the floor when you get out from under it.
Manuscript Page - Deputies at the Morgue - When you’re in the Overlap in Watery, head into the first building you come to when you get outside. This is the Overlap’s version of the Sauna from Downtown Watery. The Manuscript Page is on the table.
Post Return 3: Local Girl Collectibles - Before You Leave Watery
Container - Inside trailer #4.
Cult Stash - In the Lighthouse Trailer Park, south of trailer #4, after the water has subsided, there’s a Cult Stash south of the trailer below Saga’s Trailer. The key is nearby, just west (nearby), up a plank and on top of a small electrical box attached to a pole. Contains arrows, Propane Tank and Trauma Pads.
Bear Doll and Wise-Elder Doll - At the far south end of the Lighthouse Trailer Park is a Fish-Clean station. The two dolls can be found there.
Container - The trailer (#6) east of the Fish-Clean station has a container in the kitchen.
Child and Mother Doll - There’s a jetty to the far south of the Lighthouse Trailer Park, where you’ll find both these Dolls on the first light green bench.
Nursery Rhyme (and container) - At the end of the jetty at the Lighthouse Trailer Park, to the left, is another Nursery Rhyme. The solution is: put the Bear Doll on the sweet symbol, and the Wise Elder Doll on the sea symbol. The reward is the Coffee World Token Charm. The container is on the right side of the jetty.
Container - Outside the Fish-Clean, but only after the Nursery Rhyme encounter.
Container - On a tree near the gazebo, on the trail that leads up to the Watery Lighthouse.
Trickster Doll - On a ledge by the front door that leads into the Watery Lighthouse.
Container - Next to the white truck in between the Watery Lighthouse and the gazebo to the east is a tree with a container - use the Screwdriver to break the lock.
Nursery Rhyme - At the peak that overlooks Downtown Watery by the Watery Lighthouse, is a Nursery Rhyme. Solution is: put the Trickster Doll on the sea symbol; and put the Wise Elder Doll on the eye symbol. The reward is miles away, down the stairs, on the beach area by the bridge back to Downtown Watery. You’ll get a Lighthouse Charm for your troubles.
Cult Stash - Northwest of the Watery Lighthouse is a Cult Stash. Climb up in-between the Lighthouse and the gazebo, and you’ll come across it. The clue to the code to get into the stash is based on the symbols in the area around the stash and how many edges they have. So, the first one (circle spray paint) is the two triangles (vertically, both pointing down); the second one (two lines) is the two overlapping triangles both pointing up; and the third one (triangle spray paint) is the two triangles side by side (pointing down).
Break Room - The small hut to the northwest of the Watery Lighthouse is a Break Room
Alex Casey Lunch Box - Just slightly north of the aforementioned Break Room is a Lunch Box. There are 9 Manuscript Fragments inside.
Nursery Rhyme - Head back to Coffee World, and the previously flooded area north of the Fair Trade Fun Zone (the Latte Lagoon) is now accessible. At the end of the jetty is a Nursery Rhyme. Put the Moose Doll on the water symbol, the Deer Doll on the boat, and the Trickster Doll on the ring. Get the Mr. Drippy Charm.
Monster Doll and Maiden Doll - Upstairs in the Ranger Station, in the far north of Watery. In the bedroom, on a cabinet. There’s also 2 containers downstairs.
Nursery Rhyme - Out the back of the Ranger Station, in northern Watery. The Bear Doll goes on the heart, and the Maiden Doll goes on the tree. You’ll receive the FBC Charm.
Nursery Rhyme - Back in Downtown Watery, there’s a trailer behind Suomi Hall. Use the Screwdriver to break the lock and go into the back room on the left. To solve it, put the Maiden Doll in the house, and the Trickster Doll on the ring symbol. The charm, a Coffee Mug Charm, can be found out the front in the letterbox.
Container - Outside the aforementioned trailer.
Container - There’s a container backstage at Suomi Hall, accessible via the Break Room.
Cult Stash - In the southwest corner of Watery, in the Downtown area, on a small jetty. The code to get in is 496 (B1 has 736 Amps; B2 has 496 Amps; and B3 has 368 Amps). Has arrows. Trauma Pads and shotgun ammo inside.
Return 4: No Chance Collectibles
Weapon - Double-Barrelled Shotgun - Story-related. You’ll get temporary access to the Double-Barrelled Shotgun as part of the story. It’s out the back of the Elderwood Palace Lodge.
Radio - Various Artists - Superhero - The end of chapter song is Lost at Sea by Jean Casel, but you’ll somehow now have Mougleta’s Superhero in your Various Artists log now.
Return 5: Old Gods Collectibles
Bright Falls Collectibles #3
Break Room - After you cross the bridge where chapter 4 ended, there’s a Break Room on your left.
Manuscript Page - The History of Valhalla Nursing Home - This page is on the side in the aforementioned Break Room.
Nursery Rhyme - North of the aforementioned Break Room, is another Nursery Rhyme, near a tent and some camping equipment. Put the Mother Doll on the house, and put the Child Doll on the tree, and follow the trail back down the path to get the Lantern Charm.
Cult Stash - Northwest of the Break Room, on the looped path on the map. Complete the Simon Says code to unlock it. Contains a First Aid Kit, Hand Flare and Hunting Rifle ammo.
Cult Stash - Directly south of the Break Room is an old truck with a Cult Stash on the back, with a riddle needing to be answered to open it. The answer to the riddle, and the code is 177 (i.e. 177 cars x 4 wheels = 708 wheels / 23 motorbikes x 2 wheels = 46). Contains shotgun ammo, a Hand Flare and a Propane Tank.
Alex Casey Lunch Box - Southwest of the Break Room in the Bunker Woods (west of the Cult Stash) is a Lunch Box (it’s slightly west of the paths that make a triangle shape).
Alex Casey Lunch Box - Just north of the Ranger Station, on the bottom of a D path, is another Alex Casey Lunch Box. Inside are 8 Manuscript Fragments.
Manuscript Page - Saga at the Nursing Home - Outside the Valhalla Nursing Home on the path that leads to the main doorway.
Valhalla Nursing Home Collectibles
Alex Casey Lunch Box - Inside the Valhalla Nursing Home in the Office, to the right as you go in the main doors. Inside are 5 Manuscript Fragments.
Valhalla Nursing Home Map - Next to the Lunch Box, on the wall, in the Office.
Containers x 4 - In the office, lounge, hallway and end of the hallway, of the Valhalla Nursing Home, as you enter.
Koskelas Ad - Bright Falls Blend - In the Rec Room of the Valhalla Nursing Home.
Container - In the Drawing Room of the Valhalla Nursing Home.
Container - At the top of the stairs on the second floor of the Valhalla Nursing Home.
Container x 2 - In Pat’s room on the second floor of the Valhalla Nursing Home.
Break Room (and 2 x containers) - Next to Pat’s room, on the second floor of the Valhalla Nursing Home, is a Break Room with 2 containers inside.
Container - In Tor’s room on the second floor of the Valhalla Nursing Home.
Container - In Donna’s room on the second floor of the Valhalla Nursing Home.
Container - On the third floor landing of the Valhalla Nursing Home, opposite the stairs.
Container - In Mandy-May’s room, on the third floor of the Valhalla Nursing Home.
Wellness Center Collectibles
Wellness Center Map - As soon as you walk in the first set of sliding doors in the Wellness Center, the map is on your left.
Container - In the bathroom of the Wellness Center.
Container - In the first Examination Room in the Wellness Center.
Manuscript Page - Tor is Bewitched - In the Patient Room of the Wellness Center, on the first desk as you walk in.
Container - There’s a container to the right of the aforementioned page.
Break Room (and container) - The Dispensary in the Wellness Center doubles up as a Break Room. There’s also a container inside.
Container x 2 - There's a container on the desk in the Office in the Wellness Center. There’s another container in the northeast corner.
Container x 2 - There’s a containers in the Security Room.
Security Room computer code - 170823
Manuscript Page (and container) - Gail Taken - After you open all the security doors via the Security Room, you can now get into Examination Room 2. Inside is this Manuscript Page and a container.
Containers (and Door Knob) - You can now also trek back to the Staff Room right by the entrance. There you will find 2 containers, and in a box at reception, under the desk, is the Door Knob, that you need to get into the Workshop.
Weapon - Hunting Rifle - Take the Door Knob back to the Workshop near the Security Room in the Wellness Center, and you can now open the door and grab the Hunting Rifle. Make sure you have 4 free slots in your inventory - it’s a biggie!
Manuscript Page - The Cult Storms the Lodge (registers for Chapter 7) - In the Workshop at the Wellness Center. In the workbench, near where you picked up the Hunting Rifle.
Container - There’s a container in the Kitchen in the Wellness Center, near the metal shutter.
Container - Before you leave the Wellness Center interior, there’s a locker room with a locker you can open.
Manuscript Page - Odin Loses an Eye - When you get outside, after the cutscene, and before speaking to Rose, head up to the gazebo and grab the Manuscript Page.
Manuscript Page - Saga Opens the Valhalla Nursing Home Overlap - Story-related - You’ll get this off Rose after leaving through the back exit of the Wellness Center.
Manuscript Page - Odin Stuck in Bed - On the stairs up to the trophy room in the Valhalla Nursing Home, after speaking to Rose and getting her keyfob.
Container - In Ahti’s room on the third floor of the Valhalla Nursing Home.
Manuscript Page - Building the Valhalla Nursing Home - In Gail’s room in the Valhalla Nursing Home, on the third floor. Use Rose’s keyfob to get in.
Manuscript Page (and container) - Barry Struggles With Artists - By the boiler in the Boiler Room in the basement of the Valhalla Nursing Home. There’s also a container on the wall to the right (near the Break Room).
Break Room - There’s a Break Room just to the west of the Boiler Room in the basement of the Valhalla Nursing Home.
Container - There’s a container in the Workspace in the basement of the Valhalla Nursing Home.
Manuscript Page - Emmett Taken - There’s a Manuscript Page on the left, just before you go into the tunnel that leads to Storage in the basement of the Valhalla Nursing Home (while searching for the fuse).
Fuse Box Code - 273
Manuscript Page (and container) - Cynthia Corrupted - As you get into the Laundry Room in the basement of the Valhalla Nursing Home, there’s a Manuscript Page on the table to the left. There’s also a container to the right (in the northwest corner of the room).
Container x 2 - When you’ve turned the power back on, there’s a small room to open on your way out of the basement in the Valhalla Nursing Home.
Manuscript Page - Cynthia and Tom - On the floor in Cynthia’s bathroom, on the third floor in the Valhalla Nursing Home, you’ll find this Manuscript Page.
Song x 5 - After putting Anger’s Remorse in the Jukebox, you’ll unlock 5 songs (Take Control, The Poet and the Muse, Children of the Elder God, Balance Slays the Demon and Anger’s Remorse)
Boltcutters - Story-related - You’ll pick these up in the ValhallaNursing Home Overlap.
Radio - Various Artists - Lost at Sea - You’ll unlock this song at the end of the chapter.
Post Return 5: Old Gods Collectibles - Before Chapter 6 Starts
Bright Falls Collectibles #4
Manuscript Page - Cynthia’s Lamp - On the bridge in the Valhalla Nursing Home gardens (near the pond you just descended into), after you’ve spoken to Tor.
Manuscript Page (and container) - Rose at Bingo Night - Near a picnic bench in the most westerly point in Bright Falls. Southwest of the Valhalla Nursing Home. There’s also a container on the bench.
Alex Casey Lunch Box - Southwest of the Valhalla Nursing Home, in the middle of the two paths that form a backwards and upside down D. Contains 9 Manuscript Fragments.
Cult Stash - Southwest of the Valhalla Nursing Home is a Cult Stash, at the end of a solitary path. It needs a key. The Bunker Woods Stash Key can be found to the west-southwest of the stash itself. Contains shotgun ammo and a Rocket Flare.
Break Room (and container) - In the far southwest of Bright Falls is a hut, which doubles as a Break Room. There’s a container inside.
Manuscript Page - Bright Falls - You can find this Manuscript Page inside the aforementioned Break Room.
Cult Stash - East of the aforementioned Break Room is a Cult Stash. The code to get in is: Two triangles sideways to make a diamond first; second is the two triangles pointing down (side by side); while the third symbol should be the egg timer shape. Contains a Rocket Flare, a Flashbang and some Hunting Rifle ammo. There's also a clue in there.
Manuscript Page - Koskelas Break into the FBC Lab - On the southwest shore of Bright Falls, on the beach, you’ll find this Manuscript Page.
Nursery Rhyme - Inside the Ranger Station, downstairs, southeast of the Valhalla Nursing Home. To solve, put the Child Doll on the house symbol and the Monster Doll on the sweet symbol. The reward, a Coffee Mug Charm, can be found upstairs on one of the beds, but only after you’ve opened the door near the darkness smudge, and followed the footprints.
Cult Stash - Southeast of the Valhalla Nursing Home (and west-northwest of the Ranger Station) is this Cult Stash. Contains a Rocket Flare, a Flashbang and some Hunting Rifle ammo (like the last one).
Nursery Rhyme - On the beach east-northeast of the Ranger Station is another Nursery Rhyme. To solve, put the Child Doll on the jewellery symbol, the Monster Doll on the water symbol, and the Mother Doll on the boat symbol. Solving it will unlock the Valhalla Nursing Home Charm.
Alex Casey Lunch Box - Just slightly northeast from the previous Nursery Rhyme (northeast from the Ranger Station) is another Alex Casey Lunch Box, by the trees, close to the main path back to Downtown Bright Falls.
Alex Casey Lunch Box - Just southwest of Billie’s Boat Yard (southwest of the Elderwood Palace Lodge) is a Lunch Box. Inside are 9 Manuscript Fragments.
Manuscript Page - Rose Receives a Message - Just next to the aforementioned Lunch Box is this Manuscript Page.
Container x 3 - In the middle of Billie’s Boat Yard, and on the south side of the white and blue boat. There’s another at the base of the water tower.
Nursery Rhyme - On the most eastern jetty at Billie’s Boat Yard is another Nursery Rhyme. The solution is to put the Monster Doll on the boat and the Mother Doll on the water symbol. Follow the darkness to the ramp down to the water and get the Anchor Charm.
Cult Stash - Opposite the garage in Downtown Bright Falls. Use the Boltcutters to get through the fence, and the stash is on the right. The solution can be found on wooden struts in the surrounding water. 6 is top, 9 is middle, and 7 is bottom. Meaning, the code is: 697. This stash contains another inventory expansion satchel.
Cult Stash - Behind the garage (next to the Oh Deer Diner) is a small lock-up you can now get into with your Boltcutters. The code to get into the stash is: two pointing up triangles (horizontally) (as seen on the satellite dish in the park); two triangle diamond (horizontally) (by the flowers in the park) and two pointing up triangles (vertically) (as seen on the gazebo floor in the park). Contains a Flare Rocket and a Flashbang.
Watery Collectibles #2
Nursery Rhyme - Use the Boltcutters to get into chain link fenced off area by cabin #5. Inside cabin #5 to the left, is this Nursery Rhyme. The solution is: put the Wise Elder Doll on the eye symbol, and the Deer Doll on the heart. This will unlock the Deerfest Charm.
Container - In the kitchen area of cabin #5.
Cult Stash - Behind the Kalevala Knights Workshop is a Cult Stash. Use the Boltcutters to gain access, and then, the solution is 542 (which is based on the number of spare amusement park parts that are in the previously locked area. Contains Hunting Rifle ammo, a Flashbang, shotgun ammo and a Rocket Flare.
Container - Just as you enter the aforementioned area. One will spawn by the gate on the way out after you’ve opened the stash too.
Cauldron Lake Collectibles#2
Alex Casey Lunch Box - In the Rental Cabins area. Inside cabin #2. Contains 9 Manuscript Fragments. Go in through the back of #1 to get into #2.
Break Room - Cabin #1 in the Rental Cabins area is actually a Break Room.
Manuscript Page - Cauldron Lake - Inside the Break Room in the Rental Cabins area is this Manuscript Page, near the beds on the right-hand side.
Cult Stash - In the Rental Cabins area. Inside cabin #1 (yes, the Break Room). In the bathroom. The Key can be found in the northern part of the Rental Cabins area, behind a tree. Look for the 6 and the 2 with your flashlight. Contains Hunting Rifle ammo, a Flashbang and a Rocket Flare.
Nursery Rhyme - In the Rental Cabins area, in cabin #4, which you get to out of the back of 3 and crouching under a log and following it round. The solution is: the Monster Doll on the egg; the Crow Doll on the eye symbol, and the Hero on the jewellery symbol. The reward is another Coffee Mug Charm, and can be found opposite in cabin #6. If this is your last Nursery Rhyme, then you’ll also get an FBC crate here, which contains the Father Doll.
Nursery Rhyme - Once you’ve got the other 16 Nursery Rhymes complete, you can do the last Nursery Rhyme at the Wichfinder’s Station in northwest Cauldron Lake. To solve it, and unlock a fourth charm slot, do the following:
Return 6: Scratch Collectibles
Bright Falls Sheriff Station Collectibles #2
Containers x 3 - There’s 2 in the Conference Room and 1 at the Front Desk.
Weapon - Pump Action Shotgun - Use the Sheriff’s Station Keys to get into Sheriff Tim Breaker’s office, by the entrance. The shotgun is on the wall. The code is 723 (which is code for QBW - the first initial of the 3 UFO books on Breaker’s desk.
Cult Stash - In the Evidence Room in the Sheriff Station (downstairs). Going into the Sheriff Station will effectively start chapter 6, “Return 6: Scratch.” You can grab the collectible after you’ve saved Estevez and got the key to the basement though. Use the Boltcutters on the chain on the door, put the code 146 into the Cult Stash (the amount of lines on each symbol) and this stash’s contents are all yours. You will be locked into the Sheriff’s Station in this story mission, however, but it’s a relatively short one. The last Cult Stash will reward you with the Lighthouse Keys.
Break Room - The Maintenance Room downstairs doubles up as a Break Room.
Containers x 7 - There’s 1 in the Evidence Room, 1 in the Maintenance Room and 2 in the Locker Room. There’s also 2 more in the Medical Storage room and 1 in the morgue.
Manuscript Page - Sheriff’s Station Attacked - In the cell with the broken cell door in the cell block where Wake is.
Radio - Various Artists - Dark, Twisted and Cruel - Unlocked at the end of the chapter.
Post Return 6: Scratch Collectibles - Before Chapter 7 Starts
Bright Falls Collectibles #4
Manuscript Page -The Cult Finders the Clicker - By Saga’s car in Downtown Bright Falls.
Watery Collectibles #3
Major Setter Charm - Pet Mayor Setter in Suomi Hall to get both the Major Setter Charm (and your final Charm) as well as the Nice Things in Life achievement.
Manuscript Page - The Cult of the Tree is Born - Use the Lighthouse Key on the Lighthouse door to gain access. The page is on a table in the room.
Inventory Expansion Satchel - On the table next to the previous Manuscript Page.
Manuscript Page - Ilmo Resists the Dark Presence - In the same room as the previous collectible.
Containers x 2 - In the Lighthouse, there’s 2 lockers to open.
Once you have all the collectibles, that’s Saga done from that perspective. Switch over to Alan at a mop and bucket - there’s one in the Elderwood Palace Lodge in Bright Falls.
Initiation 4: We Sing Collectibles
Weapon - Flare Gun - Story-related, you can’t miss it.
There are plenty of Containers, but you won’t miss them, for sure.
Radio - Song - Old Gods of Asgard - Herald of Darkness - You’ll get this one at the end of the chapter.
Television - Writer’s Journey - The Dark Presence - Same place as the previous one. Head to the TV store near the alleyway (slightly north of it) after you’ve exited the TV from the previous chapter. The next chapter hasn’t started officially yet.
Words of Power - Word of Aid - Head north up Ocean Ave, past the hotel, and there’s a little cubby hole on the left near 3 payphones. The Word of Power is on a north facing wall, up fairly high.
Initiation 5: Room 665 Collectibles
The Dark Place Collectibles #2
Container - After going through the Mirror Peak Bar door, and ending up on the roof, you’ll climb down a ladder. Before you go up the next set of stairs, climb under them for this container.
Containers x 3 - After using the Angel Lamp and then climbing a ladder, you’ll find yourself in a fairly large open area, there’s a container near the cardboard shelter in the middle. There’s also one in the back left corner of the raised level. And one in the back right.
Containers x 4 - Through the next 2 doors, there’s a container under the stairs you have to go up. And one at the top on the left too. There’s also one on the right after going through the cardboard tunnel (this is more like a stash than a container, to be honest). The last one is to the left, before you go up the stairs.
Words of Power - Word of Aid - Before you do though, walk to the southeast corner and turn around and look up and to the right for this Word of Power.
Break Room - Up those stairs, straight ahead, is a Break Room. It also has a container inside.
Container - Head up the two sets of ladders and head forward and to the left. Follow the stairs down, there’s a container there at the bottom of the stairs.
Words of Power - Word of Gun- Heads under those stairs you came down, and crawl under the stairs. Go to the end, and then look up for this Word of Power.
Breaker Map & Container - Go down the ladder near the container. Breaker and his maps are in there.
Echoes - Casey Billboards - Closed Case - Head back up the stairs and look to the west for the Alex Casey billboard Echo.
Container - By the door with the Light Shift above it after you’ve used the Angel Lamp.
Words of Power - Word of Lamp - After going through the door and shifting where you come out, go down the stairs, turn it back to spawn a water tower. The Word of Power is on there.
Echoes - Casey Billboards - Final Case - Head over the walkway bridge near the Oceanview Hotel Entrance, and then go right, turn around and look up to line up the two circles for the Final Case billboard.
Stash - In the southeast corner of that building roof, there’s a briefcase with goodies galore.
Weapon - Double-Barrelled Shotgun (and 2 x containers) - In the southeast corner of the same building roof, there’s a bar. Use the Angel Lamp to turn on the light, walk through the now cleared doorway, and then use it again once you’re inside. You’ll now be able to grab the Double-Barrelled Shotgun off the wall. Just make sure you have 4 free slots to carry it!
Oceanview Hotel door code - 2550
Oceanview Hotel Collectibles
Echoes - Draft Two - Another Murder - After the projector scene inside the hotel, step outside and there’ll be an Echo to line up.
Container - After going down to reception in the lift, head out and look immediately to your right.
Echoes - Draft Two - Pre-Show Ritual - Aftering going down in the lift, the next Echo will be in the lobby. Viewable from reception.
Oceanview Hotel Map - In the reception area, on the wall.
Break Room - The Office on the ground floor is also a Break Room.
Containers x 2 - In Room 111 there’s a container near the bed, and one in the bathroom.
Room 104 Key - Use the “Pre-Show Ritual” Plot Element in the Final Scene scene.
Container x 2 - There’s a container in Room 104.
Break Room - After passing through the back of 104, you’ll end up in 225, where there’s a Break Room.
Container x 2 - There’s 2 containers in 224 too - in the main room you first walk into.
Television - Night Springs Commercial - In the back of room 224 there’s a TV. This commercial will be playing.
Words of Power - Word of War - In 224’s bathroom - shoot the wood blocking the door and crouch under to gain access - there’s a Word of Power in the shower.
Containers x 2 (and a stash) - In room 223 there’s 2 containers and a stash. One in each room. The stash is in the shower.
Container - There’s a container in Room 219.
Echo - Draft Two - Haunted - Use the Angel Lamp in 219 and then leave via the new door. You’ll end up in 202. Use the Pre-Show Ritual Plot Element in Rehearsal Room in 202 to get this Echo to appear.
Container - Under the TV in 205.
Container & Room 209 Key - You’ll find both of these in 206, which is only accessible from the west corridor.
Breaker Map & Container x 2 - Breaker is in 209 to assist once again. So are 2 containers.
Words of Power - Word of War - Between 209 and 217 is the Second Floor Hallway. Look up through the glass to see the Word of Power. You can get it through the glass, but it’s very, very finicky.
Words of Power - Word of Stuff - In the Ballroom, look up behind the bar. Can use this Word of Power to mark all nearby resources on your map, or expand Alan’s inventory. We use the former, so if you’re following this guide, you can get the latter.
Break Room & Room 101 Key - In the back right side of the Ballroom is a Break Room, with the 101 Key on the table near the Coffee Thermos.
Containers x 2 - There’s 2 containers in the Ballroom. 1 in the Haunted state. 1 in the Devil state. There’s actually a third in the Haunted state, but it was bugged and wouldn’t open for me.
Echo - Draft Two - The Devil - If you change the Ballroom to Haunted, you can access this Echo from the stage.
Television - Writer’s Journey - Visions - On your way back down to the lobby, head into Room 101 now you have the Room 101 Key, and there’ll be one of Alan’s Writer episodes in there. There’s also 2 containers in here.
Containers x 2 and a stash - There’s plenty of supplies in Room 101, including 2 containers and 1 stash.
Container - Head back to lobby Entrance and there’s a container if you shift the Plot Element in the scene to The Devil. You have to switch this area to get up the stairs anyway.
Echo - Draft Two - Room 666 - At the top of the stairs (accessible via the First Floor Hallway in The Devil Plot Element scene).
Echo - The Climax - In Room 666 there’s another Echo.
Break Room - After running from the Dark Presence, you’ll come to another Break Room.
Echo - Quid Pro Quo - When you’re back in the lobby, change the Plot Element to The Climax, and there’s another Echo.
Post Initiation 5: Room 665 - Before Chapter 6 Starts
Echo - Draft Two - Dead Tired - Literally outside the Oceanview Hotel.
Stash - There’s an alleyway accessible from Ocean Avenue that goes through the Oceanview Hotel from street level. There’s a stash in the middle, between two dumpsters.
Initiation 6: Return Collectibles
Song - Poets of the Fall - The Happy Song - This unlocks as soon as you enter the Parliament Tower apartment.
Alice’s Documentary - Part 2-1 - As you get into the main bit of the apartment, there’s a TV there. Stop and watch it, and after it’s finished, it’ll register this in your Writer’s Room.
Alice’s Documentary - Part 2-2 - In the side bedroom down at the end. Same thing. Watch it all, and it’ll register.
Alice’s Documentary - Part 2-3 - Back out of the former room and then go down the corridor next to it, and this one will start playing automatically (will not play until you’ve seen the others)
Alice’s Documentary - Part 2-4 - At the end of the corridor, take the door on the left. There’s another part in there.
Initiation 7: Masks Collectibles
Television - Writer’s Journey - Drowning - Grab the photographs from Alice’s shoebox in the Workshop of the Talk Show Studio (Ahti will tell you to go down there and grab them, but it’s actually possible to not grab them and get them later, but doing that, will mean you miss this one). Once you’ve grabbed them, this episode will play at the beginning of the next chapter. If you need more assistance on where to go for this, check out our Alan Wake - How to get Alice’s photographs in Initiation 7: Masks guide.
Post Initiation 7: Masks - Before Chapter 8 Starts
Song - Poe - This Road (Falling Apart) - You’ll unlock this song as soon as you’re thrown back into the world.
Song - Ahti - Yoton Yo - Same with this one.
Echo - Draft Three -Thomas Zane - As you leave the TV station, this will be on the street straight ahead. Look up to sync up this one.
Containers x 4 - There’s 4 containers here. One south of the phone box, one under the scaffolding outside the TV studio, one in front of the diner across the street, and one near the newspaper stand.
Initiation 8: Zane’s Film Collectibles
The Dark Place Collectibles #3
Container - On the corner of Draft and Caldera, southeast side.
Container - On the southeast corner of Caldera Street Plaza (the southern alley side)
Container - After passing through the small exit on Draft Street, on the way to Poet’s Cinema, on the right, through the scaffolding.
Container - Just before you enter the Car Wash (on the left).
Container - After passing through the Car Wash, on the left, in the garage area.
Container - By the work bench, after passing through the car wash.
Breaker Map - Head out under the garage door and go left. Use your flashlight through the window on your left and you can free the door in the garage area. When you’ve destroyed all the Darkness, head back and go into that room. Breaker and his map are in there.
Containers x 3 - There’s 3 containers outside Poet’s Cinema. One to the east near the buildings; one to the west, near the construction bollard; and one in the southwest corner, near the dumpster.
Echo - Casey Billboards - Worst Case - If you stand in front of the grey/blue van in front of Poet’s Cinema (by the “T” in Port St. on the map) and look up and to the east.
Stash - Southeast of Poet’s Cinema, still outside, is a tunnel with a Fortress Truck in it. The stash is in there, hidden by the dumpster on the right.
Words of Power - Word of Aid If you turn around and look up from the stash, there’s a Word of Power on the roof of the tunnel.
Echo - Casey Billboard - Murder Case - Climb the ladder on the southeast side of Poet’s Cinema. Up top you’ll be able to get another Casey Billboard Echo if you follow the walkway to the end and look north.
Poet’s Cinema Collectibles
Poet’s Cinema Map - If you head through the Concession Stand when you get into the cinema, you’ll find this map on the kitchen wall.
Containers x 2 - In the same room there’s a container, as well as one in the room further back.
Break Room - On the west side of the Poet’s Cinema lobby.
Television - Writer’s Journey - Stop Writing - In the Break Room is another Alan’s Writer video series.
Containers x 3 - There’s 3 containers in the Break Room to open.
Stash and container - On the east side of the Lobby are some toilets. Go through there and out the back door into a storage cupboard. There’s a container and a stash in this room.
Words of Power - Word of Action - In the same room, look up in the far corner, on the ceiling.
Echo - Draft Three - The Cult of the Word - Back in the lobby, go up the stairs and stand above the Concession Stand and look down into the Lobby.
Container - In the small room marked “Staff Only” on the east side of the balcony.
Container - There’s a tool box to open a little further down the balcony.
Words of Power - Word of Fix - In the southwest corner of the balcony that overlooks the Lobby is a Word of Power. It’s on the ceiling.
Echo - Draft Three - Crooked Cops - Activate the Cult of the Word Plot Element when in the back room where you got the map. In the room further in there’s an Echo.
Echo - Draft Three - Night - In the Theatre Hall when the New York’s Finest Plot Element is active. Stand on the stage and look up.
Container x 2 - Head up into the small room upstairs from the theatre and absorb the light. It will spawn 2 containers.
Echo - Draft Three - Clip of the Lost Film - Same area, change the scene to “The Cult of the Word” Plot Element and an Echo that will appear in front of you.
Stash - In the next area, the Backlot, drop off the edge and go right. There’s a stash down that alley on the left.
Break Room (and container x 2) - Further south of the stash is the Prop Room, which is also a Break Room with 2 containers inside.
Echo - Draft Three - Down the Chute - Change the Plot Element to New York’s Finest in the Backlot and there’s an Echo there.
Container - Get out of the Backlot by absorbing the cop car light in the New York’s Finest Plot Element in the “Out in the Night” scene, and then stand in the small cubby hole in the garage and then send back the light. This opens a path up to the roof. After going up the stairs, there’s a container there.
Echo - Draft Three - Death of a Cultist - When up top on the roof, head south across the Central Area of the roof, and down to where it says “Cinema Sign.” When on the platform, change the Plot Element to “The Cult of the World,” and you can get the Echo.
Break Room (and container) - The room near the ladder you just went down, the Maintenance Room, is also a Break Room. There’s a container inside too.
Words of Power - Word of Lamp - Near the locked door by the Maintenance Rooms in the south of the Central Area, look up to the south side of the water tower, it’s on there.
Breaker Map - To get into the locked door where you hear the hum (just northwest of the Break Room), you need to head into the northeast corner of that lower area and crouch under and follow a tunnel. Follow it round to get to Breaker.
Containers x 3 - There’s 3 containers in the room with Breaker.
Stash (and container) - By the Spotlights, still on the roof, there’s a container and a stash behind the crate.
Words of Power - Word of Stuff - From the stash, turn south and look down and to the right. It’s on the brick wall down there.
Television - Writer’s Journey - Initiation - Follow the film reel maze until you get into the third loop, where you see Casey in a chair. In the back left corner, down the stairs, is this TV clip.
Echo - Draft Three - The Grandmaster - On the way to the Projection Booth, when you see the overlap of realities, you’ll come into a room with an Echo.
Echo - Draft Three - Trapped - As you leave the cinema, after the chapter has ended, there will be one in the entrance lobby. Remove all the Plot Elements and you’ll be able to leave, and also access it.
Yoton Yo (Nightless Night) - Parts 1-8 - As soon as you leave the Cinema, you’ll unlock all of these. Not sure if you have to watch all 8 parts in the cinema theatre, but we did. So, if it doesn’t pop when you leave the cinema, go back and watch the film. It’s only 10-15 mins long, we reckon.
Return 7: Summoning Collectibles
Radio - Old Gods of Asgard - Dark Ocean Summoning - This is the song that you’ll hear throughout and after the chapter.
Initiation 9: Gone Collectibles
Alice’s Documentary - Part 3 - Story-related - In the far room of the apartment, interact with the projector display.
Return 8: Deerfest Collectibles
Koskelas Ad - Return Review - Head into the Oh Deer Diner once again to get the sixth and final Koskelas Ad.
Radio - Various Artists - No One Left to Love (Roos & Berg) - This is your closing chapter song.
Return 9: Come Home Collectibles
Manuscript Page - Door Traverses the Dark Place - Before going to the shoebox seek out Breaker who’s sat on a bench on the outside. Get the page from Breaker, on what would be the north-side of the Caldera Street Plaza.
Containers - As you get into Parliament Square Plaza (the train station), there’s 3 containers before you go up the stairs. Grab the supplies.
Alice’s Documentary - Part 4 - Although it’s impossible to tell whether this is the case without New Game Plus (which is coming), we assume that the 7th episode of Alice’s Documentary was the video at the end of the game. It just has to be.
And that’s it, folks! Congrats if you stuck with it till the end!